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Call of Duty: Warzone

Warzone Pacific January 12 update patch notes: console fixes, weapon buffs & nerfs, more

Here’s the patch notes for Warzone Pacific’s mid Season 1 update, including details on weapon buffs & nerfs, console fixes, and more.

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Warzone Pacific season 1 reloaded

Raven Software is releasing the latest patch update for Call of Duty: Warzone Pacific on January 12 that continues Season One of Vanguard and Warzone Pacific, which includes new weapon balancing, bug fixes, gameplay updates, and more.

The new update for Call of Duty: Warzone Pacific, version 1.51, is live at January 12 at 9pm PT / January 13 at 12am ET on all platforms. This update is the Season 1.5 update, which brings weapon balancing updates, the new Welgun SMG, bug fixes, fixes for console performance issues, and more.

Vanguard’s update went live on January 11, with patch notes available here.

Raven has now shared the patch notes for the new Warzone Pacific update. The full patch notes are available below and only applicable to Warzone.

Warzone Pacific Season 1 Reloaded

Warzone January 12 Patch Notes

Playlist

January Playlist Roadmap

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

Modes

Image for new mode Vanguard Plunder

Vanguard Plunder

We’ve curated a 1940’s take on the tried, tested and well loved mode… Plunder!

Drop in now to reexperience Plunder with the WWII ruleset that you’ve seen across other Vanguard game modes – but this time where Cash extraction is no longer a given.

The spoils of war are now in your hands, so take what’s yours!

Bug Fixes

  • Fixed several issues causing instability on the Xbox and PlayStation platforms.
    • More fixes to come.
  • Fixed an issue that was causing crashes on the PlayStation 5.
  • Fixed an issue with the Packed Powder Attachment where it was increasing Locational Multipliers.
  • Fixed an issue with the Double Barrel (VG) where its Akimbo Gun Perk was not properly decreasing Damage.
  • Fixed an issue with the Submachine Gun Alpha (VG) where its VDD 189mm Short Barrel was incorrectly affecting Locational Multipliers.
  • Fixed an issue with the Assault Rifle Charlie (VG) where its SVT-40 PU Scope 3-6x Optic would envelop the screen while firing.
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Players to return from the Gulag with an incorrect Loadout.
  • Fixed an issue causing Players to get kicked from the Gunsmith screen while accessing Custom Loadouts during a match.
  • Fixed an issue causing incorrect visual assets to appear for certain Store Bundle previews.
  • Fixed an issue causing incorrect description text to appear for certain Operators.
  • Fixed an issue causing placeholder text to appear below cross-platform friends on the Social menu.
  • Fixed an issue causing placeholder text to appear on various Calling Cards.
  • Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
  • Fixed an issue preventing the “Get 3 Wins as Francis” Operator Mission from tracking progress.
  • Fixed an issue causing the Caldera Victory Exfil cinematic to end prematurely.
  • Fixed an issue causing the Match Summary button to not work.
  • Fixed an issue causing Tactical Insertion to not appear in the Field Upgrades menu.

New Known Issues

  • Xbox Home Button: Players are reporting an issue where pressing the Xbox home button twice while in-game may cause instability.
  • Clan Tags: Players are reporting that typing non-ASCII characters (eg: ©, ®, ™, ∅) may cause instability.

For more information on all live issues, please visit our Warzone Trello Board.

Weapons

New Weapons

  • Welgun Submachine Gun (VG)
    • Heavy full-auto SMG with lethality and range for short to medium-range engagements.

Weapon Adjustments

There are several changes pertaining to ‘Visual Recoil’ below. Though the systems that comprise ‘Visual Recoil’ are complex, we will be using the term loosely to describe the effects of camera or Weapon movement that may not be directly tied to its Recoil behavior.

