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Call of Duty: Warzone

Warzone Season 3 1.36 patch notes: Roze skin, FFAR & weapon changes, more

Warzone’s Season 3 update includes big weapon changes, cosmetic updates, and more as the game’s evolution continues.

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Warzone Season 3

The newest patch update for Call of Duty: Warzone, update 1.36, which includes the Season 3 update for the game is rolling out at 12AM ET on all platforms.

Season 3 of Black Ops Cold War & Warzone has officially kicked off in-game with a new update across both titles. Black Ops Cold War got its main update on April 20.

While Season 3 update is now live in Call of Duty: Warzone, the Warzone in-game event is on going. After a nuke destroyed Verdansk, players are now limited to playing on Rebirth Island – Night.

This will be the only playable map until the final stage of this event, which takes place April 22 at 12PM PT / 3PM ET / 8PM UK / 9PM CEST.

Raven Software has released the patch notes for the Season 3 Warzone update, which includes weapon balancing changes that shift the meta, updates to cosmetic aspects, bug fixes, and more across Warzone.

Warzone Season 3 Update File Size

  • PlayStation 5: 25.6 GB
  • PlayStation 4: 25.6 GB
  • Xbox Series X / Xbox Series S: 25.9 GB
  • Xbox One: 25.9 GB
  • PC: 25.2 GB

Warzone Season 3 Patch Notes

EVENTS 

  • The Hunt for Adler
    • Starting on April 22nd, the new “Hunt for Adler” limited-time event will task Operators with unique in-game challenges in both Black Ops Cold War and Warzone to learn of Adler’s whereabouts. Complete these Intel Challenges to unlock Event rewards, including Weapon Charms, Calling Cards, a new Operator Skin, and more. You can find more details about this event in the Seasonal Event tab on the main menu between Play and Weapons once Season Three kicks off in Warzone. Once you’ve completed a full set of challenges in either Black Ops Cold War or Warzone over the course of the event, you’ll unlock an exclusive Adler skin for use in both games!

SEASON 3 BATTLE PASS

  • 100 Tiers of brand-new content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more.
    • Tier 0
      • Instantly unlock Wraith, a new Woods Skin, and more 
    • Tier 15
      • PPSh-41 SMG
    • Tier 21
      • “Vex Lord” Assault Rifle Blueprint 
    • Tier 27
      • “Gilded Rose” Shotgun Blueprint
    • Tier 31
      • Swiss K31 Sniper Rifle 
    • Tier 55
      • “Slow Death” LMG Blueprint 
    • Tier 95
      • Ultra-Rarity “Loud Pipe” Reactive SMG Weapon Blueprint 
    • Tier 100
      • “White Queen” Wraith Skin
      • “Roman Standard” Legendary Sniper Rifle Blueprint

MAP

  • The situation in Verdansk has hit a critical level. Armistice Central Command will be communicating directly to all Operators with further instructions.

GENERAL

  • NVIDIA DLSS is now available in Call of Duty®: Warzone on PC
    • Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings. 
  • End of game open mic has been turned off for modes with infinite respawn mechanics.
  • Player rank will now display the correct rank icons in the After-Action Report.

GAMEPLAY

  • Loot that spawns across Verdansk has once again been updated…
    • Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG
    • Only Legendary Weapons will spawn as Blueprints
  • Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.
  • Sticking a player with Semtex will now always down them.

ACCESSIBILITY

  • Added Mono Audio to the Volume settings in Audio Options
    • Disabled (Default): Audio is split between left and right audio channels to provide directional sound.
    • Enabled: Left and right audio channels are combined into one channel 

BUG FIXES

  • Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.
  • Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.
  • Fixed a bug where some loot would drop in close proximity on death. 
  • Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable.
  • Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.
  • Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater). 
  • Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.

