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Call of Duty: Warzone

Warzone dev promises to change Verdansk ’84 sun glare

After Warzone players called for change to Verdansk ’84’s bright sun glare, Raven Software’s lead VFX artist promised a fix.

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Warzone sun lens flare

After Warzone players complained that Verdansk ’84’s sun glare was blindingly bright, Raven Software’s lead VFX artist promised change.

Warzone Season 3’s Verdansk ’84 brought much-needed change to the battleground, freshening up POIs and adding new areas to explore. The map was originally plagued by under the map exploits, but Raven Software appears to now have these under control.

Since the game-breaking issues have been fixed, Warzone players have turned their eyes to the map’s other glaring issues. Most notable is the blinding sun lens flare that comes over the top of hills and buildings, making it impossible to see anything else. Fans have been asking for change, and a Raven Software dev has promised to address the issue.

One of the main complaints about the original Verdansk was its muted color palette. It was exceptionally easy for Operators wearing dark colors to blend into corners, and many PC players used NVIDIA filters to brighten the map. With Verdansk ’84, however, the sun came out and brought more vivid colors to the area.

In turn, this brought further visibility issues. Players complained that the lens flare covers up your whole screen when facing the sun, making it impossible to see anything else in front of you. Dexerto compiled these complaints, and it caught the attention of Warzone’s lead VFX artist, Reed Shingledecker.

“Is this true? The sun lensflare in Verdansk ’84 is bothering people?” asked Shingledecker on May 23. “I can easily tone it down if needed.”

Players and high-profile members of the Warzone community responded with a resounding yes, so Shingledecker confirmed he would be addressing the issue. “Looks like I know what I’m doing on Monday. I’m happy to look and address any VFX concerns.”

However, he confirmed that he doesn’t “have the power to change the entire lighting of the map,” and concerns over this should be sent to Raven Software’s Twitter account.

This is likely in response to players’ love for Rebirth Island’s new lighting, and asking for it to be implemented in Verdansk ’84.

Shingledecker felt he had to reiterate what he can actually change, so further clarified. “There seems to be some confusion as to what is in my control to adjust,” he explained. “I can only adjust the brightness of the lens flare on the screen. This includes the rays that draw on top of buildings and the screen dirt. I CANNOT control the haziness, god rays, or actual sun brightness.”

Although Shingledecker said he would be looking at the issue on Monday (May 24), the change will likely be applied in a future update.

Image Credit: Raven Software / Activision

Call of Duty: Warzone

Warzone May 26 update patch notes: Stim nerf, Whitley & Type 11 buff, bug fixes

Here are Warzone’s full May 26 patch notes which bring the Stim nerf, bug fixes, and confirm buffs to the Whitley and Type 11.

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Warzone Pacific’s Season 3 Reloaded brought one of the most change-changing updates the game has ever seen, but the devs have brought more changes with the May 26 update. Here are the full patch notes.

Warzone Pacific Season 3 Reloaded is here, bringing the new Underground Transit System, reducing the player count, and changing up the weapon meta with buffs and nerfs.

However, it appears that a few issues made their way into the Season 3 Reloaded update, with the new H4 Blixen SMG being given the wrong name. Raven Software have released another patch on May 26 that fixes these issues, nerfs the Stim, and confirms buffs made to the Whitley and Type 11.

Although the patch notes said that the H4 Blixen SMG would arrive with the update, it hit Warzone under the name ‘Carl Gustav M/45.’ This was an error, and the new SMG will now be called the H4 Blixen in both Warzone and Vanguard.

Although Warzone’s Stim nerf was confirmed to arrive later in the season, players noticed the effects immediately after the update. This change has now been confirmed, with the Stim no longer healing you while you take damage, and the slide’s speed and duration have also been reduced.

You can check out the full patch notes below.

Warzone May 26 patch notes

RICOCHET ANTI-CHEAT

Update to the PC kernel-level driver detection systems and server-side security. Learn more about RICOCHET Anti-Cheat here.

GAMEPLAY

» Tactical Equipment «

  • Stim
    • Effect now removed when taking damage from Weapon attacks
    • Slide Speed reduced by 40%
    • Max Slide Time reduced from 1.9 to 1.3 seconds

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing the Fast Travel Tac Map icons to not appear correctly in certain game modes.
  • Fixed the rarity label on various Blueprints, Calling Cards, and Charms.
  • Fixed an issue causing the H4 Blixen (VG) Submachine Gun to appear ingame under the wrong name.
  • Fixed an issue causing the “Enhanced Risk” Weapon Blueprint to not have the correct Gunsmith functionality.
  • Fixed an issue causing the Axial Arms 3x Reticle Challenge to not track correctly.
  • Fixed an issue causing the Swap Attachment options in the Gunsmith menu to not show the correct stat changes.

WEAPONS

Weapon Adjustments

The following changes went live with the initial release of Season Three Reloaded on May 25th, 2022.