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • Visual Recoil decreased
  • Assault Rifle Hotel (VG)
    • Recoil decreased
    • Recoil Deviation decreased
  • AS44 (VG)
    • Initial Recoil decreased
    • Recoil Deviation decreased
  • NZ-41 (VG)
    • Recoil Deviation decreased slightly
    • Recoil ramp-up now occurs one bullet later

» Shotgun «

  • Einhorn Revolving (VG)
    • Hip Spread increased slightly

Attachments

» Ammo «

  • Cooper Carbine (VG)
    • Compressed Rounds
      • Horizontal Recoil Control decreased by 1.04, down from 1.05
      • Visual Recoil decreased slightly

» Barrel «

  • Assault Rifle Alpha (VG)
    • VDD 760mm 05B
      • Visual Recoil decreased
      • Cooper Carbine (VG)
    • 22″ Cooper Custom
      • Sprint to Fire Speed decreased by 1.2, down from 1.3
  • Light Machine Gun Charlie (VG)
    • Queen’s 705mm Royal
      • No longer removes Damage Falloff
      • Now multiplies Damage Range by 1.5, up from 1
      • Horizontal Recoil Control increased by 1.36, down from 1.37
  • Submachine Gun Charlie (VG)
    • Krausnick 317mm 04B
      • Now decreases Hip Fire Accuracy by 6.4% 

» Gun Perk «

  • Double Barrel (VG)
    • Akimbo
      • Hip Spread Accuracy decreased by 40%, down from 32%

» Magazine «

  • Assault Rifle Alpha (VG)
    • 7.62 Gorenko 50 Round Mags
      • Visual Recoil decreased
  • Cooper Carbine (VG)
    • .30 Carbine 45 Round Mags
      • Move Speed increased by 4%
      • ADS Speed increased by 1%
      • Horizontal Recoil Control decreased by 1.28, down from 1.3
      • Vertical Recoil Control decreased by 1.28, down from 1.3
  • Light Machine Gun Charlie (VG)
    • 6.5 Sakura 40 Round Mags
      • Vertical Recoil Control increased by 1.17, down from 1.2
      • Horizontal Recoil Control increased by 1.19, down from 1.21

» Muzzle «

  • Assault Rifle Charlie (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.07, up from 1.048
      • Horizontal Recoil Control increased by 1.03, up from 1.013
    • MX Silencer
      • Horizontal Recoil Control increased by 1.049, up from 1.036
      • Visual Recoil decreased slightly
  • Assault Rifle Hotel (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.05, up from 1.035
      • Horizontal Recoil Control increased by 1.02, up from 1.01
      • Visual Recoil decreased slightly
    • MX Silencer
      • ADS Speed decreased by 5.1%, up from 4%
      • Horizontal Recoil Control increased by 1.065, up from 1.03
  • Einhorn Revolving (VG)
    • M97 Full Choke
      • ADS Spread (Bloom) Multiplier decreased to .9, up from .85
        • A reduction to this multiplier will increase the size of its firing cone while ADSing.

» Rear Grip «

  • Assault Rifle Alpha (VG)
    • Pine Tar Grip
      • ADS Speed decreased by 4.9%, up from 4%
      • Vertical Recoil Control increased by 1.11, up from 1.1
    • Rubber Grip
      • Now decreases Idle Sway Control by 5%
      • Vertical Recoil Control increased by 1.06, up from 1.047
  • Assault Rifle Hotel (VG)
    • Polymer Grip
      • Visual Recoil decreased slightly 

» Stock «

  • Assault Rifle Alpha (VG)
    • Krausnick S11S Folding
      • Visual Recoil decreased slightly
  • Cooper Carbine (VG)
    • Removed Stock
      • Horizontal Recoil Control decreased by 1.11, down from 1.3
      • Vertical Recoil Control decreased by 1.09, down from 1.1
      • Visual Recoil decreased
  • Einhorn Revolving (VG)
    • Removed Stock
      • Hip Fire Accuracy increased by 6.4%, down from 7.6%
    • VDD Hunter
      • Hip Fire Accuracy increased by 5.6%, down from 7.6% 

