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Warzone Pacific Season 2 patch notes: New Caldera POIs, weapons, MP40 & Bren nerfs

Here’s everything we know about Warzone Pacific’s Season 2 update, including its release date, content, map changes, and new weapons.

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Warzone Pacific Season two art

Call of Duty: Warzone Pacific will soon be receiving another massive content drop with Season 2, so here’s everything we know including its patch notes, release date and time, content, and map changes, and more.

Warzone underwent a major change with the Pacific update, receiving all of Vanguard’s weapons on an entirely new map – Caldera. Season 2 has brought even more changes to the Call of Duty battle royale, bringing new weapons, map changes, and plenty of new gadgets.

Here’s everything you need to know about the Warzone Pacific Season 2 update, including its patch notes, release date, time, map changes, new weapons, and more.

Warzone Pacific Season 2 release date & time

Warzone underground lab

Warzone Pacific Season 2 released February 14, 2022, at 9 AM PT / 12 PM ET / 5 PM GMT after being delayed to give the devs more time to “balance and optimize your current gameplay experience.”

The update is now live on all platforms, so players can enjoy all of the new content listed below.

Warzone Season 2 map changes

Warzone chemical factory poi

The Season 2 update of Warzone Pacific will alter a few of Caldera’s POIs. For starters, “the refinery between the Mines and Docks that once produced phosphate has been repurposed and is now a newly constructed plant spewing out Nebula V,” called Chemical Factory.

Players will also be able to access underground Chemical Weapon Research Labs across Caldera. Of course, if you make your way to one of these labs you’ll benefit from some rare loot if you make it out alive.

New weapons arrive in Warzone Pacific Season 2

New weapons Warzone Pacific Season 2

Four new weapons will be making their way to Warzone Pacific during Season 2, “Unlock the KG M40 Assault Rifle and Whitley LMG on day one through the Battle Pass; then prepare to add the Ice Axe and a prototypical SMG as you settle into Season Two.”

The Armaguerra 43 SMG will arrive later and it boasts an incredibly high rate of fire. New weapons often shake up the existing Warzone meta so make sure to test these out when they arrive.

Warzone Bren and MP40 nerfed

MP40 in CoD Warzone

Vanguard’s Bren and MP40 have been dominating Caldera for almost the entirety of Season 1, and the Season 2 update has nerfed these powerful weapons.

The Bren’s damage has been decreased when hitting the chest and limbs, and the MP40 has had its effective range reduced. Plus, popular attachments have also been hit with nerfs.

Here are the Bren and MP40 changes from the patch notes, but you can check out the full list further down:

  • Light Machine Gun Charlie (VG)
    • Left Upper Arm Multiplier decreased to 1, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Right Upper Arm Multiplier decreased to 1, down from 1.1
  • Submachine Gun Charlie (VG)
    • Maximum Damage Range decreased to 422, down from 473
    • Mid Damage Range decreased to 600, down from 612

Warzone Pacific Season 2 patch notes

warzone vanguard season 2 road map

Here are the full Warzone Pacific Season 2 patch notes from Raven Software:

BATTLE PASS

Warzone Pacific’s Season 2 Battle Pass includes 100 tiers of Vanguard content that can be used in Warzone including new Operator skins, weapons, and Blueprints.

  • Two Hard-Hitting Free Functional Weapons. Upgrade your Loadouts to a new caliber of lethality.
  • Yeti’s First Operator: Anna Drake. Ready for vengeance — available as an Instant Reward with a Legendary “White Mirage” Skin at Tier 100.
  • A “Bundled Up” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a new flight suit for Wade that’s built for peak performance in harsh winter conditions.
  • 1,300 Total COD Points. Get 300 free COD Points within the Battle Pass System, plus 1,000 more to unlock across the full Battle Pass.

EVENTS

Search and Deploy Event Banner

Search and Deploy

The source of Nebula V production has been identified. Operators may infiltrate at their own risk.

This Event is split into several phases that will roll out over the coming weeks. With launch, Players can expect to see:

  • The new Caldera Clash Limited-time Mode
  • Explorable POIs including the Chemical Factory and various underground Chemical Weapon Research Labs
  • Enemy AI threats defending the new POIs
  • New gameplay elements including the Portable Decontamination Station and Nebula V rounds
  • And much more to come!

MODES

Generic Action Shot

Caldera Clash (Launch)

This new take on Clash pits two teams of up to 48 Operators in a Deathmatch with wild events and power-ups. Operators drop in with their Custom Loadout, which can have any weapons from all three Chapters, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.

Caldera Clash features:

  • Two new events: 
    • Double Point zones
    • Bonus Point crates
  • Power Zones
    • An event for that can occur instead of the final C Domination Point
    • All kills are worth 2x inside of this zone
    • 100% chance that players drop power ups when they die inside of them
    • Initial spawn of cash and other items at the start of the event
  • Point Crates
    • Six Point Crates will drop across the center of the arena.
    • Each Point Crate is worth 10 Points for capturing.
    • They also spawn Nebula V rounds, cash and some power weapons when they are captured.
  • Three Power-Ups
  • Contracts
  • Buy Stations
  • Domination Capture
  • 6 hand-chosen POI’s where the arena of Clash will take place within Caldera.
  • Added an all new post-game scoreboard to celebrate the highest scorers within each team.

Rebirth Iron Trials (In-Season)

The fan favorite mode, “Iron Trials”, makes a glorious return – this time to Rebirth Island!

At its core, Rebirth Iron Trials is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Rebirth Island Gulag.

However, Iron Trials brings numerous fundamental changes to this traditional Battle Royale formula. All of them are meant to give players the chance to prove themselves as truly elite Operators — which we will detail in future notes closer to the mode going live on March 3rd.

In the meantime, here’s a sneak peek at the Calling Card reward!

Iron Trials Calling Card Reward


Caldera Resurgence (In-Season)

The Resurgence game mode we all know and love returns to Caldera, now with unrestricted access to all Operators and Weapon Loadouts alongside additional improvements – which we will detail in future notes closer to the mode going live on March 23rd.

