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Call of Duty: Warzone

Warzone May 7 patch notes: AMAX nerfed, shotgun & weapon updates, bug fixes

In a Warzone update on May 7, Raven Software have nerfed the CR-56 AMAX, adjusted the Streetsweeper Ground Loot, and provided bug fixes.

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Warzone Streetsweeper

Raven Software has released a new Game Settings Update for Call of Duty: Warzone on all platforms on May 7, which has nerfed some of the game’s strongest weapons.

Although Warzone Season 3 brought a ton of weapon balance changes to the game, in an update on May 7, Raven Software have made further adjustments to Cold War and Modern Warfare’s weapons in an effort to better balance the loot pool.

Also, following complaints about Verdansk ’84’s Ground Loot, adjustments have been made to the Ground Loot, specifically the Streetsweeper Shotgun.

Here’s everything you need to know about Warzone’s May 7 update.

CR-56 AMAX nerfed

After Warzone Season 3’s buffs and nerfs, the CR-56 AMAX quickly climbed to the top of the pack. Although difficult to control, it was devastating in the hands of a skilled player. Raven teased that nerfs would be incoming, saying that “no king rules forever.”

In the May 7 update, they delivered on this nerf, reducing the AMAX’s damage by 1 (in Warzone only). Raven said it was performing better than they would have liked so they slightly nerfed it in the hope that this will “widen the selection of viable long-range Assault Rifles.”

With this small change, it’s likely to still be dominant, but there should hopefully be more choice for players.

Streetsweeper Ground Loot adjusted

Since the Streetsweeper full-auto shotgun arrived as Ground Loot in Verdansk ’84, it became a crutch item to carry until you got your own loadout. It was so dominant in close quarters that Raven described how it “fostered a dynamic where passive play was incentivized and rewarded.”

They said this playstyle isn’t “particularly compelling,” especially when there are very few weapons that can counter it, so they have removed all variants from the ground and Supply Boxes except for the Legendary Blueprint.

Warzone Verdansk ’84 map exploits fixed

Since Warzone’s Verdansk ’84 map arrived, players have been abusing glitch spots such as finding their way under Stadium to get cheap kills.

Raven patched a few of these spots before, but have now fixed “locations in Verdansk that allowed players to reach out-of-bounds areas.” They confirmed that these are on top of those patched before.

Warzone May 7 patch notes

Here are the full patch notes for Warzone’s May 7 update.

GAMEPLAY

  • Loot that spawns across both Verdansk and Rebirth Island has been adjusted as follows…
    • Streetsweeper
      • Common variant removed from ground loot
      • Uncommon variant removed from ground loot
      • Rare variant removed from Supply Boxes
      • Epic variant removed from Supply Boxes
         
    • Hauer 77
      • Common variant added to ground loot
      • Uncommon variant added to ground loot
      • Rare variant added to Supply Boxes
         
    • The Streetsweeper’s wide availability fostered a dynamic where passive play was incentivized and rewarded. We do not think this type of play is particularly compelling for either party when players do not have the necessary tools in the early-game to effectively counter it.

BUG FIXES

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed last week.
  • Fixed a bug causing Player models to initially load as low resolution at the start of a BR match.
  • Fixed a bug with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Move Speed and Firing Move Speeds decreased with the Tactical and SAS Combat/Spetsnaz Stocks rather than increased.

WEAPONS

We would like to preface the following Weapon changes by providing you with some insight on our thought process.

There are millions of you, and when we reduce the effectiveness of a weapon, we are bound to make a change to someone’s favorite gun. As players of this game ourselves, it pains us just as much. However, we remain torn. We are the custodians of this game—we make it for you. In the same light, we are charged with maintaining the health and integrity of the game. In some instances, this requires us to reduce the effectiveness of some universally cherished weapons. When we make a change like this, our intent is the promotion of diversity. We believe what makes a game truly engaging is choice. When we diminish that choice, we take away the agency to play the game your way. This can happen when a weapon becomes so effective that simply not utilizing it puts you at a disadvantage. 

With that being said, we feel we are close to a ‘balance homeostasis’ where most options are at the very least viable. Which leaves us to address Time to Kill. The following balance changes are part of our ongoing efforts to raise TTK or at least the individual skill required to reach extreme ones. We ask that you consider these changes not as targeted attacks, but rather as part of a larger initiative to raise the skill ceiling.

