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Call of Duty: Warzone

Warzone Pacific Dec 15 update patch notes: Automaton nerf, anti-cheat update, Caldera bug fixes

Here are the full patch notes for Warzone Pacific’s December 15 update which nerfed the Automaton and provided various bug fixes in Caldera.

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Warzone Pacific player in Caldera

Warzone received a surprise update on December 15, nerfing the powerful Automaton Assault Rifle, launching the RICOCHET anti-cheat worldwide, and deploying various bug fixes. Here are the full Warzone Pacific December 15 update patch notes.

Warzone Pacific’s Caldera has finally replaced Verdansk, with the tropical paradise offering Call of Duty players an entirely new battle royale experience. However, it hasn’t been without teething problems, and Raven Software has released a new patch addressing weapon balance and bug fixes.

Warzone’s December 15 update has nerfed the incredibly accurate Automaton Assault Rifle and Bren LMG, introduced a further anti-cheat update, and included various bug fixes.

Here are the full Warzone Pacific December 15 update patch notes.

Weapon adjustments

Warzone Automaton nerfed

The Automaton had been dominating the early days of Warzone Pacific thanks to its incredibly low recoil and rapid-fire rate. However, the December 15 update has upped the recoil and reduced mobility.

The Automaton’s overall recoil has been increased and the extremely popular 6.5mm Sakura 75 Round Drums now has decreased Move Speed and ADS Move Speed, making you less mobile while using them. The 8mm Klauser Rifle 50 Round Mags have also had their mobility decreased.

  • Assault Rifle Alpha (VG)
    • Recoil adjusted
  • Assault Rifle Charlie (VG)
    • Recoil increased
  • Assault Rifle Hotel (VG)
    • Recoil greatly increased
  • Cooper Carbine (VG)
    • Maximum Damage Range decreased to 1200, down from 1350
    • Neck Damage Multiplier decreased to 1.2, down from 1.3
    • Lower Torso Damage Multiplier decreased to 1, down from 1.1
    • Recoil increased slightly
  • Volkssturmgewehr (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • ADS Speed decreased by 19%
  • Klauser (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Machine Pistol (VG)
    • Maximum Damage Range decreased to 215 units, down from 225
    • Second Damage Range decreased to 450 units, down from 600
  • RATT (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Top Break (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • MG 82 (BOCW)
    • Recoil Deviation increased
  • MG42 (BOCW)
    • ADS Speed decreased by 9%
    • Recoil increased
  • G-43 (VG)
    • Recoil adjusted
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance increased by 19%
  • Combat Shotgun (VG)
    • Maximum Damage Range decreased to 140 units, down from 150
    • Second Damage Range decreased to 220 units, down from 240
  • Einhorn Revolving (VG)
    • Maximum Damage Range increased to 160 units, up from 140
    • Second Damage Range decreased to 220 units, down from 230
  • Gracey Auto (VG)
    • Second Damage amount decreased to 20, down from 22
    • Third Damage amount decreased to 14, down from 18
    • Maximum Damage Range decreased to 140 units, down from 160
    • Second Damage Range decreased to 300 units, down from 32
  • 3-Line Rifle (VG)
    • Maximum Damage increased to 95, up from 92
    • Minimum Damage increased to 78, up from 75
    • Neck Damage Multiplier decreased to 1.5, down from 2
    • Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
    • Upper Extremities Damage Multipliers decreased to 1, down from 1.1
    • ADS Speed increased by 16.6%
  • Gorenko Anti-Tank Rifle (VG)
    • Minimum Damage decreased to 102, down from 108
    • Minimum Damage Range increased to 4096 units, up from 2048
    • Neck Damage Multiplier decreased to 1.8, down from 2
    • Bullet Velocity increased by 22%
  • Kar98k (VG)
    • Flinch Resistance increased by 19%
  • Swiss K31 (BOCW)
    • Flinch Resistance increased by 19%
  • Type 99 (VG)
    • Maximum Damage increased to 96, up from 92
    • Minimum Damage increased to 82, up from 75
    • Neck Damage Multiplier decreased to 1.7, down from 2
  • Owen Gun (VG)
    • Recoil adjusted 
  • PPSh-41 (VG)
    • Recoil adjusted
  • Sten (VG)
    • Recoil adjusted
    • ADS Move Speed decreased by 10%
  • Submachine Gun Charlie (VG)
    • Recoil adjusted
  • M1912 (VG)
    • Recoil adjusted
    • Move Speed decreased by 1.25%
    • ADS Move Speed decreased by 4%

