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Warzone Season 3 Reloaded 1.37 update patch notes: Rambo, McClane, weapon updates, stopping power, more

Here’s the patch notes for Warzone Season 3 Reloaded update, which features the new 80s Operators, weapon balancing updates, and more.

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Warzone Nakatomi Plaza

Raven Software will release Call of Duty: Warzone patch update version 1.37 on May 20, which will include Season 3 Reloaded update that features the Action Hero crossover event and the addition of Rambo and John McClane.

The Season 3 Reloaded update for Call of Duty: Warzone will include the new Rambo and John McClane Operators, new POIs in Verdansk based on the Rambo & Die Hard movies, along with other new content and updates.

We’re breaking down what’s new in the Season 3 Reloaded update, including the release time of the update and the full patch notes for what’s updated in Call of Duty: Warzone.

Warzone Season 3 Reloaded Update Time & Size

From Warzone Season 3’s Battle Pass, we know that Warzone Season 3 is set to end on June 15. Season 3 Reloaded is essentially the mid-season update, so it should occur halfway through the season.

The Season 3 Reloaded Update will go live on all platforms on May 19 at 9PM PT / 12AM ET on May 20, alongside the upcoming 80s Action Heroes event.

  • PlayStation 5: 14.6 GB
  • PlayStation 4: 14.6 GB
  • Xbox One Series X / Xbox One Series S: 15.2 GB
  • Xbox One: 15.2 GB
  • PC: 14.9 GB (Warzone Only) / 18.1 GB (Warzone and Modern Warfare®)

Warzone Season 3 Reloaded Patch Notes

EVENTS

  • ‘80s Action Heroes
    • Two sets of nine challenges and rewards are available across Black Ops Cold War and Warzone during the ‘80s Action Heroes event starting May 20th.
    • Complete all nine Black Ops Cold War challenges to unlock a tactical rifle Weapon Blueprint, and complete all nine Warzone challenges to unlock a Sniper rifle Weapon Blueprint.

MODES

  • Power Grab, a Limited-Time Mode
    • What if we dialed up the intensity of Warzone to true Hollywood extremes? In Power Grab, you must eliminate other Operators, complete Contracts, and loot Supply Boxes around Verdansk to find Dog Tags. By collecting Dog Tags, you will work your way up a reward ladder that will give you the edge you need to win, including the personal Respawn Token. You’ll have to use everything you’ve got to control the flag that spawns during the final circle – calling in an Exfil Helicopter. True to the BR experience, you can also choose to hunt every single other Operator until you‘re the last one standing. There are fewer and smaller circles. There are no loadouts. There is no Gulag. But there will be action… and plenty of it!

      Good luck!

PLAYLIST

  • Adding:
    • Verdansk – Power Grab
    • Plunder – Quads
    • Rebirth Island – Resurgence Trios 
       
  • Removing:
    • Verdansk – Mini Royale
    • Plunder – Blood Money Duos
    • Rebirth Island – Resurgence Quads

MAP

  • New Point of Interest: Nakatomi Plaza (Launch)
    • The headquarters of the Nakatomi Corporation have moved from sunny Los Angeles to Verdansk’s Downtown for a limited time.
  • New Point of Interest: Survival Camps (Launch)
    • Around Verdansk, numerous campsites have been converted into Survival Camps as a homage to Rambo: First Blood Part II.
  • New Point of Interest: CIA Outpost (Launch)
    • One of the aircraft hangars in Verdansk’s northwest sector has been converted into a makeshift CIA Outpost, as these agents need a home base to start tracking down the elusive Rambo.

GENERAL

  • Gunsmith Customs has been added for Black Ops Cold War Weapons
    • Customize your Weapon by borrowing Attachments from multiple Blueprint variants. You can swap the appearance of Weapon Attachments to feature elements from all of your unlocked Blueprints.
  • Stickers & Charms exclusive to either BOCW or MW will only be usable on their respective Weapons.

GAMEPLAY

  • Added the new Combat Bow Killstreak to the following Verdansk modes: core BR, Plunder, and Power Grab.
  • Stopping Power Field Upgrade spawn rates have been reduced substantially across all modes.
    • Given Stopping Power’s efficacy and lack of counter play options, we felt its power level was at odds with its availability. We want to create more scenarios where a measured choice about how and when to utilize Field Upgrades is not just rewarded but encouraged. There was hardly an incorrect way to apply Stopping Power—which we felt took away from the satisfaction of optimal or strategic use. Our hope by drastically reducing its presence within Warzone is that we introduce a small strategy-based control. Those who loot efficiently increase their odds of finding it.
  • We will also be making an important adjustment to the Solo BR modes in the very near future. Keep an eye out on Twitter for more. 

