In a recent interview with GamerGen (via CODTracker), Infinity Ward’s Narrative Lead, Taylor Kurosaki, and Raven Software’s Director, Amos Hodge spoke about many different aspects of Call of Duty: Warzone, including playlists.
One of the things that has happened with Warzone is the devs have been rotating playlists in and out versus keeping a standard set of playlists constantly, like MP does. Hodge says this resolves around the fact that the game has to matchmake 150 players per match, which becomes more challenging the more playlists options there are – especially in smaller regions of the world.
We’re trying to run this like it’s own product. If you look on Modern Warfare, they’re constantly rotating modes in and out…so we’re just trying to find our footing on that, what are the core modes and what we can rotate in and out. We want to keep players engaged, making new modes, we don’t want the game to get stale, but at the same time, we can’t have ten or fifteen playlist because people will start to get bad connections, we wouldn’t be able to matchmake – 150 players is a lot. We’re trying to find that balance between the core mode and what we can rotate in and out. When we put out a new mode, we really want to listen to the community – did they liked it, did they not liked it, which mode they prefer… A lot of our live activity is community driven.
Hodge confirms in the interview that Duos is in development and coming soon, but the studio is working on some bugs with the mode before they can release. They said that the teams have heard player feedback for the mode and are working on it.
AH: We had Duos on Plunder, but I’m not sure where Duos is, we got some bugs to work out with Duos. But we’re listening to the community – if you noticed, we launched with just Trios, then we added Solos, the we added Quads, so we will get to a place where we add Duos in the future. There’s just no exact time I can give you for now, but Duos is coming. You’ve already seen in Plunder, but there’s just thing we gotta figure out, find the right timing and everything else.
Kurosaki says the teams are still working to s the best standard modes for Warzone and what players are engage with the most in order to tweak the modes to better suit the community’s play styles.
TK: As Amos said, it’s a brand new game, it’s been out for a little over a month now. Unlike mature mode like core Multiplayer in Call of Duty, we’re trying to figure out what these core modes are. It’s funny – I know Amos is active on social medias, and I’m as well – when you add Quads, people are like “Where are the Trios?” And then you go to Trios and they go “Where are the Quads?” ! Everyone wants to play the game in a slightly different way, which is really cool and exciting, so we’re trying to figure out what the standard modes are, and what are the modes that works better as sort of a short time, mixing it up kind of situation. We’re listening and continually tweaking it, and like Amos said, we’re supporting this game full force. It’s been amazing to see the power of these two studios fully focused on this game right now.
There’s no set release date yet for Duos mode in Call of Duty: Warzone, so stay tuned for updates.
NICKMERCS explains why the M16 is Warzone’s new meta weapon
Streamer NICKMERCS has explained why the M16 has become Warzone Season 2’s best weapon following the AUG’s nerf.
Since the AUG was nerfed in Warzone Season 2, players have been searching for the next meta weapon to dominate Verdansk. Streamer Nick “NICKMERCS” Kolcheff believes he has found it with the M16.
Several metas have come and gone over the course of Warzone’s lifecycle, with the Grau and Kilo 141 metas now remembered fondly, while some players are still reeling from Season 1’s DMR. Season 2 buffed the AUG’s bullet velocity, causing it to become an unstoppable beast, dominating all engagements.
After the mid-Season 2 update, devs realized the AUG was too powerful and attempted to tame it by increasing its recoil. While that may have worked, it seems it has only served to promote a new gun into its place, with streamer NICKMERCS stating that the M16 has now taken top spot.
Discussing the M16, NICKMERCS said that “it’s going to be the best gun, it’s going to be the gun everybody uses in tournaments and wagers.”
“If the AUG got nerfed, the M16 will be the gun,” Nick says he predicted. “Well, the AUG did get nerfed.” NICKMERCS then went on to explain the problem with the AUGs new recoil, in that “you can’t take people off a headglitch anymore.”
“Don’t get me wrong, the AUG is still usable,” he explained. “But it’s not going to hit and have the control the M16 has, and to be honest, they both hit the same way. So if you haven’t seen the switch, or the transition yet, trust me, you will. Everyone’s going over to the M16, you don’t want to be late.”
NICKMERCS Warzone Season 2 meta M16 class
Nick revealed his M16 loadout that’s built with the “perfect attachments that everyone’s using.”
