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Call of Duty: Warzone

Warzone May 7 patch notes: AMAX nerfed, shotgun & weapon updates, bug fixes

In a Warzone update on May 7, Raven Software have nerfed the CR-56 AMAX, adjusted the Streetsweeper Ground Loot, and provided bug fixes.

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Warzone Streetsweeper

Raven Software has released a new Game Settings Update for Call of Duty: Warzone on all platforms on May 7, which has nerfed some of the game’s strongest weapons.

Although Warzone Season 3 brought a ton of weapon balance changes to the game, in an update on May 7, Raven Software have made further adjustments to Cold War and Modern Warfare’s weapons in an effort to better balance the loot pool.

Also, following complaints about Verdansk ’84’s Ground Loot, adjustments have been made to the Ground Loot, specifically the Streetsweeper Shotgun.

Here’s everything you need to know about Warzone’s May 7 update.

CR-56 AMAX nerfed

best cr-56 amax warzone loadout

After Warzone Season 3’s buffs and nerfs, the CR-56 AMAX quickly climbed to the top of the pack. Although difficult to control, it was devastating in the hands of a skilled player. Raven teased that nerfs would be incoming, saying that “no king rules forever.”

In the May 7 update, they delivered on this nerf, reducing the AMAX’s damage by 1 (in Warzone only). Raven said it was performing better than they would have liked so they slightly nerfed it in the hope that this will “widen the selection of viable long-range Assault Rifles.”

With this small change, it’s likely to still be dominant, but there should hopefully be more choice for players.

Streetsweeper Ground Loot adjusted

Warzone streetsweeper

Since the Streetsweeper full-auto shotgun arrived as Ground Loot in Verdansk ’84, it became a crutch item to carry until you got your own loadout. It was so dominant in close quarters that Raven described how it “fostered a dynamic where passive play was incentivized and rewarded.”

They said this playstyle isn’t “particularly compelling,” especially when there are very few weapons that can counter it, so they have removed all variants from the ground and Supply Boxes except for the Legendary Blueprint.

Warzone Verdansk ’84 map exploits fixed

Warzone players dropping into Verdansk 84

Since Warzone’s Verdansk ’84 map arrived, players have been abusing glitch spots such as finding their way under Stadium to get cheap kills.

Raven patched a few of these spots before, but have now fixed “locations in Verdansk that allowed players to reach out-of-bounds areas.” They confirmed that these are on top of those patched before.

Warzone May 7 patch notes

Here are the full patch notes for Warzone’s May 7 update.

GAMEPLAY

  • Loot that spawns across both Verdansk and Rebirth Island has been adjusted as follows…
    • Streetsweeper
      • Common variant removed from ground loot
      • Uncommon variant removed from ground loot
      • Rare variant removed from Supply Boxes
      • Epic variant removed from Supply Boxes
         
    • Hauer 77
      • Common variant added to ground loot
      • Uncommon variant added to ground loot
      • Rare variant added to Supply Boxes
         
    • The Streetsweeper’s wide availability fostered a dynamic where passive play was incentivized and rewarded. We do not think this type of play is particularly compelling for either party when players do not have the necessary tools in the early-game to effectively counter it.

BUG FIXES

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed last week.
  • Fixed a bug causing Player models to initially load as low resolution at the start of a BR match.
  • Fixed a bug with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Move Speed and Firing Move Speeds decreased with the Tactical and SAS Combat/Spetsnaz Stocks rather than increased.

WEAPONS

We would like to preface the following Weapon changes by providing you with some insight on our thought process.

There are millions of you, and when we reduce the effectiveness of a weapon, we are bound to make a change to someone’s favorite gun. As players of this game ourselves, it pains us just as much. However, we remain torn. We are the custodians of this game—we make it for you. In the same light, we are charged with maintaining the health and integrity of the game. In some instances, this requires us to reduce the effectiveness of some universally cherished weapons. When we make a change like this, our intent is the promotion of diversity. We believe what makes a game truly engaging is choice. When we diminish that choice, we take away the agency to play the game your way. This can happen when a weapon becomes so effective that simply not utilizing it puts you at a disadvantage. 