BATTLE ROYALE ADJUSTMENTS

We’re stripping Battle Royale down and moving back to basics for Season Two. We want Battle Royale and Vanguard Royale to each have their own distinct identities. To achieve this, we are focusing-in on what makes these rulesets unique… the tools we provide our players, the pacing, the objectives, etc.

Here is an overview of the changes Players can expect to see:

  • Public Events
    • The Public Events that will be in rotation for selection are:
      • Supply Choppers
      • Fire Sale
      • Jailbreak
      • No Public Events will activate during the infil sequence
  • Contracts
    • The Contracts that will be in rotation during matches are:
      • Recon
      • Bounty
      • Most Wanted
      • Scavenger
      • Supply Run
  • Loot
    • Economy rebalance
    • Ground Weapons update

Vanguard Royale Adjustments

We’ve been really happy with the response and feedback to Vanguard Royale, with a lot of the sentiment emphasizing how the mode feels fresh and different from the core Battle Royale experience. With that said, we want to go all in on these differentiators and spread the two modes out to offer more variety in how Players choose to experience Warzone.

  • Loadout Drops
    • Expedited the first Loadout Drop event from the start of the 2nd Circle to when the 1st Circle begins to close in Vanguard Royale only. 
    • No Stun Grenades in Loadouts (restricted)
    • Thermites allowed in Loadouts (unrestricted)
  • Public Events
    • The duration of Fire Sale has been reduced
    • In rotation:
      • Fire Sale
    • Jailbreak
      • Resurgence
      • Restock
      • Cash Drops
      • Heavy Weapon Drops
  • Loot
    • Dead Silence removed from ground loot
    • Stun Grenades removed from ground loot
    • Thermites added to ground loot
    • UAVs added to Ground Loot
    • Economy rebalance
    • Ground weapons rebalance
  • UAV Changes
    • UAVs removed from the Buy Station
    • UAVs are available as Contract Rewards

GENERAL

Image of underground research lab

Before we dive into specific Gameplay additions and changes, we want to outline some changes that apply across the entire game:

  • An increase has been applied to Weapon XP earn rates. 
  • Vanguard Weapons can be saved as a “Custom Mod” in Loadouts.
  • The 5 default Loadouts have been updated.
  • The amount of cash Players gather through loot has decreased overall.

GAMEPLAY

New Features

Image of deploy balloon
  • Redeploy Balloon
    • These enable Players to reposition themselves tactically to traverse to new areas. These can be destroyed or repaired for a minor fee. Side note, we recommend steering clear if you’re flying nearby.
Image of the new chemical factory
  • NPC Defensive Threats
    • These new A.I. units can be found at various new locations including in the guard towers that surround the new Chemical Factory and underground labs.
Image of Decontamination Station
  • Portable Decontamination Station (P.D.S.)
    • Stations create a bubble of breathable air when in the gas that lasts 13 seconds. These can be vehicle mounted for new gameplay strategies, but will reveal your map position so use wisely.
Image of Nebula V ammunition crate
  • Nebula V Rounds
    • This new ammunition gives players the ability to kill enemies and leave behind a small gas cloud that can be used with any weapon type for multiple interesting combinations.
Image of operator shooting at armored convoy
  • Armored Convoys (In-Season)
    • Patrolling Caldera, these Armored Transport Trucks represent a new mobile loot cache opportunity, and are shown on the Tac Map when active.
Image of operator planting nebula v bomb
  • Nebula V Bombs (In-Season)
    • One of the rarest items in Warzone, this is a locked briefcase full of deadly gas with an explosive charge. This bomb will detonate after a fixed countdown and cannot be disarmed or destroyed. Its initial explosion deals a high amount of damage in a small radius before the gas spreads outward, where it will hurt any Operator without a Gas Mask. The gas lingers for two minutes before ultimately dispersing or feeding into the oncoming Circle Collapse.

New Vehicle

Image of new bomber plane
  • Bomber Planes 
    • Take to the skies in this new ultimate, armored squad vehicle.

General

  • Weapons that spawn across Caldera have been adjusted for the following…
    • Ground loot
    • Supply Box loot
    • Contract rewards
  • Dead Silence is now classified as “Legendary” orange loot.
  • Update to several modes (Battle Royale, Vanguard Royale, Plunder, Vanguard Plunder) that rebalances the amount of ground loot and caches that spawn, as well as decreasing the size of Plunder cash piles across those Modes.
  • The final circle in Battle Royale modes is now much less likely to end on Caldera’s peak.

Gameplay Adjustments

  • Aim Assist
    • While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
  • Armor Plating
    • Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
  • Ascenders
    • Players can now exit an Ascender with the Jump Button
    • Added a prompt to exit an Ascender while Ascending
  • Gas Mask
    • Gas Masks will no longer be auto-equipped when aiming down sights
    • Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
    • Players will take damage as normal while they are in ADS without their Gas Mask equipped.
  • Gasoline Canister
    • Will no longer detonate when hit by a Stun grenade
    • Can now be thrown through glass windows
    • Players are less likely to accidentally pick them up
    • Kill damage zone is reduced with the addition of fall-off damage
  • Gulag
    • Footsteps of spectators are less audible. Further improvements will be made here into the season.
  • Mantling & Traversal
    • Increased mantle height for improved vertical navigation and traversal
    • Various map improvements to aid traversal and player leading.
    • Various improvements to visuals and texture streaming when traversing on consoles.
  • Parachutes
    • Are now the same speed going forwards as it was going sideways.
    • Can now be pulled at a lower vertical height.
    • Can now be pulled sooner after exiting the infil plane.
    • Can now be cut when closer to the ground.

