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Call of Duty: Warzone

Warzone players call for removal of “pay-to-win” Roze skin

Warzone players are calling for the all-black Roze skin to be removed after its prominence in a major tournament.

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Warzone's Roze skin in a dark area

Players have been voicing their frustration with Warzone Operator Roze’s ‘Rook’ skin, who’s black outfit almost completely camouflages players in dark environments.

Although Call of Duty is keeping microtransactions purely cosmetic, some pay-to-win items have crept into Warzone through the Battle Passes. The Gallantry MAC-10 blueprint was far more powerful than its regular counterpart, leading Raven Software to hotfix the issue.

Since Modern Warfare Season 5, Warzone players have complained about the power of the Roze skin. Seeing almost all top Warzone players use this skin while competing for $250,000 has proved that the skin is overpowered, and players want it gone from the game.

“Pay-to-win” Warzone Operator skin

In a story similar to Fortnite’s all-black superhero skin that could easily camouflage in dark environments, Roze’s Rook skin is the same.

Roze's Rook skin in Warzone

Her outfit is completely black without any reflective surfaces to help her be spotted in dark areas. Even her eyes have black facepaint around them.

Both Verdansk and Rebirth Island have some extremely dark corners inside buildings and the Rook outfit blends in perfectly. The new Gulag also has some dark spots to hide in, where your enemy will have a hard time spotting you.

The issue isn’t entirely new, but January 21st’s $250,000 Warzone Twitch Rivals tournament especially highlighted the power of the skin.

In a game where there are 54 Operators to choose from, all with several different variants, almost all of the competitors rocked Roze’s Rook skin in the tournament. Operator skins are supposed to be cosmetic-only and offer no competitive advantage, but the amount of Roze skin used in competitive Warzone tells a different story.

Reddit user caribou_drew posted a screenshot from HusKerrs stream during the tournament, which shows a mob of Roze’s ready to drop into the tournament. Caribou_drew said they “wish they would take the skin out of the game.”

As Rook was included in Season 5’s premium Battle Pass, players have been calling this skin pay-to-win. Because players have paid for it, it’s unlikely that the skin will be removed. However, Raven Software could adjust the color so it doesn’t give so much of an advantage.

Epic Games had to do a similar thing in Fortnite, where the Plastic Patroller skin was the same green color as certain areas of the environment. Epic was quick to adjust the color, removing the advantage it provided.

With the amount of social media posts complaining about this Warzone skin, Warzone players would likely be more than happy to see the change.

Image Credit: Activision

Call of Duty: Warzone

Warzone Iron Trials ’84 custom lobby option teased by devs

Iron Trials in Warzone Season 5 Reloaded has taken the community by storm, with the developers now teasing it for custom lobbies.

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Warzone players playing Iron Trials '84 in Verdansk stadium

Warzone Season 5 Reloaded’s Iron Trials ’84 mode has been received exceptionally well by the community, with the developers now teasing a custom lobby option for the future.

Warzone Season 5 Reloaded didn’t just shift the weapon meta with buffs and nerfs. It also introduced arguably Warzone’s most successful limited-time mode, Iron Trials ’84.

Despite replacing Duos, Iron Trials has been received very well by players, with some even asking the developers to make the mode permanent.

As the mode has been enjoyed so much by players, it seems the devs are planning to provide players with an option for it in custom lobbies, as a new tweet suggests.

warzone iron trials '84

Iron Trials ’84 is Warzone Season 5’s new mode that players have loved as of recent. Boasting a higher time to kill, reimagined loot, and a lack of free loadouts, Iron Trials was introduced as Warzone’s toughest mode yet.

Some players have loved the mode so much that they have been asking the developers to keep it in the game permanently and possibly use it as the base of a new ranked mode that players have wanted for so long.

Although there is no confirmation about Iron Trials staying in the game, especially as it is still set to be removed on September 30, the devs have teased the mode coming to custom lobbies.

Warzone Iron Trials ’84 custom lobby option

In a recent tweet, JGOD asked Raven Software, “Any chance Iron Trials can be added to the Customs options in tomorrow’s playlist Update?”

Raven then responded that there were no plans to add it in the upcoming playlist update but didn’t rule out its arrival in the future.

“As for customs… it’s not coming ๐˜ต๐˜ฐ๐˜ฎ๐˜ฐ๐˜ณ๐˜ณ๐˜ฐ๐˜ธ is all we can say for now.”

At the end of this sentence, the winky face definitely points to future plans to bring this mode to custom lobbies, so the community can enjoy it whenever they want.