WEAPONS

  • Cold War weapons have had their ammo names updated.
  • The FFAR 1 crosshair has been updated to match other Assault Rifles.
  • New Weapons
    • PPSh-41: SMG (Launch Week)
      • Tier 15 of the Battle Pass.
    • Swiss K31: Sniper Rifle (Launch Week)
      • Tier 31 of the Battle Pass.
  • Two New Weapon Unlock Challenges
    • LC-10
      • Using SMGs, get 3 kills without dying in 15 different matches.
    • FARA 83
      • Using Assault Rifles, get 2 headshot kills in 15 different matches.
  • Assault Rifles
    • Cold War AK-47
      • Recoil pattern has been adjusted
      • The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.
         
    • FARA 83
      • Minimum damage increased from 25 to 26
      • Maximum damage decreased from 33 to 31
      • Maximum damage range increased by 17%
      • Recoil pattern has been adjusted
      • As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.
         
    • FFAR 1
      • Maximum damage decreased from 30 to 27
      • Maximum damage range decreased by 15%
      • Neck damage multiplier changed from 1.1 to 1
      • Upper torso damage multiplier changed from 1.1 to 1
      • ADS speed decreased slightly
      • With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity. 
    • Groza
      • Recoil increased slightly
      • ADS speed decreased slightly
      • Upper torso damage multiplier changed from 1.3 to 1.1
      • This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category. 
    • Krig 6
      • Head damage multiplier changed from 1.4 to 1.5
      • Neck damage multiplier changed from 1 to 1.3
      • Upper torso damage multiplier changed from 1 to 1.1
      • Lower torso damage multiplier changed from 1 to 1.1
      • The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.
    • QBZ-83
      • Move speed increased
      • ADS move speed increased
      • Neck damage multiplier changed from 1 to 1.2
      • Upper torso damage multiplier changed from 1 to 1.1
      • The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.”
  • Submachine Guns
    • LC10
      • Bullet velocity increased slightly
    • Mac-10
      • Maximum damage decreased by 1
      • This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10’s Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.
  • Sniper Rifles
    • Pelington 703
      • ADS speed increased
      • Raise time increased slightly
  • Tactical Rifles
    • Cold War Tactical Rifle Charlie
      • Time between bursts increased by 33%
      • Neck damage multiplier changed from 1.8 to 1.3
    • M16
      • Time between bursts increased by 10%
      • Neck damage multiplier changed from 1.8 to 1.1
    • The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.

And… we are keeping a close eye on the AMAX. No king rules forever.

ATTACHMENTS 

  • Position Concealment 
    • Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator.
  • Barrels
    • 16.3” Rapid Fire (M16) 
      • Increase to rate of fire reduced by 58%  
    • 18” Rapid Fire (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 56%  
    • 15.9” Strike Team (M16) 
      • Increase to rate of fire reduced by 66%  
    • 18.2” Strike Team (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 64%  
    • 16.3” Titanium (M16) 
      • Increase to rate of fire reduced by 61% 
         
    • 17” Titanium (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 59%  
    • Sorokin 140mm Auto (Sykov) 
      • Minimum damage reduced from 23 to 19 
    • Sorokin 140mm Auto AND Akimbo (Sykov) 
      • Minimum damage reduced from 19 to 14 
        • This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously. 
    • The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable. 
  • Lasers 
    • Ember Sighting Point 
      • ADS speed penalty reduced by 20% 
    • SOF Target Designator 
      • Flashlight is now visible during hip-fire and ADS 
  • Magazines 
    • Salvo/VDV Fast Mag 
      • ADS speed penalty reduced by 20% 
         
    • Speed Mag 
      • Pistols 
        • ADS speed penalty reduced by 40% 
      • SMGs 
        • ADS speed penalty reduced by 30% 
      • Snipers 
        • ADS speed penalty reduced by 20%
  • Muzzles 
    • Flashguard 
      • Added Position Concealment pro 
         
    • SOCOM/KGB Eliminator 
      • Added Position Concealment pro 
  • Optics 
    • SUSAT MultiZoom 
      • ADS speed penalty reduced by 10%
         
    • Ultrazoom Custom 
      • ADS speed penalty reduced by 20% 
         
    • Vulture Custom Zoom 
      • ADS speed penalty reduced by 20%
  • Rear Grips 
    • Increases to ADS speed reduced by roughly 10% 
       

We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.

Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback! 