Attachment adjustments

  • Top Break (VG)
    • M15 Shot Shell
      • Maximum Damage decreased to 18, down from 25
      • Second Damage amount decreased to 14, down from 15
      • Maximum Damage Range decreased to 180, down from 197
      • Second Damage Range decreased to 278, down from 315
  • Steady
    • Firing Move Speed Multiplier decreased to 4%, down from 5.5%
    • ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%
  • 3-Line Rifle (VG)
    • 7.62x54mmR 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • Kar98k (VG)
    • 8mm Klauser 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3

Warzone anti-cheat update

Raven Software has also launched the RICOCHET anti-cheat PC Kernel Level Driver, meaning that it is now officially live worldwide in Warzone Pacific Season 1.

This is great for PC players whose experience was plagued by cheaters, hopefully, this new anti-cheat will keep the issue at bay. Stay tuned to CharlieINTEL for more updates on Warzone’s new anti-cheat.

Warzone December 15 patch notes

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing Players to duplicate Weapons.
  • Fixed an issue allowing Players to infil prematurely.
  • Fixed an issue causing Players to experience framerate drops if respawning with a Player Title and Calling Card Frame equipped.
  • Fixed an issue causing the Voice Chat output device setting to revert back to Default Communication Device.
  • Fixed an issue preventing Vanguard Seasonal Challenges from appearing and/or tracking properly.
  • Fixed an issue where EM2 (BOCW) Recoil was not being properly increased.
  • Fixed an issue causing the k98 Scout 10.0x Telescopic Optic to incorrectly increase Aim Down Sight Speeds.
  • Fixed an issue causing Players to unintentionally ADS-in and ADS-out.

Gameplay

  • Weapons that spawn across Caldera have been adjusted for the following…
    • Ground loot
    • Supply Box loot
    • Contract rewards

General

  • The Type 100 (VG) 8mm Nambu 20 Round Mags Attachment name has been updated to 8mm Nambu 30 Round Mags.

For more Warzone, you can also check out everything we know about the upcoming Festive Fervor Event.

Source: Raven Software

Image Credit: Activision

Call of Duty: Warzone

Warzone players call for devs to remove Shotguns after Season 3 Reloaded damage nerfs

Many now feel that Warzone’s Shotguns are pointless after the damage nerfs that came with the Season 3 Reloaded update.

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Warzone Pacific players are pretty disappointed with the Shotgun nerfs in the Season 3 Reloaded update, with some even claiming the weapon category should be removed entirely.

While some of the changes introduced in the Warzone Pacific Season 3 Reloaded update are being praised, some are not too happy with the weapon buffs and nerfs, especially when it comes to the Shotgun category.

Shotguns aren’t the most meta weapons to use in Warzone, but they have previously held their own in close-range battles. With the recent health pool change, the devs decided to nerf the damage of a variety of Shotguns, causing some discontent in the community.

SMGs have dominated the close-range battles in Warzone Pacific, leaving hardly any room for Shotguns to excel.

Things have now seemingly gotten worse for Shotguns in the Warzone Pacific Season 3 Reloaded update, as the Streetsweeper, Gallo, JAK-1, Origin 12, R-90, and Gracey Auto all had their damages reduced by 20%.

Reddit user Gtaher0 highlighted these changes with the caption “Holy Jesus,” indicating a sense of shock.

Users in the comments have chipped in, also shocked about the changes and slightly disappointed, with one player even feeling as if Shotguns should be removed from the loot pool: “Remove shotgun ground loot.”

This is mainly because, as another user states, “some shotguns don’t even have enough rounds needed to down some players.”

On the other hand, some aren’t that bothered, feeling as if most of the Shotguns that were nerfed are rarely used anyway: “Jak12 and Streetsweeper were pretty nutty. Other ones I never saw used in-game over the last 3 months.”


For more on Warzone Pacific Season 3 Reloaded, check out our guide on the new Serpentine Perk.

