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Warzone Season 3 1.36 patch notes: Roze skin, FFAR & weapon changes, more

Warzone’s Season 3 update includes big weapon changes, cosmetic updates, and more as the game’s evolution continues.

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Warzone Season 3

The newest patch update for Call of Duty: Warzone, update 1.36, which includes the Season 3 update for the game is rolling out at 12AM ET on all platforms.

Season 3 of Black Ops Cold War & Warzone has officially kicked off in-game with a new update across both titles. Black Ops Cold War got its main update on April 20.

While Season 3 update is now live in Call of Duty: Warzone, the Warzone in-game event is on going. After a nuke destroyed Verdansk, players are now limited to playing on Rebirth Island – Night.

This will be the only playable map until the final stage of this event, which takes place April 22 at 12PM PT / 3PM ET / 8PM UK / 9PM CEST.

Raven Software has released the patch notes for the Season 3 Warzone update, which includes weapon balancing changes that shift the meta, updates to cosmetic aspects, bug fixes, and more across Warzone.

Warzone Season 3 Update File Size

  • PlayStation 5: 25.6 GB
  • PlayStation 4: 25.6 GB
  • Xbox Series X / Xbox Series S: 25.9 GB
  • Xbox One: 25.9 GB
  • PC: 25.2 GB

Warzone Season 3 Patch Notes

EVENTS 

  • The Hunt for Adler
    • Starting on April 22nd, the new “Hunt for Adler” limited-time event will task Operators with unique in-game challenges in both Black Ops Cold War and Warzone to learn of Adler’s whereabouts. Complete these Intel Challenges to unlock Event rewards, including Weapon Charms, Calling Cards, a new Operator Skin, and more. You can find more details about this event in the Seasonal Event tab on the main menu between Play and Weapons once Season Three kicks off in Warzone. Once you’ve completed a full set of challenges in either Black Ops Cold War or Warzone over the course of the event, you’ll unlock an exclusive Adler skin for use in both games!

SEASON 3 BATTLE PASS

  • 100 Tiers of brand-new content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more.
    • Tier 0
      • Instantly unlock Wraith, a new Woods Skin, and more 
    • Tier 15
      • PPSh-41 SMG
    • Tier 21
      • “Vex Lord” Assault Rifle Blueprint 
    • Tier 27
      • “Gilded Rose” Shotgun Blueprint
    • Tier 31
      • Swiss K31 Sniper Rifle 
    • Tier 55
      • “Slow Death” LMG Blueprint 
    • Tier 95
      • Ultra-Rarity “Loud Pipe” Reactive SMG Weapon Blueprint 
    • Tier 100
      • “White Queen” Wraith Skin
      • “Roman Standard” Legendary Sniper Rifle Blueprint

MAP

  • The situation in Verdansk has hit a critical level. Armistice Central Command will be communicating directly to all Operators with further instructions.

GENERAL

  • NVIDIA DLSS is now available in Call of Duty®: Warzone on PC
    • Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings. 
  • End of game open mic has been turned off for modes with infinite respawn mechanics.
  • Player rank will now display the correct rank icons in the After-Action Report.

GAMEPLAY

  • Loot that spawns across Verdansk has once again been updated…
    • Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG
    • Only Legendary Weapons will spawn as Blueprints
  • Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.
  • Sticking a player with Semtex will now always down them.

ACCESSIBILITY

  • Added Mono Audio to the Volume settings in Audio Options
    • Disabled (Default): Audio is split between left and right audio channels to provide directional sound.
    • Enabled: Left and right audio channels are combined into one channel 

BUG FIXES

  • Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.
  • Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.
  • Fixed a bug where some loot would drop in close proximity on death. 
  • Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable.
  • Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.
  • Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater). 
  • Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.

WEAPONS

  • Cold War weapons have had their ammo names updated.
  • The FFAR 1 crosshair has been updated to match other Assault Rifles.
  • New Weapons
    • PPSh-41: SMG (Launch Week)
      • Tier 15 of the Battle Pass.
    • Swiss K31: Sniper Rifle (Launch Week)
      • Tier 31 of the Battle Pass.
  • Two New Weapon Unlock Challenges
    • LC-10
      • Using SMGs, get 3 kills without dying in 15 different matches.
    • FARA 83
      • Using Assault Rifles, get 2 headshot kills in 15 different matches.
  • Assault Rifles
    • Cold War AK-47
      • Recoil pattern has been adjusted
      • The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.
         