BUG FIXES

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed in the last 2 patches.
  • Fixed an issue that caused the Gas Mask to become unbreakable after a players’ first death with the Gas Mask equipped. 
  • Fixed a bug that caused player Activision IDs to not always appear in the killcam or when spectating with or without the Option enabled. 
  • Fixed an issue where Scavenger Challenges weren’t correctly referencing the Summit POI.
  • Fixed an issue where Loadout Drops would fall through salt pools in the Salt Mines.
  • Fixed an issue where Sparks was not visible in the Operator Select Menu until the Sparks Operator Bundle was purchased.
  • Fixed a bug with the LW3 – Tundra where firing the final shot in a magazine would displace the Weapon model.
  • Fixed a bug with the Great Pacific Blueprint where its Weapon stats were incorrect.
  • Fixed a bug with the Swiss K31 where it would deal lethal damage in a single upper body shot when loaded with Stopping Power.
  • Fixed a bug with the Bullfrog where it was receiving an unintended amount of Bullet Velocity.
  • Fixed a bug with the CARV.2 where some of its barrels were not assigning the correct values.
  • Fixed incorrect magazine names for the FARA 83.

ACCESSIBILITY

  • Most nonverbal sounds are now called out in subtitles in [] brackets.
    • This will apply to all new Operators moving forward starting with Rambo and McClane.
       
  • Added HoH-like subtitles for baked-in graphics in cinematics.
  • Added a new Accessibility Options Menu.
    • This menu provides a pared-down list of settings which are specifically oriented towards accessibility.
    • Players can access this menu from the main blades menu immediately upon launching the game. To do so, launch Warzone and select Accessibility from the button options at the bottom of your screen. Alternatively, players can access the Accessibility Options menu from the existing Options menu. To do so, open the Options menu and select Accessibility from the button options at the bottom of your screen.
    • Core to our philosophy is ensuring all players across a broad spectrum of ability and disability are able to play and enjoy our content. The addition of the Accessibility Options menu supports this vision by bringing more visibility to the available options while increasing ease-of-access. More information on Warzone’s accessibility features can be found on the Warzone Accessibility FAQ.

WEAPONS

  • New Weapons
    • Ballistic Knife (Launch)
      • Built for stealth kills from multiple distances, this versatile Weapon allows for melee attacks up close and a projectile blade attack from short-to-medium ranges.
         
    • AMP63: Pistol (In-Season)
      • Expect this Weapon to output high amounts of damage in a short period of time thanks to its full-auto nature, which makes it highly effective in close quarters.
  • Submachine Guns
    • AK-74u
      • Neck multiplier increased from 1 to 1.4
      • Sprint to Fire Speed increased by 20%
      • Bullet Velocity decreased by 15%
      • Maximum damage range decreased by 25%
      • The AK-74u’s  stats were well beyond what one might expect from a Submachine Gun. We are reining it back in line with other Weapons in its class—less Bullet Velocity, less Damage Range, and more Sprint to Fire Speed. While some of these changes may make it seem like the AK-74u had received a drastic reduction in efficacy, we believe these stats are not as meaningful to the SMG class when compared to handling and Time to Kill. With unparalleled maximum damage, locational multipliers, and an unforgiving rate of fire, the AK-74u is now the epitome of high-risk, high-reward SMGs.
         
    • PPSh-41
      • Maximum damage increased from 27 to 28
      • Maximum damage range increased by 3.8%
      • We believe the PPSh-41 is on the brink of being able to contest some of the strongest Submachine Guns. This damage bump will undoubtedly have the PPSh-41 joining other high tier SMGs as a contender for that top spot.
  • Snipers
    • All Black Ops Cold War Sniper base optics have been adjusted.
    • Sniper Rifle Charlie (Semi-Auto)
      • Bullet Velocity increased by 14%
      • Extremity multipliers increased from .9 to 1
      • Rate of Fire decreased from .33 to .83
      • We have found that the Sniper Rifle Charlie feels much more satisfying to use as a heavier duty semi-auto Sniper. We will continue to push it in this direction until we strike a satisfactory balance between its identity and efficacy.
         
    • LW3 – Tundra
      • Aiming Stability increased
      • The LW3 – Tundra did not have much holding it back beyond its ADS Speed and Aiming Stability. With this change to its base Aiming Stability and the availability of ADS Speed Attachments, the LW3 – Tundra will most assuredly become an excellent, versatile option for those that prefer to keep their enemies at a distance.
         
