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Call of Duty: Warzone

Warzone Season 3 1.36 patch notes: Roze skin, FFAR & weapon changes, more

Warzone’s Season 3 update includes big weapon changes, cosmetic updates, and more as the game’s evolution continues.

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Warzone Season 3

The newest patch update for Call of Duty: Warzone, update 1.36, which includes the Season 3 update for the game is rolling out at 12AM ET on all platforms.

Season 3 of Black Ops Cold War & Warzone has officially kicked off in-game with a new update across both titles. Black Ops Cold War got its main update on April 20.

While Season 3 update is now live in Call of Duty: Warzone, the Warzone in-game event is on going. After a nuke destroyed Verdansk, players are now limited to playing on Rebirth Island – Night.

This will be the only playable map until the final stage of this event, which takes place April 22 at 12PM PT / 3PM ET / 8PM UK / 9PM CEST.

Raven Software has released the patch notes for the Season 3 Warzone update, which includes weapon balancing changes that shift the meta, updates to cosmetic aspects, bug fixes, and more across Warzone.

Warzone Season 3 Update File Size

  • PlayStation 5: 25.6 GB
  • PlayStation 4: 25.6 GB
  • Xbox Series X / Xbox Series S: 25.9 GB
  • Xbox One: 25.9 GB
  • PC: 25.2 GB

Warzone Season 3 Patch Notes

EVENTS 

  • The Hunt for Adler
    • Starting on April 22nd, the new “Hunt for Adler” limited-time event will task Operators with unique in-game challenges in both Black Ops Cold War and Warzone to learn of Adler’s whereabouts. Complete these Intel Challenges to unlock Event rewards, including Weapon Charms, Calling Cards, a new Operator Skin, and more. You can find more details about this event in the Seasonal Event tab on the main menu between Play and Weapons once Season Three kicks off in Warzone. Once you’ve completed a full set of challenges in either Black Ops Cold War or Warzone over the course of the event, you’ll unlock an exclusive Adler skin for use in both games!

SEASON 3 BATTLE PASS

  • 100 Tiers of brand-new content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more.
    • Tier 0
      • Instantly unlock Wraith, a new Woods Skin, and more 
    • Tier 15
      • PPSh-41 SMG
    • Tier 21
      • “Vex Lord” Assault Rifle Blueprint 
    • Tier 27
      • “Gilded Rose” Shotgun Blueprint
    • Tier 31
      • Swiss K31 Sniper Rifle 
    • Tier 55
      • “Slow Death” LMG Blueprint 
    • Tier 95
      • Ultra-Rarity “Loud Pipe” Reactive SMG Weapon Blueprint 
    • Tier 100
      • “White Queen” Wraith Skin
      • “Roman Standard” Legendary Sniper Rifle Blueprint

MAP

  • The situation in Verdansk has hit a critical level. Armistice Central Command will be communicating directly to all Operators with further instructions.

GENERAL

  • NVIDIA DLSS is now available in Call of Duty®: Warzone on PC
    • Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings. 
  • End of game open mic has been turned off for modes with infinite respawn mechanics.
  • Player rank will now display the correct rank icons in the After-Action Report.

GAMEPLAY

  • Loot that spawns across Verdansk has once again been updated…
    • Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMG
    • Only Legendary Weapons will spawn as Blueprints
  • Players no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.
  • Sticking a player with Semtex will now always down them.

ACCESSIBILITY

  • Added Mono Audio to the Volume settings in Audio Options
    • Disabled (Default): Audio is split between left and right audio channels to provide directional sound.
    • Enabled: Left and right audio channels are combined into one channel 

BUG FIXES

  • Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.
  • Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.
  • Fixed a bug where some loot would drop in close proximity on death. 
  • Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable.
  • Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.
  • Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater). 
  • Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.