    • FARA 83
      • Minimum damage increased from 25 to 26
      • Maximum damage decreased from 33 to 31
      • Maximum damage range increased by 17%
      • Recoil pattern has been adjusted
      • As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.
         
    • FFAR 1
      • Maximum damage decreased from 30 to 27
      • Maximum damage range decreased by 15%
      • Neck damage multiplier changed from 1.1 to 1
      • Upper torso damage multiplier changed from 1.1 to 1
      • ADS speed decreased slightly
      • With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity. 
    • Groza
      • Recoil increased slightly
      • ADS speed decreased slightly
      • Upper torso damage multiplier changed from 1.3 to 1.1
      • This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category. 
    • Krig 6
      • Head damage multiplier changed from 1.4 to 1.5
      • Neck damage multiplier changed from 1 to 1.3
      • Upper torso damage multiplier changed from 1 to 1.1
      • Lower torso damage multiplier changed from 1 to 1.1
      • The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.
    • QBZ-83
      • Move speed increased
      • ADS move speed increased
      • Neck damage multiplier changed from 1 to 1.2
      • Upper torso damage multiplier changed from 1 to 1.1
      • The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.”
  • Submachine Guns
    • LC10
      • Bullet velocity increased slightly
    • Mac-10
      • Maximum damage decreased by 1
      • This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10’s Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.
  • Sniper Rifles
    • Pelington 703
      • ADS speed increased
      • Raise time increased slightly
  • Tactical Rifles
    • Cold War Tactical Rifle Charlie
      • Time between bursts increased by 33%
      • Neck damage multiplier changed from 1.8 to 1.3
    • M16
      • Time between bursts increased by 10%
      • Neck damage multiplier changed from 1.8 to 1.1
    • The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.

And… we are keeping a close eye on the AMAX. No king rules forever.

ATTACHMENTS 

  • Position Concealment 
    • Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator.
  • Barrels
    • 16.3” Rapid Fire (M16) 
      • Increase to rate of fire reduced by 58%  
    • 18” Rapid Fire (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 56%  
    • 15.9” Strike Team (M16) 
      • Increase to rate of fire reduced by 66%  
    • 18.2” Strike Team (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 64%  
    • 16.3” Titanium (M16) 
      • Increase to rate of fire reduced by 61% 
         
    • 17” Titanium (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 59%  
    • Sorokin 140mm Auto (Sykov) 
      • Minimum damage reduced from 23 to 19 
    • Sorokin 140mm Auto AND Akimbo (Sykov) 
      • Minimum damage reduced from 19 to 14 
        • This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously. 
    • The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable. 
  • Lasers 
    • Ember Sighting Point 
      • ADS speed penalty reduced by 20% 
    • SOF Target Designator 
      • Flashlight is now visible during hip-fire and ADS 
  • Magazines 
    • Salvo/VDV Fast Mag 
      • ADS speed penalty reduced by 20% 
         
    • Speed Mag 
      • Pistols 
        • ADS speed penalty reduced by 40% 
      • SMGs 
        • ADS speed penalty reduced by 30% 
      • Snipers 
        • ADS speed penalty reduced by 20%
  • Muzzles 
    • Flashguard 
      • Added Position Concealment pro 
         
    • SOCOM/KGB Eliminator 
      • Added Position Concealment pro 
  • Optics 
    • SUSAT MultiZoom 
      • ADS speed penalty reduced by 10%
         
    • Ultrazoom Custom 
      • ADS speed penalty reduced by 20% 
         
    • Vulture Custom Zoom 
      • ADS speed penalty reduced by 20%
  • Rear Grips 
    • Increases to ADS speed reduced by roughly 10% 
       

We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.

Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback! 

OPERATORS

  • Roze
    • We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available. 
  • New Operators added:
    • Wraith: Warsaw Pact (Launch Week)  
      • Unlocked via Battle Pass 
         
    • Knight: Warsaw Pact (In-Season) 
      • Unlocked via Store Bundle 
         
    • Antonov: Warsaw Pact (In-Season)  
      • Unlocked via Store Bundle 

PRESTIGE

  • New Prestige Levels 
    • Level 50
      • New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip  
    • Level 150
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190
      • All Season Challenges Available 
    • Level 200
      • New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 – 1,000
      • New Prestige Key every 50 levels 

STORE

  • We have a fresh dose of new Store Bundles launching alongside Season Three, including some seriously sinister new villains, as well as Tracer Packs, Mastercraft and Reactive Weapon Blueprints, and more. 