» Underbarrel «

  • Assault Rifle Alpha (VG)
    • Carver Foregrip
      • Visual Recoil decreased
    • M1941 Hand Stop
      • Visual Recoil decreased
  • Assault Rifle Charlie (VG)
    • Carver Foregrip
      • Vertical Recoil Control increased by 1.11, up from 1.093
      • Visual Recoil decreased slightly
    • M1930 Strife Angled
      • Now increases Vertical Recoil Control by 1.012
  • Assault Rifle Hotel (VG)
    • Carver Foregrip
      • ADS Speed decreased by 5%, up from 4%
      • Hip Spread Accuracy increased to 1.03, down from 1.04
      • Horizontal Recoil Control increased by 1.025, up from 1.016
      • Vertical Recoil Control increased by 1.072, up from 1.065
      • Visual Recoil decreased slightly
    • M1941 Hand Stop
      • Horizontal Recoil Control increased by 1.06, up from 1.049
      • Idle Sway Control now decreased by 10%
      • Vertical Recoil Control increased by 1.06, up from 1.048
      • Visual Recoil decreased slightly

Operator

New Operator Isabella

New Operator

  • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident
    • Acquire Isabella via featured Bundles, set for launch during Season One. 

Store

New Attack on Titan Levi Edition Bundle items

New Bundle

  • Tracer Pack: Attack on Titan — Levi Edition Bundle
    • This 10-item Store Bundle includes:
      • “Survey Corps” Legendary Operator Skin
      • “History” Legendary Weapon Blueprint
      • “Ymir Curse” Legendary Weapon Blueprint
      • “Titan Piercer” Legendary Weapon Blueprint
      • “Secret Keeper” Epic Charm
      • “One Hot Potato” Rare Sticker
      • “Wings of Freedom” Rare Emblem
      • “Steel Cut” Legendary Finishing Move
      • “Ultrahard Steel” Legendary MVP Highlight
      • “Vertical Maneuver” Legendary Highlight Intro

Downloads

The mid-season update will have a download size of approximately 5 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 4.8 GB
  • PlayStation 4:
    • 4.8 GB
  • Xbox One Series X / S:
    • 5.1 GB
  • Xbox One:
    • 5.1 GB
  • PC:
    • 3.9 GB (Warzone Only)
    • 8.0 GB (Warzone and Modern Warfare®) 

NOTES:

  • PC users will also need 14 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

SOURCE: Raven Software

Call of Duty: Warzone

How to win Titanium Trials in Warzone: Best weapons & top tips

Wondering how to win Titanium Trials in Warzone? Here are the best weapons, as well as some top tips to help you secure victory.

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Terminator Warzone skin fighting in Caldera

Warzone’s Titanium Trials Endurance event is live, offering the best players unique rewards such as Terminator-themed weapon camos. You’ll need to win as many as 20 games to unlock all of the rewards, so here’s how to win Titanium Trials including the best weapons and some handy tips.

Despite Warzone being around since March 2020, it’s the only major battle royale game not to include some form of ranked mode. The developers confirmed they’re working on it, but instead, they include hardcore modes such as Iron Trials and the new Titanium Trials.

Titanium Trials went live on August 11 as part of the Season 4 Reloaded update, bringing Terminator-themed gameplay to Caldera. This mode is unique in that it rewards players for their skill rather than tedious challenges.

You’ll need to win four games if you want to complete the event challenges, and 20 in total to unlock the Ultra Skynet camo. Here’s everything you need to win in Warzone’s Titanium Trials.

Best weapons to use in Warzone Titanium Trials

Warzone Operator in Titanium Trials mode

To win Titanium Trials in Warzone, you should prioritize weapons that are easy to use and have a high damage-per-mag, and the UGM-8 and Armaguerra 43 are perfect options.

Here are the best UGM-8 and Armaguerra Warzone loadouts to help you win Titanium Trials.

