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Call of Duty: Warzone

Warzone Pacific Dec 9 update patch notes: Cold War & MW weapon buffs & nerfs, bug fixes

Warzone developers have released a major weapon balancing update, including changes to Modern Warfare, Cold War, and Vanguard weapons.

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Raven Software has released a new hot fix update for Call of Duty: Warzone Pacific on December 9 that includes weapon balancing updates across the field, effecting Modern Warfare, Cold War, and Vanguard weapons.

The new weapon balancing update for Call of Duty: Warzone Pacific brings in line a balance across the different game’s weapons, including Modern Warfare and Cold War weapons at the start of the new season.

This new weapon balancing update is live in Warzone. As noted previously, players can use the Modern Warfare & Cold War content in standard Battle Royale modes. Only Vanguard content is accessible in the Vanguard Royale modes.

The update also includes a variety of bug fixes for Call of Duty: Warzone Pacific.

Warzone December 9 Update Patch Notes

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing access to items that Players weren’t supposed to see yet!

For more information on live issues, please visit our Warzone Trello Board.

Weapons

Weapon Adjustments

Numerous changes have been made to Vanguard (VG) Weapons and Attachments. Names, Descriptions, Pros, Cons, and Stat Bars have been updated in-game to reflect these changes.

In addition to the above mentioned Vanguard changes, the following Modern Warfare (MW) and Black Ops Cold War (BOCW) Weapon adjustments have been made:

» Assault Rifle «

  • AK-47 (BOCW)
    • Initial Recoil Deviation increased

We do not believe the AK-47 (BOCW) is imbalanced. However, we want to stay on top of Weapons that have a consistently fast Time to Kill by ensuring their handling and behavior is consistent with other similarly effective Weapons.

  • EM2 (BOCW)
    • Neck Damage Multiplier decreased to 1.1, up from 1.2
    • Recoil Magnitude increased
    • Recoil Deviation increased

The EM2 (BOCW) has exerted an impressive level of dominance over the long-range engagement space since its debut. Generally, this can happen when a Weapon’s Time to Kill potential is not met with adequate downsides. Slow-firing Weapons like the EM2 (BOCW) naturally lend themselves to higher-skilled players, as missed shots are far more detrimental. In the case of the EM2 (BOCW), we felt its mechanical input was not equivalent to its output. We have adjusted its Recoil behavior such that it will require more active Recoil countering. We are also reducing its Neck Multiplier – which will affect some of its ‘realistic’ TTK breakpoints while leaving its actual TTK potential unchanged.

» Marksman Rifle «

  • Crossbow (MW)
    • Neck Damage increased to 250, up from 200
    • Upper Torso Damage increased to 240, up from 200
    • Lower Torso Damage increased to 220, up from 200
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance decreased by 62%

The Marksman Rifle Charlie (MW) and the Swiss K31’s (BOCW) have benefited greatly from heavily reduced Flinch – an attribute which has been exclusive to ‘aggressive’ snipers for quite some time. A considerable reduction to their base Flinch Resistance will require some acclimation, as veteran snipers will find that they can no longer challenge Assault Rifles as consistently while sustaining fire in long-range engagements.

  • R1 Shadowhunter (BOCW)
    • Neck Damage increased to 250, up from 200
    • Upper Torso Damage increased to 240, up from 200
    • Lower Torso Damage increased to 220, up from 200

The Crossbow (MW) and the R1 Shadowhunter (BOCW) have not received much attention since they landed in the Warzone. We are aiming to optimize their effectiveness without inadvertently creating all-out arrow warfare on Caldera.

» Melee «

  • Ballistic Knife (BOCW)
    • Upper Torso Damage increased to 248, up from 246
    • Lower Torso Damage increased to 225, up from 195
    • Upper Arm Damage increased to 200, up from 180
    • Lower Arm Damage increased to 190, up from 180
    • Upper Leg Damage increased to 200, up from 160
    • Lower Leg Damage increased to 190, up from 160

Similar to the Crossbow (MW) and the R1 Shadowhunter (BOCW), we are increasing the effectiveness of the Ballistic Knife (BOCW). A single, well-aimed piece of Tactical Equipment can put an enemy within one-shot range to the Upper Torso, creating a surprising one-two punch.

