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Call of Duty: Warzone

Warzone Pacific Dec 9 update patch notes: Cold War & MW weapon buffs & nerfs, bug fixes

Warzone developers have released a major weapon balancing update, including changes to Modern Warfare, Cold War, and Vanguard weapons.

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Raven Software has released a new hot fix update for Call of Duty: Warzone Pacific on December 9 that includes weapon balancing updates across the field, effecting Modern Warfare, Cold War, and Vanguard weapons.

The new weapon balancing update for Call of Duty: Warzone Pacific brings in line a balance across the different game’s weapons, including Modern Warfare and Cold War weapons at the start of the new season.

This new weapon balancing update is live in Warzone. As noted previously, players can use the Modern Warfare & Cold War content in standard Battle Royale modes. Only Vanguard content is accessible in the Vanguard Royale modes.

The update also includes a variety of bug fixes for Call of Duty: Warzone Pacific.

Warzone December 9 Update Patch Notes

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing access to items that Players weren’t supposed to see yet!

For more information on live issues, please visit our Warzone Trello Board.

Weapons

Weapon Adjustments

Numerous changes have been made to Vanguard (VG) Weapons and Attachments. Names, Descriptions, Pros, Cons, and Stat Bars have been updated in-game to reflect these changes.

In addition to the above mentioned Vanguard changes, the following Modern Warfare (MW) and Black Ops Cold War (BOCW) Weapon adjustments have been made:

» Assault Rifle «

  • AK-47 (BOCW)
    • Initial Recoil Deviation increased

We do not believe the AK-47 (BOCW) is imbalanced. However, we want to stay on top of Weapons that have a consistently fast Time to Kill by ensuring their handling and behavior is consistent with other similarly effective Weapons.

  • EM2 (BOCW)
    • Neck Damage Multiplier decreased to 1.1, up from 1.2
    • Recoil Magnitude increased
    • Recoil Deviation increased

The EM2 (BOCW) has exerted an impressive level of dominance over the long-range engagement space since its debut. Generally, this can happen when a Weapon’s Time to Kill potential is not met with adequate downsides. Slow-firing Weapons like the EM2 (BOCW) naturally lend themselves to higher-skilled players, as missed shots are far more detrimental. In the case of the EM2 (BOCW), we felt its mechanical input was not equivalent to its output. We have adjusted its Recoil behavior such that it will require more active Recoil countering. We are also reducing its Neck Multiplier – which will affect some of its ‘realistic’ TTK breakpoints while leaving its actual TTK potential unchanged.

» Marksman Rifle «

  • Crossbow (MW)
    • Neck Damage increased to 250, up from 200
    • Upper Torso Damage increased to 240, up from 200
    • Lower Torso Damage increased to 220, up from 200
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance decreased by 62%

The Marksman Rifle Charlie (MW) and the Swiss K31’s (BOCW) have benefited greatly from heavily reduced Flinch – an attribute which has been exclusive to ‘aggressive’ snipers for quite some time. A considerable reduction to their base Flinch Resistance will require some acclimation, as veteran snipers will find that they can no longer challenge Assault Rifles as consistently while sustaining fire in long-range engagements.

  • R1 Shadowhunter (BOCW)
    • Neck Damage increased to 250, up from 200
    • Upper Torso Damage increased to 240, up from 200
    • Lower Torso Damage increased to 220, up from 200

The Crossbow (MW) and the R1 Shadowhunter (BOCW) have not received much attention since they landed in the Warzone. We are aiming to optimize their effectiveness without inadvertently creating all-out arrow warfare on Caldera.

» Melee «

  • Ballistic Knife (BOCW)
    • Upper Torso Damage increased to 248, up from 246
    • Lower Torso Damage increased to 225, up from 195
    • Upper Arm Damage increased to 200, up from 180
    • Lower Arm Damage increased to 190, up from 180
    • Upper Leg Damage increased to 200, up from 160
    • Lower Leg Damage increased to 190, up from 160

Similar to the Crossbow (MW) and the R1 Shadowhunter (BOCW), we are increasing the effectiveness of the Ballistic Knife (BOCW). A single, well-aimed piece of Tactical Equipment can put an enemy within one-shot range to the Upper Torso, creating a surprising one-two punch.

  • Baseball Bat (BOCW)
    • Lunge Distance decreased by 47%
  • Battle Axe (BOCW)
    • Lunge Distance decreased by 38%
  • Cane (BOCW)
    • Lunge Distance decreased by 46%
  • Mace (BOCW)
    • Lunge Distance decreased by 42%

Dying to Melee Weapons can often feel unfair (and unfun). Lunge distances could push some Melee Weapons over the edge when combined with the ability to achieve Melee Finisher damage in only two hits – giving Players only a few hundred milliseconds to react. As a result, even fully kitted Players could feel out-muscled in close quarters, which simply should not happen. Players wielding Melee Weapons will now be much less threatening granted there is not an overabundance of missed shots.