    • Swiss K31
      • Flinch Resistance greatly increased
      • ADS Speed increased slightly
      • Aiming Stability increased
      • Snipers like the Swiss K31 excel at aggressive, mid to long-range play. However, its poor Flinch Resistance overshadowed and played counter to some of its other great qualities. These changes in conjunction with the adjustments to Sniper Attachments will make Swiss K31 feel a lot more like the lightweight, fast-handling, high-skill Weapon it was meant to be.
         
    • ZRG 20mm
      • Bullet Penetration increased
      • Upper Torso multiplier increased from 1.25 to 1.7
      • Lower Torso multiplier increased from 1.15 to 1.25
      • Extremity multipliers increased from .9 to 1
      • ADS Speed decreased by 4%
      • Bullet Velocity decreased by 2%
      • Move Speed decreased by 2%
      • ADS Move Speed decreased by 1%
      • The feel of a Weapon is important to us and the ZRG 20mm, while fun, was not quite where we wanted it. We are doubling down on its identity as the highest caliber Sniper in Verdansk. We want you to really feel like you are firing anti-materiel rounds. In order to achieve this, we made the Weapon ‘heavier’ and increased its Bullet Penetration. Now players on the receiving end of the ZRG 20mm will need to consider the width of objects that they use for cover. We find this gets both the wielder and their opponent to think about the game in different and interesting ways—which is something we always aim to promote.

ATTACHMENTS

  • Muzzles
    • Flash Guard
      • Vertical Recoil Control increased slightly
    • Suppressor
      • No longer reduces Bullet Velocity
      • Now increases Bullet Velocity
      • Now increases ADS Speed 
      • Now increases Sprint to Fire Speed
      • We expect this relatively unassuming change to have widespread effects. The Suppressor now offers you another viable attachment choice in the muzzle category with a focus on different stats. For example, where Bullet Velocity and Effective Damage Range are not a priority (e.g., Submachine Guns) you would almost certainly take the Suppressor. Or perhaps you have more than enough Bullet Velocity (e.g., ZRG 20mm) and you want to shore up a weakness in handling. These are the types of compelling decisions we want to continue to develop.
  • Lasers
    • SOF Target Designator (Snipers) 
      • No longer increases Effective Damage Range
      • Now increases Aiming Stability
      • ADS Move Speed multiplier increased
         
    • Ember Sighting Point (Snipers)
      • No longer increases Effective Damage Range
      • Now greatly increases Aiming Stability
      • ADS Move Speed multiplier increased 
         
    • Steady Aim Laser (Snipers)
      • No longer decreases Hip Spread
      • Now increases ADS Speed
         
    • Swat 5mW Laser Sight (Snipers)
      • No longer decreases Hip Spread
      • No longer decreases ADS Speed
      • Now increases Aiming Stability 
      • Now greatly increases ADS Speed
         
    • Black Ops Cold War Snipers desperately needed more ‘value’ Attachments—namely, more Attachments that provide stats that are relevant to Snipers. We feel the changes to these Attachments and base Sniper optics will make Black Ops Cold War Snipers far more competitive and enjoyable to use.
  • Rear Grips
    • Airborne/GRU Elastic Wrap 
      • Aiming Stability increased
         

Generally, we are pleased with the level of Weapon diversity we have observed. As we look forward, at the top of our list is the look and feel of Black Ops Cold War optics in Warzone. We think some additional adjustments there will continue to push Weapon diversity even further. Additionally, we will be continuing our efforts in identifying and addressing attachment categories that do not support meaningful exploration and build diversity.

OPERATORS

  • New Operators 
    • Rambo (Launch)
      • This Operator will be available via the “Rambo” bundle in the Black Ops Cold War and Warzone Store from May 19 at 9PM PT to June 18 at 9PM PT. This bundle includes the Legendary Operator; two Finishing Moves, including one using his signature bow and arrow; three Legendary Weapon Blueprints—an Assault Rifle, an LMG and a Knife Blueprint; a Legendary Calling Card and Emblem; and an Epic Watch and Charm. 

        “To survive a war, you gotta become war.” 
         
    • John McClane (Launch)
      • John McClane will be available via the “Die Hard” bundle in the Black Ops Cold War and Warzone Store from May 19 at 9PM PT to June 18 at 9PM PT. This bundle includes the Legendary Operator, a Finishing Move, three Legendary Weapon Blueprints—one tactical rifle, one SMG, and one Assault Rifle—a Legendary Calling Card and Emblem, an Epic Watch, and an Epic Weapon Charm. 

