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Warzone Pacific Season 4 Reloaded patch notes: Terminator, Titanium Trials, Modern Warfare weapon buffs

Here’s everything we know about the the new Warzone Pacific Season 4 Reloaded update, including Terminator, new modes, and more.

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Warzone Season 4 battle pass skin

Warzone Season 4 Reloaded is here, with Raven’s mid-season patch bringing the T-800 and T-1000 from Terminator and new mode Titanium Trials to the game.

Every season, Call of Duty introduces another major update halfway through the season called ‘Reloaded.’ This usually brings a new weapon, new game modes, and major quality of life updates. Season 4 is no different, with the devs dropping a brand-new crossover with the Terminator franchise, along with the new Titanium Trials mode.

Here’s everything you need to know about the Warzone Pacific Season 4 Reloaded update, including when we expect it to arrive.

warzone vanguard season 4 roadmap

Warzone Season 4 download size

If you’re looking to download Warzone Season 4 Reloaded, here are the update sizes when the patch drops at 9 AM PT on Wednesday, July 27.

Warzone Update Sizes

  • PlayStation 5:
    • 4.6 GB
  • PlayStation 4:
    • 4.6 GB
  • Xbox One Series X / S:
    • 4.5 GB
  • Xbox One:
    • 4.5 GB
  • PC:
    • 5.8 GB (Warzone Only)
    • 6.6 GB (Warzone and Modern Warfare®) 

The patch notes also states that PC players will need an additional 7.4GB of space on their hard drive for the patch copying process, which is only temporary and reclaimed when the update is installed.

Terminator crossover in Warzone Season 4 Reloaded

Terminator using a flamethrower in Warzone Season 4 Reloaded

After teasing a Terminator crossover in Warzone, the Season 4 Battle Pass announcement confirmed that the T-800 and T-1000 Terminators arrive as Store Bundles in the mid-Season update.

The T-800 is Arnold Schwarzenegger’s classic Terminator played and the T-1000 is the shapeshifting android from T2 who most often appears as a cop played by Robert Patrick.

Vargo-S arrives in Warzone Season 4 Reloaded

Vargo-S Assault Rifle in Warzone and Vanguard

Warzone’s Season 4 update added the Marco 5 SMG and UGM-8 LMG, and the Vargo-S Assault Rifle is the latest gun to arrive. Similar to the H4 Blixen and Armaguerra 43, the Vargo-S is a highly accurate AR with a fast fire rate, although it can be “outclassed in power” according to Raven.

The Vargo-S is an early prototype of Cold War’s Vargo 52, with “steady aim through sustained fire and a quick reload.”

Titanium Trials

Armored SUV in Warzone Titanium Trials

With machines coming to Warzone, Iron Trials are no longer enough. It’s time to gear up and take on the Titanium Trials, a brand-new mode arriving as part of the Season 4 Reloaded update.

Designed to simulate the strength and durability of the Terminator, the game’s maximum base armor threshold will be raised to 300 points. Paired up with slower health regeneration, the time-to-kill in this mode will be significantly higher than we are used to.

Thankfully, each player will spawn with a Self Revive Kit to get you back in the action, while the mode features “a custom-built loot table” designed to support the higher TTK. Redacted Weapons will make an appearance in this mode, with fewer overall resources to be found in-game.

Unfortunately, we have to wait for a little bit to get into the action, as Titanium Trials won’t go live in-game until August 11, lasting two weeks.

Rebirth of the Dead

Zombies fighting players on Rebirth of the Dead

Zombie Royale is back, with Rebirth of the Dead tasking players to “eliminate whatever threats lurk in the fog.”

In this mode, ten squads will deploy on the island and will need to fight not only each other, but hordes of the undead as they attempt to secure victory. Any player eliminated from the match will come back as a Zombie, tasked with taking down the living that still roams the island.

Zombies will be able to respawn as Operators by finding four lone Antivirals in crates or at Buy Stations, by eliminating other Operators, or by performing a Finishing Move.

Portable Redeploy Balloons & Armored SUV Nitros boost

Warzone player using Portable Redeploy Balloon

Warzone players will have two new ways to get around the island in Season 4 Reloaded, with Portable Redeploy Balloons introduced, and Armored SUVs getting a serious boost in performance.

Allowing players to get around the map quickly, these lootable items can be found as a Field Upgrade in loot, or as a Contract reward. They’ll take 30 seconds to blow up, after which you can clip on and fly into the air.

If you felt the Armored SUV just wasn’t quick enough for you, a shot of Nitrous should really get you speeding around the map.

Vanguard Zombies camos in Warzone

Zombies camos in Vanguard

Good news for Warzone players who grinded for Vanguard Zombies camos, as they will now be available in the battle royale moving forward.

The skins will be available on Caldera, Fortune’s Keep, and Rebirth Island, so you’ll be able to show off your achievements wherever you play.


Warzone Season 4 Reloaded patch notes

MID-SEASON LAUNCH

PLAYLIST

Image of the new Playlist forecast for Warzone

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

EVENTS

Image of the T-800 Terminator unit aiming a shotgun

Titanium Trials: Endurance New Event | August 11th through 24th 

This new Limited-Time Event features eight Challenges for playing Titanium Trials: Endurance. Earn rewards like new Weapon Camos, XP Tokens, a Battle Pass Tier Skip and progression-based Calling Cards earned for multiple victories. 

Complete all eight Challenges below to earn the animated and highly desirable “Liquid Metal” Vanguard Weapon Camo!
 

