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Call of Duty: Warzone

Warzone Pacific August 3 patch notes: Vargo-S, Whitley buffs & NZ-41, KG M40, Kilo 141 nerfs

Here are the full patch notes for Warzone Pacific Season 4 Reloaded’s August 3 update which has nerfed the Kilo 141 again.



Warzone Vargo-S Assault Rifle

Warzone’s developers Raven Software launched another patch on August 3, this time addressing weapon balance. Some of the underpowered weapons such as the Vargo-S and Whitley have been buffed, while fan-favorites like the KG M40 and Kilo 141 have been nerfed.

Warzone Pacific Season 4 Reloaded was praised for bringing one of the most balanced weapon metas the game has seen in months, but Raven Software aren’t done there.

Alongside fixing frustrating bugs such as Caldera’s sun being too bright and players taking damage before equipping their Gas Mask, they buffed and nerfed a ton of weapons in the August 3 update.

Here are the full patch notes for Warzone Pacific’s August 3 update which buffs the Vargo-S and Whitley but nerfs fan favorites such as the Kilo 141.

Vargo-S & Whitley buffed in Warzone August 3 update

The Vargo-S arrived in Warzone Pacific Season 4 Reloaded but was best suited as a sniper support weapon rather than a long-range Assault Rifle. The August 3 update seeks to fix that by increasing its bullet velocity by 35%.

Plus, the Whitley LMG has seen its damage range extended and its damage range penalty reduced.

Kilo 141 Assault Rifle in Warzone

NZ-41, KG M40 & Kilo 141 nerfed in Warzone August 3 update

Warzone players were delighted to see the Kilo 141 buffed in the Season 4 Reloaded update, but only a week later, Raven Software have nerfed it once again. Reducing its minimum damage range, they explained that high-skilled players were finding too much success with it on Rebirth and Fortune’s Keep, so nerfed its damage profile.

The NZ-41 was still one of the best weapons in the game after four consecutive nerfs, and the August 3 update nerfs its headshot damage and “shot deviation.”

Plus, the incredibly accurate KG M40 and Modern Warfare’s VLK Rogue Shotgun have seen their damage reduced.

Warzone August 3 update patch notes


  • Fixed an issue that caused players to receive damage when entering the Gas due to a minor delay in the Gas Mask animation.
  • Fixed an issue that caused the incorrect amount of Armor to be applied when equipping or picking up the Tempered or Specialist Perks.
  • Fixed an issue that caused an unintentional lighting change on Caldera.
  • Fixed an issue that caused the “Last Alive” Player Card to display the incorrect text.
  • Fixed an issue that caused some Season Four Reloaded Calling Cards to display the incorrect text.


Weapon Adjustments

» Assault Rifles «

Vargo-S (VG)

  • Mirzoyan 414mm Custom
    • Muzzle Velocity now increased by 35%

We’re seeing good early performance data come through from the Vargo-S (VG) but the Muzzle Velocity was holding its long-range viability back. 

NZ-41 (VG)

  • Headshot Locational Damage multiplier decreased to 1.3, down from 1.5
  • Shot Deviation Increased

KG M40 (VG)

  • Headshot Locational Damage multiplier decreased to 1.32, down from 1.46 
  • Neck Locational Damage multiplier increased to 1.32, up from 1.3

As mentioned previously, our philosophy is to address the damage profile of weapons that are designed to be easier to control. The KG M40 (VG) has started to rear its head as the front-runner. This is mostly due to the reliability of landing headshots and has one of the highest head-shot accuracies in the game. By bringing this down we expect to see the weapon perform well, but not dominate. 

Volkssturmgewehr (VG)

  • Min Damage decreased to 21, down from 22
  • VDD 287mm 
    • Damage Range Penalty increased to -25%, down from -10% 
    • Muzzle Velocity Penalty increased to -20%, down from -10%
    • Vertical Recoil Penalty increased to -21%, down from -12%
  • Krausnick 428mm 05V
    • Damage Range decreased to 26%, down from 40% 

We love seeing the Volkssturmgewehr (VG) start to find its place in the meta but are seeing its long-range efficiency become higher and higher. This indicates that more players have found accurate long-range builds with the weapon. A small adjustment in its min-damage reinforces the weapons identity as a powerhouse of close-to-mid range, but can be used at range when needed. 