Hopefully, players will see more of Iron Trials for Warzone’s future, and perhaps they plan to carry it through to Call of Duty: Vanguard when the game integrates with Warzone.

Image Credits: Raven Software / Activision

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Call of Duty: Warzone

How to slide cancel in CoD: Warzone Season 5

Slide canceling is an essential tool in any Warzone player’s armory, and we’ve got everything you need to master the slide cancel movement mechanic.

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Running in Call of Duty Warzone

Warzone players are always looking for new ways to gain an upper hand on opponents, and if you’re looking to use movement to outwit your enemies, slide canceling is a must-have tool in your armory. 

Warzone Season 5 Reloaded introduced various new changes to the battle royale, including weapon buffs and nerfs, as well as a brand-new Iron Trials ’84 mode. However, the mechanics remain the same.

Great movement can often mean the difference between victory and defeat. Slide canceling is easily the most important trick you can use to improve your mobility in combat during a Warzone match.

Combat in Warzone

How to slide cancel on PC in Warzone

Anyone who played Modern Warfare will be well aware of slide canceling, and it’s still an incredibly useful trick to wield in Warzone. It lets you chain together Tactical Sprints to move much faster than usual.

To do it on PC, you’ll need to change some keybinds to make it possible, but the mechanic is helpful no matter which platform you play on. Just go into the key settings and Rebind your left CTRL-key to “Change Stance/Slide.”

This will let you go prone while pressing that key. Here’s how you can slide cancel in Warzone:

  1. Double-tap your left Shift button to start Tactical Sprinting
  2. Hold the left CTRL key to slide while you’re in the middle of your Tactical Sprint
  3. Immediately press CTRL again to crouch, so you return to a standing position.
Aiming your weapon to slide cancel in Warzone

How to slide cancel on consoles in Warzone

Slide canceling is much easier to do when playing Warzone with a controller. Here’s how you can get it done:

  1. Double-tap the left analogue stick to activate Tactical Sprint
  2. Hold Circle/B to start sliding
  3. As soon as the slide begins, tap Circle/B again to crouch
  4. Press X/A to return to a standing position

As soon as you hit the ground, tap it again to stand back up and repeat the process. Knowing how to Warzone slide cancel is easy in theory but will take some practice to master.

Sneaking up on your enemy in Warzone

Hopping into a private match in Warzone will help you learn how to control it without worrying about enemies trying to pick you off.

That covers everything you need to know about slide canceling in Warzone. Once you’ve got it down, you’ll be able to move much quicker around the map and use it to evade players while giving yourself a leg up in close-range gunfights.

For more Warzone, stay tuned to Charlie INTEL and check out all of the latest changes made to the Call of Duty battle royale in the Warzone September 23 update patch notes.

Image Credit: Activision / Raven Software

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Call of Duty: Warzone

Warzone September 23 update patch notes: Iron Trials ’84 changes, weapon buffs & nerfs, more

Raven Software has officially revealed the Warzone September 23 update patch notes, containing significant changes such as a Bullfrog nerf.

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Warzone September 23 update patch notes

A new set of changes have arrived for Call of Duty: warzone with the September 23 update patch notes that have been revealed by Raven Software.

Season 5 Reloaded has brought major changes to the world of Warzone with The Numbers Event, Mobile Broadcast Stations, Iron Trials ’84, and various weapon buffs and nerfs.

However, Raven Software is still working on the Call of Duty battle royale to ensure it is the best it can be with the Warzone September 23 update patch notes set to bring game-changing alterations to the game.

Two of the most significant changes in the Warzone September 23 update patch notes are no doubt a nerf to the Bullfrog SMG and a slight buff for the Krig 6 Assault Rifle.

Here is everything you need to know about the Warzone September 23 update patch notes.

Warzone September 23 update patch notes

Warzone September 23 update patch notes

Modes

Iron Trials ’84

The following changes are exclusive to the Iron Trials ’84 mode:

  • Buy Stations
    • The Specialist Token has been added
    • Supply Run discounts are now 50% on every item except Team Redeploy (100%), Loadout Drop Marker (10%), and Specialist Token (10%)
    • The Hardline Perk now gives a 25% discount to every item except Self Revive (20%), Loadout Drop Marker (10%), and Specialist Token (20%)

We suspect very few people will be able to say theyโ€™ve purchased a Specialist Token. However, we do feel there is an opportunity to provide high tier Players with additional impactful outlets for their hard earned resources. Additionally, further enabling purchasing power with Hardline is something we would like to continue to explore.