  • “Terminated”
    • Challenge
      • Complete 1 execution in Titanium Trials.
    • Reward
      • Battle Pass 2XP Token
         
  • “They’ll Live”
    • Challenge
      • Revive 10 Players in Titanium Trials: Endurance
    • Reward
      • Weapon 2XP Token
         
  • “Hasta La Vista, Baby”
    • Challenge
      • Win a Gulag 5 times in Titanium Trials: Endurance
    • Reward
      • Epic “Titanium Chrome” Vanguard Weapon Camo
        • Note: When unlocked, this Camo will appear in the “Event” Camo category
Image of the reward for the "I'll Be Back" Challenge
  • “I’ll Be Back”
    • Challenge
      • Achieve a Top 10 finish in Titanium Trials.
    • Reward
      • Uncommon “I’ll Be Back” Progression Calling Card #1
Image of the reward for the "I'll Be Back" Challenge
  • “I Know Why You Cry”
    • Challenge
      • Win 1 time in Titanium Trials.
    • Reward
      • Rare “I Know Why You Cry” Progression Calling Card #2
Image of the reward for the "I Know Why You Cry" Challenge
  • “I Sense Injuries”
    • Challenge
      • Win 2 times in Titanium Trials.
    • Reward
      • Epic “I Sense Injuries” Progression Calling Card #3
Image of the reward for the "I Sense Injuries" Challenge
  • “No Problemo”
    • Challenge
      • Win 3 times in Titanium Trials.
    • Reward
      • Legendary “No Problemo” Progression Calling Card #4
Image of the reward for the "No Problemo" Challenge
  • “I Need a Vacation”
    • Challenge
      • Win 4 times in Titanium Trials.
    • Reward
      • Battle Pass Tier Skip
         
  • Event Completionist
    • Reward
      • Ultra “Liquid Metal” Vanguard Weapon Camo (Animated)
        • Note: When unlocked, this Camo will appear in the “Event” Camo category.
Image of the reward for the "No Problemo" Challenge

And we didn’t stop there with the rewards…

As part of the Titanium Trials Event, there are 4 additional Titanium Trials victory Challenges, and a further 3 Operator Challenges for playing the Titanium Trials as the T-800 and T-1000.

Read on if you’d like to see how to unlock these rewards…

  • “Thumbs Up”
    • Challenge
      • Win a Titanium Trials victory while dressed as the T-800 Operator.
    • Reward
      • Legendary “Thumbs Up” Animated Calling Card.
GIF of the T-800 melting in lava while giving a thumbs up
  • “Cyberdyne Systems”
    • Challenge
      • Win a Titanium Trials victory while dressed as the T-1000 Operator.
    • Reward
      • Legendary “Cyberdyne Systems” Calling Card.
Image of the Cyberdyne Systems banner
  • “Terminated”
    • Challenge
      • Killing a Terminator Operator, while dressed as a Terminator Operator.
    • Reward
      • Legendary “Terminated” Calling Card.
Gruesome image of a person disintegrating in an explosion
  • “I’ll Be Back”
    • Challenge
      • Win 5 times in Titanium Trials.
    • Reward
      • Legendary “I’ll Be Back” Player Title.
  • “Hasta La Vista, Baby”
    • Challenge
      • Win 10 times in Titanium Trials.
    • Reward
      • Legendary “Hasta La Vista, Baby” Player Title.
  • “The Terminator”
    • Challenge
      • Win 15 times in Titanium Trials.
    • Reward
      • Legendary “The Terminator” Player Title.
  • “The Terminator”
    • Challenge
      • Win 20 times in Titanium Trials.
    • Reward
      • Ultra “The Terminator” Progression Calling Card #5 (Animated)
Animated GIF of many T-800 units marching together
  • “Skynet”
    • Challenge
      • Win 20 times in Titanium Trials.
    • Reward
      • Ultra “Skynet” Vanguard Weapon Camo
        • Note: When unlocked, this Camo will appear in the “Event” Camo category
Image of the reward for the "No Problemo" Challenge

MODES

Image of Operators fighting Zombies on Rebirth Island

Rebirth of the Dead New Mode | July 27th through August 11th

For a limited time, the classic Zombie Royale experience is coming back – this time to Rebirth Island but with a twist. 

For those who haven’t played before, here are the core rules:

  • Players become zombies when they die. 
  • Zombies can collect antivirals from crates or dead Players to redeploy as a human.
  • Last team with a human wins.
  • Player Count: 10 squads of four.

But that’s not all. The following additions have been made to the mode:

  • As Zombies are Eliminated, the Infestation Meter fills. When it’s full, all spectators are returned to play as Zombies.Then it all starts again.
  • During the match, Medical Supplies will be parachuted in to help humans and zombies alike.
  • Zombies that perform a Finishing Move on a human will redeploy.
  • Play to get one of two exclusive event Calling Cards;
    • Head Scratcher: Perform your Finishing Move as a Zombie.
    • Last Alive: Win a match of Rebirth of the Dead as a Human.

With the above also comes an ominous fog to Rebirth Island. For a limited time, experience this new mood and atmosphere during Rebirth of the Dead.

One final note: It seems the Golden Vaults have been opened. Who knows what awaits you inside?

Image of the T-1000 unit holding a gun

Titanium Trials: Endurance New Mode | August 11th through 24th

First there were the Iron Trials – now, inspired by the rise of machines in the near future, it’s time for all Operators to gear up for the Titanium Trials in Caldera.