WEAPONS

  • Cold War weapons have had their ammo names updated.
  • The FFAR 1 crosshair has been updated to match other Assault Rifles.
  • New Weapons
    • PPSh-41: SMG (Launch Week)
      • Tier 15 of the Battle Pass.
    • Swiss K31: Sniper Rifle (Launch Week)
      • Tier 31 of the Battle Pass.
  • Two New Weapon Unlock Challenges
    • LC-10
      • Using SMGs, get 3 kills without dying in 15 different matches.
    • FARA 83
      • Using Assault Rifles, get 2 headshot kills in 15 different matches.
  • Assault Rifles
    • Cold War AK-47
      • Recoil pattern has been adjusted
      • The recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.
         
    • FARA 83
      • Minimum damage increased from 25 to 26
      • Maximum damage decreased from 33 to 31
      • Maximum damage range increased by 17%
      • Recoil pattern has been adjusted
      • As a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.
         
    • FFAR 1
      • Maximum damage decreased from 30 to 27
      • Maximum damage range decreased by 15%
      • Neck damage multiplier changed from 1.1 to 1
      • Upper torso damage multiplier changed from 1.1 to 1
      • ADS speed decreased slightly
      • With high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity. 
    • Groza
      • Recoil increased slightly
      • ADS speed decreased slightly
      • Upper torso damage multiplier changed from 1.3 to 1.1
      • This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category. 
    • Krig 6
      • Head damage multiplier changed from 1.4 to 1.5
      • Neck damage multiplier changed from 1 to 1.3
      • Upper torso damage multiplier changed from 1 to 1.1
      • Lower torso damage multiplier changed from 1 to 1.1
      • The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.
    • QBZ-83
      • Move speed increased
      • ADS move speed increased
      • Neck damage multiplier changed from 1 to 1.2
      • Upper torso damage multiplier changed from 1 to 1.1
      • The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.”
  • Submachine Guns
    • LC10
      • Bullet velocity increased slightly
    • Mac-10
      • Maximum damage decreased by 1
      • This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10’s Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.
  • Sniper Rifles
    • Pelington 703
      • ADS speed increased
      • Raise time increased slightly
  • Tactical Rifles
    • Cold War Tactical Rifle Charlie
      • Time between bursts increased by 33%
      • Neck damage multiplier changed from 1.8 to 1.3
    • M16
      • Time between bursts increased by 10%
      • Neck damage multiplier changed from 1.8 to 1.1
    • The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.

And… we are keeping a close eye on the AMAX. No king rules forever.

ATTACHMENTS 

  • Position Concealment 
    • Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator.
  • Barrels
    • 16.3” Rapid Fire (M16) 
      • Increase to rate of fire reduced by 58%  
    • 18” Rapid Fire (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 56%  
    • 15.9” Strike Team (M16) 
      • Increase to rate of fire reduced by 66%  
    • 18.2” Strike Team (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 64%  
    • 16.3” Titanium (M16) 
      • Increase to rate of fire reduced by 61% 
         
    • 17” Titanium (Tactical Rifle Charlie) 
      • Increase to rate of fire reduced by 59%  
    • Sorokin 140mm Auto (Sykov) 
      • Minimum damage reduced from 23 to 19 
    • Sorokin 140mm Auto AND Akimbo (Sykov) 
      • Minimum damage reduced from 19 to 14 
        • This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously. 
    • The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable. 
  • Lasers 
    • Ember Sighting Point 
      • ADS speed penalty reduced by 20% 
    • SOF Target Designator 
      • Flashlight is now visible during hip-fire and ADS 
  • Magazines 
    • Salvo/VDV Fast Mag 
      • ADS speed penalty reduced by 20% 
         
    • Speed Mag 
      • Pistols 
        • ADS speed penalty reduced by 40% 
      • SMGs 
        • ADS speed penalty reduced by 30% 
      • Snipers 
        • ADS speed penalty reduced by 20%
  • Muzzles 
    • Flashguard 
      • Added Position Concealment pro 
         
    • SOCOM/KGB Eliminator 
      • Added Position Concealment pro 
  • Optics 
    • SUSAT MultiZoom 
      • ADS speed penalty reduced by 10%
         
    • Ultrazoom Custom 
      • ADS speed penalty reduced by 20% 
         
    • Vulture Custom Zoom 
      • ADS speed penalty reduced by 20%
  • Rear Grips 
    • Increases to ADS speed reduced by roughly 10% 
       

We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.

Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback! 

OPERATORS

  • Roze
    • We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available. 
  • New Operators added:
    • Wraith: Warsaw Pact (Launch Week)  
      • Unlocked via Battle Pass 
         
    • Knight: Warsaw Pact (In-Season) 
      • Unlocked via Store Bundle 
         
    • Antonov: Warsaw Pact (In-Season)  
      • Unlocked via Store Bundle 

PRESTIGE

  • New Prestige Levels 
    • Level 50
      • New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip  
    • Level 150
      • New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip
    • Level 190
      • All Season Challenges Available 
    • Level 200
      • New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 – 1,000
      • New Prestige Key every 50 levels 

STORE

  • We have a fresh dose of new Store Bundles launching alongside Season Three, including some seriously sinister new villains, as well as Tracer Packs, Mastercraft and Reactive Weapon Blueprints, and more. 

DOWNLOADS 

  • The Season Three update will be available for Warzone on April 21st at 9 PM PT. Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa. 
    • Warzone Update Sizes
      • PlayStation 5
        • 22.6 GB  
      • PlayStation 4
        • 22.6 GB 
      • Xbox Series X / Xbox Series S
        • 25.9 GB 
      • Xbox One
        • 25.9 GB
      • PC
        • 25.2 GB 

Stay tuned & follow us on Twitter to stay up to date as we get closer to what’s next for Call of Duty: Warzone on April 22.

SOURCE: Raven Software

Call of Duty: Warzone

Dr Disrespect calls Warzone’s anti-cheat the “biggest PR scandal” in gaming

The Doc has shared his views on Warzone’s anti-cheat, claiming that RICOCHET was just a “PR stunt” for Call of Duty.

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Hershal Beahm aka ‘Dr Disrespect’ has shared his opinion about Warzone’s anti-cheat technology, RICOCHET, calling it the “biggest PR scandal” in gaming.

Popular streamer Dr Disrespect is not shy of criticizing the Call of Duty franchise, especially when it comes to Warzone.

Not only did the 2x champion recently share his worries about the Modern Warfare 2’s engine, even claiming that it doesn’t match the engine being used for his battle royale, but he has also shared his thoughts on RICOCHET.

Warzone’s anti-cheat was implemented to eradicate the severe cheating issue in Warzone, but Dr Disrespect feels as if it is the “biggest PR scandal” in the gaming industry.

The RICOCHET anti-cheat system was introduced for Warzone to combat the abundance of cheaters and hackers in the battle royale.

Some feel as if it has worked in reducing the number of cheaters and effectively disarming many of them while cheating in-game by making their bullets do no damage.

Dr Disrespect tweeted out his views on Warzone’s RICOCHET anti-cheat system on June 29, questioning if RICOCHET is the “biggest PR scandal in video game history,” which is similar to his recent opinion that marketing is saving Call of Duty.

Dr Disrespect spoke about his opinion more on his June 29 stream while playing Escape from Tarkov. The Doc said that RICOCHET was a “phony a** PR stunt.”

The streamer goes on to say that he “can’t believe people are actually responding with RICOCHET saying it’s worked…they probably hired like five guys…let’s wake the f*** up man.”

Clearly, the 2x doesn’t believe Warzone’s RICOCHET anti-cheat is deserving of praise. It seems the streamer believes the anti-cheat was just a PR stunt to make the players believe that something drastic was being done to deter and deal with the cheaters and hackers in Warzone.

Although Dr Disrespect doesn’t provide much context behind his opinion, it did spark a debate in the comments of his Twitter post.

One user disagrees, stating “its honestly worked well,” while others agree with the Doc, “He’s correct. For a major AAA company to be plagued with a variety of issues it’s pathetic. It’s embarrassing.”

Clearly, there is a divide in the community between those who feel RICOCHET has been effective, and those who feel it hasn’t. Hopefully, Warzone 2 can improve on the dealings with cheaters and hackers for an overall better quality experience, but the Doc has doubts about that as well.

