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Call of Duty: Warzone

Warzone Pacific January 12 update patch notes: console fixes, weapon buffs & nerfs, more

Here’s the patch notes for Warzone Pacific’s mid Season 1 update, including details on weapon buffs & nerfs, console fixes, and more.



Warzone Pacific season 1 reloaded

Raven Software is releasing the latest patch update for Call of Duty: Warzone Pacific on January 12 that continues Season One of Vanguard and Warzone Pacific, which includes new weapon balancing, bug fixes, gameplay updates, and more.

The new update for Call of Duty: Warzone Pacific, version 1.51, is live at January 12 at 9pm PT / January 13 at 12am ET on all platforms. This update is the Season 1.5 update, which brings weapon balancing updates, the new Welgun SMG, bug fixes, fixes for console performance issues, and more.

Vanguard’s update went live on January 11, with patch notes available here.

Raven has now shared the patch notes for the new Warzone Pacific update. The full patch notes are available below and only applicable to Warzone.

Warzone January 12 Patch Notes


For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.


Vanguard Plunder

We’ve curated a 1940’s take on the tried, tested and well loved mode… Plunder!

Drop in now to reexperience Plunder with the WWII ruleset that you’ve seen across other Vanguard game modes – but this time where Cash extraction is no longer a given.

The spoils of war are now in your hands, so take what’s yours!

Bug Fixes

  • Fixed several issues causing instability on the Xbox and PlayStation platforms.
    • More fixes to come.
  • Fixed an issue that was causing crashes on the PlayStation 5.
  • Fixed an issue with the Packed Powder Attachment where it was increasing Locational Multipliers.
  • Fixed an issue with the Double Barrel (VG) where its Akimbo Gun Perk was not properly decreasing Damage.
  • Fixed an issue with the Submachine Gun Alpha (VG) where its VDD 189mm Short Barrel was incorrectly affecting Locational Multipliers.
  • Fixed an issue with the Assault Rifle Charlie (VG) where its SVT-40 PU Scope 3-6x Optic would envelop the screen while firing.
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Players to return from the Gulag with an incorrect Loadout.
  • Fixed an issue causing Players to get kicked from the Gunsmith screen while accessing Custom Loadouts during a match.
  • Fixed an issue causing incorrect visual assets to appear for certain Store Bundle previews.
  • Fixed an issue causing incorrect description text to appear for certain Operators.
  • Fixed an issue causing placeholder text to appear below cross-platform friends on the Social menu.
  • Fixed an issue causing placeholder text to appear on various Calling Cards.
  • Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
  • Fixed an issue preventing the “Get 3 Wins as Francis” Operator Mission from tracking progress.
  • Fixed an issue causing the Caldera Victory Exfil cinematic to end prematurely.
  • Fixed an issue causing the Match Summary button to not work.
  • Fixed an issue causing Tactical Insertion to not appear in the Field Upgrades menu.

New Known Issues

  • Xbox Home Button: Players are reporting an issue where pressing the Xbox home button twice while in-game may cause instability.
  • Clan Tags: Players are reporting that typing non-ASCII characters (eg: ©, ®, ™, ∅) may cause instability.

For more information on all live issues, please visit our Warzone Trello Board.


New Weapons

  • Welgun Submachine Gun (VG)
    • Heavy full-auto SMG with lethality and range for short to medium-range engagements.

Weapon Adjustments

There are several changes pertaining to ‘Visual Recoil’ below. Though the systems that comprise ‘Visual Recoil’ are complex, we will be using the term loosely to describe the effects of camera or Weapon movement that may not be directly tied to its Recoil behavior.

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • Visual Recoil decreased
  • Assault Rifle Hotel (VG)
    • Recoil decreased
    • Recoil Deviation decreased
  • AS44 (VG)
    • Initial Recoil decreased
    • Recoil Deviation decreased
  • NZ-41 (VG)
    • Recoil Deviation decreased slightly
    • Recoil ramp-up now occurs one bullet later

» Shotgun «

  • Einhorn Revolving (VG)
    • Hip Spread increased slightly


» Ammo «

  • Cooper Carbine (VG)
    • Compressed Rounds
      • Horizontal Recoil Control decreased by 1.04, down from 1.05
      • Visual Recoil decreased slightly

» Barrel «

  • Assault Rifle Alpha (VG)
    • VDD 760mm 05B
      • Visual Recoil decreased
      • Cooper Carbine (VG)
    • 22″ Cooper Custom
      • Sprint to Fire Speed decreased by 1.2, down from 1.3
  • Light Machine Gun Charlie (VG)
    • Queen’s 705mm Royal
      • No longer removes Damage Falloff
      • Now multiplies Damage Range by 1.5, up from 1
      • Horizontal Recoil Control increased by 1.36, down from 1.37
  • Submachine Gun Charlie (VG)
    • Krausnick 317mm 04B
      • Now decreases Hip Fire Accuracy by 6.4% 