Vehicle Adjustments

  • General
    • Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
  • Fighter Plane
    • Health has been slightly reduced
    • Weapon damage has been reduced
    • Fighter Planes are no longer able to auto-target skydiving Players
    • Collision has been adjusted to alleviate instant death in some circumstances
  • Anti-Aircraft Gun
    • Flak damage range increased
    • All heat is cleared once the overheat has cooled down
    • Heat dissipation rate has been increased
  • Squad Transport
    • Improved handling, speed, and off-road performance
  • Utility Truck
    • Improved speed, handling, and able to climb steeper inclines

UI/UX

Image of underground research lab
  • Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
  • The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
  • The pause screen now displays any running events, this can be clicked through to display a summary of the event.
  • The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
  • Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles. 
    • You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
  • Added Pitch up and Pitch down key binds for the airplane. 
    • These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
  • In-match splash screens/messages have been disabled for Spectators.

BUG FIXES

Image of hatch
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed various issues related to console texture streaming.
  • Fixed various issues causing crashes on across platforms.
  • Fixed an issue causing inconsistent voice chat connectivity.
  • Fixed an issue causing corrupted graphics across platforms.
  • Fixed an issue causing some Operator skins to appear invisible at a distance.
  • Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory.
  • Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
    • Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
  • Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
  • Fixed an issue that allowed Players to return from the Gulag with the full Loadout.
  • Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
  • Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
  • Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
  • Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
  • Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
  • Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
  • Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
  • Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
  • Fixed multiple issues where it would show social contacts playing the wrong title.
  • Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
  • Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
  • Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.

WEAPONS

New Weapons

Image of KG M40 assault rifle
  • KG M40: Assault Rifle (VG)
    • Workhorse assault rifle. Naturally steady and accurate.
Image of the new whitley light machine gun
  • Whitley: Light Machine Gun (VG)
    • Heavy long-range machine gun, cumbersome but consistent.

New Unlock Challenge Missions (VG):

  • Cooper Carbine: Assault Rifle
    • Using Assault Rifles, get 5 or more headshots in 15 different completed matches.
  • Gorenko Anti-Tank Rifle: Sniper Rifle
    • Using Sniper Rifles, get 10 single-shot eliminations in 15 different completed matches.
  • Sawtooth: Melee
    • Eliminate 5 stunned enemies 15 in different completed matches.

Weapon Adjustments

A tip for parsing the following changes: An attribute can increase and be detrimental, or decrease and be beneficial. While considering the below changes, it is recommended to focus on the “down from” or “up from” language.

“Down from” will always indicate a negative effect, while “up from” will always be positive. 

All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons.

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • ADS Speed decreased to .26, down from .255
  • C58 (BOCW)
    • Recoil Deviation increased
    • Recoil Magnitude increased
  • Volkssturmgewehr (VG)
    • ADS Speed decreased to .265, down from .26

» Handgun «

  • Klauser (VG)
    • Bullet Velocity increased to 390, up from 353
  • Machine Pistol (VG)
    • Mid Damage increased to 16, up from 15
  • Top Break (VG)
    • Bullet Velocity increased to 399, up from 360
    • Max Damage Range increased to 925, up from 800
    • Mid Damage increased to 34, up from 30
    • Min Damage increased to 26, up from 24

» Light Machine Gun «

  • DP27 (VG)
    • Lower Torso Multiplier decreased to 1, down from 1.1
  • Light Machine Gun Charlie (VG)
    • Left Upper Arm Multiplier decreased to 1, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Right Upper Arm Multiplier decreased to 1, down from 1.1

» Marksman Rifle «

  • M1 Garand (VG)
    • Recoil behavior adjusted

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • ADS Speed increased to .517, down from .5
    • ADS Movement Speed increased by 27.1%
    • Gun Bob decreased
    • Movement Speed increased by 3.7%
    • Neck Damage Multiplier increased to 1.6, up from 1.5
  • Gorenko Anti-Tank Rifle (VG)
    • ADS Speed increased to .66, up from .7
  • Kar98k (VG)
    • ADS Speed decreased to .455, down from .29

There are two parts which comprise the Stats of the Kar98k (VG): the Weapon and the Base Optic. In the case of the Kar98k (VG), much of its ADS Speed stats were coming from its Optics. We have decided to take that ADS Speed and spread it out more evenly amongst its Attachments. The end result is a more consistent range of ADS Speeds that will not vary as wildly depending on the Optic alone. When considering the changes made to Optics and other Attachments, this results in a net increase to the Kar98k’s (VG) ADS Speeds. See the Optics section for additional details.

  • Type 99 (VG)
    • ADS Speed increased to .48, up from .58
    • Gun Bob decreased

» Submachine Gun «

  • Submachine Gun Charlie (VG)
    • Maximum Damage Range decreased to 422, down from 473
    • Mid Damage Range decreased to 600, down from 612
  • Type 100 (VG)
    • Gun Kick adjusted
  • Welgun (VG)
    • Maximum Damage Range decreased to 525, down from 581
    • Mid Damage Range decreased to 734, down from 778

ATTACHMENTS

General

  • Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.
     

» Ammunition «

  • Incendiary (VG)
    • Base Burn Damage decreased to 6, down from 9
    • No longer decreases Damage Range by 5%
    • Now decreases Damage by 10% (3% for Sniper Rifles)

Trading damage now for damage later will have many Players still equipped with Incendiary wondering why they lost an even, or slightly advantaged fight. For now, Incendiary will provide a niche use on specific Weapons where shots are intermittently hit, or fire is unreturned. Players with above average aim will want to find a new type of Ammunition to lock and load.

  • Lengthened (VG)
    • Bullet Velocity increased by 10%, down from 30%

As a result of Lengthened’s monopoly over Bullet Velocity on Vanguard (VG) Attachments, build diversity and Weapon viability has taken a hit. By shifting this Bullet Velocity into a wider variety of Attachments, we are aiming to provide more viable builds and meaningful choice within this category.

Lengthened aside, we have further changes coming to increase diversity in the Ammunition category. These changes will ensure the category fulfills more of a playstyle supplemental role for builds rather than a necessary enabler.