We want to give you the runway and the platform to show us your epic plays and proudest moments. We hope that journey of mastery brings you as much enjoyment as it does us.

  • Assault Rifles
    • CR-56 AMAX
      • Minimum Damage decreased from 32 to 31 (Warzone Only)
      • With a great damage profile, locational multipliers, and manageable recoil, the CR-56 AMAX was able to reliably reach extreme TTKs at long-range. This change reduces its fastest minimum damage TTK by about 17% in addition to its slowest minimum damage TTK by an additional shot. Its fastest maximum damage TTK however, remains intact—which is a risk we feel is equal to the reward considering how unforgiving its rate of fire is and how many other weapons it has to contest with in the mid-range engagement space. The CR-56 AMAX is just a tad more dominant than we would like it to be and with this change, our aim is to widen the selection of viable long-range assault rifles.
         
    • FARA 83
      • Headshot Multiplier decreased from 1.5 to 1.35
      • Base ADS Move Speed decreased by 7%
      • When combined with a mobility-based stock, the FARA 83 was capable of reaching exceedingly fast ADS firing speeds. We like how the FARA 83 plays, but it is a bit too versatile currently. As part of our efforts to increase the overall Time to Kill, we are reducing the FARA 83’s fastest TTK by 16.6% to compensate for its generous rate of fire and recoil control.
         
  • Shotguns
    • Streetsweeper
      • Base Hip Spread increased
      • Recoil increased slightly
      • ADS speed reduced slightly
      • While shotguns tend to have limited viability outside of early game, we find the Streetsweeper is a tad too effective given its rate of fire and ammo capacity when compared to other weapons of its class. This change will decrease its lethal range slightly, punish inaccurate sustained fire, and give a little more time to react. 
         
  • Submachine Guns
    • Bullfrog
      • Maximum Damage decreased from 34 to 32
      • Maximum Damage Range increased by 11%
      • Base Move Speed increased by 1%
      • Sprint Out Speed increased by 13%
      • The Bullfrog’s exceptional headshot multiplier has allowed it to reach one of the fastest TTKs in the game. While this change does not directly affect that multiplier, it does diminish its output. This change reduces the Bullfrog’s ability to consistently achieve extreme TTKs, while not removing it entirely. We felt it was too easy to consistently reduce the TTK to these ranges, so we are asking for a bit more accuracy in exchange for the Bullfrog’s attractive stat line. We are hesitant to label this an outright ‘nerf’ as we believe there is more value to a weapon than its damage alone.
         
    • PPSh-41
      • Maximum Damage Range increased by 4%
      • Open Bolt Delay decreased by 80%
      • We would like to push SMGs in different and interesting directions to distinguish them from one another. Ideally, we are providing a myriad of options within each weapon category that are supplementary to a multitude of diverse playstyles. In that vein, we are going to push the PPSh-41’s identity in a way that continues to diversify it from its competition in meaningful ways. To us, the PPSh-41 is the quick to fire, high-capacity, short-to-mid range SMG. Not every weapon needs to have the highest TTK potential, but every weapon should at least feel viable and have a niche where it excels given a complementary playstyle.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Bullet Velocity multiplier increased by 12%
      • ADS Idle Sway multiplier decreased by 33.3%
      • As we continue assess the place of Cold War snipers within Warzone, we realize there is much work to be done. In addition to improving the overall efficacy of these weapons and attachments, we will also be taking a close look at their optics. This includes addressing attachment pros where there are few, if any, use cases. In specific… we may see a Cold War equivalent to an immensely popular Modern Warfare sniper attachment very soon.
         
  • Optics
    • Axial Arms 3x (Cold War AK-47)
      • Optic behavior improved
         
  • Stocks
    • Raider/KGB Skeletal Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • Raider/KGB Skeletal Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • Tactical Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Move Speed multiplier decreased by 75%
      • Tactical Stock (Submachine Guns) 
      • ADS Move Speed multiplier decreased by 50%
         
  • It is crucial to maintain an engagement space where each weapon type can excel, lest we risk guns becoming analogous. In that regard, some weapon types were able to elude mobility as a core weakness given the right attachments. We believe this is in part why assault rifles have been able to assume the role of submachine guns. While it is a priority for us to maintain and embrace gameplay differences between Modern Warfare and Cold War guns, we felt movement speed modifiers in their current state would undermine gameplay integrity and overall weapon diversity if left unchecked. These stocks are still a solid choice, even with such a substantial reduction—which we believe speaks to just how strong they were.

