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Call of Duty: Vanguard

Warzone & Vanguard RICOCHET Anti-Cheat: Kernel-level driver live in Warzone worldwide

CoD Warzone & Vanguard has received the new RICOCHET Anti-Cheat system in the Pacific Season 1 update to combat hackers.

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riccochet anti-cheat warzone

Activision and Call of Duty have now fully released the RICOCHET anti-cheat system in Warzone, with the kernel-level drivers now live worldwide. Here’s everything you need to know about Vanguard and Warzone’s RICOCHET, which is designed to combat cheating and hacking problems that the game has experienced for years. 

Cheating has become a point of contention among fans of Call of Duty, as hacks in Warzone allowed players to become invincible, while Black Ops Cold War saw gamers using five weapons at once. While Activision has been banning cheaters in multiple ban waves, fans have been repeatedly calling for a better anti-cheat system to further address the problem. 

The creators of Call of Duty have been listening to these cries and have officially dropped the new RICOCHET Anti-Cheat, with the kernel-level drivers now live in Warzone Pacific. This system is specifically developed from the ground up for the franchise by a new in-house team who are dedicated to maintaining and servicing the system. 

Here’s everything you need to know about RICOCHET Anti-Cheat.

Warzone Operator using Kar98k

Call of Duty RICOCHET Anti-Cheat PC Kernel-Level Driver 

The RICOCHET Anti-Cheat system now features a PC kernel-level driver that has now arrived in Warzone, with the release on Vanguard to come at a later date.

In a blog post following Warzone Pacific’s December 15 update, the developers announced that the “kernel-level driver has now been deployed for all users, worldwide.”

The first of its kind in the Call of Duty franchise, the kernel-level driver will “assist in the identification of cheaters, reinforcing and strengthening the overall server security” by checking “software and applications that attempt to interact and manipulate Warzone, providing the security team more data to boost security.”

While the driver itself is only available on PC, Activision says that console players who have crossplay enabled will benefit by extension. 

Warzone Pacific player in Caldera

Activision has confirmed that the kernel-level driver is required to play Call of Duty: Warzone. Players on PC will be unable to play Warzone if they don’t want to have the kernel-level driver installed. 

Activision has also provided more information on the kernel level aspect of RICOCHET Anti-Cheat, including addressing privacy concerns some PC players may have as part of this experience. 

Here are the key points on how RICOCHET Anti-Cheat will protect privacy: 

  • RICOCHET Anti-Cheat’s kernel-level driver operates ONLY while playing Call of Duty: Warzone on PC.
  • RICOCHET Anti-Cheat’s driver is not always-on.
  • RICOCHET Anti-Cheat’s driver monitors the software and applications that interact with Call of Duty: Warzone.
  • When you shut down Call of Duty: Warzone, the driver turns off.
Warzone pacific Caldera map

Call of Duty RICOCHET Anti-Cheat Server Enhancements 

Call of Duty’s new RICOCHET Anti-Cheat system delivers server-level enhancements to better provide backend security and protection against hackers. It first arrived with Call of Duty Vanguard in November and is now fully live in Warzone Pacific.

In a blog post from Call of Duty, the company states that the “RICOCHET Anti-Cheat is a multi-faceted approach to combat cheating,” with the system’s “new server-side tools” able to “monitor analytics to identify cheating.”

On top of that, RICOCHET will also allow for “enhanced investigation processes to stamp out cheaters,” while also working on updates to “strengthen account security.” 

Warzone Pacific Caldera map

RICOCHET Anti-Cheat Commitment to Fair Play

The RICOCHET Anti-Cheat team is determined in their efforts to ensure Warzone & Call of Duty is fair.  

The company states that the system also features Machine Learning (ML) software which will use “algorithms” to “examine gameplay data from the server, helping to identify suspicious behavior trends, and add another layer of security.”

They also reiterated that player reporting tools will be available in-game to ensure that players can continue to report those who are suspected of cheating. 

Warzone Pacific player sniping

Activision says that they plan to announce RICOCHET anti-cheat’s arrival across all of their communications channels to ensure players are aware of the new level of anti-cheat in Call of Duty. 

The team also stated that they are not stopping in their efforts to ensure Call of Duty is fair for everyone to play: “The RICOCHET Anti-Cheat team’s commitment is the relentless pursuit of fair play which is fought against the sophisticated issue of cheating. We are determined to evolve the system over time, fighting for the community against those that aim to spoil their gaming experience.”

The RICOCHET Anti-Cheat team’s commitment is the relentless pursuit of fair play, which is fought against the sophisticated issue of cheating. We are dedicated and determined to evolve the RICOCHET Anti-Cheat System over time, fighting for the community against those that aim to spoil their gaming experience.

Call of Duty RICOCHET Anti-Cheat release date

RICOCHET Anti-Cheat is already live across Call of Duty: Vanguard and Call of Duty: Warzone with server-side updates and other backend elements to combat cheating.

