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Call of Duty: Warzone

Warzone May 7 patch notes: AMAX nerfed, shotgun & weapon updates, bug fixes

In a Warzone update on May 7, Raven Software have nerfed the CR-56 AMAX, adjusted the Streetsweeper Ground Loot, and provided bug fixes.

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Warzone Streetsweeper

Raven Software has released a new Game Settings Update for Call of Duty: Warzone on all platforms on May 7, which has nerfed some of the game’s strongest weapons.

Although Warzone Season 3 brought a ton of weapon balance changes to the game, in an update on May 7, Raven Software have made further adjustments to Cold War and Modern Warfare’s weapons in an effort to better balance the loot pool.

Also, following complaints about Verdansk ’84’s Ground Loot, adjustments have been made to the Ground Loot, specifically the Streetsweeper Shotgun.

Here’s everything you need to know about Warzone’s May 7 update.

CR-56 AMAX nerfed

best cr-56 amax warzone loadout

After Warzone Season 3’s buffs and nerfs, the CR-56 AMAX quickly climbed to the top of the pack. Although difficult to control, it was devastating in the hands of a skilled player. Raven teased that nerfs would be incoming, saying that “no king rules forever.”

In the May 7 update, they delivered on this nerf, reducing the AMAX’s damage by 1 (in Warzone only). Raven said it was performing better than they would have liked so they slightly nerfed it in the hope that this will “widen the selection of viable long-range Assault Rifles.”

With this small change, it’s likely to still be dominant, but there should hopefully be more choice for players.

Streetsweeper Ground Loot adjusted

Warzone streetsweeper

Since the Streetsweeper full-auto shotgun arrived as Ground Loot in Verdansk ’84, it became a crutch item to carry until you got your own loadout. It was so dominant in close quarters that Raven described how it “fostered a dynamic where passive play was incentivized and rewarded.”

They said this playstyle isn’t “particularly compelling,” especially when there are very few weapons that can counter it, so they have removed all variants from the ground and Supply Boxes except for the Legendary Blueprint.

Warzone Verdansk ’84 map exploits fixed

Warzone players dropping into Verdansk 84

Since Warzone’s Verdansk ’84 map arrived, players have been abusing glitch spots such as finding their way under Stadium to get cheap kills.

Raven patched a few of these spots before, but have now fixed “locations in Verdansk that allowed players to reach out-of-bounds areas.” They confirmed that these are on top of those patched before.

Warzone May 7 patch notes

Here are the full patch notes for Warzone’s May 7 update.

GAMEPLAY

  • Loot that spawns across both Verdansk and Rebirth Island has been adjusted as follows…
    • Streetsweeper
      • Common variant removed from ground loot
      • Uncommon variant removed from ground loot
      • Rare variant removed from Supply Boxes
      • Epic variant removed from Supply Boxes
         
    • Hauer 77
      • Common variant added to ground loot
      • Uncommon variant added to ground loot
      • Rare variant added to Supply Boxes
         
    • The Streetsweeper’s wide availability fostered a dynamic where passive play was incentivized and rewarded. We do not think this type of play is particularly compelling for either party when players do not have the necessary tools in the early-game to effectively counter it.

BUG FIXES

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed last week.
  • Fixed a bug causing Player models to initially load as low resolution at the start of a BR match.
  • Fixed a bug with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Move Speed and Firing Move Speeds decreased with the Tactical and SAS Combat/Spetsnaz Stocks rather than increased.

WEAPONS

We would like to preface the following Weapon changes by providing you with some insight on our thought process.

There are millions of you, and when we reduce the effectiveness of a weapon, we are bound to make a change to someone’s favorite gun. As players of this game ourselves, it pains us just as much. However, we remain torn. We are the custodians of this game—we make it for you. In the same light, we are charged with maintaining the health and integrity of the game. In some instances, this requires us to reduce the effectiveness of some universally cherished weapons. When we make a change like this, our intent is the promotion of diversity. We believe what makes a game truly engaging is choice. When we diminish that choice, we take away the agency to play the game your way. This can happen when a weapon becomes so effective that simply not utilizing it puts you at a disadvantage. 

