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Call of Duty: Warzone

Warzone Season 3 1.36 patch notes: Roze skin, FFAR & weapon changes, more

Warzone’s Season 3 update includes big weapon changes, cosmetic updates, and more as the game’s evolution continues.

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Warzone Season 3

The newest patch update for Call of Duty: Warzone, update 1.36, which includes the Season 3 update for the game is rolling out at 12AM ET on all platforms.

Season 3 of Black Ops Cold War & Warzone has officially kicked off in-game with a new update across both titles. Black Ops Cold War got its main update on April 20.

While Season 3 update is now live in Call of Duty: Warzone, the Warzone in-game event is on going. After a nuke destroyed Verdansk, players are now limited to playing on Rebirth Island – Night.

This will be the only playable map until the final stage of this event, which takes place April 22 at 12PM PT / 3PM ET / 8PM UK / 9PM CEST.

Raven Software has released the patch notes for the Season 3 Warzone update, which includes weapon balancing changes that shift the meta, updates to cosmetic aspects, bug fixes, and more across Warzone.

Warzone Season 3 Update File Size

  • PlayStation 5: 25.6 GB
  • PlayStation 4: 25.6 GB
  • Xbox Series X / Xbox Series S: 25.9 GB
  • Xbox One: 25.9 GB
  • PC: 25.2 GB

Warzone Season 3 Patch Notes

EVENTS 

  • The Hunt for Adler
    • Starting on April 22nd, the new “Hunt for Adler” limited-time event will task Operators with unique in-game challenges in both Black Ops Cold War and Warzone to learn of Adler’s whereabouts. Complete these Intel Challenges to unlock Event rewards, including Weapon Charms, Calling Cards, a new Operator Skin, and more. You can find more details about this event in the Seasonal Event tab on the main menu between Play and Weapons once Season Three kicks off in Warzone. Once you’ve completed a full set of challenges in either Black Ops Cold War or Warzone over the course of the event, you’ll unlock an exclusive Adler skin for use in both games!

SEASON 3 BATTLE PASS

  • 100 Tiers of brand-new content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more.
    • Tier 0
      • Instantly unlock Wraith, a new Woods Skin, and more 
    • Tier 15
      • PPSh-41 SMG
    • Tier 21
      • “Vex Lord” Assault Rifle Blueprint 
    • Tier 27
      • “Gilded Rose” Shotgun Blueprint
    • Tier 31
      • Swiss K31 Sniper Rifle 
    • Tier 55
      • “Slow Death” LMG Blueprint 
    • Tier 95
      • Ultra-Rarity “Loud Pipe” Reactive SMG Weapon Blueprint 
    • Tier 100
      • “White Queen” Wraith Skin
      • “Roman Standard” Legendary Sniper Rifle Blueprint

MAP

  • The situation in Verdansk has hit a critical level. Armistice Central Command will be communicating directly to all Operators with further instructions.

GENERAL

  • NVIDIA DLSS is now available in Call of Duty®: Warzone on PC
    • Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings. 
  • End of game open mic has been turned off for modes with infinite respawn mechanics.
  • Player rank will now display the correct rank icons in the After-Action Report.

GAMEPLAY

  • Loot that spawns across Verdansk has once again been updated…
    • Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG
    • Only Legendary Weapons will spawn as Blueprints
  • Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.
  • Sticking a player with Semtex will now always down them.

ACCESSIBILITY

  • Added Mono Audio to the Volume settings in Audio Options
    • Disabled (Default): Audio is split between left and right audio channels to provide directional sound.
    • Enabled: Left and right audio channels are combined into one channel 

BUG FIXES

  • Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.
  • Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.
  • Fixed a bug where some loot would drop in close proximity on death. 
  • Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable.
  • Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.
  • Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater). 
  • Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.

WEAPONS

  • Cold War weapons have had their ammo names updated.
  • The FFAR 1 crosshair has been updated to match other Assault Rifles.
  • New Weapons
    • PPSh-41: SMG (Launch Week)
      • Tier 15 of the Battle Pass.
    • Swiss K31: Sniper Rifle (Launch Week)
      • Tier 31 of the Battle Pass.
  • Two New Weapon Unlock Challenges
    • LC-10
      • Using SMGs, get 3 kills without dying in 15 different matches.
    • FARA 83
      • Using Assault Rifles, get 2 headshot kills in 15 different matches.
  • Assault Rifles
    • Cold War AK-47
      • Recoil pattern has been adjusted
      • The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.
         