Titanium Trials UGM-8 loadout

  • Muzzle: MX Silencer
  • Barrel: Bernard XL214 736mm
  • Optic: SVT-40 PU Scope 3-6x
  • Stock: Mercier WT Ancre
  • Underbarrel: M1941 Hand Stop
  • Magazine: 7.62x5mmR 100 Round Extended
  • Ammo Type: Lengthened
  • Rear Grip: Hatched Grip
  • Perk: Tight Grip
  • Perk 2: Fully Loaded

Titanium Trials Aramguerra 43 loadout

  • Muzzle: Recoil Booster
  • Barrel: Botti 315mm CII
  • Optic: Slate Reflector
  • Stock: Mercier WT Ancre
  • Underbarrel: Mark VI Skeletal
  • Magazine: 9mm 60 Round Mags
  • Ammo Type: Subsonic
  • Rear Grip: Taped Grip
  • Perk: Steady
  • Perk 2: Quick
Terminator on motorbike in Caldera

Tips & tricks to win Titanium Trials in Warzone

Get loadout as early as possible

Titanium Trials is unique in that there are no free loadout drops, so you’ll need to rack up as much cash as possible in the early game and buy your loadout as soon as possible. The ground loot weapons pale in comparison to the weapons listed above, so you’ll be giving yourself a huge advantage by buying the loadout early.

We recommend landing somewhere far away from the plane’s line where you’ll be uncontested and can get a loadout before playing out the rest of the match.

But, the loadout drop price will keep falling as the match progresses so don’t worry if you can’t grab one straight away.

Watch for Self-Revives

Self-Revive Kits are everywhere in Warzone’s Titanium Trials, as every player will spawn with one — even after coming back from the Gulag.

When fighting, just keep in mind that the player you have knocked most likely has a Self-Revive, so don’t count them out of the fight. Finish them off with your gun or a Throwing Knife if possible, but if you can’t, keep an eye on where you knocked them in case they re-peek the angle.

Keep plating up during fights

Warzone player fitting armor plate

With Titanium Trials being a Terminator-themed mode, armor plates count for much more of your total health. Your base health is only 100 HP and armor makes up a further 300 HP. With how important armor is, just putting on a single plate during a fight will offer a huge advantage.

If you’re fighting at range, take any second you can to re-fill your armor plates. This is especially useful if you find the Tempered Perk on the ground, as each plate gives 150 HP. Players won’t expect your health to be so full, and you may catch them out in the open as they push up.

Play with friends

Warzone’s Titanium Trials is Quads only, and playing with randoms is always a gamble. If possible, playing with friends will significantly raise your chances of winning.

Random players will often leave immediately after dying, or just want to do their own thing. Playing as a close-knit team is a sure-fire way of securing the victories needed to unlock all of the Ultra Camos.


You’ll only have until August 24 to get all of the Titanium Trials wins, and then Season 5 will kick off immediately after, bringing new weapons, and classic CoD villains if leaks are to be believed.

Image Credit: Activision

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Call of Duty: Warzone

How to complete Warzone Titanium Trials Endurance event challenges: All Terminator-themed rewards

Warzone Titanium Trials Endurance gives players plenty of Terminator-themed rewards to unlock, here’s how to earn them in Season 4 Reloaded.

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Warzone Terminator skin

Warzone players can take part in the Terminator-themed Titanium Trials Endurance, a new mode that puts all of your skills to the test. There are free rewards such as Terminator-themed camos to earn, so here are all of the challenges and rewards.

Warzone Season 4 Reloaded wraps up soon, with Season 5 set to go live on August 24. On top of the Vargo-S Assault Rifle and weapon balancing changes, it brought a brand-new Terminator crossover to CoD’s battle royale.

Not only can players get their hands on T-800 and T-1000 skins from Terminator 2, but the brand-new Titanium Trials Endurance mode went live on August 11. This playlist dials up the difficulty with a higher TTK and health regeneration, making it a high-skill mode not for the fainthearted.

What makes the challenge worthwhile, however, is the boatload of free rewards that can be unlocked just by playing. Here are all of the challenges and rewards in Warzone Titanium Trials.

Warzone Titanium Trials Endurance challenges & rewards

There are 13 rewards in total that can be unlocked by anyone playing Warzone Titanium Trials Endurance such as Calling Cards, Double XP Tokens, and Ultra Weapon Camos.