  • 152 Players on Caldera in a game mode variant of Battle Royale
  • Maximum base armor threshold increased to 300 hit points, for a total of 400 effective health when fully plated
  • Core health is 100HP and regeneration takes significantly longer to heal to full. Armor is everything, afterall. 
  • The Tempered Perk appears more frequently as ground loot for more efficient armor repairs.
  • Each Player begins the game, and returns from the gulag, with a Self-Revive Kit
  • Features a custom-built, thematic loot table to support the higher TTK gameplay, including exceedingly rare Redacted Weapons that are a step more powerful than Loadout Weapons.
  • The cost of Loadouts in Buy Stations begins at a higher price point and decreases over the duration of the match. Be sure to grab your discounted Loadouts as the circle collapses!
  • Updated infiltration cinematic for T-800 and T-1000 Terminator Operators

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Helicopter damage from rotor blades to not be displayed in damage dealt.
  • Fixed an issue causing Players to lose their riot shields when downed in a vehicle.
  • Fixed an issue on Fortune’s Keep where Players were unable to climb/mantle boxes in Sea Caves.
  • Fixed an issue causing the Sten (VG) “Marauder Flash Hider” to have an incorrect name.
  • Fixed an issue causing some MW Weapon Attachments to have incorrect names.
  • Fixed an issue where the Scaled Snipe would cause some Weapons to be unusable when swapping Optic Attachments.
  • Fixed an issue causing the Gravity Inversion Execution to throw downed enemies an incorrect distance.
  • Fixed an issue causing the squad Placement indicator to disappear after pausing and unpausing in Golden Plunder.
  • Fixed an issue preventing the False Prospector Camo from being applied to Weapons.

KNOWN ISSUES

Image of the Warzone Trello Board

For a list of other known #Warzone issues, please check out our dedicated Trello Board.

GENERAL

  • Private Match Support Fortune’s Keep | In-Season
    • With the success of our newest map, Fortune’s Keep, the team is working hard to bring the experience to Private Matches.

GAMEPLAY

  • “Cursed Ground” New Special Event | Fortunes Keep
    • Fortune’s Keep is now considered Cursed Ground – and now has a special event to match. There are several “Cursed Chests” hidden around the newly discovered island. These chests contain power-ups and high-quality items which can only be unlocked by brave souls who survive a hungry horde. Once the event begins, Zombies will continuously spawn in the vicinity of the cursed chest. Eliminate them near the chest to harvest Wisps. As your collection grows, more difficult waves of zombies will rise to protect their Cursed Ground. Harvest enough Wisps within the time limit to secure victory and access the rewards within, including Cash, Killstreaks, Equipment, and possibly Perk Tokens.
       
  • Portable Redeploy Balloon New Deployable | All Modes
    • It’s in the name… a portable version of the popular Redeploy Balloons. Can be placed on the ground and used until it expires or is destroyed.
    • The Portable Redeploy Balloon functions as follows;
      • Has half the health of a normal Redeploy Balloon
      • Has a shorter launch distance of a normal Redeploy Balloon.
      • Will despawn automatically after a short time.
      • Comes with a unique icon identifier on the Tac Map.
      • Can be found in ground loot or as the reward for completing a Supply Drop Contract, as a guaranteed drop from the crate.
         
  • Bomber Planes (are back!) Returning Feature| Caldera Battle Royale
    • We have enjoyed watching the new Player stories that the Fighter Planes added to Season Four, so we have also re-enabled the Bombers for Battle Royale and will continue to monitor their sentiment and engagement over the season.

QUALITY OF LIFE

Adjustments

  • Teammate Buy Back All Maps & Modes
    • Previously, if a Player had enough money and a redeploy token, the redeploy token would be used before the money. Now, money will be used first. 
    • If a Player has a redeploy token and no money, the redeploy token will be spent.
  • Gas Circle Fortune’s Keep
    • The Gas Circle radii size and timings have been rebalanced for faster match pacing. We are going to continue to review data and sentiment as we finetune the Fortune’s Keep experience.
  • Radar Jammer Drop Rates Fortune’s Keep
    • Reduced Radar Jammer drop rates on Fortune’s Keep to align with the current drop rates on Rebirth Island.
  • Respawn Loadouts Resurgence Modes
    • Updated most Weapons & added new ones into the Resurgence respawn/spawn Loadouts.
  • Armored SUV Nitrous Boost
    • The Armored SUV, first introduced at the beginning of Season Four, now has Nitrous Boost capabilities.
  • Trophy Systems
    • Trophy systems have previously been able to destroy certain Field Upgrades. Moving forward, the Trophy System will only affect Lethals and Tacticals.
  • Legendary Supply Boxes Caldera
    • Legendary (Orange) Supply Box spawn rates have been increased on Caldera.

Previous Adjustments 

This work was completed during Season Four but is listed here for comprehensiveness.

  • Weapon Trade Stations Caldera
    • Weapon Trade Stations have been added to various locations across Caldera that allow Players to trade in their Weapons for high value loot.
  • Radar Jammer Radii Rebirth Island & Fortune’s Keep
  • Reduced the radius of the Radar Jammer on Rebirth Island and Fortune’s Keep.
  • Buy Stations Fortune’s Keep
    • Increased the number of Buy Stations available on Fortune’s Keep from 10 to 13.
  • Public Events Fortune’s Keep
    • The Firesale Public Event will now happen in Circle 3. 
    • Cash Extraction Chopper can now appear in Circles 2 and 4.
  • Lootable Perks Fortune’s Keep
    • Lootable Perks have been enabled on Fortune’s Keep.

PERKS

Serptentine

  • An important update to this Perk will drop shortly after the mid-season launch.

TACTICAL EQUIPMENT

Thermite

  • Stick Damage increased to 40, up from 30 
    • This change results in reliable down when sticking a target that does not have EOD equipped. 