» Gun Perk «

  • Double Barrel (VG)
    • Akimbo
      • Hip Spread Accuracy decreased by 40%, down from 32%

» Magazine «

  • Assault Rifle Alpha (VG)
    • 7.62 Gorenko 50 Round Mags
      • Visual Recoil decreased
  • Cooper Carbine (VG)
    • .30 Carbine 45 Round Mags
      • Move Speed increased by 4%
      • ADS Speed increased by 1%
      • Horizontal Recoil Control decreased by 1.28, down from 1.3
      • Vertical Recoil Control decreased by 1.28, down from 1.3
  • Light Machine Gun Charlie (VG)
    • 6.5 Sakura 40 Round Mags
      • Vertical Recoil Control increased by 1.17, down from 1.2
      • Horizontal Recoil Control increased by 1.19, down from 1.21

» Muzzle «

  • Assault Rifle Charlie (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.07, up from 1.048
      • Horizontal Recoil Control increased by 1.03, up from 1.013
    • MX Silencer
      • Horizontal Recoil Control increased by 1.049, up from 1.036
      • Visual Recoil decreased slightly
  • Assault Rifle Hotel (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.05, up from 1.035
      • Horizontal Recoil Control increased by 1.02, up from 1.01
      • Visual Recoil decreased slightly
    • MX Silencer
      • ADS Speed decreased by 5.1%, up from 4%
      • Horizontal Recoil Control increased by 1.065, up from 1.03
  • Einhorn Revolving (VG)
    • M97 Full Choke
      • ADS Spread (Bloom) Multiplier decreased to .9, up from .85
        • A reduction to this multiplier will increase the size of its firing cone while ADSing.

» Rear Grip «

  • Assault Rifle Alpha (VG)
    • Pine Tar Grip
      • ADS Speed decreased by 4.9%, up from 4%
      • Vertical Recoil Control increased by 1.11, up from 1.1
    • Rubber Grip
      • Now decreases Idle Sway Control by 5%
      • Vertical Recoil Control increased by 1.06, up from 1.047
  • Assault Rifle Hotel (VG)
    • Polymer Grip
      • Visual Recoil decreased slightly 

» Stock «

  • Assault Rifle Alpha (VG)
    • Krausnick S11S Folding
      • Visual Recoil decreased slightly
  • Cooper Carbine (VG)
    • Removed Stock
      • Horizontal Recoil Control decreased by 1.11, down from 1.3
      • Vertical Recoil Control decreased by 1.09, down from 1.1
      • Visual Recoil decreased
  • Einhorn Revolving (VG)
    • Removed Stock
      • Hip Fire Accuracy increased by 6.4%, down from 7.6%
    • VDD Hunter
      • Hip Fire Accuracy increased by 5.6%, down from 7.6% 

» Underbarrel «

  • Assault Rifle Alpha (VG)
    • Carver Foregrip
      • Visual Recoil decreased
    • M1941 Hand Stop
      • Visual Recoil decreased
  • Assault Rifle Charlie (VG)
    • Carver Foregrip
      • Vertical Recoil Control increased by 1.11, up from 1.093
      • Visual Recoil decreased slightly
    • M1930 Strife Angled
      • Now increases Vertical Recoil Control by 1.012
  • Assault Rifle Hotel (VG)
    • Carver Foregrip
      • ADS Speed decreased by 5%, up from 4%
      • Hip Spread Accuracy increased to 1.03, down from 1.04
      • Horizontal Recoil Control increased by 1.025, up from 1.016
      • Vertical Recoil Control increased by 1.072, up from 1.065
      • Visual Recoil decreased slightly
    • M1941 Hand Stop
      • Horizontal Recoil Control increased by 1.06, up from 1.049
      • Idle Sway Control now decreased by 10%
      • Vertical Recoil Control increased by 1.06, up from 1.048
      • Visual Recoil decreased slightly


New Operator

  • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident
    • Acquire Isabella via featured Bundles, set for launch during Season One. 


New Bundle

  • Tracer Pack: Attack on Titan — Levi Edition Bundle
    • This 10-item Store Bundle includes:
      • “Survey Corps” Legendary Operator Skin
      • “History” Legendary Weapon Blueprint
      • “Ymir Curse” Legendary Weapon Blueprint
      • “Titan Piercer” Legendary Weapon Blueprint
      • “Secret Keeper” Epic Charm
      • “One Hot Potato” Rare Sticker
      • “Wings of Freedom” Rare Emblem
      • “Steel Cut” Legendary Finishing Move
      • “Ultrahard Steel” Legendary MVP Highlight
      • “Vertical Maneuver” Legendary Highlight Intro


The mid-season update will have a download size of approximately 5 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 4.8 GB
  • PlayStation 4:
    • 4.8 GB
  • Xbox One Series X / S:
    • 5.1 GB
  • Xbox One:
    • 5.1 GB
  • PC:
    • 3.9 GB (Warzone Only)
    • 8.0 GB (Warzone and Modern Warfare®) 


  • PC users will also need 14 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

SOURCE: Raven Software

Call of Duty: Warzone

Warzone devs confirm 120Hz returns to Xbox Series consoles soon

Xbox Series consoles can no longer run Warzone at 120FPS, but Raven Software have confirmed the fix is coming very soon.