        “Welcome to the party, pal!” 
         
  • Note: Rambo and John McClane are brand-new Call of Duty Operators; these are not skins for previously released Operators. 

STORE

  • The Store across Black Ops Cold War and Warzone will be updated with two new Weapons, two new Legendary Operator Bundles – Tracer Pack: Die Hard (John McClane) and Tracer Pack: Rambo, fresh new Weapon Blueprints, Operator Skins, and more content across multiple bundles.

DOWNLOADS 

  • The Season Three Reloaded update will have a download size of approximately 14.6-18.1 GB for those who own the free-to-play Warzone and are current on the latest updates.
  • Warzone Update Sizes
    • PlayStation 5
      • 14.6 GB
    • PlayStation 4
      • 14.6 GB
    • Xbox One Series X / Xbox One Series S
      • 15.2 GB
    • Xbox One
      • 15.2 GB
    • PC
      • 14.9 GB (Warzone Only) / 18.1 GB (Warzone and Modern Warfare)
  • Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa. Furthermore, for a smaller overall file size, players can choose to uninstall/remove other data packs if they are no longer needed.

If you’re interested in the multiplayer and Zombies side of the update, you can also check out everything we know about Black Ops Cold War’s Season 3 Reloaded update.

SOURCE: Raven Software

Call of Duty: Warzone

Warzone Pacific trailer hints at the ability to climb rocks in Caldera

The recent Warzone Pacific Caldera trailer may have hinted at the ability to climb rocks, which has previously been next to impossible.

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The latest Warzone Pacific Season 1 trailer showed off parts of the new map, Caldera. The trailer may have also hinted at the ability to climb rocks, which has previously been a frustrating experience in Verdansk.

Most Warzone players who have experienced their fair share of game-time in Verdansk will know exactly how frustrating it is to climb up rocks within the map’s mountainous terrain. It can be very annoying especially when you need to reposition quickly away from the gas or enemies.

Things like this don’t exactly make Warzone the most smooth experience when it comes to movement, but the recent Warzone Pacific trailer may have hinted at improvements to climbing in Caldera.

The Call of Duty battle royale game is about to get a heap of changes on December 8 when Warzone Pacific Season 1 drops. As well as the Vanguard integration, which will bring a bunch of WWII weapons and Loadout changes, we are also getting the new map Caldera.

Players have been waiting for this moment for some time now, and it may bring even more changes than expected.

As well as a recent hint towards a new Molotov use, fans are also decoding the Caldera reveal trailer. Warzone content creator JGOD believes that the narration in the trailer may have hinted at the ability to climb in Caldera.

In the trailer, the narrator says “survey the land from above by climbing natural rock formations.”

This sentence alone has caused the belief that players will be able to climb up rocky terrain to get high ground. If true, this is a very exciting gameplay mechanic for players, as it will improve movement and overall quality of life when traversing the map.

However, some fans aren’t holding their breath, as the trailer could have silly been referring to the rock formation in the video that looks like a bridge rather than actually climbing rocks: “Maybe climb (walk) up things like that rock arch, but no way we’re scaling rock faces.”


We’ll have to wait and see how accurate the speculation is come December 8, which is when those with early access will get to experience the map exclusively. Until then, check out FaZe Swagg’s “2 SHOT” AN-94 loadout.

Image Credits: Activision / Raven Software / PlayStation

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Call of Duty: Warzone

All Warzone Pacific Caldera POIs in real life: Capital, Resort, more

Warzone Pacific’s Caldera map appears to be inspired by several real life locations, so here’s every Caldera POI and its inspiration.

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Similar to Verdansk, Warzone’s Pacific’s new Caldera map appears to be inspired by real locations from the Pacific and the Second World War. Here are all of the real-life locations that Caldera appears to be inspired by.

Many locations from Warzone’s original Verdansk map are inspired by real-life locations, such as the Stadium, Array, and Nakatomi Plaza. It appears that Raven Software has taken a similar approach with Caldera, plucking many of its POIs straight out of Hawaii.

Thanks to Reddit user Metaforze, we can see all of the locations that Warzone Pacific’s Caldera map appears to be inspired by, including the Capital City and Resort.

Caldera Capital – Ali’iolani Hale

The Capital POI is clearly inspired by the Ali’iolani Hale building in downtown Honolulu, Hawaii.