    • FARA 83
      • Minimum damage increased from 25 to 26
      • Maximum damage decreased from 33 to 31
      • Maximum damage range increased by 17%
      • Recoil pattern has been adjusted
      • As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.
         
    • FFAR 1
      • Maximum damage decreased from 30 to 27
      • Maximum damage range decreased by 15%
      • Neck damage multiplier changed from 1.1 to 1
      • Upper torso damage multiplier changed from 1.1 to 1
      • ADS speed decreased slightly
      • With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity. 
    • Groza
      • Recoil increased slightly
      • ADS speed decreased slightly
      • Upper torso damage multiplier changed from 1.3 to 1.1
      • This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category. 
    • Krig 6
      • Head damage multiplier changed from 1.4 to 1.5
      • Neck damage multiplier changed from 1 to 1.3
      • Upper torso damage multiplier changed from 1 to 1.1
      • Lower torso damage multiplier changed from 1 to 1.1
      • The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.
    • QBZ-83
      • Move speed increased
      • ADS move speed increased
      • Neck damage multiplier changed from 1 to 1.2
      • Upper torso damage multiplier changed from 1 to 1.1
      • The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.”
  • Submachine Guns
    • LC10
      • Bullet velocity increased slightly
    • Mac-10
      • Maximum damage decreased by 1
      • This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10’s Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.
  • Sniper Rifles
    • Pelington 703
      • ADS speed increased
      • Raise time increased slightly
  • Tactical Rifles
    • Cold War Tactical Rifle Charlie
      • Time between bursts increased by 33%
      • Neck damage multiplier changed from 1.8 to 1.3
    • M16
      • Time between bursts increased by 10%
      • Neck damage multiplier changed from 1.8 to 1.1
    • The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.

And… we are keeping a close eye on the AMAX. No king rules forever.

ATTACHMENTS 

  • Position Concealment 
    • Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator.
  • Barrels
    • 16.3” Rapid Fire (M16) 
      • Increase to rate of fire reduced by 58%  
    • 18” Rapid Fire (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 56%  
    • 15.9” Strike Team (M16) 
      • Increase to rate of fire reduced by 66%  
    • 18.2” Strike Team (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 64%  
    • 16.3” Titanium (M16) 
      • Increase to rate of fire reduced by 61% 
         
    • 17” Titanium (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 59%  
    • Sorokin 140mm Auto (Sykov) 
      • Minimum damage reduced from 23 to 19 
    • Sorokin 140mm Auto AND Akimbo (Sykov) 
      • Minimum damage reduced from 19 to 14 
        • This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously. 
    • The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable. 
  • Lasers 
    • Ember Sighting Point 
      • ADS speed penalty reduced by 20% 
    • SOF Target Designator 
      • Flashlight is now visible during hip-fire and ADS 
  • Magazines 
    • Salvo/VDV Fast Mag 
      • ADS speed penalty reduced by 20% 
         
    • Speed Mag 
      • Pistols 
        • ADS speed penalty reduced by 40% 
      • SMGs 
        • ADS speed penalty reduced by 30% 
      • Snipers 
        • ADS speed penalty reduced by 20%
  • Muzzles 
    • Flashguard 
      • Added Position Concealment pro 
         
    • SOCOM/KGB Eliminator 
      • Added Position Concealment pro 
  • Optics 
    • SUSAT MultiZoom 
      • ADS speed penalty reduced by 10%
         
    • Ultrazoom Custom 
      • ADS speed penalty reduced by 20% 
         
    • Vulture Custom Zoom 
      • ADS speed penalty reduced by 20%
  • Rear Grips 
    • Increases to ADS speed reduced by roughly 10% 
       

We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.

Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback! 

OPERATORS

  • Roze
    • We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available. 
  • New Operators added:
    • Wraith: Warsaw Pact (Launch Week)  
      • Unlocked via Battle Pass 
         
    • Knight: Warsaw Pact (In-Season) 
      • Unlocked via Store Bundle 
         
    • Antonov: Warsaw Pact (In-Season)  
      • Unlocked via Store Bundle 

PRESTIGE

  • New Prestige Levels 
    • Level 50
      • New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip  
    • Level 150
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190
      • All Season Challenges Available 
    • Level 200
      • New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 – 1,000
      • New Prestige Key every 50 levels 

STORE

  • We have a fresh dose of new Store Bundles launching alongside Season Three, including some seriously sinister new villains, as well as Tracer Packs, Mastercraft and Reactive Weapon Blueprints, and more. 