WEAPONS

General

  • Base Weapons from Vanguard Season One through Season Three have been unlocked for all Players.

New Weapons

Image of the new Vargo-S Assault Rifle
  • Vargo-S: Assault Rifle (VG)
    • Trading firepower for improved accuracy and fire rate, this rifle excels in medium and long-range engagements.

New Camos

Image of a new Zombie Camo
  • Zombie Camos from Vanguard are now available and equippable in Warzone.

Redacted Weapons

Vanguard Redacted Weapons made their debut at the launch of Fortune’s Keep. These Weapons not only include a 10-attachment setup but also contain an exclusive Redacted gun perk! 

This Weapon perk is a combination of some of the more desirable gun perks: Fleet, Steady, Perfectionist, Vital, Hardscope, Brace, Spotter, Awareness, Wreck, Mechanic, Fast Melee and Onhand. 

Needless to say, a redacted Weapon is an extremely dangerous and highly sought after piece of loot. What’s more, you’ll be able to find additional rare Redacted Weapons in Titanium Trials: Endurance! 

Recommended Weapons

We are closing in on 200 Weapons in Warzone, and with so many to choose from it can be difficult to know what the right choice is when returning to the game for a new season. Starting in Season Four Reloaded, we will be rolling out a new feature with some Players where select Weapons of each category will be flagged as “Recommended” to help guide toward a Weapon that is currently performing well within its class.

Weapon Adjustments

» Assault Rifles «

The current health of the Long-Range Assault Rifle category is not where we’d like it to be, as it stands, the best performing builds are ones that result in the least amount of recoil. It’s high time we take a pass at some of the major outliers so that Vanguard Assault Rifles are less likely to devolve into pin-point accurate lasers. While some Weapons are intentionally made to be easier to control, those should receive penalties to their damage profile which we will roll-out over time.
 

Assault Rifle Charlie (VG)

  • CGC 30″ XL
    • Vertical Recoil control decreased to 20%, down from 28%
    • Horizontal Recoil control decreased to 20%, down from 28%
  • CGC 27″ 2B
    • Horizontal Recoil control decreased to 25%, down from 35%
  • 8mm Klauser 40 Round Mags
    • Vertical Recoil control decreased to 11%, down from 16%
    • Horizontal Recoil control decreased to 11%, down from 16%
  • Chariot WR
    • Recoil Control decreased to 12%, down from 14%
  • Hardscope 
    • The recoil control that Hardscape provides the BAR has been decreased. 

Assault Rifle Alpha (VG)

  • VDD 760MM 05B
    • Horizontal Recoil control decreased to 30%, from 40%
  • Krausnick 620mm Precision 
    • Horizontal Recoil control decreased to 30%, from 40%

Cooper Carbine (VG)

  • 9mm 60 Round Drums
    • Horizontal Recoil control decreased to 11%, down from 29.5%

Assault Rifle Bravo (VG)

  • .303 British 36 Round Mags
    • Muzzle Velocity increased to -10%, up from -20% 

NZ-41 (VG)

  • Sustained Recoil Control decreased
  • Max Damage range decreased to 33.5 meters, down from 35.6 meters.
  • Min Damage decreased to 30, down from 34
  • Neck Damage Multiplier decreased to 1.27, down from 1.3

Nikita AVT (VG)

  • Movement Speed Scale increased to 0.87, up from 0.86
  • ADS Movement Speed Scale increased to 1.22, up from 1.2
  • Empress 613mm FA 
    • Movement Speed increased to -2.5%, up from -3% 
    • ADS Time Penalty decreased to -6%, down from -8%
    • Recoil Control increased to 11%, up from 10%
    • Sprint to Fire Penalty decreased to -4.5%, down from -5%
  • 6.5 Sakura 60 Round Drums
    • Damage Range decreased to -6%, down from -4%
    • Muzzle Velocity decreased to -10%, down from -6% 
    • Recoil Control increased to 2.5%, up from 2% 
    • Hipfire accuracy increased to 4.5%, up from 4%

KG M40 (VG)

  • Max Damage Range decreased to 30.5 meters, down from 33 meters
  • Min Damage decreased to 25, down from 26
  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Reisdorf 720mm Shrouded
    • Horizontal Recoil control decreased to 20%, down from 35%
  • .30-06 60 Round Drums
    • Recoil Control Penalty decreased to -35%, down from -40% 

CR-56 AMAX (MW)

  • Headshot Locational Damage Multiplier increased to 1.6, up from 1.56
  • Min Damage increased to 28, up from 24

Kilo 141 (MW)

  • Mid Damage step removed.
  • Min Damage increased to 23, up from 18

FARA 83 (BOCW)

  • Max Damage Range increased to 28 meters, up from 25.4 meters

Krig 6 (BOCW)

  • Mid Damage increased to 26, up from 25
  • Headshot Locational Damage Multiplier increased to 1.55, up from 1.5

M13 (MW)

  • Neck Locational Damage Multiplier increased to 1.3, up from 1.01 

Volkssturmgewehr (VG)

  • Headshot Locational Damage Multiplier increased to 1.61, up from 1.55
  • 7.62 Gorenko 40 Round Mags
    • Capacity increased to 45, up from 40
    • Damage Penalty Removed
    • Damage Range now decreased by 15% 
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil Control decreased to 20%, down from 40%
  • 7.62 Gorenko 30 Round Mags 
    • Damage Penalty Removed
    • Damage Range now decreased by 15% 
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil control decreased to 20%, down from 40%
       
