Connect with us

Call of Duty: Warzone

Warzone June 30 update patch notes have been re-released with new XM4 change

Warzone’s June 30 patch notes finally addressed the dominant FARA 83, but devs were forced to roll back the update due to “ongoing issues.”

Published

on

Warzone June 30 update patch notes

The Warzone developers are now rolling out the June 30 update on July 2 after it had rolled it back hours after it went live due to “ongoing issues.”

After the FARA 83 and Nail Gun dominated Warzone Season 4, Raven Software released a small update on June 30 that sought to rein in these powerful weapons.

The FARA 83 and C58 had their recoil increased as the devs felt that recoil was so easy to control that there was “hardly any room left to master the control of these Weapons.” Also, they felt that the Nail Gun was far too effective, so almost halved its damage range.

While new updates have certainly caused issues in the past, such as invisibility glitches, this time Raven took the drastic measure of rolling back the update only hours after it went live.

“Due to an ongoing issue with this mornings update we have made the decision to roll the update back while we work on a fix,” Raven Software tweeted roughly nine hours after the patch went live.

However, they assured fans that “We will update as soon as the issue is resolved and the update is relaunched.”

It’s unclear what issue caused the patch to be rolled back, but it was likely significant for Raven to take such a drastic measure. For now, the FARA 83 and Nail Gun have been returned to their former glory, but don’t expect them to stay that way for long.

July 2 saw Raven Software take to its Twitter account to announce that the long-awaited June 30 update patch notes were going live once again with the addition of a recoil change for the XM4 that was not in the previous version of the Warzone June 30 update.

You can find all of the changes taking affect in the Call of Duty battle royale below:

Warzone June 30 update patch notes

Weapons

Assault Rifles

  • C58 (BOCW)
    • Recoil increased slightly
       
  • FARA 83 (BOCW)
    • Recoil increased slightly
  • XM4 (BOCW)
    • Recoil pattern smoothed

Submachine Guns

  • Nail Gun (BOCW)
    • Maximum Damage range decreased by 39%

The Nail Gun (BOCW) is and was meant to be a lethal, highly-mobile, short-range dominator. However, its Maximum Damage range far exceeded the lethal range of Shotguns, which it is intended to contest. The Nail Gun’s (BOCW) generous range and mobility allowed it to consistently dispatch foes at the same speed or faster than Shotguns at almost twice their effective range. While the Nail Gun’s (BOCW) pick rate has remained relatively low, we believe it would have been much higher were it more easily accessible.

Attachments

  • Ranger (Assault Rifles except AK-47 (BOCW) & XM4 (BOCW))
    • Vertical Recoil Control decreased from 15% to 10%
       
  • Takedown (Assault Rifles except AK-47 (BOCW) & XM4 (BOCW))
    • Horizontal Recoil Control decreased from 15% to 10%
       
  • Reinforced Heavy / Match Grade / VDV Reinforced (Assault Rifles, Light Machine Guns)
    • Vertical Recoil Control decreased from 7.5% to 5%
    • Horizontal Recoil Control decreased from 7.5% to 5%
       
  • Task Force / Spetsnaz RPK / CMV Mil-Spec (Assault Rifles, Light Machine Guns)
    • Vertical Recoil Control decreased from 15% to 10%
    • Horizontal Recoil Control decreased from 15% to 10%

We are satisfied with the overall direction of adding Recoil Control to BOCW Barrels. However, we would like the effectiveness of a Weapon to grow with the wielder as they improve. We felt with the magnitude by which recoil was being reduced, there was hardly any room left to master the control of these Weapons. We want Weapons to reward you for learning their reload timings, recoil patterns, and bullets to kill. Your proficiency with a Weapon should be a journey that is worked toward with an equivalent payoff. When we make Weapons too effective and too easy to control, there is no journey of mastery and we can become disinterested with these Weapons much quicker – which we feel can be a disservice. Even after these changes, we understand that there may still be incredibly effective and easy to control Weapons when enough Recoil Control is applied through attachments. We will continue to target these Weapons as they arise to ensure that they strike a satisfactory balance between upside and downside.