- Muzzle: Agency Silencer
- Barrel: 15.9″ Strike Team
- Optic: Axial Arms 3x
- Underbarrel: Field Agent Foregrip
- Ammunition: 45 Rnd Mag
Nick explained that he believes “the burst meta, sadly, is still going to be around for much longer,” so it’s well worth using and getting to grips with this over-powered M16 class.
Image Credit: Activision / NICKMERCS
Crazy Warzone glitch stops players throwing C4 through broken windows
A bizarre Call of Duty: Warzone bug is making it impossible to throw C4s and explosives out of broken windows.
A frustrating Call of Duty: Warzone Season 2 glitch is making it impossible for players to throw C4 explosives through windows, even though they’ve been broken before they were thrown.
Warzone remains the most popular battle royale in the world, with players flocking to Verdansk time and time again in search of victories.
Unfortunately, the game is struggling with some major glitches that are having a severe effect on players’ enjoyment. Bugs like the ability to see enemies through walls after competing in the Gulag or a Sniper optic glitch that makes the game unplayable are becoming so common that fans have created the “Fix Warzone” movement.
Unfortunately, fans have discovered another issue that is making combat even harder, with C4s getting stuck to windows — even when they are broken.
Thanks to a clip uploaded to the CoDWarzone subreddit on April 11, we can see that there is something wrong with windows in Season 2, with an invisible barrier stopping the explosive item from being thrown out the window, even though the smashed remnants of the glass can be seen.
User benjigoodson can be seen peaking out of a building in the circular housing estate near Hills, when an enemy appears in the garden and starts firing at them. After some quick thinking, the player pulls out a C4 and lobs it towards the open window, expecting it to fly out, land at the feet of their enemy, and explode.
Unfortunately, the explosive just freezes in mid-air when it reaches where the glass would have been before it was broken, with the explosion knocking benjigoodson down, and leaving him incredibly confused.
As for what caused this issue, nobody is quite sure. One commenter on the post claimed that it seems to be an issue with every window, saying that they were unable to ping items or locations through windows, while another believes this problem is specific to Hills.
Unsurprisingly, fans of the game are clamoring for this to be addressed, as it essentially puts players at a disadvantage even though they have cover as they cannot use any tactical or explosive items to aid them during a fight.
Raven Software have yet to respond to this glitch, but we’ll be sure to keep you updated as any new information becomes available.
Image Credits: Raven Software / Activision
Warzone leak reveals equippable helmets return to game files
Warzone data miners have reportedly found equippable helmets in the game files again after they were scrapped before the game’s launch.
Equippable helmets were found in Warzone’s game files before the game launched in 2020, but data miners claim they have been added back with new voice lines.
Before Warzone launched in 2020, details of a now-scrapped armor system were discovered in the game files. This system included tiers of armor, along with bandages to heal and equippable helmets. This is the way most other battle royale games such as Apex Legends and PUBG handle their health systems, so Warzone was expected to follow suit.
However, that was changed for the more fast-paced system with minimal looting that we all now know. Healing items were replaced with automatic health regeneration and armor tiers were scrapped for the plate system.
- Lvl 1: Reduces Headshot Damage by 15%
- Lvl 2: Reduces Headshot Damage by 30%
- Lvl 3: Reduces Headshot Damage by 30%. Reduces flash and concussion effects
Nanikos posted images of the files detailing these helmets, and said that there were “also operator voice lines for pinging a helmet.”
Many have disputed this leak, saying that the helmets are just leftovers from the original armor system. Vanguard claimed that although the helmet system was originally scrapped, “according to [their] sources it has recently been put back in with new voice lines and such.”
- Read more: New game modes leaked for Warzone Season 2
Vanguard also clarified that these helmets will be for Warzone, rather than the abandoned Blackout 2.0 that was leaked on April 5.
While there is no real evidence that these helmets will arrive in Warzone, it’s possible that the leaked 1980s overhaul of Verdansk will bring new mechanics to the game. A plethora of new vehicles have also been found in the files, and they could also arrive in Warzone soon.
Image Credit: Activision
NICKMERCS explains why the M16 is Warzone’s new meta weapon
Streamer NICKMERCS has explained why the M16 has become Warzone Season 2's best weapon following the AUG's nerf.
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