  • .30 Russian Short 45 Round Drums
    • Muzzle velocity increased to 25%, up from 10%
    • Damage Bonus increased to 11%, up from 10%
    • Vertical Recoil Penalty decreased to -26%, down from -30%

» Submachine Guns «
 

Armaguerra 43 (VG)

  • Botti 570mm Precisione 
    • Headshot Locational Damage Scalar decreased to 1.14, down from 1.2

H4 Blixen (VG)

  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Min Damage decreased to 27, down from 28
  • Movement Speed scale decreased to 0.9, down from 0.91 
  • Jonsson 9” RMK
    • Min Damage decreased to 28, down from 30
  • 7.62 Gorenko 54 Round Mags
    • Headshot Locational Damage Scalar decreased to 1.1, down from 1.18

Marco 5 (VG)

  • Max Damage decreased to 34, down from 36
  • Mid Damage decreased to 30, down from 32
  • Neck Locational Damage Multiplier decreased to 1.25, down from 1.5
  • Perfetto Lesto 355mm
    • Locational Damage Multipliers have been removed. 

UGR (BOCW)

  • Upper Extremities Locational Damage multiplier increased to 1, up from 0.9
  • Max Damage increased to 39, up from 38
  • Max Damage Range increased to 11.45 meters, up from 10.8 meters
  • Mid Damage Range increased to 17.17 meters, up from 15.26 meters

Submachine Gun Delta (MW)

  • Min Damage increased to 28, up from 26
  • Neck Locational Damage Multiplier increased to 1.42, up from 1.01 

Submachine Gun Alpha (BOCW)

  • Max Damage Range increased to 10 meters, up from 7.6 meters
  • Neck Locational Damage Multiplier increased to 1.2, up from 1.01

» Shotguns «
 

The following shotguns Max Pellet Damage have been increased by 26% 

  • .410 Ironhide (BOCW)
  • Einhorn Revolving (VG)
  • Double Barrel (VG)
  • Combat Shotgun (VG)
  • Shotgun Charlie (MW)
  • Model 680 (MW)
  • VLK Rogue (MW)
  • Hauer 77 (BOCW)
     

Shotgun Bravo (BOCW) 

  • Max Pellet Damage increased to 25, up from 24

Gracey Auto (VG)

  • Max Pellet Damage increased to 25, up from 24
  • Mid 1 Pellet Damage increased to 20, up from 18
  • Mid 2 Pellet Damage increased to 18, up from 14
  • Min Pellet Damage increased to 14, up from 8. 

Shotgun Delta (MW) 

  • Max Pellet Damage increased to 25, up from 24
  • Min Pellet Damage increased to 14, up from 12. 

Streetsweeper (BOCW) 

  • Min Pellet Damage increased to 10, up from 9.

» Sniper Rifles «

Kar98k (VG)

  • ADS Transition in Time decreased to 405ms, down from 430ms
  • ADS Transition out Time decreased to 380ms, down from 390ms
  • VDD RE02K
    • ADS Time Bonus increased by 13%, up from 12% 
  • 6.5mm Sakura 5 Round Mags
    • Damage Penalty Removed
    • ADS Time Penalty decreased to -3%, down from -4% 

3-Line Rifle (VG)

  • Max Damage Decreased to 109, down from 115
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1 
  • Lower Torso Damage Multiplier increased to 1.1, up from 1.06 
  • Lower Extremities Damage Multiplier increased to 1, up from 0.9
  • Medium Telescopic Sight
    • ADS Idle Sway decreased by 50%
  • Type 99 10.0x Telescopic 
    • ADS Idle Sway decreased by 50%
  • Type 97 5x Telescopic 
    • ADS Idle Sway decreased by 50%

Gorenko Anti-Tank Rifle (VG)

  • ADS Transition in Time decreased to 520ms, down from 600ms
  • ADS Transition out Time decreased to 410ms, down from 460ms

» Marksman Rifles «
 

M1 Garand (VG)

  • Lower Extremities Damage Multiplier increased to 1, up from 0.8 
  • Cooper 21” Shrouded 
    • Muzzle Velocity increased to 35%, up from 30%
  • .303 British 12 Round Clips
    • Muzzle Velocity penalty decreased to -10%, down from -20%
    • Damage Penalty Removed
    • Damage Range penalty increased to -30%, up from -20%
    • Rate of Fire bonus decreased to 17.5%, down from 34.5%
  • .30-06 20 Round Drums
    • Movement Speed penalty increased to -2.5%, up from -2% 

R1 Shadowhunter (BOCW)

  • Bolt Accuracy increased by 50% 

Crossbow (MW)

  • Bolt Accuracy increased by 35%

» Light Machine Guns «
 

Whitely (VG)

  • 28” Gracey  Mk.9 
    • Horizontal Recoil Control increased to 22% , up from 20% 
  • 26” Gracey Rapid
    • Rate of Fire Bonus decreased by 35%
    • Max Damage increased to 26, up from 21
    • Min Damage increased to 20, up from 17
    • Muzzle Velocity Penalty decreased to -10%, down from -16%
    • Horizontal Recoil Penalty decreased to -22%, down from -30% 
  • .50 BMG 150 Round Boxes
    • Recoil Control Penalty decreased to -22%, down from -25% 
    • View Center Scaler increased to 0.82, up from 0.77
  • .303 British 45 Round Mags
    • Rate of Fire bonus decreased to 4%, down from 5%
    • Horizontal Recoil control increased to 30%, up from 28%
    • Vertical Recoil control increased to 26%, up from 22% 
  • CGC R2 Padded
    • Initial Recoil Penalty decreased to -2%, down from -3% 
    • Sustained Recoil Bonus increased to 4%, up from 3% 

UGM-8 (VG) 

  • Romauld 560mm DA
    • Neck Locational Damage Multiplier increased to 1.6, up from 1.3
    • Horizontal Recoil Control now increased by 10%

» Tactical Rifles «
 

CARV.2 (BOCW)

  • Max Damage Range increased to 33 meters, up from 30.5 meters

M16 (BOCW)

  • Max Damage increased to 42, up from 40
  • Neck Locational Damage Multiplier increased to 1.21, up from 1.1 

» Pistols «

  • Pistol Melee Lunge Distance decreased to 1.52 meters, down from 1.83 meters. 