OPERATORS

  • Roze
    • We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available. 
  • New Operators added:
    • Wraith: Warsaw Pact (Launch Week)  
      • Unlocked via Battle Pass 
         
    • Knight: Warsaw Pact (In-Season) 
      • Unlocked via Store Bundle 
         
    • Antonov: Warsaw Pact (In-Season)  
      • Unlocked via Store Bundle 

PRESTIGE

  • New Prestige Levels 
    • Level 50
      • New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip  
    • Level 150
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190
      • All Season Challenges Available 
    • Level 200
      • New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 – 1,000
      • New Prestige Key every 50 levels 

STORE

  • We have a fresh dose of new Store Bundles launching alongside Season Three, including some seriously sinister new villains, as well as Tracer Packs, Mastercraft and Reactive Weapon Blueprints, and more. 

DOWNLOADS 

  • The Season Three update will be available for Warzone on April 21st at 9 PM PT. Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa. 
    • Warzone Update Sizes
      • PlayStation 5
        • 22.6 GB  
      • PlayStation 4
        • 22.6 GB 
      • Xbox Series X / Xbox Series S
        • 25.9 GB 
      • Xbox One
        • 25.9 GB
      • PC
        • 25.2 GB 

Stay tuned & follow us on Twitter to stay up to date as we get closer to what’s next for Call of Duty: Warzone on April 22.

SOURCE: Raven Software

Call of Duty: Warzone

CoD Warzone for mobile seemingly confirmed in recent Activision LinkedIn post

Activision is expanding their internal CoD mobile development team with over 50 new job listings.

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Warzone under map exploit

Activision appears to have re-confirmed in a new social post about careers available at the company that Call of Duty: Warzone is in development for mobile devices including iOS and Android.

The company posted a message last week on their official LinkedIn page regarding Mobile job listings available within the company. This message appears to confirm that Call of Duty: Warzone is in development for mobile devices.

“Activision Mobile has put up new roles! Teams are focused on Live Operations and content expansion across CoD Mobile and Warzone,” says the message posted to the LinkedIn page. It also states that the “dev teams are dedicated to mobile and comprised of all major disciplines” including production, engineering, art, design, and marketing.

A screenshot of the post is below:

This is not the first time that Activision has mentioned Call of Duty: Warzone being in development for mobile devices.

Back in September 2020, Activision posted a job listing for “Executive Producer, Mobile” which stated that this person would work to bring “Warzone’s features” to mobile devices.

The job listing specifically said that this role would be focused on how to “harvest, adapt and deliver the essential features from Warzone console and PC into their best mobile instantiation.” After the listing was widely reported on, Activision deleted it from their site.

And, back in March 2021, Activision sent out a survey about Call of Duty: Mobile and had references to Warzone and Verdansk coming to the mobile game.

Activision has been on a hiring spree recently, with openings in numerous areas of their business including mobile. The company has over 50 job listings on their website currently specifically for mobile developers to work on a new “mobile title” at the company.

It also appears Activision might be investing in a mobile development team at Beenox, their studio based out of Quebec, Canada. Multiple new job listings are their site for mobile developers are based in the Beenox studio. Beenox as a studio has been contributing to Call of Duty as the lead PC developers for the franchise, and has contributed to Warzone’s development.

Activision currently has one mobile game, Call of Duty: Mobile. The title recently passed 500 million downloads. The title is developed by TiMi Studios, a Tencent owned studio, and published by Activision. With Activision expanding its in house mobile development team, it looks like the company wants to become a mobile powerhouse internally versus relying on external partners.

The company’s executives confirmed they are focused on mobile games alongside their console & PC development. Activision Blizzard CEO Bobby Kotick mentioned during the company’s May 4th investor call that they want to expand their player base to over 1 billion players, and mobile games are part of that approach.

Activision has not officially announced Call of Duty: Warzone for mobile as of now.

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Activision

Activision cuts ties with voice actor of Ghost, Jeff Leach, after sexist comments resurface

Activision ends relations with the re-casted voice actor behind Ghost.