DOWNLOADS 

  • The Season Three update will be available for Warzone on April 21st at 9 PM PT. Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa. 
    • Warzone Update Sizes
      • PlayStation 5
        • 22.6 GB  
      • PlayStation 4
        • 22.6 GB 
      • Xbox Series X / Xbox Series S
        • 25.9 GB 
      • Xbox One
        • 25.9 GB
      • PC
        • 25.2 GB 

Stay tuned & follow us on Twitter to stay up to date as we get closer to what’s next for Call of Duty: Warzone on April 22.

SOURCE: Raven Software

Call of Duty: Warzone

Warzone TikTok loadout turns FiNN LMG into “insane” no recoil SMG

A TikTok user has found a brillant loadout for the FiNN LMG in Warzone Pacific Season 1 that turns it into an “insane” SMG.

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warzone tiktok finn lmg loadout

A new Warzone TikTok loadout for the FiNN LMG has been found which turns it into a crazy no recoil SMG.

Warzone Pacific Season 1 has quite a few options when it comes to SMGs, especially after the introduction of the Welgun in the mid-season update.

While the focus has definitely been on Vanguard weapons since the integration, now that the playlist updates have brought back the standard battle royale mode for all squad sizes, players are using Modern Warfare and Black Ops Cold War guns once again.

With that being said, one player may have found a great loadout for the FiNN LMG which turns it into a beastly SMG.

Warzone “no recoil” FiNN LMG TikTok loadout

Modern Warfare FiNN in Warzone

TikTok user liquidity posted a video showing off a new FiNN LMG loadout for Warzone Pacific Season 1 that turns the weapon into a great SMG option.

Here are the attachments you’ll need to make this “Insane” Warzone TikTok FiNN SMG loadout:

  • Barrel: FTAC VC-8 Harrier Adverse
  • Muzzel: Lightweight Suppressor
  • Laser: Tac Laser
  • Optic: G.I. Mini Reflex
  • Stock: No Stock

The content creator even calls the weapon “meta,” showing off a clip of him destroying players on Rebirth Island with it.

This weapon is recommended for medium to close range, and as you can see from the gameplay, it’s a loadout that will work well on Rebirth Island due to the more close-ranged combat.

Definitely give this loadout a try if you’re bored of using SMGs like the MP40, PPSH-41, and Owen Gun, which was recently named the most underrated SMG in the game.

If you’re interested in a more orthodox loadout for the FiNN LMG, or just want to know how you can unlock it, check out our guide on the best loadout for it.


For more on Warzone, check out the best SMG loadouts to use in Warzone Pacific Season 1.

Image Credits: Raven Software / Activision

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Call of Duty: Warzone

How to level up guns fast in Warzone: Quickest Weapon XP strategies

Here are the fastest ways to level up Mw, Cold War, and Vanguard weapons in Warzone to help you dominate your enemies.

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Warzone Operators in Pacific Caldera

Call of Duty: Warzone has plenty of amazing weapons to use, and they all perform better with the right attachments. Here are the quickest ways to level up Modern Warfare, Cold War, and Vanguard weapons in Warzone Pacific. 

Leveling up comes in all forms for Call of Duty whether it’s a new season’s Battle Pass, trying to reach a new Prestige Level, or the weapons themselves. Most attachments will give you huge advantages in gameplay, so players are naturally keen to unlock them for their favorite, and best, guns in Warzone.

Vanguard’s weapons have around 70 levels each, so they take an incredibly long time to level up. Several methods to earn rapid XP have popped up in the past, but Warzone’s devs are always quick to shut them down.

Luckily we’ve found consistent and quick ways to level up weapons in Warzone that will have your guns max level in no time. 

Fastest ways to level up weapons in Warzone

Complete Warzone Contracts

Warzone players picking up Most Wanted contract

When everyone drops into Caldera or Rebirth Island, the map is filled with many contracts that players can activate. These are optional undertakings that players can choose to participate in to earn more XP and money during the game.

Warzone’s battle royale mode contains the following contracts for players to pick up and complete:

  • Bounty
  • Big Game Bounty
  • Most Wanted
  • Recon
  • Scavenger
  • Supply Drop
  • Supply Run

As long as you have your weapon equipped, then completing these objectives will give you additional XP that contributes towards your weapon of choice.