There is no telling how much the Nail Gun and FARA 83 nerf and the rest of the significant changes made in the Warzone June 30 update will affect the Season 4 meta once the patch returns, but players may need to rethink their favorite loadouts.

For more Warzone, check out how to find your PR and stay tuned for future news and guides.

Source: Raven Software

Image Credit: Activision

Call of Duty: Vanguard

All Warzone Pacific game modes: Vanguard Royale, Resurgence, Rebirth, more

Here are all of the new game modes coming with Warzone Pacific’s new Caldera map, including Vanguard Royale and more.

Published

on

Call of Duty: Vanguard will bring the Caldera Pacific map to Warzone when they integrate in December, so here are all of the new game modes coming with the new battle royale experience.

Warzone’s Pacific map has officially been revealed. Caldera, said to be “built on learnings from the community,” will arrive on with Season 1 on December 8 for Vanguard owners and December 9 for everyone else.

Along with all of the new weapons and operators, Warzone Pacific has kept some fan-favorite modes and brought some exciting new ones.

Here’s every new mode coming with Warzone Pacific’s Caldera map.

Warzone Caldera Battle Royale

Vanguard’s integration brings Modern Warfare and Cold War weapons and vehicles to the Pacific, and they can all be found in the Caldera Battle Royale playlist.

This is Warzone’s standard mode, where over 150 weapons from across all three games will be available for use. It also brings all of the familiar vehicles such as ATVs, SUVs, Berthas, and Helicopters. So all the skins you’ve purchased and earned in the Battle Passes won’t go to waste.

Warzone Caldera Plunder

Regular Plunder also returns with Vanguard Season 1, but specifically on the new Caldera map.

Warzone fans love this mode for leveling up weapons and warming up for Battle Royale, and weren’t very happy when it was removed from playlists in Season 6.

But Plunder will still be there after the integration, including Warzone’s huge arsenal of weapons and vehicles.

Warzone Vanguard Royale

Taking place on Caldera, Vanguard Royale turns Warzone into an authentic WW2 experience, including only Vanguard’s weapons and dogfighting.

Vanguard’s integration brings around 40 WW2 weapons to Warzone, and devs have included the Vanguard Royale playlist to allow players to try them all out in their own mode.

It also includes Dogfighting, where players can jump in fighter planes to battle it out in the skies. The devs said that to think of it like a “Precision Airstrike where you are in the cockpit, ready to rain down fire on a squad or defend yours from an enemy pilot.” Players on the ground can also jump in AA guns to defend themselves.

Warzone Vanguard Plunder

Similar to the Vanguard Royale mode, Vanguard Plunder gives the fan-favorite mode a WW2 twist.

The mode will likely be very similar, but you’ll only be able to use Vanguard weapons and vehicles. If you’re a Warzone-only player, this will be the best mode to level up all of the new guns.

Vanguard Plunder will arrive later in Season 1.

Warzone Vanguard Resurgence

Within the first week of Warzone Pacific’s launch, fans will have access to Vanguard Resurgence.

The Resurgence tag corresponds to a game mode with unique respawn mechanics. The respawn mechanic requires at least one player on a squad to stay alive for a specific period of time in order to bring back eliminated team members.

The high respawn rate makes for a fast-paced action-packed Battle Royale experience. Trying to stay alive to bring back your teammates produces some tense moments. Players love the chaos that comes with Resurgence and they’ll get to experience a Caldera version during launch week. 

Although we don’t yet know which section of the map will be accessible in Resurgence, the Pacific version is likely to focus on a small portion of Caldera. 

Warzone Rebirth Island

Rebirth Island is here to stay! Many prefer Rebirth’s smaller, faster-paced battle royale map, and players were concerned that it would also disappear alongside Verdansk.

Rebirth will still be around, but players will bid goodbye to the map for a short period of time. During Warzone Pacific’s early access period on December 8, players will still be able to access Rebirth. However, the following day, Rebirth will disappear for an unspecific period. This coincides with Warzone Pacific’s full launch on December 9. 

We currently don’t know the exact date Rebirth is set to return, but the devs have promised that it will be making a comeback later in Season 1


And those are all of the new Warzone modes confirmed for Season 1! Expect Sledgehammer and Raven Software to continue to keep cooking up new experiences as the year goes on.