Handgun Echo (MW)

  • Max Damage increased to 91, up from 70
  • Mid Damage increased to 65, up from 49
  • Min Damage increased to 55, up from 45

RATT (VG)

  • Mid Damage Increased to 28, up from 26
  • Empress 129mm B03TT
    • Rate of Fire Penalty decreased to -29%, down from -38%
  • 7.62 Gorenko 14 Round Mags 
    • Muzzle Velocity Penalty decreased to -10%, down from -20%
    • Damage Range Penalty decreased to -10%, down from -20%
  • .45 ACP 12 Round Mags
    • Locational Damage Penalty Removed

ATTACHMENTS

» Muzzles «

Recoil Booster

  • Vertical Recoil Control now decreased by 1.5%

Fun fact, the recoil booster was previously only boosting horizontal recoil.

» Under Barrels «

Bayonet (VG)

  • Movement Speed now increased by 1% 

Carver Foregrip 

  • Vertical Recoil control decreased to 7%, down from 9% 

M1930 Strife Angled

  • Horizontal Recoil control decreased to 7%, down from 9%

OPERATORS

Tracer Pack: Terminator T-800 Mastercraft Ultra Operator Bundle In-Season

“I need your clothes, your boots, and your motorcycle.” — T-800 Terminator

The first cybernetic organism developed by Skynet, the Model T-800 is perfectly able to blend in with humans utilizing living tissue over a hyper alloy skeleton. Now is your chance to become the classic Model T-800 Terminator.

This ten-item Bundle features the Ultra-rarity “Model T-800” Operator paired with its own Finishing Move, Play of the Game, and MVP highlights for a truly immersive experience. Also get the “Neural Net Processor” Ultra Assault Rifle Weapon Blueprint, “Coltan Alloy” and “Motorhead” Legendary Weapon Blueprints, “Always Scanning” Charm, “I’ll Be Back” Animated Emblem, and the “Infrared Optics” Reticle.

Tracer Pack: Terminator T-1000 Ultra Operator Bundle In-Season

“Say, that’s a nice bike.” — T-1000 Terminator

Skynet’s advanced AI model, the Model T-1000 is developed from a mimetic polyalloy liquid metal capable of shape shifting to better impersonate the human resistance.  

The Ultra “Model T-1000” Operator leads this ten-item Bundle, also featuring its own Finishing Move, Play of the Game, and MVP highlights as well as three Legendary Weapon Blueprints: the “Liquid Metal” SMG, the “Persistent Mission” Assault Rifle, and the “Identity Theft” LMG. Also equip the “Alternative Future” Watch, the animated “Full Chase” Emblem, and the animated “Unstoppable” Calling Card.


For more on Warzone Season 4, be sure to check out how to summon a Zombie on Fortune’s Keep, as well as the best landing spots.

Image Credit: Activision

Call of Duty: Warzone

Best Assault Rifles in Warzone: Every Season 4 Reloaded AR ranked

Assault Rifles are great all-rounders in Warzone Pacific Season 4 Reloaded, so here are Warzone’s ARs ranked and the best ones to use.

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Best assault rifles in warzone pacific

Assault Rifles continue to dominate Call of Duty: Warzone Season 4 Reloaded, so we’ve placed every Assault Rifle into a ranked list and counted down the top ARs you can run in Caldera, Rebirth Island, and Fortune’s Keep.

Assault Rifles are a staple in Call of Duty. Capable of dealing severe damage at almost any range, they’re the go-to for most players. They’re especially prominent in Warzone for their versatility, and through the Gunsmith system, you can build them any way you like.

With every season and update, Warzone’s meta shifts. Raven Software nerfed the meta-dominating NZ-41 in the Season 4 Reloaded update, and a new weapon has claimed the top spot as a result.

Here’s a ranked list of every AR as well as a summary of the best Assault Rifles in Warzone Pacific Season 4 Reloaded.

Best Warzone Assault Rifles ranked list

Warzone Operator STG 44

This is our comprehensive list of every AR in Call of Duty: Warzone, and we’ve ranked them in ascending order to let you know which ones are worth using.

While there used to be an even distribution of Vanguard, Modern Warfare, and Cold War guns, you’ll find that Vanguard weapons make up the majority of the meta picks. However, some solid MW and Cold War guns make up the top 10 if you want to use them instead.