  • Contracts
    • Contract Cash rewards (per Player) have been reduced. Multiplier values are unchanged.
      • Recon
        • $1,300 down to $1,100
      • Scavenger
        • $2,500 down to $1,600
      • Bounty
        • $3,800 down to $2,500
      • Supply Run
        • $1,300 down to $1,200

We recognize that this may be a polarizing change, but we feel it is a necessary one. When we gate access to Loadouts behind a large price tag, as is the case, we force players to continue moving around the map. This works to disincentivize camping. While we do not anticipate this change will have a large impact on the most skilled Players – those who stay put and avoid engagements will find themselves resource strained and quickly falling behind. This is part of how we subtly encourage map movement and fighting. Additionally, we feel scavenging, being resourceful, and barely scraping by is part of what adds to the charm and intensity of the Trials. This dynamic makes room for, and emphasizes other facets of skill like movement, teamwork, strategy, and map knowledge. By delaying Loadout acquisition, we are further smoothing out player power such that each increase to it is much more noticeable and allows more room for those secondary skillsets to shine. We will be monitoring the mode and Player feedback closely to ensure this change is having the intended effect.

  • Gulag
    • Light Machine Guns (except the RPD (BOCW)) and all Tactical Rifles have been removed from Gulag Loadouts.

We feel an emphasis on Submachine Guns and Assault Rifles better suits this version of the Gulag.

  • Melee
    • Weapons will no longer deal more than 120 damage per melee hit.
       
  • Loot
    • Armor Satchel, Gas Mask, and Self Revive drop rates have been reduced
    • Ground Loot XM4 (BOCW) attachments have been updated
    • Ground Loot Bullfrog (BOCW) attachments have been updated

The XM4 (BOCW) and Bullfrog (BOCW) Attachments are now more closely aligned with popular builds.

Bug Fixes

  • Fixed additional collision issues with various elements on Rebirth Island allowing Players to exploit/peek/shoot through them.
  • Fixed an issue with the Bullfrog (BOCW) that reduced recoil while firing.

Weapons

Submachine Guns

  • Bullfrog (BOCW)
    • ADS Speed decreased by 9%
    • Movement Speed decreased by 1%
    • ADS Movement Speed decreased by 2%

The Bullfrog (BOCW) is a true jack of all trades. It has great Mobility, Effective Damage Range, Handling, and base Magazine Capacity – which would often act as a free Attachment. These changes, in conjunction with a Recoil bug fix, will bring the Bullfrog (BOCW) much closer to the competition. 

  • Shotgun Bravo (BOCW)
    • Maximum Damage Range decreased from 4.5 to 3.5 meters
    • Second Damage Range decreased from 8.1 to 5.5 meters
    • Third Damage Range decreased from 13.2 to 9.9 meters

The Shotgun Bravo (BOCW) has been incredibly dominant due to its Effective Damage Range, Magazine Capacity, Mobility, and Rate of Fire. By reducing its Effective Damage Ranges, the Shotgun Bravo (BOCW) will begin to feel more like a Shotgun and less like a Sniper.

Attachments

Barrels

  • Krig 6 (BOCW)
    • 19.7โ€ Takedown
      • Horizontal Recoil Control increased from 8% to 9%
    • 19.7โ€ Ranger
      • Vertical Recoil Control increased from 8% to 9%
    • 15.5โ€ Contour
      • Horizontal Recoil Control increased from 4% to 5%
      • Vertical Recoil Control increased from 4% to 5%
    • 15โ€ CMV Mil-Spec
      • Horizontal Recoil Control increased from 8% to 9%
      • Vertical Recoil Control increased from 8% to 9%

Given the Krig 6โ€™s (BOCW) most recent adjustments, we felt it was appropriate to increase the effectiveness of its Recoil Control Attachments slightly. 

  • AK-47 (BOCW)
    • 18.2โ€ Takedown
      • Horizontal Recoil Control decreased from 11.1% to 10%
    • 20โ€ Liberator
      • Vertical Recoil Control decreased from 11.1% to 10%
    • 18.2โ€ VDV Reinforced
      • Horizontal Recoil Control decreased from 5.5% to 4%
      • Vertical Recoil Control decreased from 5.5% to 4%
    • 20โ€ Spetsnaz RPK Barrel
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8.5%
         
  • XM4 (BOCW)
    • 13.7โ€ Takedown
      • Horizontal Recoil Control decreased from 11.3% to 10%
         
    • 13.7โ€ Ranger
      • Vertical Recoil Control decreased from 11.3% to 10%
         
    • 13.5โ€ Reinforced Heavy
      • Horizontal Recoil Recoil Control decreased from 5.5 to 4%
         
    • 13.5โ€ Task Force
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8%

Source: Raven Software

Image Credits: Activision

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