Check out all of the rewards in Titanium Trials Endurance, and how to earn them, below:

Titanium Trials Endurance ChallengeTitanium Trials Endurance Rewards
Complete 1 execution in Titanium TrialsBattle Pass 2XP Token
Revive 10 Players in Titanium TrialsWeapon 2XP Token
Win a Gulag 5 times in Titanium TrialsEpic “Titanium Chrome” Vanguard Weapon Camo
Achieve a Top 10 finish in Titanium TrialsUncommon “I’ll Be Back” Progression Calling Card #1
Win 1 time in Titanium TrialsEpic “I Sense Injuries” Progression Calling Card #2
Win 2 times in Titanium TrialsEpic “I Sense Injuries” Progression Calling Card #3
Win 3 times in Titanium TrialsEpic “I Sense Injuries” Progression Calling Card #4
Win 4 times in Titanium TrialsBattle Pass Tier Skip
Complete all Titanium Trials challengesUltra “Liquid Metal” Vanguard Weapon Camo (Animated)
Win 5 times in Titanium TrialsLegendary “I’ll Be Back” Player Title.
Win 10 times in Titanium Trials.Legendary “Hasta La Vista, Baby” Player Title.
Win 15 times in Titanium Trials.Ultra “The Terminator” Progression Calling Card #5 (Animated)
Win 20 times in Titanium Trials.Ultra “Skynet” Vanguard Weapon Camo

Warzone Titanium Trials Endurance T-800 and T-1000 challenges & rewards

Warzone Titanium Trials Endurance challenge screen

In addition to the rewards listed above, players who have purchased either the T-800 or T-1000 Operator skins can earn bonus rewards by keeping them equipped when playing the mode.

Check out these extra rewards and challenges below:

Titanium Trials Endurance ChallengeTitanium Trials Endurance Rewards
Win a Titanium Trials victory while dressed as the T-800 Operator.Legendary “Thumbs Up” Animated Calling Card.
Win a Titanium Trials victory while dressed as the T-1000 Operator.Legendary “Cyberdyne Systems” Calling Card.
Killing a Terminator Operator, while dressed as a Terminator Operator.Legendary “Terminated” Calling Card.

Warzone Titanium Trials Endurance will be live until the end of Season 4, and then Season 5 kicks off, reportedly bringing an Umbrella Academy crossover and classic CoD villains.

Image credits: Activision

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JGOD believes there’s no reason to use KBM instead of controller in Warzone

Warzone YouTuber JGOD has explained why there’s no reason to use mouse and keyboard instead of a controller.

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Warzone YouTuber JGOD

With Call of Duty: Warzone using crossplay, the community is split between controller and mouse and keyboard. While a mouse typically offers more precision, YouTuber JGOD explained why he thinks controller is the better option.

Like almost any triple-A shooter on the market, Warzone pits both controller and mouse and keyboard players against each other. There’s long been a debate about which input is better, with each having its unique pros and cons.

Mouse and keyboard offers much more precision and fine-aim control, but a controller’s aim assist does a ton of the work for you, allowing you to snap on and track players with ease — especially at close-range.

In an August 10 stream, YouTuber JGOD explained why he feels controller players will always have the edge, and why there’s no reason to use a keyboard and mouse.

“I think it’s easy for any controller player to kill any keyboard and mouse player,” explained JGOD. “It’s literally what aim assist is for.”

“I don’t understand why people play on keyboard and mouse on CoD, it’s just asking for frustrations with the game,” he continued. “I would say even if you’re really good on keyboard and mouse, you probably feel really good, but you watch your killcam and you always feel cheated.”

JGOD is so confident in controller and aim assist’s power that he believes that if he put 100 controller and 100 keyboard and mouse players against each other at random, “the controller players would dominate the keyboard and mouse players on average.”

He did say that this probably wouldn’t be the case in Apex Legends, but in Warzone, “the controller players would dominate them.”

Whether aim assist will be tweaked in Modern Warfare 2 and Warzone 2 remains to be seen, but JGOD believes that nerfing aim assist wouldn’t work because the high-skilled players would continue to dominate and lower-skilled players would struggle even more.

Image Credit: JGOD

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