With that being said, we feel we are close to a ‘balance homeostasis’ where most options are at the very least viable. Which leaves us to address Time to Kill. The following balance changes are part of our ongoing efforts to raise TTK or at least the individual skill required to reach extreme ones. We ask that you consider these changes not as targeted attacks, but rather as part of a larger initiative to raise the skill ceiling.

We want to give you the runway and the platform to show us your epic plays and proudest moments. We hope that journey of mastery brings you as much enjoyment as it does us.

  • Assault Rifles
    • CR-56 AMAX
      • Minimum Damage decreased from 32 to 31 (Warzone Only)
      • With a great damage profile, locational multipliers, and manageable recoil, the CR-56 AMAX was able to reliably reach extreme TTKs at long-range. This change reduces its fastest minimum damage TTK by about 17% in addition to its slowest minimum damage TTK by an additional shot. Its fastest maximum damage TTK however, remains intact—which is a risk we feel is equal to the reward considering how unforgiving its rate of fire is and how many other weapons it has to contest with in the mid-range engagement space. The CR-56 AMAX is just a tad more dominant than we would like it to be and with this change, our aim is to widen the selection of viable long-range assault rifles.
         
    • FARA 83
      • Headshot Multiplier decreased from 1.5 to 1.35
      • Base ADS Move Speed decreased by 7%
      • When combined with a mobility-based stock, the FARA 83 was capable of reaching exceedingly fast ADS firing speeds. We like how the FARA 83 plays, but it is a bit too versatile currently. As part of our efforts to increase the overall Time to Kill, we are reducing the FARA 83’s fastest TTK by 16.6% to compensate for its generous rate of fire and recoil control.
         
  • Shotguns
    • Streetsweeper
      • Base Hip Spread increased
      • Recoil increased slightly
      • ADS speed reduced slightly
      • While shotguns tend to have limited viability outside of early game, we find the Streetsweeper is a tad too effective given its rate of fire and ammo capacity when compared to other weapons of its class. This change will decrease its lethal range slightly, punish inaccurate sustained fire, and give a little more time to react. 
         
  • Submachine Guns
    • Bullfrog
      • Maximum Damage decreased from 34 to 32
      • Maximum Damage Range increased by 11%
      • Base Move Speed increased by 1%
      • Sprint Out Speed increased by 13%
      • The Bullfrog’s exceptional headshot multiplier has allowed it to reach one of the fastest TTKs in the game. While this change does not directly affect that multiplier, it does diminish its output. This change reduces the Bullfrog’s ability to consistently achieve extreme TTKs, while not removing it entirely. We felt it was too easy to consistently reduce the TTK to these ranges, so we are asking for a bit more accuracy in exchange for the Bullfrog’s attractive stat line. We are hesitant to label this an outright ‘nerf’ as we believe there is more value to a weapon than its damage alone.
         
    • PPSh-41
      • Maximum Damage Range increased by 4%
      • Open Bolt Delay decreased by 80%
      • We would like to push SMGs in different and interesting directions to distinguish them from one another. Ideally, we are providing a myriad of options within each weapon category that are supplementary to a multitude of diverse playstyles. In that vein, we are going to push the PPSh-41’s identity in a way that continues to diversify it from its competition in meaningful ways. To us, the PPSh-41 is the quick to fire, high-capacity, short-to-mid range SMG. Not every weapon needs to have the highest TTK potential, but every weapon should at least feel viable and have a niche where it excels given a complementary playstyle.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Bullet Velocity multiplier increased by 12%
      • ADS Idle Sway multiplier decreased by 33.3%
      • As we continue assess the place of Cold War snipers within Warzone, we realize there is much work to be done. In addition to improving the overall efficacy of these weapons and attachments, we will also be taking a close look at their optics. This includes addressing attachment pros where there are few, if any, use cases. In specific… we may see a Cold War equivalent to an immensely popular Modern Warfare sniper attachment very soon.
         
  • Optics
    • Axial Arms 3x (Cold War AK-47)
      • Optic behavior improved
         
  • Stocks
    • Raider/KGB Skeletal Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • Raider/KGB Skeletal Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • Tactical Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Move Speed multiplier decreased by 75%
      • Tactical Stock (Submachine Guns) 
      • ADS Move Speed multiplier decreased by 50%
         
  • It is crucial to maintain an engagement space where each weapon type can excel, lest we risk guns becoming analogous. In that regard, some weapon types were able to elude mobility as a core weakness given the right attachments. We believe this is in part why assault rifles have been able to assume the role of submachine guns. While it is a priority for us to maintain and embrace gameplay differences between Modern Warfare and Cold War guns, we felt movement speed modifiers in their current state would undermine gameplay integrity and overall weapon diversity if left unchecked. These stocks are still a solid choice, even with such a substantial reduction—which we believe speaks to just how strong they were.