With that being said, we feel we are close to a ‘balance homeostasis’ where most options are at the very least viable. Which leaves us to address Time to Kill. The following balance changes are part of our ongoing efforts to raise TTK or at least the individual skill required to reach extreme ones. We ask that you consider these changes not as targeted attacks, but rather as part of a larger initiative to raise the skill ceiling.

We want to give you the runway and the platform to show us your epic plays and proudest moments. We hope that journey of mastery brings you as much enjoyment as it does us.

  • Assault Rifles
    • CR-56 AMAX
      • Minimum Damage decreased from 32 to 31 (Warzone Only)
      • With a great damage profile, locational multipliers, and manageable recoil, the CR-56 AMAX was able to reliably reach extreme TTKs at long-range. This change reduces its fastest minimum damage TTK by about 17% in addition to its slowest minimum damage TTK by an additional shot. Its fastest maximum damage TTK however, remains intact—which is a risk we feel is equal to the reward considering how unforgiving its rate of fire is and how many other weapons it has to contest with in the mid-range engagement space. The CR-56 AMAX is just a tad more dominant than we would like it to be and with this change, our aim is to widen the selection of viable long-range assault rifles.
         
    • FARA 83
      • Headshot Multiplier decreased from 1.5 to 1.35
      • Base ADS Move Speed decreased by 7%
      • When combined with a mobility-based stock, the FARA 83 was capable of reaching exceedingly fast ADS firing speeds. We like how the FARA 83 plays, but it is a bit too versatile currently. As part of our efforts to increase the overall Time to Kill, we are reducing the FARA 83’s fastest TTK by 16.6% to compensate for its generous rate of fire and recoil control.
         
  • Shotguns
    • Streetsweeper
      • Base Hip Spread increased
      • Recoil increased slightly
      • ADS speed reduced slightly
      • While shotguns tend to have limited viability outside of early game, we find the Streetsweeper is a tad too effective given its rate of fire and ammo capacity when compared to other weapons of its class. This change will decrease its lethal range slightly, punish inaccurate sustained fire, and give a little more time to react. 
         
  • Submachine Guns
    • Bullfrog
      • Maximum Damage decreased from 34 to 32
      • Maximum Damage Range increased by 11%
      • Base Move Speed increased by 1%
      • Sprint Out Speed increased by 13%
      • The Bullfrog’s exceptional headshot multiplier has allowed it to reach one of the fastest TTKs in the game. While this change does not directly affect that multiplier, it does diminish its output. This change reduces the Bullfrog’s ability to consistently achieve extreme TTKs, while not removing it entirely. We felt it was too easy to consistently reduce the TTK to these ranges, so we are asking for a bit more accuracy in exchange for the Bullfrog’s attractive stat line. We are hesitant to label this an outright ‘nerf’ as we believe there is more value to a weapon than its damage alone.
         
    • PPSh-41
      • Maximum Damage Range increased by 4%
      • Open Bolt Delay decreased by 80%
      • We would like to push SMGs in different and interesting directions to distinguish them from one another. Ideally, we are providing a myriad of options within each weapon category that are supplementary to a multitude of diverse playstyles. In that vein, we are going to push the PPSh-41’s identity in a way that continues to diversify it from its competition in meaningful ways. To us, the PPSh-41 is the quick to fire, high-capacity, short-to-mid range SMG. Not every weapon needs to have the highest TTK potential, but every weapon should at least feel viable and have a niche where it excels given a complementary playstyle.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Bullet Velocity multiplier increased by 12%
      • ADS Idle Sway multiplier decreased by 33.3%
      • As we continue assess the place of Cold War snipers within Warzone, we realize there is much work to be done. In addition to improving the overall efficacy of these weapons and attachments, we will also be taking a close look at their optics. This includes addressing attachment pros where there are few, if any, use cases. In specific… we may see a Cold War equivalent to an immensely popular Modern Warfare sniper attachment very soon.
         