Here is every Warzone Assault Rifle in Pacific Season 4 Reloaded, ranked:

  1. KG M40
  2. Volk
  3. Cooper Carbine
  4. Vargo 52
  5. NZ-41
  6. STG44
  7. BAR
  8. M13
  9. Vargo-S
  10. XM4
  11. EM2
  12. Nikita AVT
  13. Cold War AK-47
  14. Automaton
  15. AS44
  16. C58
  17. RAM-7
  18. FARA 83
  19. QBZ-83
  20. Grau 5.56
  21. Kilo 141
  22. M4A1
  23. Krig 6
  24. CR-56 AMAX
  25. Itra Burst
  26. Grav
  27. FFAR 1
  28. AS VAL
  29. Groza
  30. Oden
  31. AN-94
  32. FN-SCAR
  33. FAL
  34. FR 5.56
  35. Modern Warfare AK-47

Best Warzone Assault Rifles

5. NZ-41

NZ-41 Assault Rifle in Warzone

It took several nerfs in a row to finally knock Vanguard’s NZ-41 Assault Rifle down the ranks. It absolutely dominated Warzone for a prolonged period, but following the Season 4 Reloaded update, it’s finally in a balanced state.

It remains a powerful weapon that most players shouldn’t have too much trouble controlling at long range. It’s an excellent weapon for Caldera’s wide-open areas where you can punish players from a distance.


4. Vargo 52

Vargo 52 in Warzone

Cold War’s Vargo 52 claims the fourth spot and it’s been a pillar of consistency since joining Warzone Pacific. The weapon has never been considered overpowered, but it has an excellent TTK that makes it a devastating Sniper support Assault Rifle.

As you may have guessed, Vanguard ARs have the Vargo 52 beat when it comes to long-range gunfights thanks to their magnified optics. However, very few Assault Rifles can compete with the Vargo when it comes to a medium-range gunfight.


3. Cooper Carbine

Best Warzone Pacific cooper carbine loadout

The Cooper Carbine has always been a top choice thanks to its high fire rate and low recoil, and it’s remained a great selection for medium-range fights.

The Cooper’s bullet velocity isn’t the greatest, so you won’t be beaming players across Caldera, but take it into Fortune’s Keep or Rebirth Island and you’ll have a fantastic Assault Rifle in your hands. Thanks to a broken attachment discovered in Season 4 Reloaded, the Cooper Carbine is now considered one of the best ARs around.


2. Volk

Volk in Warzone

This may come as a shock to some, but Vanguard’s Volk Assault Rifle is one of the best weapons in Warzone. Its relatively low pick rate of 0.62 reveals that the majority of players continue to ignore the weapon.

However, if you’re looking for a medium-range Assault Rifle for Rebirth Island or Fortune’s Keep, there are no better options than the Volk.

This is the third Assault Rifle on the list that isn’t meant to be used for incredibly long-range gunfights. Instead, an LMG like the UGM-8, or the following weapon on our list is probably your best bet for a long-range weapon in Season 4 Reloaded.


1. KG M40 – Best Assault Rifle in Warzone

KG M40 assault rifle in Warzone

Warzone players love a low-recoil Assault Rifle and the KG M40 has barely any to deal with. While it doesn’t have the most incredible stats, the KG M40 is so easy to use that you’ll have no trouble landing shots.

The KG M40 has high bullet velocity and it deals a ton of headshot damage, but it’s held back by its low TTK when hitting body shots. As expected, with the NZ-41 receiving a significant nerf, this Assault Rifle claimed the top spot and it’s currently the most popular weapon in Warzone.

Bring any of these ARs into Caldera in Warzone Pacific Season 4 Reloaded and you’ll find yourself using some of the best Warzone Assault Rifles in Call of Duty’s battle royale.

If you’re looking for more on Warzone, be sure to check out everything we know about Warzone 2 and how to play Modern Warfare 2’s beta.

Image Credits: Activision / Sledgehammer Games / Raven Software

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Call of Duty: Warzone

Warzone Titanium Trials Endurance mode explained: Rules & rewards

Here’s everything you need to know about Warzone’s Titanium Trials Endurance mode, including all of the rules and rewards.

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Warzone Operators firing weapons

Warzone Season 4 Reloaded features the new Titanium Trials Endurance mode and here’s everything that you need to know about it, including its rules and rewards.

Warzone Season 4 Reloaded is going out with a Terminator-themed bang after the Titanium Trials mode went live on August 11. This hardcore mode increases the value of armor plates and rewards the best players with free items such as the Ultra Weapon camos.

With the rise of the machines taking place in Warzone, players will need to counter this new threat in the brand-new Titanium Trials Endurance mode, and we’ll go over everything that you need to know about it.

Armored SUV in Warzone Titanium Trials

Warzone Titanium Trials Endurance rules

Warzone’s Titanium Trials increases the maximum base armor threshold on Caldera to 300 hit points to simulate a Terminator model’s toughness. Health regeneration takes longer to restore, making this a high-skill and high TTK game mode.

You’ll start the game with a Self-Revive Kit and will be able to pick up the Tempered Perk as ground loot more frequently to repair armor. The mode’s custom-built loot table includes rare Redacted Weapons that pack a more significant punch than regular loadout guns.

Here’s a breakdown of the rules:

Player health & armor

Warzone Season 4 Reloaded’s Titanium Trials boosts player health up to 400, with 300 of that made up from armor plates. This means that Operators have only 100 HP, making for a quick death once your armor’s gone.

To make things more difficult, health regeneration has been slowed down. But, the Tempered Perk can be found more often to allow you to plate up faster.

Player count & map

Titanium Trials mode takes place on Warzone’s Caldera, with a maximum player count of 152. The mode will be played in Quads so make sure to bring some friends if you hope to get 20 wins and unlock the Skynet camo.

Loadout costs & redacted weapons

The cost of loadouts will be much higher at the beginning of a Warzone Titanium Trials match and will gradually decrease with each circle collapse.

However, if you haven’t found enough cash to buy your loadout and get the best weapons, then you can find one of the Redacted Weapons which has even more attachments.