  • Baseball Bat (BOCW)
    • Lunge Distance decreased by 47%
  • Battle Axe (BOCW)
    • Lunge Distance decreased by 38%
  • Cane (BOCW)
    • Lunge Distance decreased by 46%
  • Mace (BOCW)
    • Lunge Distance decreased by 42%

Dying to Melee Weapons can often feel unfair (and unfun). Lunge distances could push some Melee Weapons over the edge when combined with the ability to achieve Melee Finisher damage in only two hits – giving Players only a few hundred milliseconds to react. As a result, even fully kitted Players could feel out-muscled in close quarters, which simply should not happen. Players wielding Melee Weapons will now be much less threatening granted there is not an overabundance of missed shots.

» Shotgun «

  • Shotgun Bravo (BOCW)
    • Movement Speed decreased by 1.2%
    • ADS Movement Speed decreased by 8.6%

With its inherent BOCW mobility, and generous magazine sizes, the Shotgun Bravo (BOCW) has remained a force to be reckoned with despite receiving several balance changes. Reducing the Shotgun Bravo’s (BOCW) mobility will make it more susceptible to the downsides one would expect from Weapons in its class. Without that mobility to quickly close the gap into its deadly Maximum Damage Range, the Shotgun Bravo (BOCW) will become a more equitable selection.

» Sniper Rifle «

  • Swiss K31 (BOCW)
    • Flinch Resistance decreased by 62%

» Submachine Gun «

  • OTs 9 (BOCW)
    • Maximum Damage decreased to 30, down from 31
    • Headshot Damage Multiplier decreased to 1.33, down from 1.52
  • Submachine Gun Alpha (BOCW)
    • Maximum Damage decreased to 20, down from 31
    • Headshot Damage Multiplier decreased to 1.41, down from 1.45
  • Submachine Gun Charlie (MW)
    • Fire Rate decreased to .08, down from .075
    • Sprint to Fire Speed decreased by 2.6%
    • Note: These changes only affect Warzone.

The OTs 9 (BOCW) has ruled over the short-range space for some time and changes to it will surely come as no surprise. As a preemptive measure, we will also be adjusting several Weapons that have been waiting in the wings to take its place once dethroned.  While it is sad to see our favorite Weapons take a hit to their effectiveness, we feel the pool of viable short-range Weapons will benefit from this anticipatory adjustment.

NOTE: An imminent update will further address Bloom and include adjustments to Weapons including the PPSh-41 (VG).

Attachments

Attachment Adjustments

» Optic «

  • G16 2.5x (VG)
    • Assault Rifles
      • Eye position shifted forward

The G16 2.5x has become the preferred Optic across Caldera. By shifting the eye position forward, we are creating a greater area of magnification which will better assist in carving out its identity.

» Stock «

  • Raider Stock (BOCW)
    • Movement Speed modifiers decreased by 25%
  • SAS Combat Stock (BOCW)
    • Movement Speed modifiers decreased by 25%

Warzone is a living, breathing, ever-evolving game. This demands that we not only regularly reflect on precise Weapon details but that we also, at times, take great pause to assess the state of the game holistically. Games that progressively introduce content, like Warzone, run the risk of experiencing ‘power creep’. It is important that intermittently, we compress the power level of certain aspects in the game that may be at risk of endangering the greater balance. We believe that the influx of a considerable amount of content is a most opportune time – during which we feel it is appropriate to adjust the most powerful mobility Attachments in Warzone. The sheer existence of these Attachments significantly warps not just this Attachment category for BOCW Weapons, but also requires that any future Weapon that intends to identify as ‘highly mobile’ must contest these values as a baseline. This dynamic forces the power level to slowly rise over time, which in turn must elicit a correction. This change will not be the last in addressing Weapon attributes that reach a peak in power that must be compressed to preserve our delicate ecosystem.

SOURCE: Raven Software

Call of Duty: Warzone

What are Strongholds in Warzone 2? Leak reveals new loadout system

According to leaks, Warzone 2 could overhaul the loadout system with areas called Strongholds. Here’s what we know about the new mechanic.

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Here’s everything we know about Strongholds, a new mechanic that is set to feature in Warzone 2. Leaks explain that these areas could bring changes to the loadout system in the new iteration of the battle royale.