  • Optics
    • Axial Arms 3x (Cold War AK-47)
      • Optic behavior improved
         
  • Stocks
    • Raider/KGB Skeletal Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • Raider/KGB Skeletal Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • Tactical Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Move Speed multiplier decreased by 75%
      • Tactical Stock (Submachine Guns) 
      • ADS Move Speed multiplier decreased by 50%
         
  • It is crucial to maintain an engagement space where each weapon type can excel, lest we risk guns becoming analogous. In that regard, some weapon types were able to elude mobility as a core weakness given the right attachments. We believe this is in part why assault rifles have been able to assume the role of submachine guns. While it is a priority for us to maintain and embrace gameplay differences between Modern Warfare and Cold War guns, we felt movement speed modifiers in their current state would undermine gameplay integrity and overall weapon diversity if left unchecked. These stocks are still a solid choice, even with such a substantial reduction—which we believe speaks to just how strong they were.

Finally, we would like to address concerns that we are only going to be making changes to Cold War weapons. In the future, we fully intend on taking a closer look at some of the Modern Warfare weapons that have been struggling.

And as always, please continue to share your feedback. We are always listening!

SOURCE: Raven

Image Credit: Activision

Call of Duty: Warzone

World Series of Warzone: Teams, Draft, Standings, & Stream

The World Series of Warzone is kicking competitive Warzone up a notch, and we have the teams, draft, standings and stream covered for you.

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World Series of Warzone Teams Draft Standings

The World Series of Warzone will be the biggest competitive event in the history of the Call of Duty battle royale, and we have the teams, draft, standings, and stream for the event covered for you.

The competitive scene for Call of Duty: Warzone has become extremely popular following the release of the battle royale game in 2020, and it will be reaching new heights when the first of four World Series of Warzone competitions takes place in June.

With this in mind, we have gathered together everything you need to know about the first World Series of Warzone tournament on June 22 and 23, including the teams, draft, standings, and stream so that you do not miss any of the adrenaline-fueled action.

World Series of Warzone Draft

The format for the June 23 tournament will see five captains select a total of 10 trios each from North America to represent them in the Captain’s Cup.

They will battle to get their collective teams the most points when the dust settles on verdansk ’84 on June 23 and the $100,000 prize pool for the Captain’s Cup.

The draft for the first World Series of Warzone event will take place on June 22 and will be broadcasted on the Twitch Rivals Twitch channel.

You can find the entire draft pool for the first World Series of Warzone tournament below:

World Series of Warzone Draft

We will update this piece with the June 22 World Series of Warzone draft results when officially revealed to the community.

World Series of Warzone Teams

The June 23 tournament will see a total of 50 teams of three players to get the most combined points for their respective squads (five teams of 30 players) under the leadership of one of the five captains, who will each have their own trios teams for the Captain’s Cup.

The five captains that will be leading all of the teams for the tournament can be found below:

  • Swagg
  • Nadeshot
  • DanDangler
  • Aydan
  • TimTheTatMan
World Series of Warzone Teams

The 50 trios will also be competing individually across six matches to see who can collect the most points from kills and overall placements to secure a share of a $200,000 prize pool during the June 23 event.

We will update this piece with all of the individual teams competing in the June 23 World Series of Warzone tournament when they are officially revealed.

World Series of Warzone Standings

We will update this piece with the latest World Series of Warzone standings throughout the course of each tournament.

World Series of Warzone Standings

Twitch Rivals Stream

The 2021 World Series of Warzone will be broadcasted exclusively on Twitch in a partnership with Twitch Rivals, so fans will be able to watch all of the action from each event unfold on the Twitch Rivals channel, which we will embed below when the broadcast for each event begins.

There is no doubt that a great deal of excitement will arise out of each event from the 2021 World Series of Warzone as teams compete to be at the top of the final standings and claim their title as the best Call of Duty: Warzone players in the world.