Warzone Titanium Trials Endurance rewards

Warzone Titanium Trials rewards screen

If you want to get yourself some cool rewards then you can try completing eight different challenges in the Titanium Trials Endurance event during Warzone Pacific Season 4 Reloaded.

Here are all the rewards you can unlock, and make sure to check out our Titanium Trials challenge guide to unlock them all.

  • Battle Pass 2XP Token
  • Weapon 2XP Token
  • Epic “Titanium Chrome” Vanguard Weapon Camo
  • Uncommon “I’ll Be Back” Progression Calling Card #1
  • Epic “I Sense Injuries” Progression Calling Card #2
  • Epic “I Sense Injuries” Progression Calling Card #3
  • Epic “I Sense Injuries” Progression Calling Card #4
  • Battle Pass Tier Skip
  • Ultra “Liquid Metal” Vanguard Weapon Camo (Animated)
  • Legendary “I’ll Be Back” Player Title
  • Legendary “Hasta La Vista, Baby” Player Title
  • Ultra “the Terminator” Progression Calling Card #5 (Animated)
  • Ultra “Skynet” Vanguard weapon Camo

Be sure to check out our guide on how to win Titanium Trials, including the best weapons and some top tips.

Image credits: Raven Software

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Call of Duty: Warzone

How to win Titanium Trials in Warzone: Best weapons & top tips

Wondering how to win Titanium Trials in Warzone? Here are the best weapons, as well as some top tips to help you secure victory.

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Terminator Warzone skin fighting in Caldera

Warzone’s Titanium Trials Endurance event is live, offering the best players unique rewards such as Terminator-themed weapon camos. You’ll need to win as many as 20 games to unlock all of the rewards, so here’s how to win Titanium Trials including the best weapons and some handy tips.

Despite Warzone being around since March 2020, it’s the only major battle royale game not to include some form of ranked mode. The developers confirmed they’re working on it, but instead, they include hardcore modes such as Iron Trials and the new Titanium Trials.

Titanium Trials went live on August 11 as part of the Season 4 Reloaded update, bringing Terminator-themed gameplay to Caldera. This mode is unique in that it rewards players for their skill rather than tedious challenges.

You’ll need to win four games if you want to complete the event challenges, and 20 in total to unlock the Ultra Skynet camo. Here’s everything you need to win in Warzone’s Titanium Trials.

Best weapons to use in Warzone Titanium Trials

Warzone Operator in Titanium Trials mode

To win Titanium Trials in Warzone, you should prioritize weapons that are easy to use and have a high damage-per-mag, and the UGM-8 and Armaguerra 43 are perfect options.

Here are the best UGM-8 and Armaguerra Warzone loadouts to help you win Titanium Trials.

Titanium Trials UGM-8 loadout

  • Muzzle: MX Silencer
  • Barrel: Bernard XL214 736mm
  • Optic: SVT-40 PU Scope 3-6x
  • Stock: Mercier WT Ancre
  • Underbarrel: M1941 Hand Stop
  • Magazine: 7.62x5mmR 100 Round Extended
  • Ammo Type: Lengthened
  • Rear Grip: Hatched Grip
  • Perk: Tight Grip
  • Perk 2: Fully Loaded

Titanium Trials Aramguerra 43 loadout

  • Muzzle: Recoil Booster
  • Barrel: Botti 315mm CII
  • Optic: Slate Reflector
  • Stock: Mercier WT Ancre
  • Underbarrel: Mark VI Skeletal
  • Magazine: 9mm 60 Round Mags
  • Ammo Type: Subsonic
  • Rear Grip: Taped Grip
  • Perk: Steady
  • Perk 2: Quick
Terminator on motorbike in Caldera

Tips & tricks to win Titanium Trials in Warzone

Get loadout as early as possible

Titanium Trials is unique in that there are no free loadout drops, so you’ll need to rack up as much cash as possible in the early game and buy your loadout as soon as possible. The ground loot weapons pale in comparison to the weapons listed above, so you’ll be giving yourself a huge advantage by buying the loadout early.

We recommend landing somewhere far away from the plane’s line where you’ll be uncontested and can get a loadout before playing out the rest of the match.

But, the loadout drop price will keep falling as the match progresses so don’t worry if you can’t grab one straight away.

Watch for Self-Revives

Self-Revive Kits are everywhere in Warzone’s Titanium Trials, as every player will spawn with one — even after coming back from the Gulag.

When fighting, just keep in mind that the player you have knocked most likely has a Self-Revive, so don’t count them out of the fight. Finish them off with your gun or a Throwing Knife if possible, but if you can’t, keep an eye on where you knocked them in case they re-peek the angle.

Keep plating up during fights

Warzone player fitting armor plate

With Titanium Trials being a Terminator-themed mode, armor plates count for much more of your total health. Your base health is only 100 HP and armor makes up a further 300 HP. With how important armor is, just putting on a single plate during a fight will offer a huge advantage.

If you’re fighting at range, take any second you can to re-fill your armor plates. This is especially useful if you find the Tempered Perk on the ground, as each plate gives 150 HP. Players won’t expect your health to be so full, and you may catch them out in the open as they push up.

Play with friends

Warzone’s Titanium Trials is Quads only, and playing with randoms is always a gamble. If possible, playing with friends will significantly raise your chances of winning.

Random players will often leave immediately after dying, or just want to do their own thing. Playing as a close-knit team is a sure-fire way of securing the victories needed to unlock all of the Ultra Camos.


You’ll only have until August 24 to get all of the Titanium Trials wins, and then Season 5 will kick off immediately after, bringing new weapons, and classic CoD villains if leaks are to be believed.

Image Credit: Activision

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