Xbox Series consoles haven’t supported 120FPS on Warzone since December, locking the game at 60FPS. Players have been desperate for it to return, and Raven Software have confirmed that 120Hz is coming back very soon.

While Warzone Pacific brought a brand-new map and has continued to bring a number of major quality of life updates, console players have been suffering from stuttering and textures failing to load. While PlayStation 5 players can enjoy the game at 120FPS, Xbox Series players lost the ability with the Season 1 update and have been stuck playing at 60FPS ever since.

In a pre-Warzone Season 3 interview with CharlieIntel, Raven Software’s Senior Creative Director Ted Timmins reaffirmed that they “absolutely want” to bring 120 FPS back to Xbox Series consoles, and have now confirmed that it’s coming back very soon.

When is 120FPS coming back to Warzone on Xbox Series X? 

Raven Software announced on May 20 that 120Hz will be returning to Xbox Series X|S consoles with the Season 3 Reloaded update, which is set for Wednesday, May 25.

Raven’s Ted Timmins confirmed they were aware on December 12 and were looking into the issue, but when speaking to us ahead of Warzone Pacific Season 3, they said it’s a “very complex” issue that’s “still being investigated.”

It appears this issue has now been resolved, with the devs confirming that it will arrive with Season 3 Reloaded which they hope “will make for an even more enjoyable experience in Caldera!”

Warzone Season 3 Reloaded is also set to bring the H4 Blixen SMG along with the Serpentine Perk, which will reduce incoming damage while sprinting.

In the same interview, Timmins also confirmed that the team is “working as hard as they can” to resolve other console performance issues. While things are looking positive, they are grateful to see the videos and screenshots that the community sends in. 

For more, you can check out every leaked POI for Warzone 2’s map, as well as the average K/D ratio.

Image Credit: Activision / Microsoft

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Call of Duty: Warzone

Best Shotguns in Warzone: Season 3 ranked list

If you’re looking for the most powerful close-range weapons Warzone Pacific has to offer, here are the best Shotguns for Season 3.



If you’re looking to get up close and personal in Call of Duty: Warzone Pacific Season 3, here are the five best Shotguns you should be running.

With Warzone players having an arsenal of weapons from Black Ops Cold War, Modern Warfare, and Vanguard at their disposal, there are plenty of options for close-range engagements. SMGs such as the Owen Gun are extremely popular, but for a little more stopping power up close, you can’t go wrong with a trusty Shotgun.

With how many fights occur indoors in Warzone, a Shotgun is a perfect weapon for getting up in players’ faces. We’ve compiled the five best Shotguns that you should run in Warzone Pacific Season 3.

Best Shotgun in Warzone ranked list

Call of Duty: Warzone has 14 Shotguns in total, each suiting unique situations. However, as with all weapons, some are better than others.

We’ve placed every Shotgun from Modern Warfare, Cold War, and Vanguard into a ranked Warzone list.

  1. JAK-12
  2. Streetsweeper
  3. Gallo SA12
  4. Combat Shotgun
  5. Einhorn Revolving
  6. Origin 12
  7. Double Barrel
  8. Gracey Auto
  9. R-90
  10. VLK Rogue
  11. Hauer 77
  12. .410 Ironhide
  13. Model 680
  14. 725

Best Warzone Shotguns

5. Einhorn Revolving

When Warzone Pacific introduced Vanguard weapons to Warzone, the Einhorn Revolving was a truly terrifying sight. However, the powerful Incendiary ammo eventually got nerfed in Season 1 knocking its viability down.

It’s a shame that the Incendiary Ammunition attachment received a considerable nerf but the Shotgun is still powerful enough to crack the top 5 on its own merit.

4. Combat Shotgun

While it looked like the Double Barrel would be Vanguard’s best Shotgun, a Season 1 nerf ended its chances of ranking on top. This opened the door for a different weapon and in Season 3 the Combat Shotgun is Vanguard’s best.

For starters, the damage output of this weapon is absolutely ridiculous and it will surely dominate in tight spaces. Whether you’re clearing Caldera’s various buildings or running across Rebirth Island, the Combat Shotgun is one of the best available.