Image Credits: Activision / Dr Disrespect

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Call of Duty: Vanguard

How to get the “new Roze” Night Terror Florence skin in Warzone & Vanguard

Here’s how to get the Night Terror Florence skin in Warzone & Vanguard following comparisons to the iconic Roze skin.

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It’s been some time since an Operator skin has shaken up Warzone but the Night Terror Florence skin, which many are calling the new Roze skin, has the potential to do so. Here’s how to get the Violet Stealth bundle in Warzone and Vanguard.

When the Roze skin was at the height of its power, it tormented Warzone lobbies one match after another. Due to the skin’s all-black outfit, it blended in easily with the surroundings and made it hard for enemies to spot before it received a decisive nerf.

In Season 4, a Warzone and Vanguard bundle highlights a similar skin that has made its way to Call of Duty with the Violet Stealth bundle. The Night Terror Florence skin shares many similarities to the Roze skin, so here’s everything you need to know about it.

How to get Night Terror Florence skin in Warzone & Vanguard

To get your hands on the Night Terror skin, you’ll have to purchase the Violet Stealth bundle. Following the Warzone update that nerfed the NZ-41 on June 30, the Violet Stealth bundle is available to purchase.

Despite the June 30 release, the bundle has yet to appear in the Vanguard and Warzone store in-game. Here’s where PC, Xbox, and PlayStation players can purchase the bundle.

Given the competitive advantage it might bring, you won’t want to miss the Violet Stealth bundle in Warzone and Vanguard Season 4.

Vanguard & Warzone Violet Stealth bundle content

It seems you’ll have to dish out $19.99 / £16.79 for the Vanguard and Warzone bundle and here’s what you’ll receive in exchange:

  • Night Terror Florence skin
  • Violet Violence Gorenko Anti-Tank Rifle blueprint
  • Dark Ambient MP40 blueprint
  • Midnight Malice calling card
  • Hooded Hell emblem
  • Neon Artistry sticker
  • Funeral Director watch
  • Inscribed reticle
  • 2,400 CoD Points

Not only is the Night Terror skin expected to be a powerful cosmetic in-game, but the MP40 is a meta weapon in both Warzone and Vanguard, which further sweetens the deal.

Both the Gorenko Anti-Tank Rifle and MP40 blueprints will come equipped with neon purple tracer rounds that tie into the Violet Stealth aesthetic. The 2,400 CoD Points are a nice touch as a bonus you could use on another bundle.


For more Warzone and Vanguard content, check out all of the cosmetics and rewards available in the Season 4 Battle Pass.

Image Credit: Activision

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Call of Duty: Warzone

Warzone Pacific June 30 patch notes: NZ-41 & H4 Blixen nerfs, Lootable Perks on Fortune’s Keep, more

Here are the full patch note for Warzone Pacific’s June 30 update that nerfs the NZ-41 and brings Lootable Perks to Fortune’s Keep.

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Warzone devs Raven Software have released an update on June 30 that brings Lootable Perks to Fortune’s Keep, finally nerfs the NZ-41, and buffs some of Vanguard’s Sniper Rifles. Here are the full Warzone June 30 update patch notes.

Warzone players have been crying out for the NZ-41 to be nerfed ever since it became the most popular weapon in Season 3 Reloaded. This change has finally arrived with Season 4‘s June 30 update, which also nerfs the most popular Assault Rifle attachments, nerfs SMGs, and buffs Vanguard Snipers.

Here’s everything included in Warzone’s June 30 update patch notes.

Major Warzone weapons nerfs: NZ-41, H4 Blixen, more

A ton of the most popular and powerful weapons have been nerfed in Warzone’s June 30 update, with nerfs to the NZ-41, H4 Blixen, Marco 5, and UGM-8 having the biggest impact.

The NZ-41 has had its torso damage and recoil control nerfed, so it should no longer be the long-range laser beam it once was. It’s not just the NZ-41 that’ll be affected by the June 30 patch though, as Lengthened Ammo, the MX Silencer, and m1941 Hand Stop have all been nerfed.