DOWNLOADS 

  • The Season Three update will be available for Warzone on April 21st at 9 PM PT. Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa. 
    • Warzone Update Sizes
      • PlayStation 5
        • 22.6 GB  
      • PlayStation 4
        • 22.6 GB 
      • Xbox Series X / Xbox Series S
        • 25.9 GB 
      • Xbox One
        • 25.9 GB
      • PC
        • 25.2 GB 

Stay tuned & follow us on Twitter to stay up to date as we get closer to what’s next for Call of Duty: Warzone on April 22.

SOURCE: Raven Software

Call of Duty: Vanguard

All Warzone Pacific game modes: Vanguard Royale, Resurgence, Rebirth, more

Here are all of the new game modes coming with Warzone Pacific’s new Caldera map, including Vanguard Royale and more.

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Call of Duty: Vanguard will bring the Caldera Pacific map to Warzone when they integrate in December, so here are all of the new game modes coming with the new battle royale experience.

Warzone’s Pacific map has officially been revealed. Caldera, said to be “built on learnings from the community,” will arrive on with Season 1 on December 8 for Vanguard owners and December 9 for everyone else.

Along with all of the new weapons and operators, Warzone Pacific has kept some fan-favorite modes and brought some exciting new ones.

Here’s every new mode coming with Warzone Pacific’s Caldera map.

Warzone Caldera Battle Royale

Vanguard’s integration brings Modern Warfare and Cold War weapons and vehicles to the Pacific, and they can all be found in the Caldera Battle Royale playlist.

This is Warzone’s standard mode, where over 150 weapons from across all three games will be available for use. It also brings all of the familiar vehicles such as ATVs, SUVs, Berthas, and Helicopters. So all the skins you’ve purchased and earned in the Battle Passes won’t go to waste.

Warzone Caldera Plunder

Regular Plunder also returns with Vanguard Season 1, but specifically on the new Caldera map.

Warzone fans love this mode for leveling up weapons and warming up for Battle Royale, and weren’t very happy when it was removed from playlists in Season 6.

But Plunder will still be there after the integration, including Warzone’s huge arsenal of weapons and vehicles.

Warzone Vanguard Royale

Taking place on Caldera, Vanguard Royale turns Warzone into an authentic WW2 experience, including only Vanguard’s weapons and dogfighting.

Vanguard’s integration brings around 40 WW2 weapons to Warzone, and devs have included the Vanguard Royale playlist to allow players to try them all out in their own mode.

It also includes Dogfighting, where players can jump in fighter planes to battle it out in the skies. The devs said that to think of it like a “Precision Airstrike where you are in the cockpit, ready to rain down fire on a squad or defend yours from an enemy pilot.” Players on the ground can also jump in AA guns to defend themselves.

Warzone Vanguard Plunder

Similar to the Vanguard Royale mode, Vanguard Plunder gives the fan-favorite mode a WW2 twist.

The mode will likely be very similar, but you’ll only be able to use Vanguard weapons and vehicles. If you’re a Warzone-only player, this will be the best mode to level up all of the new guns.

Vanguard Plunder will arrive later in Season 1.

Warzone Vanguard Resurgence

Within the first week of Warzone Pacific’s launch, fans will have access to Vanguard Resurgence.

The Resurgence tag corresponds to a game mode with unique respawn mechanics. The respawn mechanic requires at least one player on a squad to stay alive for a specific period of time in order to bring back eliminated team members.

The high respawn rate makes for a fast-paced action-packed Battle Royale experience. Trying to stay alive to bring back your teammates produces some tense moments. Players love the chaos that comes with Resurgence and they’ll get to experience a Caldera version during launch week. 

Although we don’t yet know which section of the map will be accessible in Resurgence, the Pacific version is likely to focus on a small portion of Caldera. 

Warzone Rebirth Island

Rebirth Island is here to stay! Many prefer Rebirth’s smaller, faster-paced battle royale map, and players were concerned that it would also disappear alongside Verdansk.

Rebirth will still be around, but players will bid goodbye to the map for a short period of time. During Warzone Pacific’s early access period on December 8, players will still be able to access Rebirth. However, the following day, Rebirth will disappear for an unspecific period. This coincides with Warzone Pacific’s full launch on December 9. 