Finally, we would like to address concerns that we are only going to be making changes to Cold War weapons. In the future, we fully intend on taking a closer look at some of the Modern Warfare weapons that have been struggling.

And as always, please continue to share your feedback. We are always listening!

SOURCE: Raven

Image Credit: Activision

Call of Duty: Warzone

Best Volk loadout for Warzone Season 4 Reloaded

The Volk is a solid Assault Rifle to use in Warzone Pacific Season 4 Reloaded, so here’s the best loadout including attachments and Perks.

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The Volk is a fast-firing AR that can be deadly in the right hands. So we’ve put together our best Warzone Pacific Season 4 Reloaded loadout for it featuring optimal attachments, Perks, and Equipment.

Warzone Pacific Season 4 Reloaded is well underway, and players have been quick to test out different weapons after the season shook up the meta with several buffs and nerfs as well as a new gun in the Vargo-S Assault Rifle.

The Volk Assault Rifle is not one of Warzone’s most popular weapons, with WZ ranked showing a mediocre pick rate of 0.65%. However, recent buffs have turned the Volk into one of the most underrated weapons in Warzone.

Here’s how to make the best Warzone Pacific Season 4 Reloaded Volk loadout.

Best Warzone Volk loadout attachments

  • Muzzle: Recoil Booster
  • Barrel: Krausnick 428mm 05V
  • Optic: Slate Reflector
  • Stock: Reisdorf 22V Adjustable
  • Underbarrel: Mark VI Skeletal
  • Magazine: 7.62 Gorenko 45 Round Mags
  • Ammunition: Subsonic  
  • Rear Grip: Taped Grip
  • Perk: Perfectionist
  • Perk 2: On-Hand

We’ll start off this Volk loadout by equipping the Recoil Booster to boost the fire rate and recoil control, while the Krausnick 428mm 05V will improve the weapon’s bullet velocity and damage range.

Given this Volk loadout is meant to be used as a close-range AR, the Slate Reflector is a go-to optic. You can use the Reisdorf 22V Adjustable and Mark VI Skeletal to improve the Volk’s ADS movement speed as well as its sprint-to-fire time.

The 7.62 Gorenko 45 Round Mags will grant you enough ammo to kill multiple enemies, and we went with the Subsonic ammunition to keep you off enemy mini-maps when firing the Volk.

Coming to our choice of perks, Perfectionist will provide another valuable boost to recoil control, whereas On-Hand will further increase ADS speed.

Best Warzone Volk Perks and Equipment 

  • Perk 1: E.O.D
  • Perk 2: Overkill
  • Perk 3: Amped
  • Lethal: Throwing Knife
  • Tactical: Stim

We recommend equipping E.O.D as your first Perk so that you can tank explosive damage from Grenades, C4, and Claymores that enemies will throw your way during close and medium-range battles.

Overkill allows us to pair the Volk Assault Rifle with a long-range gun like the ZRG 20mm Sniper Rifle, and Amped is perfect for quick weapon swapping during different combat situations.

The Throwing Knife allows you to finish off opponents at close range, and the Stim will grant you a health boost if you find yourself facing an overwhelming number of enemies.

How to unlock the Volk in Warzone

You’ll need to be Level 55 to unlock this gun in Vanguard and Warzone Pacific Caldera.

While it may be tempting to use some of the post-launch weapons that are now free for all players, unlocking the Volk is well worth your time as you’ll gain a powerful close-range weapon.

Best Warzone alternatives to Volk

If you’re looking for a great alternative to the best Warzone Volk loadout then we recommend trying out the Cold War AK-47. You can also go for the Cooper Carbine, which is easy to handle in combat.


For more Warzone, check out how Shotgun fans are annoyed with the close-range SMG meta or find out when Plunder is coming back to Warzone.

Image Credits: Activision / Raven Software

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Call of Duty: Warzone

Shotgun fans annoyed with Warzone’s close-range meta dominated by “broken” SMGs

Warzone’s close-range meta has been dominated by SMGs for several seasons, much to the dismay of Shotgun fans.

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Warzone players have voiced their frustration with the longstanding close-range meta dominated by SMGs, leaving no room for Shotgun viability.