On May 17, Warzone 2 leaks began to circulate online after NerosCinema revealed a ton of new information about the battle royale. This information was later corroborated by renowned leaker Tom Henderson.

One of the major pieces of information in the recent information dump was the apparent change to how loadout drops work in Warzone 2. While loadouts are expected to remain in the game, the method of securing one could change with the introduction of Strongholds.

Leaked Warzone 2 Strongholds explained

In the video, NerosCinema briefly discusses how loadouts in Warzone 2 are expected to be locked behind areas called Strongholds. According to leaks, players must complete a set of tasks or objectives within a Stronghold to access their loadout.

Tom Henderson’s report discussing the leaks provided additional details regarding Warzone 2’s Strongholds. In terms of their placement around the Warzone 2 map, Henderson confirmed that “there are around 25-30 of them spread out across the entire map.”

This is around the same number of Buy Stations that you’ll see in a current match of Warzone.

As previously mentioned, players will be required to complete a set of tasks in order to “take” a Stronghold. These tasks could range from defusing a bomb to defeating enemy AI. The important thing to note is that the Stronghold objectives will vary in difficulty, “there are several different tiers of Strongholds too.”

Tasks of greater difficulty are said to provide the most valuable rewards, “presumably, the harder the stronghold, the bigger reward.” This new dynamic element will allow players to judge the risk and reward of attempting to take a Stronghold.

Strongholds could act as a new strategic layer that forces players to calculate their next moves in Warzone 2. Once a Stronghold is secured, it cannot be taken a second time. Panic could start to set in if you’re forced to travel to a distant Stronghold in order to secure a loadout.

Henderson points out that this won’t be the first time we see AI in Warzone as the devs tested a similar feature with Armored Transport Trucks in Season 2.


For more Warzone 2 news, check out if Warzone Operators & skins will transfer to Warzone 2.

Image Credits: Activision

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Call of Duty: Warzone

Four classic Modern Warfare 2 maps to return in Warzone 2, claims leaks

Reputable industry insider Tom Henderson claims that Warzone 2’s brand-new map will bring classic Modern Warfare 2 maps as POIs.

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Warzone 2 is on the way and while nothing official has been revealed, a ton of new information has come from leakers and insiders. Industry insider Tom Henderson claims we can expect to see POIs built around four fan-favorite Modern Warfare 2 maps in Warzone 2.

Warzone’s sequel was confirmed to be in development alongside Modern Warfare 2 back in February 2022, but the developers haven’t said anything else since. Instead, leakers have been revealing new details about both Warzone 2 and Modern Warfare 2.

Soon after YouTuber NerosCinema dropped a ton of new leaks, insider Tom Henderson claims we can see at least four classic Modern Warfare 2 maps in POIs around Warzone 2’s Blackout-like map. While these are just leaks for now and nothing is confirmed, here’s every MW2 map Tom Henderson claims will arrive in Warzone 2’s map.

High Rise

High Rise was first revealed to return by YouTuber NerosCinema, whose source claims to have played Warzone 2. This leak was then corroborated in Tom Henderson’s eXputer report, where it’s “located at the top right of the map under the POI name ‘Modern City.'”

While Modern City isn’t the POI’s final name, Henderson said that Warzone 2’s map “contains a large city with a lot of skyscrapers and tall buildings.” TheGhostOfHope previously claimed that the map is inspired by Medellín, which is the second-largest city in Colombia.

Quarry

Quarry is set to be its own POI at the top left of the map, according to Tom Henderson. Quarry is a classic Modern Warfare 2 map blending long sightlines for sniping with confined spaces for close-quarters combat.

As Quarry is only a medium-sized map, this should be one of the areas that have been “added and expanded upon.”

Terminal

Warzone players were desperate for the fan-favorite Terminal map to be added to Verdansk’s airport, and Henderson claims it’ll finally arrive with Warzone 2’s Airport POI.

He said that it’s “located at the bottom right of the map,” and will be “one of three locations on the map with a large stronghold.”

Afghan

Afghan, which features a crashed aircraft in the middle of a canyon in Afghanistan, is set be “towards the middle of the map, but slightly to the left” inside the ‘Caves’ POI.

The caves are a major chokepoint in Afghan, so you can expect a ton of close-quarters fights at this POI.