As a whole, Vanguard Weapons have been lacking in Bullet Velocity when compared to the competition. We felt it was necessary to provide more Bullet Velocity to VG Weapons so they could compete more consistently in long-range engagements. To remedy this, we have added Bullet Velocity to most VG Barrels.

» Barrels «

  • 3-Line Rifle (VG)
    • 270mm Voz Carbine
      • ADS Speed increased by 7%, up from 5%
      • Bullet Velocity decreased by 10%, up from 20%
         
    • 500mm MN Custom
      • ADS Speed decreased by 8%, down from 5%
      • Movement Speed decreased by 2.5%, down from 2%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 20%
         
    • Empress 514mm F01
      • Now increases Bullet Velocity by 17%
         
    • Empress 700mm TN02
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 2%
      • Now decreases Sprint to Fire Speed by 7%
      • Now increases Bullet Velocity by 30%
         
    • Kovalevskaya 700mm
      • Now decreases Horizontal Recoil Control by 10%
      • Now decreases Vertical Recoil Control by 10%
      • Now increases ADS Speed by 4%
      • Now increases Muzzle Velocity by 15%
      • Now increases Neck Damage by 10%
         
    • Kovalevskaya 820mm R1MN
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 3%
      • Now increases Bullet Velocity by 35%
  • AS44 (VG)
    • Kovalevskaya 615mm
      • ADS Movement Speed decreased by 2%, up from 8%
      • ADS Speed decreased by 12%, up from 20%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.6%
      • Now increases Bullet Velocity by 40%
         
    • ZAC 650mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Assault Rifle Alpha (VG)
    • Krausnick 620mm Precision
      • Initial Recoil Control increased by 40%, down from 80%
      • Now increases Bullet Velocity by 30%
      • Now decreases ADS Speed by 6%
         
    • VDD 760mm 05B
      • ADS Movement Speed decreased by 2%, up from 6.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • Assault Rifle Bravo (VG)
    • Botti 270mm CXIII-P
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
         
    • Imeritto 180mm 02BI
      • Muzzle Velocity decreased by 8%, up from 10%
  • Assault Rifle Charlie (VG)
    • CGC 27” 2B
      • ADS Movement Speed decreased by 2%, up from 8%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
         
    • CGC 30” XL
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
         
    • Cooper 21” Scythe
      • Now decreases ADS Speed by 6% 
      • Now increases Bullet Velocity by 30%
  •  Assault Rifle Hotel (VG)
    • Empress 620mm Precision
      • Now decreases ADS Speed by 6% 
      • Now increases Bullet Velocity by 30%
  • Cooper Carbine (VG)
    • 14” Gracey Rapid
      • Horizontal Recoil Control decreased by 40%, down from 36%
      • Vertical Recoil Control decreased by 11%, down from 5.9%
         
    • 18” Ragdoll G45
      • Bullet Velocity increased by 30%, down from 40%
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 1.3%
         
    • 22” Cooper Custom
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • DP27 (VG)
    • Kovalevskaya 604mm
      • Damage Range increased by 50%, down from 60%
      • Now decreases ADS Speed by 6%
      • Now decreases Movement Speed by 1%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 30%
         
    • Kovalevskaya 680mm B02D
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
  • Einhorn Revolving (VG)
    • Klauser 560mm Rapid
      • Damage Range decreased by 25%, up from 30%
         
    • Klauser 610mm Light
      • Damage Range decreased by 8%, up from 10%
      • Muzzle Velocity decreased by 12%, up from 20%
         
    • Klauser 710mm 02B
      • ADS Speed decreased by 12%, down from 10%
      • ADS Spread (bloom) decreased by 30%, up from 25%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • G43 (VG)
    • ZP 770mm Precision
      • Now decreases ADS Speed by 6% 
      • Now increases Bullet Velocity by 30%
  • Gorenko Anti-Tank Rifle (VG)
    • 420mm Empress
      • Now decreases ADS Speed by 10%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 10%
         
    • 440mm Anastasia Custom
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 20%
  • Kar98k (VG)
    • VDD 660mm 05HE
      • Movement Speed decreased by 5%, down from 4%
      • Now decreases ADS Movement Speed by 5%
      • Now increases Bullet Velocity by 50%
         
    • VDD RE02K
      • ADS Speed decreased by 7%, up from 8%
      • Bullet Velocity increased by 30%, down from 40%
  • Light Machine Gun Charlie (VG)
    • Oak & Shield 590mm Model 2B
      • Sustained Recoil decreased by 25%, up from 30%
         
    • Queen’s 615mm Crown
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
         
    • Queen’s 705mm Royal
      • ADS Speed decreased by 12%, down from 10%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
         
    • Queen’s 775m Scepter
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
  • M1 Garand (VG)
    • Chariot 26” Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
      • Recoil behavior adjusted
         
    • CGC Ironsides
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
  • MG42 (VG)
    • VDD 680mm 31M
      • Now decreases ADS Movement Speed by 2.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 40%
         
    • VDD 890mm 32M Luftschutz
      • ADS Speed decreased by 18%, down from 16%
      • Horizontal Recoil Control increased by 35%, down from 40%
      • Now increases Bullet Velocity by 45%
      • Vertical Recoil Control increased by 35%, down from 40%
  • Owen Gun (VG)
    • Hockenson 305mm Precision
      • Now decreases ADS Move Speed by 1.7%
      • Now decreases ADS Speed by 5%
      • Now increases Bullet Velocity by 30%
  • PPSh-41 (VG)
    • ZAC 300mm
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 10%
  • RATT (VG)
    • Empress 129mm B03TT
      • Max Damage increased to 32, up from 30
      • Min Damage increased to 26, up from 24
  • Sten (VG)
    • Hockenson 348mm B13S
      • Neck Damage Multiplier increased to 1, up from .95
      • Now increases Bullet Velocity by 30%
         
    • SA 65mm Rapid
      • Horizontal Recoil Control decreased by 30%, up from 35%
  • Submachine Gun Charlie (VG)
    • Krausnick 317mm 04B
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 20%
  • SVT-40 (VG)
    • Kovalevskaya 800mm B03
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
         