The UGM-8 was set to become meta thanks to “insane TTK,” but it seems Raven nipped that in the bud by nerfing its bullet velocity and damage. The top SMGs, the H4 Blixen and Marco 5, have also had their damage range and mobility reduced.

It’s not all bad news for Vanguard’s Warzone guns though, as the 3-Line, Kar98k, and Type 99 have all had their bullet velocity increased.

Warzone Pacific June 30 update patch notes

GAMEPLAY

  • Lootable Perks have been enabled on Fortune’s Keep.

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing Players to exploit Black Market Buy Stations to access unintended areas of the map.
  • Fixed an issue causing the F Zombie to T-pose.
  • Fixed an issue causing the UAV HUD/Tac Map sweep to not originate from the Player icon.
  • Fixed an issue with the H4 Blixen (VG) interrupt time being longer than intended when reloading while in ADS.
  • Fixed an issue causing performance drops while doing the Black Market Supply Run Contract.
  • Fixed an issue preventing Players from purchasing a Loadout at the start of a private Battle Royale match.
  • Fixed an issue causing the out-of-bounds audio and visual warning on Fortune’s Keep to remain stuck on screen when reentering the play area.

WEAPONS

» Assault Rifles «

NZ-41 (VG)

  • Lower Torso Damage Multiplier decreased to 1.0, down from 1.1
  • Orb Weaver 360mm BC
    • Horizontal Recoil control decreased to 25%, down from 30%
    • Muzzle Velocity decreased to 30%, down from 40% 
  • 6.5mm Sakura 50 Round Mags
    • Vertical Recoil control decreased to 20%, down from 40%
    • Horizontal Recoil control decreased to 35%, down from 45%

» Light Machine Guns «

UGM-8 (VG)

  • Muzzle Velocity decreased by 4% 
  • Bernard XL214 736mm 
    • Muzzle Velocity decreased to 35%, down from 50%
  • Romuald 560mm DA 
    • Max Damage decreased to 29, down from 32
    • Upper Torso Damage Multiplier decreased by 10% 
    • Muzzle Velocity decreased to 10%, down from 35% 
    • Recoil Control now decreased by 25% after the second bullet
  • .50 BMG 50 Round Box
    • Muzzle Velocity decreased to 20%, down from 30%
  • .50 BMG 75 Round Box
    • Muzzle Velocity decreased to 20%, down from 30%
  • 6.5mm Sakura 125 Round Box
    • Muzzle Velocity decreased to -20%, down from -15%
    • Rate of Fire decreased to 4%, down from 5%
    • Recoil Control decreased to 15%, down from 20% 
    • Movement Speed scaler now 0.98 
  • .303 British 75 Round Box 
    • Damage Range increased to -15%, up from -20% 
    • Recoil Control decreased to 15%, down from 20% 

» Sniper Rifles «

3-Line Rifle (VG)

  • Muzzle Velocity increased by 4%

Kar98k (VG)

  • Muzzle Velocity increased by 4%

Type 99 (VG)

  • Muzzle Velocity increased by 4%

» Submachine Guns «

H4 Blixen (VG)

  • Max Damage Range decreased to 9.92 meters, down from 12.46 meters
  • Mid Damage Range decreased to 17.3 meters, down from 19.84 meters
  • Jönsson 9″ RMK
    • Max Damage Range decreased to 15.2 meters, down from 17.17 meters

Marco 5 (VG)

  • Hipfire Accuracy decreased when in crouch or prone position
  • Perfetto Lesto 355mm
    • Movement Speed decreased to 5%, down from 10%

ATTACHMENTS

» Ammunition «

Lengthened 

  • Muzzle Velocity decreased to 8%, down from 10% 

» Muzzles «

MX Silencer

  • Muzzle Velocity decreased to 12%, down from 15%

» Under Barrels «

M1941 Handstop 

  • Recoil Control decreased to 3.5%, down from 4%

For more Warzone, be sure to check out how to get the Night Terror Florence skin which players have branded the “new Roze.”

Source: Raven Software

Image Credit: Activision

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