The building has roughly the same shape as Caldera’s capital building, with the buildings and balconies being in the exact same place. Plus, it even has the same clock tower with a flag pole mounted on top.

Caldera Peak – Haleakalā Observatory

Caldera has much more elevation than Verdansk, and the highest point is marked by a “military battery installation” on top of a dormant volcano that appears to be inspired by the Haleakalā Observatory in Maui, Hawaii.

While not being an exact recreation, it’s likely that Haleakalā Observatory is a source of inspiration. The Observatory was built in the 60s but has a similar round shape and white color to Cladera’s Peak – plus it also lies on the summit of a dormant volcano.

Caldera Terminal – Ford Island Control Tower

Caldera’s airfield is overlooked by a tall control tower that bears a striking resemblance to the Ford Island Control Tower in Pearl Harbor.

Although not as tall or narrow, Caldera’s tower has the same red control room at the top, and platforms all the way up. Many Warzone players weren’t huge fans of Verdansk’s air traffic control tower, so hopefully, this is better received.

Caldera Royal Cabana Resort – Royal Hawaiian hotel

Warzone Pacific’s Royal Cabana Resort appears to be heavily inspired by the Royal Hawaiian hotel in Honolulu, Hawaii.

Being similar in both shape and name, the Royal Cabana Resort has a similar bell tower to the Royal Hawaiian. We’ll need to wait until the map releases on December 8 to see if there are any more similarities.

Caldera Shark’s Lair Submarine Pen – Lorient Submarine Base

Caldera’s Shark’s Lair Submarine Pen, also included in Vanguard, is clearly inspired by the Lorient Submarine Base in Lorient, France.

This Submarine Base was used throughout the Second World War to harbor U-Boats, and it seems Raven Software has recreated it in the Pacific. It has almost exactly the same shape, with similar gunner mounts on top.


Caldera arrives with Warzone Pacific Season 1 on December 8, and it’s likely the community will find even more IRL locations once they’ve had proper time to explore.

Image Credits: Activision / Wikimedia Commons / Janine & Uploaded by Fæ via Wikimedia Commons

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Call of Duty: Warzone

Forgotten MW SMG still top-tier in Warzone Season 6

Warzone players are looking to send Verdansk off with a bang and there’s no better way to do that than with this forgotten MW Submachine Gun. 

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Utilizing this forgotten MW SMG is sure to bring back memories of Verdansk’s early days before players shift to Warzone Pacific: Caldera. 

With so much focus on which weapons are “meta”, some pretty powerful options are often overlooked. Call of Duty data expert TrueGameData recently discovered the resurgence of a forgotten MW Submachine Gun. 

The weapon in question is MW’s AUG. The data suggests that the AUG is still a force to be reckoned with. The AUG’s fire rate may not be as quick as other weapons in its class, even so, it is certainly one of the hardest-hitting SMGs around. 

The AUG had a brief moment of moderate usage as a weapon in Warzone until it disappeared altogether. With the TrueGameData loadout below the weapon can make a triumphant return. 

If you’re looking to give the AUG a try you should know that it doesn’t feel like other Submachine Guns. The AUG is much less mobile and quick to fire than other MW Submachine Guns. This might throw you off for a match or two but once you get the hang of the AUG, you’ll be shredding in no time.

The loadout focuses on utilizing the AUG’s already amazing base damage capability. Accuracy, range, and damage may not be the first thing that comes to mind when using an SMG, but the AUG certainly brings these qualities to the table. 

TrueGameData MW AUG Warzone loadout 

  • Muzzle: Monolithic Suppressor
  • Laser: Tac Laser
  • Optic: Solozero Optics Mini Reflex
  • Magazine: 5.56 NATO 30-Round Mags
  • Perk: Sleight of Hand

The 5.56 NATO 30-Round Mags might seem like a strange choice for a Warzone Submachine Gun. However, the Sleight of Hand perk will compensate for the below-average mag size. 

This AUG can be utilized up close with a fantastic TTK or it could be used at greater distances. Thanks to the Solozero Optics Mini Reflex and Monolithic Suppressor, accuracy and damage range won’t suffer at medium range.

Of course, the Tac Laser is a Warzone staple as it boosts ADS speed and increases aiming stability. 

Given that the AUG could perform well at medium range, this loadout is best complemented by a long-range rifle. In the video, TrueGameData opts for the Swiss K31. Use the AUG as sniper support and you’ll devastate Verdansk. 


If you enjoyed this Warzone loadout, check out more loadouts that can dominate enemy players. 

Image Credit: Activision / Raven Software / TrueGameData

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