    • ZAC 730mm Precision
      • ADS Speed decreased by 7%, up from 10%
      • Now increases Bullet Velocity by 30%
  • Top Break (VG)
    • Wilkie W-7
      • Now increases Bullet Velocity by 6%
      • Now increases Neck Damage by 10%
  • Type 100 (VG)
    • Shiraishi 374mm
      • ADS Speed decreased by 16%, up from 20%
      • Now increases Bullet Velocity by 30%
      • Vertical Recoil Control increased by 38%, down from 40%
         
    • Shiraishi Precision
      • Neck Damage Multiplier increased to 1.05, up from .95
      • Now increases Bullet Velocity by 20%
      • Now decreases ADS Speed by 6%
  • Type 99 (VG)
    • Shiraishi 712mm Sniper
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 40%
  • Welgun (VG)
    • 120mm Gawain Short
      • Now decreases Bullet Velocity by 3.8%
      • Now decreases Damage Range by 6%
      • Now decreases Vertical Recoil Control by 4%
      • Fire Rate increased by 9.3%, down from 12.5%
         
    • 320mm SA Shrouded
      • ADS Movement Speed decreased by 6%, up from 7%
      • ADS Speed decreased by 18%, up from 20%
      • Movement Speed decreased by 3%, up from 6%
      • Now increases Bullet Velocity by 30%

» Magazine «

  • 3-Line Rifle (VG)
    • .30-06 20 Round Mags
      • Bullet Velocity decreased by 10%, up from 20%
  • Assault Rifle Alpha (VG)
    • 7.62 Gorenko 50 Round Mags
      • Bullet Velocity decreased by 22%, up from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Cooper Carbine (VG)
    • .30 Carbine 30 Round Mags
      • Movement Speed decreased by 1.5%, up from 3%
    • 9mm 60 Round Drums
      • Horizontal Recoil Control increased by 28.5%, up from 28%
      • Vertical Recoil Control increased by 26%, down from 28%
  • DP27 (VG)
    • .30-06 81 Round Pans
      • ADS Movement Speed decreased by 7%, down from 6.6%
      • Movement Speed decreased by 3%, down from 2.5%
  • Einhorn Revolving (VG)
    • 16 Gauge 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • M1 Garand (VG)
    • 6.5 Sakura 20 Round Drums
      • Horizontal Recoil Control increased by 29%, down from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Machine Pistol (VG)
    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 27%, up from 24.8%
      • Movement Speed decreased by 1%, up from 1.5%
  • MG42 (VG)
    • 13mm Anti-Materiel 125 Round Drums
      • ADS Speed decreased by 5%, down from 4%
      • Movement Speed decreased by 3%, down from 2%
    • 6.5 Sakura 125 Round Drums
      • Vertical Recoil Control increased by 15%, down from 20%
  • RATT (VG)
    • .45 ACP 12 Round Mags
      • Magazine Capacity increased to 12, up from 9
    • 7.62 Gorenko 14 Rounds Mags
      • Magazine Capacity increased to 14, up from 9
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
    • 9mm 16 Round Mags
      • ADS Speed decreased by 9%, down from 6%
      • Magazine Capacity increased to 16, up from 13
      • Now decreases ADS Movement Speed by .5%
      • Now decreases Movement Speed by 1.2%
    • 9mm 20 Round Mags
      • ADS Speed decreased by 12%, down from 8%
      • Magazine Capacity increased to 20, up from 18
      • Now decreases ADS Movement Speed by 1%
      • Now decreases Movement Speed by 2%
  • SVT-40 (VG)
    • .303 British 15 Round Mags
      • Horizontal Recoil Control increased by 32%, down from 35%
      • Vertical Recoil Control increased by 32%, down from 35%
      • Now decreases Movement Speed by 1%
    • 6.5 Sakura 20 Round Mags
      • ADS Speed increased by 2%, down from 4%
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 1.5%
    • 7.62x54mmR 15 Round Fast Mags
      • ADS Speed decreased by 1%, up from 3%
      • Magazine Capacity increased to 15, up from 10
    • 7.62x54mmR 20 Round Mags
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 2%
  • Submachine Gun Charlie (VG)
    • 7.62 Gorenko 45 Round Mags
      • Fire Rate increased by 17.8%, down from 20%
      • Vertical Recoil Control increased by 22%, down from 25%
  • Type 100 (VG)
    • .30 Russian Short 36 Round Mags
      • Movement Speed decreased by 2%, up from 4%
      • ADS Speed decreased by 9%, up from 12%
    • 8mm Kurz 48 Round Drums
      • Movement Speed decreased by 3%, down from 1%
  • Type 99 (VG)
    • 6.5mm Sakura 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
      • Now decreases ADS Speed by 2%
    • 8mm Klauser 5 Round Mags
      • ADS Speed decreased by 2%, up from 4%
      • Bullet Velocity increased by 10%, down from 20%
  • Volkssturmgewehr (VG)
    • 7.62 Gorenko 30 Round Fast Mags
      • ADS Speed increased by 6.3%, up from 5.5%
    • 7.62 Gorenko 40 Round Mags
      • ADS Speed increased by 4%, up from 3%
  • Welgun (VG)
    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 22%, down from 25%
      • Vertical Recoil Control increased by 22%, down from 25%
    • 9mm 64 Round Mags
      • Movement Speed decreased by 2.5%, down from 2%

» Muzzles «

  • Mercury Silencer
    • Horizontal Recoil Control increased by 5%, up from 1.34%
    • No longer increases Vertical Recoil Control by 4.77%
    • Now increases Bullet Velocity by 10%
  • MX Silencer
    • ADS Speed decreased by 5%, down from 4%
    • Horizontal Recoil Control increased by 3%, down from 3.62%
    • Now increases Bullet Velocity by 10%
    • Vertical Recoil Control increased by 5%, up from 0%
       
  • Top Break (VG)
    • T1 Flash Hider
      • Horizontal Recoil Control increased by 2%, up from 1.1%
      • Vertical Recoil Control increased by 5%, up from 4.8%

» Optics «

  • Kar98k (VG)
    • Medium Telescopic Sight
      • ADS Speed decreased by 7%, up from 41%
      • Aiming Stability increased
      • Gun Bob decreased
         
  • Type 99 (VG)
    • Type 99 Mod. 2 7x Telescopic
      • ADS Speed decreased by 7%, up from 10%
         

The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.