We recommend completing Supply Runs in Helicopters or cars, as you’ll be able to pick up a ton of XP just by driving around the map.

Play Plunder & Rebirth Island – NOT Battle Royale

Warzone Pacific Rebirth Island map

If you want to use your completed weapons to rack up some serious Call of Duty: Warzone wins then fair enough. But if you’re still in the process of building the best Warzone loadouts, then we advise against playing battle royale.

With Warzone Pacific’s Loadout Drop delay, your chances of getting your own weapons have been drastically reduced. You’ll need to survive for almost seven minutes using weapons found on the floor, so there’s no guarantee that you’ll get your weapons.

Instead, engage in some of Warzone’s more respawn-friendly modes such as Plunder or Rebirth Island that allow players to either spawn in with their weapons or get a Loadout Drop early. You should also be able to net far more kills in these respawn game modes. 

Get kills in the pre-game lobby

Warzone players firing weapons in Pacific Caldera

While it won’t give a ton of progress, getting kills in the pre-game lobby will give you a nice XP boost to start the match. 

Whilst the timer ticks down, you’ll typically see many players freefall to the ground, or float down to the ground in a straight line.

This is a sure sign that the player is AFK, and is probably preoccupied on their phone as they wait for the match to begin. But this is an opportunity for you to earn some cheeky XP, as kills in the pre-match lobby still reward you with XP.

Take advantage of Double XP weekends & Tokens

vanguard and warzone logos with 2xp symbol

Call of Duty devs usually offers Double XP weekends around big updates, where players can earn Double Weapon, Battle Pass, Operator, and regular XP. 

We recommend making sure you’re equipping the weapons you want to level up during these weekends as you’ll get a massive boost without having to use any of your Double XP Tokens. 

And of course, you can use these Double XP Tokens when there’s no Double XP weekend active.

Use the Surplus Perk on Vanguard guns 

Surplus Perk on Vanguard's MP40 in Warzone

Vanguard comes with the Surplus Perk, which boosts your XP earned by around 1.5x. 

Make sure you’re running Surplus on any weapon you want to level up, and you’ll find yourself earning much more XP. Plus, this actually stacks with Double XP weekends, so you can earn roughly 3x the regular XP. 


For more Warzone, you can check out the most popular weapons to see what guns other players are using and leveling up.

Image Credit: Activision / Raven Software

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Call of Duty: Warzone

Warzone players are spawning in the Gulag with invisible guns

Warzone players are being forced to play the Gulag with completely invisible guns, making it nearly impossible to aim.

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Warzone Pacific Gulag

Warzone players have been left baffled and annoyed after their weapons have turned completely invisible in Caldera’s Gulag.

While Warzone’s Pacific update gave the game a much-needed breath of life, a stream of bugs and glitches have been ruining the game for many. Invisible skins, Loadouts falling through the map, and Xbox players unable to launch the game are only a few of the issues affecting Caldera.

Console players, in particular, have complained about their weapons taking a few seconds to load in. The issue keeps getting worse, as players are having to fight their Gulag with completely invisible guns.

Warzone players fighting in Gulag

It’s no surprise that the almost nine-year-old original Xbox One and PlayStation 4 are struggling to run the sprawling, intricately detailed Caldera. But, Warzone has almost reached the point of being unplayable thanks to performance issues and game-breaking glitches.

While not entirely new, the glitch that turns weapons invisible arrived in Caldera with a vengeance, and now it’s ruining Gulag matches for both generations of consoles.

A player shared their frustrating Gulag experience in the Warzone subreddit, sarcastically saying: “Invisible gun gulag is very cool, thank you Raven.”

In the clip, we can see their gun is completely invisible, and it’s only made worse by the crosshair disappearing when they aim down sight. Somehow, they clutch the win while the enemy has their back turned but not every player will be so lucky.

This clearly wasn’t a one-off issue, as Reddit user ‘Spixced’ said that the invisible gun glitch makes both the game and the Gulag “virtually unplayable.”

Call of Duty’s developers announced on January 13 that console performance is one of the areas they’re working on, and invisible guns will fall under this umbrella. They’ve even delayed the Season 2 update to February 14 to have more time to work on “optimizations to gameplay and game balance.”

Consoles make up a majority of Warzone’s player base, so hopefully, the developers will be able to optimize the game into a working state soon.

You can also check out everything we know about Warzone’s next-gen version for consoles.

Image Credit: Activision

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