The Combat Shotgun outclasses the Einhorn Revolving thanks to a faster reload time as well as the luxury of equipping 10 Round Drums.

3. Gallo SA12

Reminiscent of the fan-favorite SPAS-12 from the original Black Ops, the Gallo SA12 packs a punch in all indoor situations.

The Gallo SA12 is so powerful that it was banned from Warzone tournaments. While this was way back in Season 5, it still packs a punch in Pacific Season 3.

It’s especially powerful in solos, as it’ll take out an individual player in only a couple of shots. Thanks to its excellent range it’s also a great option across Caldera.

2. Streetsweeper

Introduced in Black Ops Cold War Season 1, the Streetsweeper is an automatic Shotgun that’s deadly up close.

This weapon will allow you to take out whole teams at close range, and with how fast it expells bullets, you’ll get off several shots before they even know what’s happening. Just be careful of the Streetsweeper’s reload time, however, as it’s exceptionally slow.

1. JAK-12 – best Shotgun in Warzone

Although relatively unpopular, the JAK-12 is an excellent weapon for taking out full squads in the blink of an eye. It has one of the greatest disparities between a pick rate of 0.29% and a K/D of 1.20 in Season 3. This proves that it is massively underrated, and even top players are frustrated by how powerful it is.

Modern Warfare’s JAK-12 acts very similarly to Cold War’s Streetsweeper but has the advantage of a much faster reload. In addition, it was also proven to be the fastest-killing close-range weapon available in Warzone at the moment.

If you plan on pushing buildings with a whole squad camping inside, the JAK-12 could be the perfect Shotgun for you.

For more loadout guides check out the best Assault Rifles in Warzone Season 3.

Image Credit: Activision

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Call of Duty: Warzone

Warzone 2 reportedly set to introduce bag system & new armor vest mechanic

Renowned leaker Tom Henderson claims that Warzone 2 could introduce a bag system for looting as well as a new armor vest mechanic.



Industry insider Tom Henderson claims that Warzone 2 could introduce players to a bag system for looting purposes much like Escape from Tarkov. The same report also suggests that the sequel will come with a new way to store armor.

On May 20, Tom Henderson published a Warzone 2 report which revealed various details that could be coming to the battle royale. While players are already excited by leaks of classic MW2 maps being involved in Warzone 2, they also got word of the potential inclusion of Pro Perks.

Henderson’s report highlighted several exciting new features that are rumored to make their way to Warzone 2. Among these new features is a bag system for looting as well as armor vests that are similar to what players had in Black Ops 4’s Blackout.

Warzone 2 rumored armor vests explained

It seems the devs have decided to combine the current armor system in Warzone with the previous armor system in Blackout. In Blackout, players were tasked with searching for one of three levels of body armor that would increase their overall health.

According to Henderson, “players will need to find a tiered armor vest in order to equip armor plates,” in Warzone 2. If leaks are true, players can expect both armor plates and a version of body armor, aka armor vests, in Warzone 2.

The report claims that there will be three tiers of armor vests, and each tier will hold one more armor plate than the previous tier. Furthermore, “your armor vest does not break, but your armor plates do.” These claims suggest that plating in Warzone 2 will abide by a similar structure to the familiar Warzone system.

Bag system reportedly coming to Warzone 2

Another interesting aspect of the report was the suggestion that Warzone 2 could adopt a bag system, with similar functionality to that of Escape from Tarkov’s. Henderson stresses that the bag system is in early development and far from finished as a new feature.

Once again, it seems there will be different bag tiers, with the higher tiers carrying more loot. Rumors suggest that bags could carry killstreaks, ammo, and weapons, making them a vital aspect of surviving until the endgame.

Here’s a rough example from Henderson’s report detailing how the bag system could work:

Example of how the Bag System works (not accurate numbers).

  • Ammo – Takes up 1 Slot
  • Killstreaks – Takes up 4 Slots (2 by 2)
  • Assault Rifle – Takes up 6 Slots (2 by 3)
  • Sniper Rifle – Takes up 8 Slots (2 by 4)
  • Tier 1 Bag – 10 Slots (2 by 5)
  • Tier 2 Bag – 15 Slots (3 by 5)
  • Tier 3 Bag – 20 Slots (4 by 5)”

Based on the size of the bag, players will have to strategically decide which items to carry. In addition, those familiar with Tarkov will know that you can flip items to allow for maximum storage space within the bag. Henderson claims that “at this moment in time, you cannot “flip” weapons to add to your bag as they can only be placed horizontally.”

With Modern Warfare 2 reportedly set to include a Tarkov-like mode called DMZ, don’t be surprised to find a similar version of the bag system in both games.

With several of these features drawing from Blackout, it’s no surprise that Henderson suggested Warzone 2’s map is more like Blackout than Verdansk or Caldera.

Image Credits: Activision / Inkslasher 

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