Image Credits: Activision

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Call of Duty: Warzone

Warzone players satisfied with “amazing” new Squad HUD feature

Warzone Pacific Season 3 Reloaded brought some new content to the game, including a Squad HUD feature which players are loving.

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Warzone Pacific players have been enjoying the new Squad HUD feature which came with the Season 3 Reloaded update, with some calling it “amazing.”

Warzone Pacific Season 3 Reloaded is finally here, and while players are getting to grips with the new Underground Transit System on Caldera, some are also very satisfied with the new Squad HUD feature.

This new feature gives players a clear view of the team’s resources, including the Killstreaks they are holding, the amount of money, the number of Armor Plates they are carrying, and also if they have a Gas Mask.

Although it seems like a small feature, the community is loving it, with some even describing it as “amazing.”

Reddit user Mobile750APKStore put a post up in the Warzone subreddit highlighting the new expandable Squad HUD in Warzone Pacific Season 3 Reloaded.

The feature is a nice quality of life change that gives players a better view of their teammates’ resources. This will improve the communication and flow of the game, as players will easily be able to see what their squad needs, without even having to ask or wait for a response.

The community has been reacting to this new feature in the comments of this Reddit post, with one user stating that the Squad HUD is “amazing.” In the same breath, the user hilariously also claims that it is a hindrance when it comes to lying about the number of plates you have:

“This is amazing…But now I can’t lie to my teammates about having no plates :(.”

Of course, this is actually great when it comes to teamwork, as players who lie about the number of plates they have can now be caught out and will be encouraged to share with the team.

Aside from the comedic comment, others also seem very happy with the new feature, especially as it has been asked for by the community in the past. One comment said, “I remember seeing that post and loving it. Thrilled to see that it’s become a reality.”


Hopefully Raven can continue to bring features like this to the game and make players happy. For more, check out how the brand new Champion of Caldera LTM works.

Image Credits: Activision

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Call of Duty: Warzone

Call of Duty players are terrified that last-gen consoles will ruin Warzone 2

Fans of the battle royale are concerned that Warzone 2’s potential compatibility with last-gen consoles could ruin the game.

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Players are hoping that the highly anticipated sequel does not include past-gen compatibility, as they fear this could completely ruin the Warzone 2 experience for current-gen users.

The next Call of Duty era is right around the corner, and excitement for Warzone 2 and Modern Warfare 2 has begun to mount ahead of June 2022. Leaks have revealed several details of the battle royale sequel including a new interrogation system and a sneak peek at what the map could look like.

Despite the overwhelmingly positive reaction at this early stage, there are players who are wary of yet to be confirmed aspects of Warzone 2. One of these unknowns is the result of the game’s compatibility with past-gen consoles.

As it stands, there has not been confirmation concerning Warzone 2’s compatibility with past-gen consoles. While we know for sure that the game will be available on PC, PlayStation 5, and Xbox Series X|S, past-gen compatibility has not been confirmed.

However, thanks to Vanguard in-game files, data miners discovered that Modern Warfare 2 will be available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. This reveal did not sit well with players who took to the Warzone subreddit to discuss the repercussions of a similar experience for Warzone 2.

The player who wrote the original post believes that the overall performance and quality of Warzone 2 could suffer if it has to cater to past-gen hardware. This player is worried that the same limitations holding the current iteration of Warzone back could also plague the sequel.

The comments proved that players were completely split on the issue. Some point to the shortage of current-gen consoles as a valid reason for making Warzone 2 accessible to all, “isolating people cause they don’t have new consoles is stupid and not enough people are on new gen consoles anyway.”

While others had less sympathy, stating that at a certain point developers need to move the overall experience to the next level, “once the new s*** comes out, you need the new console for the new experience and the better graphics etc.”

Early reports from renowned leaker Tom Henderson initially revealed that Warzone 2 would only release on current-gen consoles and PC, but he did not rule out the possibility of a separate version for past-gen players. This solution is similar to what the original post details, but we’ll have to wait for official confirmation from the devs to find out if this is even possible.


For more Warzone 2 news, check out how a CoD leaker showed off Warzone 2’s map & swimming mechanic.

Image Credits: Sony / Microsoft / Activision

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