You can also check out all of the changes coming to Warzone, and every new Caldera POI.

Image Credit: Activision

Continue Reading

Call of Duty: Warzone

Warzone Pacific dev responds to concerns over Caldera loadout drop changes

One of the Warzone Pacific developers has responded to player complaints about the loadout drop changes in Caldera.

Published

on

Warzone Pacific’s new Caldera map brought some major changes to player loadout drops which have proved controversial, and now one of the developers has explained how the new system will work.

There is a ton of anticipation for Vanguard Season 1 and Warzone Pacific. The developers have made some major changes to player loadout drops ahead of the new Caldera map’s launch.

Stopping Power Rounds have been completely removed from the game as a Field Upgrade and the Dead Silence Field Upgrade is receiving a considerable nerf. Players are also unable to call in a loadout drop right away.

Now, one of the Warzone Pacific devs has explained these changes.

One of the changes is that Warzone players won’t be able to call in a loadout drop from a Buy Station prior to the loadout drop event falling across the map. This led to criticism from many players including FaZe star Kris ‘Swagg’ Lamberson.

Swagg described the loadout changes as “wack” before elaborating that there’s no point in leveling up guns if you can barely use them. “If it’s like the flashback event then the loadout event didn’t happen until the 3rd circle,” he stated.

This led to a response from Warzone creative designer, Ted Timmins, who is one of the developers behind the Pacific. He explained that players will be able to access loadouts at the end of the first circle.

“Operation: Flashback was just the test bed for the functionality that proved successful – but to your point, it needed to still be early enough in the gameplay loop to allow for improved strategy and planning,” Timmins explained.

The reasoning behind this decision was to encourage players to plan their strategies better during the early stages of a match. Despite this, many players in the replies were still disappointed in these new limitations.

“This was the worst part of operation flashback,” replied one user. “I hope this change gets reverted back quickly once people realize it’s not an innovation, it’s a limitation.”

We don’t know yet if the developers will revert these changes in response to player complaints. At the time of writing, it seems that the loadout drop limitations in Caldera are here to stay.


For more Warzone content, check out the full Warzone Pacific roadmap for all of the new changes that will be coming with the Caldera map.

Image Credit: Activision

Continue Reading

Call of Duty: Warzone

Warzone Pacific update brings highly-requested Gas Mask fix

Warzone’s Gas Masks have long been a source of frustration to players, but the Pacific update is finally bringing a highly-requested change.

Published

on

Call of Duty: Warzone players have long complained that the Gas Mask animation causes frustrating deaths, but the Warzone Pacific Season 1 update is set to fix the issue.

Like any battle royale game, Warzone’s closing ring of gas is extremely lethal. If you have any hope of surviving, you’ll need to pick up a Gas Mask. However, the obtrusive animation has long been a source of frustration for Warzone players.

Warzone Pacific Season 1 launches on December 8, bringing the new Caldera map, major changes to the Gulag, RICOCHET anti-cheat, and more. It’s also bringing an update to Gas Masks, making them much less of an annoyance.

The issue with Gas Masks is that you have no control over whether the animation starts or not. This stops you from aiming down sight, plating up, reloading, or even deploying your parachute.

Being inside the gas is meant to be punishing, but Warzone players have long felt that the animation is overly frustrating and have been calling for change. It appears this change will finally arrive with Caldera and Warzone Pacific Season 1.

Warzone’s developers announced that “Gas Masks won’t interrupt as many actions as they previously did.” Now, it’ll be “easier to pull your mask off or on, as well as plating up or reloading a weapon while getting out of the Circle Collapse.”

But it doesn’t sound like the animation will be completely gone, as the Gas Masks are still designed to punish players caught in the gas and favor those safely inside the circle.

We probably won’t know the full extent of the changes until Season 1 goes live on December 8. Alongside nerfs to Dead Silence, this is a change the community has long been asking for, so hopefully, Gas Masks will now cause far fewer unpreventable deaths.


Be sure to check out the full Warzone Pacific roadmap for all of the exciting changes coming with Caldera.

Image Credit: Activision

Continue Reading