Kilo (MW)

  • Min Damage decreased to 22, down from 23

While we’re thrilled to see the “return of the king” we’ve seen a high jump in KD particularly in the higher skilled brackets on the smaller maps. This is due to the relative ease of recoil that the kilo enables. While we like its handling where it is, as with the KG M40 we’ll be addressing its damage profile downward a bit. 

» Submachine Guns «

Some of the more recent additions to the Submachine Gun category have been dominant and reduced the once great breadth that was on offer. This is mostly due to far superior handling. We’re making some strategic changes here in order to keep the weapons viable but open up the short-range meta back to its former glory. 

Armaguerra 43 (VG)

  • ADS Movement Speed Scale decreased to 1.36, down from 1.4
  • .30 Russian Short 34 Round Mags
    • Damage Range penalty increased to -25%, down from -14% 
  • 8mm Kurz 72 Round Mags
    • Damage Range decreased to 5%, down from 10%
    • Movement Speed scalar penalty increased to -5%, down from -4.2%
  • Imerito 18mm Short
    • ADS Movement Speed Bonus decreased to 18%, down from 20% 

Marco 5 (VG)

  • ADS Transition In/Out Time increased to 200ms, up from 190ms
  • Vertical Recoil Increased

H4 Blixen (VG)

  • Max Damage reduced to 39, down from 40
  • Max Damage range decreased to 8 meters, down from 9 meters
  • ADS Transition In/Out Time increased to 210ms, up from 190ms
  • Bergstrom 17” F3
    • Muzzle Velocity decreased to 35%, down from 50%
    • Movement speed increase removed, down from 3%
    • ADS movement speed increase removed, down from 6%
  • 7.62 Gorenko 54 Round Mag
    • Movement Speed now decreased by 2%
    • ADS Transition In/Out time scalar decreased to -3%, down from 2%

» Pistols «

Handgun Echo (MW) 

  • Neck Torso Damage Multiplier decreased to 1.0, down from, 1.1 
  • Upper Torso Damage Multiplier decreased to 1.0, down from, 1.1 
  • Lower Torso Damage Multiplier decreased to 1.0, down from, 1.1 

We’d like to see a headshot thrown into the mix to achieve that 3 shot to kill time while in its max damage range. This should more fairly reward aiming shots with the Handgun Echo (MW).

» Light Machine Guns «

Whitely (VG)

  • 16″ CGC Shrouded
    • Damage Range Penalty decreased to -20%, up from -30%
  • 28″ Gracey Mk. 9
    • Damage Range increased to 30%, up from 15%
  • .303 British 45 Round Mags
    • Damage Range Penalty decreased to -10%, up from -20%

» Shotguns «

VLK Rogue (MW)

  • Max Pellet Damage decreased to 38, down from 60
  • Min Pellet Damage increased to 15, up from 14


Attachment Adjustments

 Gun Perk

  • Recoil Control decreased to 3%, down from 4%

Source: Raven Software

Image Credit: Activision

Call of Duty: Vanguard

DEADROP dev responds as fans accuse CoD of stealing skin from Dr Disrespect game

Dr Disrespect fans are convinced Activision copied a Variant his game for their latest Warzone skin, and a DEADROP dev has responded.



Doomslayer skin in Warzone and Vanguard

Activision dropped Warzone and Vanguard’s Tracer Pack Malware Ultra Skin but players immediately noticed a striking similarity with Dr Disrespect’s DEADROP, and it looks like it’s even prompted a response from a Midnight Society developer.

Not long after Activision had to apologize for copying artwork from an independent artist, plagiarism accusations are flying once again. This time concerning Vanguard and Warzone’s new Doomslayer skin which Dr Disrespect fans immediately recognized.

Dr Disrespect’s ‘vertical extraction shooter’ DEADROP is currently in development, and there have already been plenty of comparisons with Call of Duty — mostly from Doc himself. He’s previously said that Modern Warfare 2 can’t “match” DEADROP.

Those who have bought a DEADROP Founders Pass have received one of 10,000 “Variants,” which are unique in-game characters. Senior developers have shown off their Variants, and many think they are the inspiration for Call of Duty’s latest bundle.

The Tracer Pack Malware Ultra skin dropped in Warzone and Vanguard on August 15, featuring a hooded sci-fi character with a skull-faced digital visor. Those words could also be used to describe DEADROP founder Robert Bowling’s Variant, and players were quick to make the comparison.

“Damn, they had to scrap the Dog they ripped off then went straight for a DEADROP variant,” replied one Twitter user. “Looks like whoever created this skin TRIED to copy the Variant of one of the leaders of [Midnight Society],” commented another.