» Shotgun «

  • Shotgun Bravo (BOCW)
    • Movement Speed decreased by 1.2%
    • ADS Movement Speed decreased by 8.6%

With its inherent BOCW mobility, and generous magazine sizes, the Shotgun Bravo (BOCW) has remained a force to be reckoned with despite receiving several balance changes. Reducing the Shotgun Bravo’s (BOCW) mobility will make it more susceptible to the downsides one would expect from Weapons in its class. Without that mobility to quickly close the gap into its deadly Maximum Damage Range, the Shotgun Bravo (BOCW) will become a more equitable selection.

» Sniper Rifle «

  • Swiss K31 (BOCW)
    • Flinch Resistance decreased by 62%

» Submachine Gun «

  • OTs 9 (BOCW)
    • Maximum Damage decreased to 30, down from 31
    • Headshot Damage Multiplier decreased to 1.33, down from 1.52
  • Submachine Gun Alpha (BOCW)
    • Maximum Damage decreased to 20, down from 31
    • Headshot Damage Multiplier decreased to 1.41, down from 1.45
  • Submachine Gun Charlie (MW)
    • Fire Rate decreased to .08, down from .075
    • Sprint to Fire Speed decreased by 2.6%
    • Note: These changes only affect Warzone.

The OTs 9 (BOCW) has ruled over the short-range space for some time and changes to it will surely come as no surprise. As a preemptive measure, we will also be adjusting several Weapons that have been waiting in the wings to take its place once dethroned.  While it is sad to see our favorite Weapons take a hit to their effectiveness, we feel the pool of viable short-range Weapons will benefit from this anticipatory adjustment.

NOTE: An imminent update will further address Bloom and include adjustments to Weapons including the PPSh-41 (VG).

Attachments

Attachment Adjustments

» Optic «

  • G16 2.5x (VG)
    • Assault Rifles
      • Eye position shifted forward

The G16 2.5x has become the preferred Optic across Caldera. By shifting the eye position forward, we are creating a greater area of magnification which will better assist in carving out its identity.

» Stock «

  • Raider Stock (BOCW)
    • Movement Speed modifiers decreased by 25%
  • SAS Combat Stock (BOCW)
    • Movement Speed modifiers decreased by 25%

Warzone is a living, breathing, ever-evolving game. This demands that we not only regularly reflect on precise Weapon details but that we also, at times, take great pause to assess the state of the game holistically. Games that progressively introduce content, like Warzone, run the risk of experiencing ‘power creep’. It is important that intermittently, we compress the power level of certain aspects in the game that may be at risk of endangering the greater balance. We believe that the influx of a considerable amount of content is a most opportune time – during which we feel it is appropriate to adjust the most powerful mobility Attachments in Warzone. The sheer existence of these Attachments significantly warps not just this Attachment category for BOCW Weapons, but also requires that any future Weapon that intends to identify as ‘highly mobile’ must contest these values as a baseline. This dynamic forces the power level to slowly rise over time, which in turn must elicit a correction. This change will not be the last in addressing Weapon attributes that reach a peak in power that must be compressed to preserve our delicate ecosystem.

SOURCE: Raven Software

Call of Duty: Warzone

Warzone 2 leak claims long-awaited console FOV slider is coming to sequel

According to a top Warzone player’s leak, the long-awaited FOV slider could be available to Warzone 2 console players upon release.

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Modern Warfare 2 campaign mission

A top Warzone player has claimed that Warzone 2 will come equipped with the highly requested FOV slider on console.

Activision announced that Warzone Season 5 will be the final season and major content release of the classic CoD battle royale. Despite the exciting new features coming in Season 5, players can’t help but look forward to Warzone 2.

In August, a leak revealed a possible release date for the battle royale sequel. This leaked date of November 16 has players extremely excited to discover the next chapter of Warzone. In addition, it seems like players could finally be getting their most desired feature that was missing from the original.

Console players have been asking for a Warzone FOV slider since the Verdansk days. Of course, the feature never made its way to Warzone, and with Season 5 being its finale, this will remain the case.

The good news is, that a top Warzone player by the name of Metaphor is now claiming that console players’ biggest wish will be fulfilled as an FOV slider is set to make its way to Warzone 2.

Interestingly enough Metaphor also claims that an FOV slider will be available to those on last-generation consoles as well. According to their source, the FOV slider will also feature in Modern Warfare 2 and DMZ.