Finally, we would like to address concerns that we are only going to be making changes to Cold War weapons. In the future, we fully intend on taking a closer look at some of the Modern Warfare weapons that have been struggling.

And as always, please continue to share your feedback. We are always listening!

SOURCE: Raven

Image Credit: Activision

Call of Duty: Warzone

Warzone players want Raven to switch two POIs on Caldera

A Warzone player has rearranged the POIs on Caldera after the community has expressed their discontent with the map design.

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Warzone’s new map hasn’t exactly been received very well by players and now the community is suggesting that Raven should switch around two of the POI’s.

Warzone‘s new map Caldera hasn’t exactly been getting positive reviews since it was introduced. As well as bugs and glitches on the map, players have also not been happy with the layout, with many missing Verdansk.

With that being said, one player decided to come up with a way to make the map better by rearranging the POIs.

caldera map

Reddit user ARES_GOD put a post up in the Warzone subreddit of the Caldera map. The post is captioned: “Hey @RavenSoftware just a thought about Caldera think this would feel better… (Changing POI location).”

Upon inspection, players will notice that the map of Caldera in the post is slightly different from the actual layout of the map. In fact, two of the most popular POIs have switched positions with each other, which the player feels would make Caldera “feel better.”

The two POIs in question are Peak and Capital, which have been switched in this version of the Caldera map. Peak is usually right in the center of the map, which many players aren’t too fond of, as one of the comments states: “Yeah i just dont like peak in the middle.”

The massive mountain directly in the middle of Caldera makes it hard to rotate, as traversing up rocky terrain is notoriously difficult in Warzone.

The idea is to switch this massive height with Capital, a more level POI that would likely make it easier for players to rotate through. Players seem to like the idea, as the post has over three hundred upvotes, with comments expressing their fondness of the change: “The way you edited the map like this is incredible…more buildings at the center for strategizing.”

Warzone Pacific POI

However, one comment has pointed out that the logistics of the change won’t make much sense: “But whos going to go to an island resort NOT on the beach. And the capital needs a water way for trade. Not very feasible. Though I agree, peak dead center, not my favorite.”

This probably won’t be the way in which Raven updates Caldera, however, they have confirmed that changes are coming.


For more on Warzone Pacific, check out JGOD’s favorite “no recoil” XM4 loadout.

Image Credits: Activision / Raven Software

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Call of Duty: Warzone

How to fix Warzone Status Savannah error

The Savannah error message is a regular problem for Warzone Pacific players, and we have some fixes to help get rid of it.

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Warzone Pacific Status savannah error

Follow our quick and easy guide to help you fix the Savannah error message in Call of Duty: Warzone Pacific and get back into the battle royale action.

Every now and again, an annoying Warzone error message will pop up during your Warzone experience and prevent you from playing the game. Warzone Pacific has had multiple run-ins with error messages such as error code 47, error code 48, and dev error 6039.

The “status: SAVANNAH” notice prevents you from joining up with friends and fortunately, we have a few quick fixes with one of them likely to fix your version of Call of Duty: Warzone Pacific.

How to fix Warzone Status Savannah error

savannah error in warzone

You’ll know if this error happens to you as you’ll receive an error message saying “Unable to join game session, the host cannot be joined or gameplay is paused. status: SAVANNAH.”

This frustrating error will leave you unable to play Warzone with friends, and it will require one of several fixes to make it go away.

How to fix Warzone Status Savannah error on PC

Warzone Pacific Operator firing PPSH

For PC players, you have a couple of key fixes that are simple enough to perform and seem to resolve the issue.

Update Warzone

Lots of players either forget to update Warzone or, for whatever reason, have their updates set to manual, meaning their version isn’t current.

So simply:

  1. Load up Battle.net
  2. Select ‘Call of Duty: Warzone’
  3. Hit the cog button beside Warzone, and click on ‘Check for Updates’
  4. Make sure any outstanding updates are installed
  5. Retry the game and try and join up with friends

Delete files

If the solution above didn’t work, then we’d encourage you to dive into Modern Warfare’s data and delete folders that may have become corrupted.