While not a direct response, Bowling, who’s an ex-Infinity Ward dev, tweeted: “At least name it after me.”

Not everyone was convinced that the skin was a straight copy though, as some said that it’s a classic sci-fi design that’s been around longer than DEADROP.

We’ll need to wait and see whether Activision respond to the accusations, but Doc fans are convinced. In the meantime, check out how NICKMERCS will be “brutally honest” if he thinks DEADROP is trash.

Image Credit: Activision

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Call of Duty: Warzone

Warzone players claim lag is making game “unplayable” after Season 4 Reloaded patch

Warzone Pacific players are frustrated with the severe lag that is making the game “unplayable” in Season 4 Reloaded.



Warzone player using redeploy balloon

Numerous Warzone Pacific players have reported experiencing severe lag which has made the game unplayable after the Season 4 Reloaded update went live.

The Season 4 Reloaded update brought a ton of changes for Warzone Pacific players to explore, including a nerf to the Serpentine Perk as well as the addition of a Terminator crossover.

However, the seasonal update also brought a frustrating problem to the popular Call of Duty title, as reports are coming in of players experiencing lag which makes it impossible to enjoy the game.

When the Season 4 Reloaded update first went live, there were numerous reports of a strange glitch that would cause frame skips and ping spikes. Now players are experiencing another issue in the game.

Reddit user ‘Clip_It_’ claimed that the game has been “unplayable” for a few days and shared a short clip of them experiencing massive lag spikes when playing in the Warzone Pacific subreddit.

In the clip, lag spikes would occur which would cause both the player and his opponents to repeatedly freeze for a few seconds before moving again. The Redditor added that this has been happening in almost every game.

This is a problem that’s also being faced by other players, as a few commenters shared their own recent experiences with the lag spikes. It seems that some Warzone maps are more affected by this than others.

One of the commenters claimed that this issue is more prominent when playing on Caldera, as matches there are “much laggier” compared to those held on the Rebirth Island or Fortune’s Keep maps.

This claim was corroborated by a few other players in the thread, as one of them reported having smooth games on Fortune’s Keep and Rebirth Island while experiencing terrible lag on Caldera.

The player added: “It’s the same thing for me. I can’t play [Caldera] without it skipping. [I] have never gotten below 90 ping, but can have smooth games on Rebirth and FK.”

The developers have yet to address the lag issues that have popped up in Season 4 Reloaded Hopefully, a fix will be implemented for them in a brand-new Warzone Pacific update patch soon.

For more Warzone Pacific content, check out why players are calling for a major buff to this forgotten equipment as well as this necessary change that players feel could save Warzone 2.

Image credits: Raven Software

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Call of Duty: Warzone

CoD fans reveal necessary change that could save Warzone 2

As players look forward to Warzone 2, they have revealed one of the issues with the current Warzone that needs to change.



warzone players fighting in verdansk

With Warzone 2.0 on the horizon, Call of Duty fans have revealed one of the most important changes that are needed for it to succeed.

Warzone is coming to the end of its lifespan, and while the upcoming Season 5 update is looking to give the incredibly successful BR a great send-off, players are hungry for Modern Warfare 2 and Warzone 2.

While not a lot is actually known about Warzone 2, players, of course, have their recommendations and suggestions for the game. Most of these Warzone 2 wants are based on the player’s experiences with the first installment.

Lag and performance issues have been a dominant topic of player frustrations when it comes to problems with Warzone. Just recently, players had found a glitch with the ping system, which was causing very poor performance.

Now, Reddit user juicemtl has highlighted the latency issue in Warzone, saying that it “needs to stop if WZ2 wants to be successful.”

The user expands on his opinion in the comments, saying “I don’t care how good of a game WZ2 will be, if they can’t figure out a way to have the game run smoothly and if packet burst and bad servers are going to be the norm, the game will fail.”

Players in the comments of the Reddit post share similar experiences when it comes to lag and this error symbol in Warzone, with one Redditor saying “everytime that s*** pops up I lag lmao.”

While many seem to have experienced the problem, some feel that Warzone 2 will be successful regardless of server issues, as Warzone has done well even with them: “You’re joking right? If that was the case WZ would’ve failed a long time ago.”

We’ll have to wait and see how people receive Warzone 2 when it officially launches. With Modern Warfare 2 on the way and the Call of Duty Next event soon to come, it may not be long until we get our first look at the sequel to Warzone.

Image Credits: Activision

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