While players weren’t shocked to see the feature’s rumored inclusion for multiplayer, the leak has given players hope that Warzone 2 could be a smoother experience than Warzone: “multiplayer i’d expect as Vanguard had it, i hope this means Warzone 2 is optimised better.”

Of course, this raises another question concerning the optimization of Warzone. Some questioned “how the hell a fat PS4 or a VCR xbox one from almost 10 years ago is going to run WZ2 on 120 FOV with consistent frames?,” to which Metaphor replied, “it won’t.”

This indicates that Metaphor believes either last generation consoles will not have a maximum FOV of 120, or that they’ll have to sacrifice frame rates to access wider FOVs. Being able to access 120 FOV with consistent frames seems too good to be true when it comes to last-generation hardware.

Keep in mind that these are just leaks, so we’ll have to wait and see what’s in store for Warzone 2 console players. However, if these early claims turn out to be true, players could be pleased to finally receive the top item on their wishlist.


For more, check out how players shared their Call of Duty Next reveal wishlist for Modern Warfare 2 & Warzone 2.

Image Credit: Activision

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Call of Duty: Warzone

How to use Doomsday Station in Warzone & unlock unique cosmetic

The Doomsday Station is making its way to Caldera with the Warzone Season 5 update, and here’s how the device works.

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Doomsday Station Warzone Season 5

Warzone Season 5’s new Doomsday Station device is set to shake up Caldera, so here’s how to use it to earn a unique cosmetic and in-game rewards.

Warzone Season 5 is sending off the battle royale with a bang thanks to the new weapons up for grabs, familiar villains returning, and new modes to discover. The new content doesn’t stop there as Raven Software are also introducing several new items for players to utilize.

One of these new items is the Doomsday Station, and it has the potential to shake up Warzone gameplay. Those who harness the power of the Doomsday Station could set themselves up for an easy battle royale victory, so let’s find out how it works.

Warzone Season 5 last stand

Warzone Doomsday Station explained

Players who activate a Doomsday Station during the primary BR game mode will trigger a series of events on Caldera. After a Doomsday Station has been activated, enemy AI including soldiers and helicopters will arrive at your location for a direct assault.

It’ll be up to you and your teammates to remain close to the Doomsday Station and defend yourself against the oncoming attackers. If done successfully, players will earn a unique cosmetic reward as well as powerful in-game items.

Activating the Doomsday Station is not enough on its own and only those who survive the onslaught will receive the rewards. The cosmetic up for grabs is a Watch for your Operator, and while we don’t know which in-game items will act as rewards, they’re expected to change the flow of the game and set you up for a victory.

You’ll want to keep in mind that it will cost a total of $10,000 to activate the Doomsday Station, so saving up cash is a necessary step of the process. In addition, only one Doomsday Station will appear across Caldera per match. This practically guarantees that it will be a heavily contested location.

Speaking of location, the Doomsday Station will not appear in the same spot every match. Instead, it has multiple spawn locations, so you’ll have to keep an eye out and be ready for anything.


For more, check out how Warzone Season 5’s Gulag is inspired by the fan-favorite Showers map.

Image Credit: Activision

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Call of Duty: Warzone

Warzone Season 5 Gulag inspired by fan-favorite Showers map

A brand-new Gulag is coming to Warzone in the Season 5 update, which is seemingly familiar to the classic Showers map.

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showers gulag warzone

The Warzone Season 5 update will refresh the Gulag, and for the final season, it seems players will be getting a dose of nostalgia.

Warzone is coming to the end of its lifespan, with the Season 5 update looking to bring players one last hoorah before Warzone 2.

As well as a bunch of new weapons like the EX1 and Valois Revolver, Warzone players will also be getting a new Field Upgrade and Personal Supply Box Killstreak. While players try out this new content in-game, they will also notice a change in the Gulag.

The Gulag is an important space for players, as they will often find themselves trying to get back to the map and earn a victory. The layout for the Gulag has changed a lot over the seasons, but it seems Season 5 will be taking the Gulag back to its roots.

The Caldera Gulag for Warzone Season 5 will be a reimagined layout of the original Showers map. The Call of Duty blog states that players will be fighting it out in a “face-off pit inspired by an old favorite.”

warzone season 5 Gulag

Although it is not exactly confirmed, the image gives it away, as it is clearly one of the spawns of the classic Showers Gulag, but with a “new volcanic” theme.

Although it is reimagined, this will still be a nostalgic experience for players, as it is the original layout for Warzone’s second chance saloon. This may also spark some nostalgia for Verdansk, as players have been extremely eager to see the original Warzone Battle Royale map return.

There may be differences in the layout, as it has been reimagined, but as more details are revealed we will be sure to update you so stay tuned to Charlie Intel.


For more on Warzone Season 5, check out how to play the new Operation Last Call LTM.

Image Credits: Activision

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