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Activision has cut all ties with Jeff Leach, the voice actor behind Call of Duty: Modern Warfare’s Ghost Operator, after sexist comments made by Leach resurfaced on social media.

Jeff Leach was the voice actor behind the Ghost character in Modern Warfare 2019 and Warzone. The entire original Modern Warfare cast was re-casted for the 2019 reboot, and Leach voiced Ghost when the character was added as an operator in Season 2 in February 2020.

The news of Activision ending their working relationship with Leach comes as sexist comments made by Jeff Leach have resurfaced online after streamers and community members were questioning why Leach still had partners within the industry.

A Twitter thread posted shows sexist comments Leach made about streamer ZombiUnicorn in 2017, as well as other more recent comments during a stream on Facebook Gaming, and asked why he still has partnerships with Facebook Gaming and Activision.

Leach has been streaming on Facebook Gaming as an official partner in 2020 and has been frequently streaming Warzone.

One of the clips shows Leach, while playing Call of Duty: Warzone, saying, “I love how it’s always like some dirty, dirty, gross f**king looking emo b**ch who looks like she f**king has no chance of getting a bit of d**k in her.”

These clips are believed to be from a live stream that occurred in December 2020.

ZombiUnicorn since replied in their own video response on Twitter, asking why Facebook and Activision still have partnerships with Leach.

In a new statement sent to CharlieIntel on May 8th, Activision says they have ended all working relationships with Jeff Leach and “condemn” all of his remarks.

Sexism has no place in our industry, our games or in society,” Activision says in a new statement. “Activision is no longer working with Jeff Leach. We strongly condemn these remarks. We are committed to delivering a fun and safe experience for all players.”

Facebook Gaming has not commented on Jeff Leach’s comments at this time.

What this means for the future of Ghost Operator in Call of Duty: Modern Warfare and Warzone remains to be seen and was not addressed in this statement.

Feature Image: Jeff Leach Twitter

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Call of Duty: Modern Warfare

Warzone devs tease “immensely popular” Modern Warfare attachment coming to Cold War snipers

The Warzone developers have teased that a Black Ops Cold War version of a popular Modern Warfare sniper attachment could be arriving in the future.

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Modern Warfare Sniper Attachment Black Ops Cold War Warzone

Raven Software teased in the latest set of patch notes for Warzone that an equivalent to a popular Modern Warfare sniper attachment could be coming to Black Ops Cold War snipers in the Call of Duty battle royale.

May 7, 2021, was an exciting day for Warzone, as Raven Software applied the latest update to the game that made a significant amount of changes.

The Warzone developers also took the time to tease some upcoming changes to Modern Warfare weapons and the mysterious arrival of a Black Ops Cold War version of a fan-favorite Modern Warfare sniper attachment.

Call of Duty: Black Ops Cold War Sniper

This tease of a Black Ops Cold War version of an “immensely popular” Modern Warfare sniper attachment came under the changes for Combat Recon barrels for Black Ops Cold War snipers in the May 7, 2021, Warzone patch notes.

“As we continue assess the place of Cold War snipers within Warzone, we realize there is much work to be done. In addition to improving the overall efficacy of these weapons and attachments, we will also be taking a close look at their optics,” said Raven Software.

“This includes addressing attachment pros where there are few, if any, use cases,” Raven Software continued. “In specific… we may see a Cold War equivalent to an immensely popular Modern Warfare sniper attachment very soon.”

It remains to be seen what Modern Warfare sniper attachment Raven Software is teasing could potentially come to Black Ops Cold War snipers.

Call of Duty: Modern Warfare Sniper

The developer made a specific reference to the optics of the Cold War snipers, so perhaps an equivalent of a Modern Warfare optic for the long-range weapons could be coming to the Black Ops ones.

Still, there is also a possibility that it could be a Cold War version of the popular Modern Warfare tac laser attachment.

We will update this article with any new information regarding what this possible mysterious Cold War version of a popular Modern Warfare sniper attachment could when new information is made available.

For more Warzone, check out how the best CARV.2 loadout for Warzone Season 3, and stay tuned to Charlie INTEL for more news and guides.

Image Credits: Activision

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