» Light Machine Guns « 

  • Whitley (VG)
    • Min Damage increased to 32, up from 31
    • Max Damage Range increased to 38.1 meters, up from 33 meters
    • Headshot Damage Multiplier increased to 1.7, up from 1.5
    • Neck Damage Multiplier increased to 1.3, up from 1.24
    • .303 British 45 Round Mags
      • Firerate Scaler to decreased 5%, down from 18%
      • Damage Penalty removed
      • Bullet Velocity increased to -8%, up from -12%
         
    • .50 BMG 150 Round Boxes
      • ADS Time Scaler increased to 0.93, up from 0.88
      • Bullet Velocity increased to 25%, up from 10%
      • Damage Range increased to 30%, up from 20%
         
    • CGC R4 Stock
      • ADS Time Scaler increased to 0.97, up from 0.96
      • Horizontal Recoil Control Increased by 3%
  • Type 11 (VG)
    • Max Damage increased to 26, up from 24
    • Sakura 261mm 
      • Velocity Penalty removed
         
    • Sakura 487mm Shrouded
      • Bullet Velocity increased to 50%, up from 40%
         
    • Warubachi 352mm
      • Damage Range now increased by 10% 
      • Bullet Velocity now increased by 20% 

For more on Call of Duty, be sure to check out all of the actors set to appear in Modern Warfare 2 so far!

Source: Raven Software

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Call of Duty: Warzone

Warzone players baffled by “most brutal” nerf in the game’s history

Players cannot understand the decision to deliver the most brutal nerf in Warzone history with the Season 3 Reloaded update.

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While the Season 3 Reloaded update brought several weapon balancing changes to the game, one nerf in particular has been deemed the “most brutal” in Warzone history.

On May 25, players received the Warzone Pacific Season 3 Reloaded update that introduced an abundance of changes to the battle royale. New features like the Underground Transit System and Squad HUD were added to the game, alongside justifiable nerfs to Stims and the Roze skin.

While most players agreed with the devs’ various nerfs and buffs in an attempt to further balance the game, one weapon nerf isn’t sitting right with players.

The strange decision to nerf the CR-56 AMAX has left players stunned and utterly baffled following the Season 3 Reloaded update. The update’s Assault Rifle changes essentially buffed Vanguard ARs once again while nerfing some Modern Warfare and Cold War weapons.

The AMAX had its max damage decreased from 35 to 31, and its minimum damage decreased from 31 all the way down to 24. These are some pretty major nerfs that have essentially made the weapon “completely useless” as one Reddit user points out.

Since the AMAX had its damage decreased so heavily, players are questioning if it’s the “most brutal, unnecessary nerf in Warzone history?” While having its damage nerfed to such an extent is certainly brutal, the unnecessary nature of the nerf has also left players baffled.

The AMAX wasn’t exactly dominating the meta and it was far from a popular choice with a WZ Ranked pick rate hovering at around 0.68%. Players in the comments can’t seem to understand the odd decision to nerf the AMAX, “Were that many people even using the Amax that it needed a nerf? Haven’t seen one in a while.”

Other players were left wondering why an overpowered weapon like the STG44 with a pick rate of 16.21% was completely ignored in the latest update, “Meanwhile you will absolutely get lasered by an stg at any range.”

Whether you agree that the Season 3 Reloaded nerf to the AMAX is the most brutal in Warzone history or not, the weapon is sure to go from rarely used to never used by players.


As a result of these baffling Season 3 Reloaded weapon changes, Warzone players have also slammed the devs for forcing Vanguard weapons into the game’s meta.

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Call of Duty: Warzone

Warzone’s Stims receive major nerf in Season 3 Reloaded

Warzone players have felt that Stims became too powerful after their buffs, but the devs implemented a new nerf in Season 3 Reloaded.

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Stims received a major buff going into Warzone Pacific Season 1, but thanks to their ‘super slide’ feature and ability to keep healing players while they take damage, they’ve been nerfed in Season 3 Reloaded.

The Heartbeat Sensor was always the meta pick before Warzone integrated with Vanguard and shifted to Caldera, but the Season 1 update nerfed the Heartbeat Sensor and gave Stims a huge buff. 

Although the Heartbeat Sensor is still more popular, the Stim is a close second. Many have claimed that it’s too powerful, especially in the hands of a skilled player, so the devs have brought a nerf for it in Season 3 Reloaded

Warzone’s Stims were always powerful tools for escaping the gas, and players had the ability to gain a speed boost that allowed them to ‘Stim super slide’ while their health kept ticking even when taking damage. 

Alongside Season 3 Reloaded’s major changes such as introducing a highly-requested squad HUD overhaul and reducing the player count, Raven Software implemented a nerf that removes this ability.

While it was initially believed that this change would arrive at a later point, Reddit user ‘ToxemicRug74749’ pointed out that the Stim super slide ability has disappeared following the arrival of Season 3 Reloaded.

The Warzone devs previously explained that the “Stim slide modifier was too extreme,” so it needed to be dialed back. They stated that sliding movement should still receive a buff after players use a Stim, but “it still needs to fit within limits.”  

Also, if a player had just used the Stim and took damage, the Stim would keep on refilling their health. Raven felt this was an issue, so they are “adding weapon damage interruption,” where taking damage will cancel the heal.  

Now, this will no longer be a problem, as players won’t be able to use the Stims to immediately escape losing gunfights. It remains to be seen if the developers will implement more changes to the Stim as the season progress.


For more on Warzone, be sure to check out how the Serpentine Perk works, as well as all of Rebirth Island’s changes.

Image Credit: Activision

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