We currently don’t know the exact date Rebirth is set to return, but the devs have promised that it will be making a comeback later in Season 1


And those are all of the new Warzone modes confirmed for Season 1! Expect Sledgehammer and Raven Software to continue to keep cooking up new experiences as the year goes on.

You can also check out all of the changes coming to Warzone, and every new Caldera POI.

Image Credit: Activision

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Call of Duty: Warzone

Warzone Pacific dev responds to concerns over Caldera loadout drop changes

One of the Warzone Pacific developers has responded to player complaints about the loadout drop changes in Caldera.

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Warzone Pacific’s new Caldera map brought some major changes to player loadout drops which have proved controversial, and now one of the developers has explained how the new system will work.

There is a ton of anticipation for Vanguard Season 1 and Warzone Pacific. The developers have made some major changes to player loadout drops ahead of the new Caldera map’s launch.

Stopping Power Rounds have been completely removed from the game as a Field Upgrade and the Dead Silence Field Upgrade is receiving a considerable nerf. Players are also unable to call in a loadout drop right away.

Now, one of the Warzone Pacific devs has explained these changes.

One of the changes is that Warzone players won’t be able to call in a loadout drop from a Buy Station prior to the loadout drop event falling across the map. This led to criticism from many players including FaZe star Kris ‘Swagg’ Lamberson.

Swagg described the loadout changes as “wack” before elaborating that there’s no point in leveling up guns if you can barely use them. “If it’s like the flashback event then the loadout event didn’t happen until the 3rd circle,” he stated.

This led to a response from Warzone creative designer, Ted Timmins, who is one of the developers behind the Pacific. He explained that players will be able to access loadouts at the end of the first circle.

“Operation: Flashback was just the test bed for the functionality that proved successful – but to your point, it needed to still be early enough in the gameplay loop to allow for improved strategy and planning,” Timmins explained.

The reasoning behind this decision was to encourage players to plan their strategies better during the early stages of a match. Despite this, many players in the replies were still disappointed in these new limitations.

“This was the worst part of operation flashback,” replied one user. “I hope this change gets reverted back quickly once people realize it’s not an innovation, it’s a limitation.”

We don’t know yet if the developers will revert these changes in response to player complaints. At the time of writing, it seems that the loadout drop limitations in Caldera are here to stay.


For more Warzone content, check out the full Warzone Pacific roadmap for all of the new changes that will be coming with the Caldera map.

Image Credit: Activision

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Call of Duty: Warzone

Warzone Pacific update brings highly-requested Gas Mask fix

Warzone’s Gas Masks have long been a source of frustration to players, but the Pacific update is finally bringing a highly-requested change.

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Call of Duty: Warzone players have long complained that the Gas Mask animation causes frustrating deaths, but the Warzone Pacific Season 1 update is set to fix the issue.

Like any battle royale game, Warzone’s closing ring of gas is extremely lethal. If you have any hope of surviving, you’ll need to pick up a Gas Mask. However, the obtrusive animation has long been a source of frustration for Warzone players.

Warzone Pacific Season 1 launches on December 8, bringing the new Caldera map, major changes to the Gulag, RICOCHET anti-cheat, and more. It’s also bringing an update to Gas Masks, making them much less of an annoyance.

The issue with Gas Masks is that you have no control over whether the animation starts or not. This stops you from aiming down sight, plating up, reloading, or even deploying your parachute.

Being inside the gas is meant to be punishing, but Warzone players have long felt that the animation is overly frustrating and have been calling for change. It appears this change will finally arrive with Caldera and Warzone Pacific Season 1.

Warzone’s developers announced that “Gas Masks won’t interrupt as many actions as they previously did.” Now, it’ll be “easier to pull your mask off or on, as well as plating up or reloading a weapon while getting out of the Circle Collapse.”

But it doesn’t sound like the animation will be completely gone, as the Gas Masks are still designed to punish players caught in the gas and favor those safely inside the circle.

We probably won’t know the full extent of the changes until Season 1 goes live on December 8. Alongside nerfs to Dead Silence, this is a change the community has long been asking for, so hopefully, Gas Masks will now cause far fewer unpreventable deaths.


Be sure to check out the full Warzone Pacific roadmap for all of the exciting changes coming with Caldera.

Image Credit: Activision

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