To do this:

  1. Go to Modern Warfare’s game files
  2. Delete the following files:
    • code_post_gfx.psob
    • data0.dcache
    • data1.dcache
    • techsets_captive.psob
    • techsets_common.psob
    • techsets_common_base_mp.psob
    • techsets_common_mp.psob
    • techsets_common_sp.psob
    • techsets_estate.psob
    • techsets_global_stream_mp.psob
    • techsets_lab.psob
    • techsets_mp_frontend.psob
    • techsets_stpetersburg.psob
    • toc0.dcache
    • toc1.dache
  3. Go to Battle.net
  4. Hit the cog button beside Warzone
  5. Choose ‘Scan and Repair’
  6. Launch the game after it’s finished

How to fix Warzone Status Savannah error on PS4 & PS5

Warzone operator holding a sniper rifle

PlayStation users on either the PS4 or PS5 have it even easier than PC players for their fix as it only requires a few simple steps.

Here’s how to fix the Savannah error on PlayStation:

  1. Go to your respective console’s home screen
  2. Scroll along the game bar until you get to ‘Call of Duty: Warzone’
  3. Press the ‘Options’ button on your controller
  4. Now select ‘Checking For Updates’
  5. Once your system is fully up-to-date, Warzone should now work properly

How to fix Warzone Status Savannah error on Xbox One / Xbox Series X|S

Warzone players in Pacific Caldera

Similar to the PlayStation fix, we are looking to make sure that Call of Duty: Warzone is as up-to-date as can be.

Xbox users will need to do the following:

  1. Go to ‘Call of Duty: Warzone’
  2. Find the game’s reserve data and uninstall it
  3. The game will now need to update itself
  4. Once this is done, start up Warzone and try to join a friend or two

We hope these solutions will be of use to you, and if you are suffering from the Savannah error, then one of these fixes should hopefully cure that.

Also, check out everything we know about the rumored Warzone 2 that’s reportedly set for a 2023 launch.

Image Credit: Activision / Raven Software

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Call of Duty: Vanguard

When is the next Vanguard & Warzone Pacific Double XP event?

We have the dates and times for the next CoD: Vanguard and Warzone Pacific Double XP event to help you rank up weapons and Battle Passes.

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Warzone and Vanguard double xp

With so many Prestige levels, different weapon levels, and Battle Pass levels in Vanguard and Warzone Pacific, it’s only natural to want more XP. Here’s when the next CoD Double XP event is going to be.

XP has been a vital component of Call of Duty’s multiplayer for many years. It’s the quintessential upgrade mechanic that allows you to increase your in-game level and provide you access to better gear and attachments.

Vanguard and Warzone Pacific carried on from where Cold War and Warzone left off by giving players limited-time windows of opportunity to increase the XP they can earn.

How to get Double XP in CoD: Vanguard & Warzone Pacific

players fighting on hotel royal map in cod vanguard

Call of Duty players can get Double XP by taking advantage of the Double XP promotional events that Activision put on.

Thanks to the Raven Software Trello board, we know that there will be a few Double XP events upcoming:

  • PlayStation Exclusive Double XP from Feb 17 – 18
  • Double XP, 2x Weapon XP, and 2x Battle Pass XP from Feb 18 – 21

These regular occurrences will help players to level up their ranks, weapons, and Battle Passes much faster than normal.

What time does CoD: Vanguard & Warzone Pacific Double XP start?

shot of the water in new cod warzone pacific caldera map

Here’s a full list of the usual Double XP event’s start time & dates in some of the key timezones:

  • PST – 10:00 AM
  • CST – 12:00 PM
  • EST – 1:00 PM
  • GMT – 6:00 PM

These special Double XP events usually occur during a weekend, as it naturally gives players the most time as it’s away from school hours and generally when people are off work.

With Season 2 of Warzone Pacific and Vanguard coming on February 14, this upcoming Double XP event will give players a great opportunity to rank up the new Battle Pass.


Also, check out some of the newest Call of Duty news and guides such as the best Warzone Pacific weapons and the current Warzone server status.

Image Credit: Activision / Sledgehammer Games / Raven Software

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