Also, according to Henderson, there should also be even more classic Modern Warfare 2 maps arriving in Warzone 2, with Henderson theorizing that the ‘Mountain Town’ POI could feature Favela. He said there are “several more locations” that hint toward more maps, but he couldn’t confirm ahead of publishing.

Henderson also claimed that this will be the same map as Modern Warfare 2’s upcoming Escape from Tarkov-inspired DMZ mode.

Image Credit: Activision

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Call of Duty: Warzone

Best Armaguerra 43 loadout for Warzone Season 3

The Armaguerra 43 is an extremely effective SMG, and here’s the best loadout for it in Warzone Pacific Season 3.

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The Armaguerra 43 is an extremely effective SMG, and with the right attachments, Perks, and equipment you can make the best loadout for it in Warzone Pacific Season 3.

Warzone features a plethora of powerful SMGs that are ideal weapons for close-range combat, and while the Armaguerra 43 was nerfed shortly after its arrival in Season 2 Reloaded, it still remains a viable pick.

This weapon is a great choice because of its impressively fast fire rate and low recoil. If you want to make it perform even better then you’ll need to equip the right attachments, Perks, and equipment.

Here’s how you can make the best Armaguerra 43 loadout for Warzone Pacific Season 3.

Best Warzone Armaguerra 43 loadout

Best Warzone Armaguerra 43 loadout attachments

  • Muzzle: M1929 Silencer
  • Barrel: Botti 570mm Precisione
  • Optic: M38/Slate 2.5x Custom
  • Stock: Botti DA
  • Underbarrel: M1930 Strife Angled
  • Magazine: 8mm Kurz 72 Round Mags
  • Ammunition: Lengthened
  • Rear Grip: Stippled Grip
  • Perk 1: Hardscope
  • Perk 2: Quick

We’ll start off this Warzone loadout by equipping the M1929 Silencer muzzle, Botti 570mm Precisione barrel, and M1930 Strife Angled underbarrel to boost the weapon’s bullet velocity and recoil control while providing sound suppression.

The Stippled Grip will further improve the SMG’s accuracy and you can take advantage of this by equipping the M38/Slate 2.5x Custom optic to pick off enemies during medium-range engagements.

We picked the 8mm Kurz 72 Round Mags along with the Lengenthed ammo to ensure you have plenty of rounds to eliminate multiple enemies. The Hardscope perk will boost your accuracy after aiming down sights and Quick lets you sprint faster.

Best Warzone Armaguerra 43 Perks & equipment

  • Perk 1: E.O.D
  • Perk 2: Overkill
  • Perk 3: Amped
  • Lethal Equipment: Throwing Knife
  • Tactical Equipment: Stim

You’ll need some protection from enemies throwing grenades and thermite during close-quarters combat, so we recommend equipping the E.O.D Perk to make you more resistant to explosive damage.

In the second slot, you’ll need Overkill so that you can pair the SMG with a Sniper Rifle like the ZRG 20mm for long-range combat. Amped will allow you to quickly switch between the two if an enemy team gets the drop on you.

This SMG forces you up close and personal with opponents, so a well-placed Throwing Knife is the perfect way to quickly remove an enemy from the equation, and a Stim will grant you a quick health boost.

How to unlock Armaguerra 43 in Warzone

The Armaguerra is unlocked via an in-game challenge, so all you have to do is score 10 hip-fire kills in 15 separate matches to add it to your arsenal.

If you own a copy of Vanguard, this should be a breeze in multiplayer matches, especially on small maps like the Shipment or Das Haus.

However, if you’re someone who only plays Warzone, it might be worth dropping in to Clash or Plunder to rack up some easy kills.

Best alternatives to the Armaguerra 43 in Warzone

Warzone is brimming with great SMGs, if you’re looking for an alternative to the Armaguerra 43 then the Owen Gun and Welgun are extremely viable picks for close-range combat encounters.

The MP40 is another great SMG that you can use to cause some mayhem in Warzone, thanks to its impressive damage and reliability at a variety of ranges.


For more Warzone content, take a look at how JGOD explains why Warzone’s Operation Monarch event “flopped” as well as this forgotten Warzone AR that outshines the STG44 in Season 3.

Image credits: Activision

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