The Call of Duty blog said that,”With the launch of Call of Duty: Warzone Pacific, #TeamRICOCHET continues its new anti-cheat security initiative with the rollout of an internally developed PC kernel-level driver for Warzone,” which was activated first in the Asia-Pacific region before expanding worldwide on December 15.

The server-side upgrades as part of the overall RICOCHET Anti-Cheat program have been live in Vanguard and Warzone since the launch of Call of Duty: Vanguard. Since then, #TeamRICOCHET has made several updates to anti-cheat security for both titles, as well as targeting cheat developers, account resellers, and making changes to its security enforcement policy.

This week, the new – previously announced – PC kernel-level driver developed internally for Call of Duty begins its release. The driver will first launch in Warzone in the Asia-Pacific region before expanding to other regions.

This strategic launch approach allows us to monitor stability, collect feedback, and make any required updates before expanding the rollout. Additionally, information about cheating behavior provided by the kernel-level driver will help enforce security for all players around the world.


You can also check out everything coming with Warzone and Vanguard’s Festive Fervor event, which launches on December 16.

SOURCE: Call of Duty Blog / Activision Support

Image Credit: Activision

Call of Duty: Vanguard

Vanguard players slam utterly “boring” Operators

Call of Duty: Vanguard players are slamming the game’s current lineup of Operators and labeling them as “boring.”

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Vanguard operators

CoD: Vanguard players are expressing their frustration with the current lineup of Operators; labeling them as “boring” and calling for more exciting characters in the game.

There are 12 different Operators that you can play as in Call of Duty: Vanguard. Picking any of them doesn’t affect your gameplay, since they’re essentially cosmetic skins that you wear in the multiplayer.

While they all have their own unique backstories and designs, some players aren’t satisfied with these Operators. Some members of the Vanguard community feel that these characters just aren’t fun and exciting.

Vanguard Operators posing

Reddit user ‘Mibs007’ expressed their frustration with the game’s Operators in the CoD: Vanguard subreddit, labeling them as “boring.” The player also compared them to characters from older CoD titles.

They explained that older Operators were much more enticing: “It was hard to choose which one to use. You could barely resist giving in and buying one. Now they look like people you see eating a truck stop.”

Many of the commenters shared this sentiment and criticized Vanguard’s Operators. “Hate them all. Haven’t spent a penny on anything in the store since vanguard launched,” wrote one user.

Much of the criticism was directed towards the characters’ backstories. “I agree that they could be cooler characters though and their ‘lore’ feels like it was written by an intern in 5 minutes,” another commenter stated.

One user claimed that Vanguard’s Operators could be improved by having two factions: “All the operators are the good guys basically. If that had an Axis faction I think we would at least get some variety in character design.”

At the time of writing, it’s unclear whether or not the developers will implement a change like this in the game. We will probably see new Operators arrive in Vanguard Season 2, and those might be more to players’ liking.


For more Vanguard, check out 5 things that Vanguard’s Ranked Play should steal from Halo Infinite as well as Vanguard players demanding major changes to the game’s “unplayable” spawn system.

Image credits: Sledgehammer Games

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Call of Duty: Vanguard

Vanguard players demand major changes to “unplayable” spawn system

Vanguard players are frustrated with the game’s spawn system and are urging the devs to make some major changes.

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Vanguard Operators battling

Call of Duty: Vanguard fans are claiming that the squad spawn system makes the game “unplayable” and they want Sledgehammer Games to get rid of it altogether.

Vanguard players have their fair share of complaints with the game’s spawn system. The unpredictable nature of this mechanic has led to it being labeled as the “worst” in Call of Duty history.

Squad spawns are a major target of criticism. They cause players to respawn close to a teammate even if there are enemies nearby. Now, Vanguard fans are asking the devs to make some major changes.

CoD: Vanguard operator firing an SMG

Reddit user ‘Qwayze_’ expressed their frustration with squad spawns in the CoD: Vanguard subreddit. They claimed that this system has made game modes such as Domination “unplayable.”

The Redditor explained that they respawned by a doorway that was being blocked by a teammate, preventing them from being able to move. This made them an easy target for nearby enemies.

So, respawning near an ally during combat isn’t always ideal as it can leave you at a serious disadvantage. The player then argued that other CoD titles like Black Ops Cold War have better spawning.

“Yeah it wasn’t perfect and sometimes you got spawn killed, but it is better than me spawning on someone who is getting shot, dying, and then still spawning in that location due to people dying and spawning at different times,” wrote the Redditor.

Many of the commenters shared the Redditor’s sentiment regarding Vanguard’s squad spawns. One of them brought up how prominent the problem was during the CDL Kickoff Classic:

“Yeah, I was watching the CDL event, and the amount of teams that got 4 pieces only to spawn right near the point was crazy. So many community members were talking about how unacceptable it is. The teams weren’t punished at all.”

It’s understandable why players are frustrated with this issue as spawns can determine the outcome of a Vanguard match. The unpredictable respawning makes most game modes more difficult.