Image Credits: Activision

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Call of Duty: Warzone

Warzone devs announce MG 82 nerf is officially coming

The MG 82 LMG has already proven it is overpowered, as the Warzone developers have announced that a nerf is coming for the Season 4 weapon.

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Warzone MG 82 Nerf

Season 4 brought the MG 82 LMG to Call of Duty: Warzone, and it has proven to be a dominating force which has prompted Raven Software to announce that a nerf is indeed coming to the LMG.

Each new season of Warzone has brought new weapons for players to use in their battles, and Season 4 was no different with the addition of the MG 82 LMG, C58 Assault Rifle, and Nail Gun.

However, the MG 82 LMG quickly proved that it is taking over the meta, as the fast-firing and hard-hitting machine gun showed itself as easily one of the best guns that have ever been in the Call of Duty battle royale, with players having already called for it be nerfed.

After one whole day of this new LMG destroying players on Verdansk ’84 and Rebirth Island, Raven Software answered these calls and announced that a Warzone MG 82 nerf is indeed coming in the future.

Warzone MG 82 nerf

Warzone MG 82 nerf

The development studio took to its official Twitter account to reveal to the community that the new Season 4 LMG was a tad too powerful and that they would be taking a look and making adjustments to it. You can find Raven’s official announcement below:

“The MG 82 (BOCW) made one too many trips to the Pack-a-Punch machine before deploying to Verdansk. Element 115 is off limits in #Warzone, so we will be making an adjustment to this Weapon soon.”

Some players were sad to see the weapon already have a nerf planned for it after only one full day of it being in the game.

Others were happy to see that Raven Software was already working on a Warzone MG 82 nerf to make the LMG fairer than what it currently is in the first-person shooter.

The developer did not give an exact date for when players can expect to see the Warzone MG 82 nerf occur, so it remains to be seen how long the community will have to experience the new LMG in its current form.

For more on Call of Duty: Warzone, check out the June 18 update patch notes, and stay tuned for future news and guides.

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Call of Duty: Warzone

Warzone June 18 update patch notes: New weapon unlock challenges & bug fixes

The Warzone June 18 update patch notes have brought various bug fixes for the Call of Duty battle royale following the launch of Season 4.

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warzone update patch notes

Raven Software has released the first update following the launch of Warzone Season 4, and the patch notes detail new weapon unlock challenges and a host of bug fixes.

Season 4 is officially underway in the world of Call of Duty: Warzone, and it has brought a great deal of new content for players to experience.

From the new MG 82 LMG and C58 Assault Rifle weapons to everything the new Ground Fall event has brought, such as the Satellite Crash locations, the community has plenty to enjoy at the moment.

However, this has not stopped Raven Software from working to fix various issues that have arisen while adding new weapon unlock challenges for two Season 3 Battle Pass weapons.

You can find all of these changes that were applied in the Warzone June 18 update patch notes below:

Warzone June 18 update patch notes

WEAPONS

  • Two New Weapon Unlock Challenges
    • PPSh-41 (BOCW)
      • Using SMGs, get 3 kills immediately after sprinting in 15 different completed matches. 
    • Swiss K31 (BOCW)
      • Using Sniper Rifles, get 2 Headshot kills in 15 different completed matches.

BUG FIXES

  • Fixed an issue that was causing Players in the Warzone client to see a placeholder image when receiving a gift from a Player in Black Ops Cold War.
  • Fixed an issue causing Zeyna’s third Operator Mission – “Accumulate 10 total seconds of airtime while riding a Dirt Bike” – to not track.
  • Fixed an issue causing the “Soldier of Fortune” Challenge to grant a different Calling Card than the one displayed in the Seasonal Progression Menu.
  • Fixed an issue where hovering over the “Power Surge” Reactive Bundle would force the player back to the Main Menu.
  • Fixed an issue where Players could only access the Options Menu while queued for a match.
  • Fixed an issue where receiving the Battle Pass Bundle as a gift would cause a crash when entering the Title Selection Menu.

Source: Raven Software

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