  • 1229/Slate 3.25x Custom
  • 1913 Variable 4-8x
  • G16 2.5x
  • k98 Scout 10x Telescopic
  • M19 4.0x Flip
  • M38 Mod. 2 7.0x Telescopic
  • M38/Slate 2.5x Custom
  • M38 5.0x Telescopic
  • Mk. 12 Night Vision
  • Saturn 1.35x Lens
  • SVT-40 PU Scope 3-6x
  • Type 97 5x Telescopic
  • Type 99 10.0x Telescopic
  • ZC2 1.35x Lens
  • ZF4 3.5x Rifle Scope
  • ZF41 7.0x Telescopic

» Rear Grips «

  • Grooved Grip
    • Horizontal Recoil Control increased by 8%, down from 9.3%
       
  • Polymer Grip
    • Sustained Accuracy increased by 4%, down from 5%
       
  • Type 99 (VG)
    • Fabric Grip
      • ADS Speed increased by 4%, up from 3%
         
  • Volkssturmgewehr (VG)
    • Fabric Grip
      • ADS Speed increased by 5%, up from 4%
         

» Stocks «

  • 3-Line Rifle (VG)
    • Empress Marksman
      • Movement Speed decreased by 2.6%, up from 4%
  • MG42 (VG)
    • VDD 64M
      • ADS Speed decreased by 11%, down from 10%
      • Gun Kick increased slightly
      • Horizontal Recoil Control decreased by 10%, down from 12%
      • Vertical Recoil Control decreased by 10%, down from 12%
  • Owen Gun (VG)
    • Gawain H4 Folding
      • ADS Speed decreased by 6.7%, up from 7.5%
      • Movement Speed decreased by 4%, up from 6%
      • Sprint to Fire Speed decreased by 8%, up from 10%
         
    • Removed Stock
      • Gun Kick increased slightly
  • Type 99 (VG)
    • Removed Stock
      • ADS Speed increased by 5%, up from 4%
         

» Underbarrels «

  • M1941 Hand Stop
    • Horizontal Recoil Control decreased by 4%, down from 4.8%
    • Vertical Recoil Control decreased by 4%, down from 4.7%
  • Assault Rifle Alpha (VG)
    • Carver Foregrip
      • Vertical Recoil Control increased by 4.4%, down from 5%
  • Type 99 (VG)
    • Mark VI Skeletal
      • ADS Speed increased by 4%, up from 3%

And that’s everything you need to know about Warzone Pacific Season 2! You can also check out Warzone 2 being announced alongside 2022’s Modern Warfare 2.

Image Credit: Activision

Call of Duty: Warzone

Shotgun fans annoyed with Warzone’s close-range meta dominated by “broken” SMGs

Warzone’s close-range meta has been dominated by SMGs for several seasons, much to the dismay of Shotgun fans.

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Warzone Shotgun

Warzone players have voiced their frustration with the longstanding close-range meta dominated by SMGs, leaving no room for Shotgun viability.

Warzone’s Season 4 Reloaded update brought several buffs and nerfs to the battle royale, but while it altered the long-range meta dominated by the NZ-41, it did very little to impact the close-range meta.

For some time now, Vanguard SMGs have completely commanded the close-range meta with other viable options few and far between. Not only does this limit the opportunity to use Modern Warfare and Cold War SMGs, but it also limits the viability of Shotguns in Warzone.

VLK Rogue Modern Warfare Warzone

Vanguard SMGs like the Armaguerra 43, Marco 5, Type 100, and even the recently nerfed H4 Blixen are amongst Warzone’s top weapons in terms of popularity and K/D.

Even Warzone expert JGOD’s recent video highlighting Warzone Season 4 Reloaded close-range meta is almost exclusively dominated by Vanguard SMGs.

Players have picked up on this trend and voiced their frustration with Warzone’s close-range meta. The question many players seem to be asking is: why has there not been a consistent Shotgun in Warzone’s close-range meta for months on end?

As this Reddit post explains, the entire shotgun class seems to continuously get neglected in favor of increasingly broken Vanguard SMGs.

The comments showcase a healthy debate between players discussing the state of Shotguns in Warzone. The most convincing of the bunch summarizes a possible reason behind the notable absence: “Shotguns are always either totally broken or useless they are a plague to balance.”

They weren’t the only player to share a similar opinion: “Shotguns are impossible to balance well since they’re only useful if they can basically one-shot at close range, otherwise an SMG is pretty much always better.”

Players seem to believe that the degree of difficulty involved in balancing Shotguns is what’s holding the weapon class back. It would be tough to justify a one-shot kill weapon capable of downing a player with a maximum health of 300.

Alternatively, one player gives the ideal example of what a balanced Shotgun felt like: “I would normally agree but the VLK pre-buff is a great example of a shotgun that was actually kinda decent but not OP.”

While it seems like some players believe a middle ground is achievable, the majority of players are wary of repeating past mistakes: “Dude, you must’ve not been here during the whole doof-doof crisis, plus the JAK-12 and the Streetsweeper.”


For more, check out how Warzone players are also frustrated with skydiving gunfights and how they want a Modern Warfare exclusive LTM before Modern Warfare 2.

Image Credit: Activision

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Call of Duty: Warzone

Warzone Pacific August 8 update patch notes: Dev Error fix & H4 Blixen nerf

Here are the full patch notes for Warzone Pacific Season 4 Reloaded’s August 8 update which has nerfed the H4 Blixen and fixed a Dev Error.