Vanguard gunfight

Players have asked for spawn improvements before and the devs noticed. The Vanguard Trello board shows that Sledgehammer are refining the spawn system in matches with higher player counts.


For more Vanguard, check out 5 things that Vanguard’s Ranked Play should steal from Halo Infinite as well as the recent news that Activision executives are reportedly discussing ending annual CoD releases.

Image credits: Sledgehammer Games

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Call of Duty: Vanguard

5 things Vanguard’s Ranked Play should steal from Halo Infinite

Here are five things Call of Duty: Vanguard’s upcoming Ranked Play should steal from Halo Infinite’s Ranked Arena.

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Vanguard ranked play compared to halo

Vanguard’s highly-anticipated Ranked Play arrives in February, allowing players to climb the competitive ranks. Halo Infinite launched with a fantastic Ranked mode, so we’re counting down five things Vanguard’s Ranked Play should steal from Halo Infinite.

The Call of Duty League 2022 season has officially kicked off, and Vanguard players are desperate for a place to test their skill in a competitive environment and earn cosmetic bragging rights while doing so.

Ranked Play is confirmed to finally arrive alongside Season 2 in February, with Treyarch and Sledgehammer Games working together on the system. We were impressed by Halo Infinite’s Ranked Arena and its simple ELO system, so we’re counting down five lessons that Vanguard should learn from Halo.

Visible ELO system

Halo Infinite ranked arena menu

Almost every game’s Ranked mode comes with a visible ELO system where players can see exactly how many points they have accrued, and where that puts them in the ranked ladder – but not Black Ops Cold War.

League Play in Black Ops 4 and Cold War included a confusing ‘Skill Divisions’ system where you’d be placed in Competitor, Advanced, Expert, Elite, and Master. But, it was almost impossible to tell where you were in that ranking or how close you were to moving up. Instead, Cold War’s League Play rewarded the time you put in, rather than performance.

Halo Infinite opted for the classic ELO system, where you’d earn points for wins and lose them for losses. It’s easy to see how close you are to the next rank, so there’s clear and rewarding progression there, and it would be a tragic mistake if Vanguard doesn’t include it.

Treyarch confirmed that Ranked Play would include “visible Skill Ratings,” and there would be no better way to please fans than to copy Halo Infinite’s.

Option to Solo/Duo queue

Vanguard player on Radar map

Ranked Play is tough, especially when you’re going against a sweaty four-stack who are strategizing and giving callouts.

Halo Infinite gives the option to queue in a Solos/Duos playlist, where you’re only playing against solos and duos such as yourself. This is something Vanguard should steal from Halo, allowing Ranked play to be as fair and equal as possible.

And of course, the teams of four would get their Open playlist too, where they could come across teams of any size.

Input-based matchmaking

CoD Vanguard with Xbox Series and PS5 controllers

Crossplay has become the norm for multiplayer games, where PC and console can battle against each other on the input of their choice. However, many controller players don’t want to play against mouse and keyboard players, and vice versa.

Halo Infinite solved this matter once and for all by allowing for input-based matchmaking. Here, players can decide whether they want to play against only controller players, only mouse and keyboard, or a mix of both in the Open Queue.

A controller’s thumbstick simply can’t replicate the accuracy of a mouse, but MKB players often claim aim assist is like an aimbot. Vanguard stealing this feature would appease both sides of the argument and give players the choice of who they match against.

Stick to the basics

Vanguard players running in-game

There’s a lot going on in Vanguard’s multiplayer. Each weapon has around 70 attachments to choose from, as well as there being a ton of Scorestreaks, Perks, and Field Upgrades.

Halo Infinite’s Ranked Play is a streamlined version of the multiplayer, stripping the game to its basics where skill and teamwork become the most important aspects.

Vanguard’s Ranked Play should do something similar, only offering a handful of the weapons, attachments, and Equipment. Not only should Vanguard’s Ranked Play follow the CDL’s restrictions, but Treyarch and Sledgehammer should also take into account some of the CDL’s GAs (Gentleman’s Agreements) to make the mode as simple and skill-based as possible.

Worthwhile cosmetic rewards

Black Ops Cold War League Play rewards

Rather than being something Vanguard should steal from Halo Infinite, this is something that Treyarch and Sledgehammer Games could best them at.

A major part of a Ranked mode’s appeal is the unique cosmetics you can earn to show off your gaming prowess. Cold War’s League Play got there eventually, but Vanguard should come right out the gate with unique Operator skins, flashy weapon Blueprints, and Calling Cards that prove you’re one of the best there is.

Halo Infinite is sorely lacking in this department, and Treyarch and Sledgehammer could show 343 Industries how it’s done with some great cosmetic rewards.


And those are the five things we believe Vanguard’s Ranked Play should steal from Halo Infinite’s Ranked Arena.

You can also check out the recent news that Activision executives are reportedly discussing ending annual CoD releases.

Image Credit: Activision / 343 Industries

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