Warzone’s Season 4 Reloaded update brought several buffs and nerfs to the battle royale, but while it altered the long-range meta dominated by the NZ-41, it did very little to impact the close-range meta.

For some time now, Vanguard SMGs have completely commanded the close-range meta with other viable options few and far between. Not only does this limit the opportunity to use Modern Warfare and Cold War SMGs, but it also limits the viability of Shotguns in Warzone.

Vanguard SMGs like the Armaguerra 43, Marco 5, Type 100, and even the recently nerfed H4 Blixen are amongst Warzone’s top weapons in terms of popularity and K/D.

Even Warzone expert JGOD’s recent video highlighting Warzone Season 4 Reloaded close-range meta is almost exclusively dominated by Vanguard SMGs.

Players have picked up on this trend and voiced their frustration with Warzone’s close-range meta. The question many players seem to be asking is: why has there not been a consistent Shotgun in Warzone’s close-range meta for months on end?

As this Reddit post explains, the entire shotgun class seems to continuously get neglected in favor of increasingly broken Vanguard SMGs.

The comments showcase a healthy debate between players discussing the state of Shotguns in Warzone. The most convincing of the bunch summarizes a possible reason behind the notable absence: “Shotguns are always either totally broken or useless they are a plague to balance.”

They weren’t the only player to share a similar opinion: “Shotguns are impossible to balance well since they’re only useful if they can basically one-shot at close range, otherwise an SMG is pretty much always better.”

Players seem to believe that the degree of difficulty involved in balancing Shotguns is what’s holding the weapon class back. It would be tough to justify a one-shot kill weapon capable of downing a player with a maximum health of 300.

Alternatively, one player gives the ideal example of what a balanced Shotgun felt like: “I would normally agree but the VLK pre-buff is a great example of a shotgun that was actually kinda decent but not OP.”

While it seems like some players believe a middle ground is achievable, the majority of players are wary of repeating past mistakes: “Dude, you must’ve not been here during the whole doof-doof crisis, plus the JAK-12 and the Streetsweeper.”


For more, check out how Warzone players are also frustrated with skydiving gunfights and how they want a Modern Warfare exclusive LTM before Modern Warfare 2.

Image Credit: Activision

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Call of Duty: Warzone

Warzone Pacific August 8 update patch notes: Dev Error fix & H4 Blixen nerf

Here are the full patch notes for Warzone Pacific Season 4 Reloaded’s August 8 update which has nerfed the H4 Blixen and fixed a Dev Error.

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Warzone devs Raven Software released a patch on August 8 that fixes a common Dev Error as well as provides a movement speed nerf for the H4 Blixen in Season 4 Reloaded.

Season 4 Reloaded has been a breath of fresh air for players as Warzone’s meta is the most varied and balanced it’s been in a long time. While minor nerfs to some Modern Warfare weapons on August 3 slightly dampened the excitement, most would agree that the meta is still in an excellent state when it comes to variety.

Unfortunately, since the start of Season 4 Reloaded, several players were encountering a Dev Error that would prevent them from enjoying the new meta. Now, Raven Software have taken the appropriate steps to fix the Dev Error issue plaguing the Warzone experience.

Dev Error 5476 fix & H4 Blixen nerf

Dev Error 5476 was preventing players from joining matches after the Season 4 Reloaded update. While there were a few DIY fixes for the Dev Error, this should no longer impact players trying to enjoy Warzone as the devs have fixed the issue with the August 8 update.

Furthermore, the devs have reverted an unwanted change from the August 3 update that was supposed to nerf the H4 Blixen‘s 7.62 Gorenko 54 Round Mag attachment.

When the update went live on August 3 it accidentally buffed the attachment. This unwanted change has been corrected with the August 8 update and the attachment’s movement speed has been decreased by 2%. In addition, the popular SMG also had its max damage reduced to 38 from 39.

Warzone August 8 update patch notes

BUG FIXES

  • Fixed an issue causing Players to encounter Dev Error 5476 which caused the game client to crash.
  • Fixed an issue causing the H4 Blixen’s (VG) 7.62 Gorenko 54 Round Mag to increase movement speed by 2% rather than decrease it as intended.

WEAPONS

Weapon Adjustments

» Submachine Guns «

H4 Blixen (VG)

  • Max Damage reduced to 38, down from 39

For more, check out our ranking of the best guns in Warzone Season 4 Reloaded.

Source: Raven Software

Image Credit: Activision

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