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Warzone Operator plating

Warzone devs Raven Software released a patch on August 8 that fixes a common Dev Error as well as provides a movement speed nerf for the H4 Blixen in Season 4 Reloaded.

Season 4 Reloaded has been a breath of fresh air for players as Warzone’s meta is the most varied and balanced it’s been in a long time. While minor nerfs to some Modern Warfare weapons on August 3 slightly dampened the excitement, most would agree that the meta is still in an excellent state when it comes to variety.

Unfortunately, since the start of Season 4 Reloaded, several players were encountering a Dev Error that would prevent them from enjoying the new meta. Now, Raven Software have taken the appropriate steps to fix the Dev Error issue plaguing the Warzone experience.

Dev Error 5476 fix & H4 Blixen nerf

H4 Blixen Warzone Operator

Dev Error 5476 was preventing players from joining matches after the Season 4 Reloaded update. While there were a few DIY fixes for the Dev Error, this should no longer impact players trying to enjoy Warzone as the devs have fixed the issue with the August 8 update.

Furthermore, the devs have reverted an unwanted change from the August 3 update that was supposed to nerf the H4 Blixen‘s 7.62 Gorenko 54 Round Mag attachment.

When the update went live on August 3 it accidentally buffed the attachment. This unwanted change has been corrected with the August 8 update and the attachment’s movement speed has been decreased by 2%. In addition, the popular SMG also had its max damage reduced to 38 from 39.

Warzone August 8 update patch notes

BUG FIXES

  • Fixed an issue causing Players to encounter Dev Error 5476 which caused the game client to crash.
  • Fixed an issue causing the H4 Blixen’s (VG) 7.62 Gorenko 54 Round Mag to increase movement speed by 2% rather than decrease it as intended.

WEAPONS

Weapon Adjustments

» Submachine Guns «

H4 Blixen (VG)

  • Max Damage reduced to 38, down from 39

For more, check out our ranking of the best guns in Warzone Season 4 Reloaded.

Source: Raven Software

Image Credit: Activision

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Call of Duty: Warzone

Best guns in Warzone: Every Season 4 Reloaded weapon ranked

Call of Duty: Warzone Pacific has over 150 weapons to choose from, so we’ve ranked every primary gun and counted down the top ten.

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Best weapons in Call of Duty Warzone Pacific

Using the best Call of Duty: Warzone weapons is key to picking up victories in the popular battle royale. We’ve put together a list of the most powerful guns in Warzone Pacific Season 4 Reloaded and ranked the weapons from best to worst.

In Call of Duty: Warzone Pacific Season 4 Reloaded, there are well over 150 weapons to choose from. Guns, knives, and explosives from Modern Warfare, Black Ops Cold War, and Vanguard are available to take into Caldera, Rebirth Island, and Fortune’s Keep, offering a ton of choice.

Warzone Pacific Season 4 Reloaded delivered the new Vargo-S Assault Rifle so there’s even more choice for players. Plus, the meta changed considerably following all of the buffs and nerfs.

While you want to optimize your graphics settings and controller settings in Warzone, everyone wants to know the best weapon to use. We’ve ranked all 130 primary weapons in the game and counted down the top 10.

Best guns in Call of Duty: Warzone Pacific ranked list

Warzone Season 4 battle pass skin

Before we count down the top 10 weapons in Warzone, we’re ranking every single primary weapon available in the game. Some weapons clearly shine above the rest and some should be avoided at all costs.

Here’s every primary weapon in Warzone Pacific Season 4 Reloaded ranked from best to worst.

  1. KG M40
  2. Armaguerra 43
  3. H4 Blixen
  4. UGM-8
  5. Marco 5
  6. NZ-41
  7. 3-Line Rifle
  8. Cooper Carbine
  9. Whitley
  10. Volk
  11. Type 100
  12. Vargo 52
  13. STG44
  14. HDR
  15. M13
  16. Owen Gun
  17. Welgun
  18. ITRA Burst
  19. MG 82
  20. FARA 83
  21. MP40
  22. AX-50
  23. Nikita AVT
  24. Automaton
  25. ZRG 20mm
  26. BAR
  27. LAPA
  28. EM2
  29. Kilo 141
  30. AK-47 (Cold War)
  31. Grau 5.56
  32. XM4
  33. VLK Rogue
  34. M4A1
  35. MAC-10
  36. Vargo-S
  37. Bruen Mk9
  38. Milano 821
  39. Pelington 703
  40. PPSh-41 (Cold War)
  41. OTs 9
  42. PP19 Bizon
  43. Bullfrog
  44. JAK-12
  45. RAM-7
  46. Grav
  47. Bren
  48. Kar98k (Modern Warfare)
  49. Swiss K31
  50. Krig 6
  51. MP5 (MW)
  52. MP7
  53. Crossbow
  54. SPR-208
  55. MP5 (Cold War)
  56. CR-56 AMAX
  57. MG42
  58. M16
  59. PPSh-41 (Vanguard)
  60. AUG (MW)
  61. M1928 Thompson
  62. AS44
  63. Kar98k (Vanguard)
  64. LC10
  65. DP27
  66. QBZ-83
  67. Sten
  68. FFAR 1
  69. AS VAL
  70. Oden
  71. Stoner 63
  72. Riot Shield
  73. Fennec
  74. Gallo SA12
  75. PKM
  76. Type 11
  77. Type 99
  78. RAAL MG
  79. TEC-9
  80. Nail Gun
  81. CX-9
  82. M1916
  83. DMR 14
  84. LW3 – Tundra
  85. Einhorn Revolving
  86. Combat Shotgun
  87. FAL
  88. AK-74u
  89. Gracey Auto
  90. Origin 12
  91. Groza
  92. Streetsweeper
  93. SA87
  94. M1 Garand
  95. SVT-40
  96. FN SCAR 17
  97. M82
  98. AUG (Cold War)
  99. FiNN LMG
  100. G-43
  101. Uzi
  102. P90
  103. RPD
  104. Holger-26
  105. AN-94
  106. CARV.2
  107. R-90
  108. Combat Shield
  109. Double Barrel
  110. Marshal
  111. M60
  112. MG34
  113. Hauer 77
  114. ISO
  115. Striker 45
  116. 410 Ironhide
  117. M91
  118. Type 63
  119. FR 5.56
  120. Dragunov
  121. Rytec AMR
  122. EBR-14
  123. KSP 45
  124. SKS
  125. Gorenko Anti-Tank Rifle
  126. MK2 Carbine
  127. R1 Shadowhunter 
  128. AK-47 (MW)
  129. Model 680
  130. 725

Best guns in Warzone Pacific Season 4 Reloaded

10. Volk

Volk in Warzone

The Volk is technically an Assault Rifle but it is best utilized as a close-range weapon in Warzone. Thanks to buffs it received in the Season 4 Reloaded update, the Volk’s bullet velocity is truly impressive.

It’s this blistering bullet velocity and lightweight maneuverability that makes this Assault Rifle a menace in close quarters. Of course, it still performs incredibly at medium-range, which makes it the ultimate Sniper support weapon.


9. Whitley

Whitley in Warzone

Much like the Volk, the Whitley was on the receiving end of some pretty hefty buffs in Season 4 Reloaded. It was always a powerful option, but with buffs increasing its recoil control, the Whitley has become a great long-range LMG.

In addition, the weapon was also buffed in an August 3 update which further boosted its damage range. With excellent range, damage, and control, it has become the ideal weapon of choice for players who enjoy Caldera.


8. Cooper Carbine

Best Warzone Pacific cooper carbine loadout

The Cooper Carbine is an Assault Rifle known for its versatility since it entered the battle royale all the way back in Season 1. Players build it for various engagements including medium-range on Fortune’s Keep or long-range on Caldera.

This Assault Rifle doesn’t always pack the hardest punch, but it is supremely easy to control as a low-recoil weapon. If you’re looking to land your shots and improve your aim, then the Cooper Carbine is the way to go.


7. 3-Line Rifle – Best Sniper Rifle in Warzone

3-Line Rifle in Warzone Pacific

The Warzone Season 3 update drastically changed how Snipers perform in the battle royale. Only a select few Snipers could still one-shot kill with a headshot at any distance. Luckily, the 3-Line Rifle not only maintained its one-shot kill potential, but it also received a buff to ADS speed.

Some Warzone players have expressed their displeasure with the Sniper changes, but it does not look as though they will get reverted. If you’re looking to come to terms with Sniping in Warzone, the 3-Line Rifle is your best bet.


6. NZ-41

NZ-41 Assault Rifle in Warzone

The once dominant NZ-41 was on the receiving end of several significant nerfs, which have led to its slight downfall. It may not be the laser beam it once was, but it is still accurate and strong enough to claim the sixth spot on this list.

It took some time but it seems the NZ-41 has finally achieved a balanced state after truly being in a league of its own for months on end. While it should be off Raven’s radar, one more nerf would likely see it drop out of the top ten.


5. Marco 5

Marco 5 SMG Warzone

The Marco 5 maintains its spot on the top ten list since joining the weapon pool in Season 4. Although its unique Akimbo Perk allows for players to dual wield the weapon, it’s best to use one at a time and take advantage of the quick ADS speed.

The relatively new SMG makes for an excellent Sniper support SMG as well thanks to its fantastic damage range. The Marco 5 doesn’t have what it takes to challenge the top SMGs just yet, but it’s a close step behind.


4. UGM-8 – Best Warzone LMG

Best UGM-8 loadout in Warzone

With the KG M40 and NZ-41 receiving nerfs throughout Season 4 Reloaded, the UGM-8 is patiently waiting to claim the title of best long-range weapon in Warzone. The UGM-8 is unique in that its burst fire loadout is just as viable as its fully automatic loadout, so it’s up to the player to decide which version they prefer.

Due to the fact that LMGs are less popular than ARs, the UGM-8 produces a great discrepancy between its popularity and K/D. If more players come to understand how powerful the LMG is, this could change quickly.


3. H4 Blixen

Best Warzone H4 Blixen loadout

The H4 Blixen was Season 3 Reloaded’s new weapon, and it didn’t take long to have an impact on the Warzone meta. In half a season the H4 Blixen established itself as the best SMG in Warzone, but it got knocked down slightly following a recent nerf.

As of August 8, the H4 Blixen still maintains the best overall K/D in Warzone at 1.39. However, once an accidental buff is reverted, a nerf to movement speed could see it fall off slightly. Nonetheless, we expect it to remain in the top ten.


2. Armaguerra 43 – Best Warzone SMG

Warzone Armaguerra 43

Despite the abundance of top SMG options, it’s hard to go wrong with the Armaguerra 43 in Warzone Season 4 Reloaded. JGOD has proclaimed it the best close-range weapon in Warzone at the moment and we agree.

The weapon is one of the easiest SMGs to master thanks to its lack of recoil. While it has the speed to finesse enemies up close, it’s also great at medium-range making the weapon incredibly versatile.


1. KG M40 – Best Warzone gun right now

KG M40 Assault Rifle Warzone

At the start of Season 4, the KG M40 seemingly came out of nowhere to mark its place on this list. However, due to an incredibly balanced and varied meta, the KG M40 is powerful enough to claim the top spot in Season 4 Reloaded.

Despite recent nerfs, the KG M40 is still a laser beam in Warzone and it continues to be the best long-range weapon in the game. It’s currently the most popular weapon in Warzone and the weapon with the best win ratio at 4.44. If it could avoid consecutive nerfs, it should maintain the top spot heading into Season 5.


Those are the top 10 weapons you should be using in Warzone Pacific. Expect this list to keep on changing as weapons are buffed and nerfed. If classic multiplayer is more your cup of tea, you can check out the top 10 Vanguard weapons.

Image Credits: Activision / Raven Software / Sledgehammer Games

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