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Warzone Season 4 Reloaded update patch notes: weapon changes, perks, new modes, more

Here’s everything new in Warzone Season 4 Reloaded, including patch notes, weapon updates, new content, and more.

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Call of Duty: Warzone Season 4 Reloaded officially begins on July 15, and Raven Software has released the full patch notes for what’s new in version 1.39 in the Battle Royale, including details on the new game modes, weapon updates, bug fixes, and more.

Season 4 Reloaded of Call of Duty: Warzone includes the continuation of the Season 4 Battle Pass with 100 Tiers to progress through, alongside the first ever objective based game mode, Payload and new weapons to equip.

Raven Software has posted the patch notes for the new update. The new update will go live on July 14 at 9PM PT / 12AM ET on July 15 on all platforms with the Season 4 Reloaded content.

Black Ops Cold War’s Season 4 update went live on July 14, with patch notes for that update available.

players fighting at Verdansk stadium in Warzone

Warzone Season 4 Reloaded Update File Size

  • PlayStation 5: 8.9 GB
  • PlayStation 4: 8.9 GB
  • Xbox Series X|S: 9.2 GB
  • Xbox One: 9.2 GB
  • PC: 9.2 GB (Warzone Only) / 10.4 GB (Warzone and Modern Warfare)

Note: PC users will also need 12.4-12.9 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

The patch notes and information below are only applicable to Call of Duty: Warzone.

Warzone Season 4 Reloaded Patch Notes

Events

Banner image of Operators preparing for battle.

Blueprint Blitz, a Limited-Time Event

Similar to Double XP weekends, we will start activating a new special global Event where Contraband Contracts automatically spawn after you complete two regular Contracts. Contraband Contracts award you with a permanent Weapon Blueprint reward if you’re able to extract it from the DZ, in addition to tons of Cash within your current match.

Blueprint Blitz should give you the opportunity to earn plenty of Weapon Blueprints from prior seasons. If you missed out or didn’t play Warzone during the time these were originally available, Contraband Contracts award you with previous Seasonal rewards after you complete the Contract.

Note: This Event will only apply to the core BR and Plunder modes.

Modes

Banner image of combat in the new Payload playlist mode.

Payload

Warzone’s first-ever objective-based game mode – Payload – pits two teams of 20 Players against each other in a race against time. Players drop in to escort two caravans of vehicles through a series of Checkpoints or sabotage the mission. Build or destroy barriers and purchase buildings to aid in your squad’s mission, and be sure to collect any Contracts you find around Verdansk as they will help lead to success. If the attacking team escorts all vehicles across all Checkpoints within the time limit, they win the match. The defending team can not only pick attackers off the payload vehicles to slow them down, but also buy and build obstacles to stall these vehicles on the tracks. This all happens as Operators are dropping in constantly with their own custom loadouts, searching for items across Verdansk like Cash and Killstreaks to aid their team in escorting or stopping the Payloads.

Look for Payload in the upcoming Featured Playlist Rotation as part of Season Four Reloaded.

Map

Banner image of an Operator staring into an open Red Room door.
  • Red Doors
    • Further intel suggests that these Red Doors will appear [[REDACTED]] and take you to [[REDACTED]].

General

Banner image of an Operator preparing to build a structure in the new Payload mode.
  • New Prestige items added:
    • Calling Cards
    • Emblems
  • The Killchain Perk now increases the chance to obtain all Warzone Killstreaks from loot.

Gameplay

Banner image of the Sentry Gun Killstreak firing at a Helicopter.
  • Loot that spawns across Verdansk has been adjusted as follows…
    • New Gulag loadouts
    • The Sentry Gun Killstreak can be found in Red Door Control Rooms
    • The Specialist Token is now slightly more common in core BR
  • Combat Bow Killstreak damage has been increased and it will now down enemies who are directly hit.
  • Players will now drop their current equipment directly behind them when looting a Loadout Drop.
  • Vertical camera movement will no longer be locked when sliding on a downward slope.
  • Dirt Bike Updates:
    • Wheelies!
      • Lean back to lift the Dirt Bike and initiate a wheelie.
      • Lean forward to increase steering sensitivity and allow the Dirt Bike to perform sharper turns.
      • The Dirt Bike now supports leaning forward and backward in the air as well, so make sure to position yourself for that perfect landing.

We are excited to share that we are planning the debut of two new Warzone-specific Perks. Alongside them, High Alert will also be receiving an update that allows players to hear Dead Silent footsteps.

Until then, we may see a Weapon make its long-awaited debut in Verdansk. 😉

Bug Fixes

Mace with a mace.
  • Fixed an issue where the PS5 120hz mode couldn’t be activated while HDR was enabled.
  • Fixed an issue with the Xbox One S that would prevent Players from joining matches in Verdansk Playlists.
  • Fixed several issues that resulted in Players crashing due to Dev Error 5573.
  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing melee attacks to one-shot other Players if simultaneously equipping Armor Plates.
  • Fixed an issue preventing Players from saving custom mods on the Shotgun Bravo (BOCW).
  • Fixed an issue preventing Players from saving custom mods on the Tactical Rifle Charlie (BOCW).
  • Fixed an issue with older Graphics Cards displaying shadows incorrectly.
  • Fixed an issue with Rebirth Crates appearing open when they should be closed.
  • Fixed an issue where the Ice Drake’s Barrel was obstructing the Player’s sight when ADSing with an Axial Arms 3x Optic.
  • Fixed an issue allowing Players to briefly use Weapons after being downed if the Gas Mask animation was still active.
  • Fixed an issue where a Bounty Target would still be tracked after death.
  • Fixed an issue allowing Players to access an out of play area in the Downtown Tower.
  • Fixed an issue where Players could fire their Weapons after being downed with a rocket launcher.
  • Fixed an issue with the Tactical Rifle Charlie (BOCW) where its Maximum Reserve Ammo was 150 instead of 210.
  • Fixed an issue where the hipfire reticle on the Light Machine Gun Alpha (BOCW) wouldn’t appear when the Visiontech 2x optic was equipped.
  • Fixed an issue preventing Players from interacting with the Buy Battle Pass button after pressing an arrow key.
  • Fixed an issue causing the “Celebratory Smoke” Gesture visual effects in Warzone to not match the Black Ops Cold War version.
  • Fixed an issue causing various Blueprints in Warzone to not match the Black Ops Cold War version.
  • Fixed an issue causing various Weapon Dynamic Icons to appear misaligned on the ingame UI.
  • Fixed an issue causing the Dirt Bike icon to appear larger on the Tac Map than other vehicles.
  • Fixed an issue causing Players to remain stuck on the Purchasing screen/animation when attempting to purchase the Battle Pass.
  • Fixed an issue causing the hat on Beck’s “Spray Paint” Skin to appear translucent.
  • Fixed an issue causing the Ballistic Knife to appear misaligned in third-person.
  • Fixed an issue causing the Precision Airstrike Killstreak A-10 Thunderbolt II jet to remain in the sky until the end of the match.
  • Fixed an issue causing Mastery Camos to apply inconsistently on various Blueprints.
  • Fixed an issue causing incorrect animations while performing a melee attack in a crouched position.
  • Fixed an issue where the Infil icon was the incorrect vehicle type.
  • Fixed an issue causing the Bullfrog (BOCW) model to appear misaligned while equipped in the Primary Weapon slot.

Dirt Bike:

  • Fixed an issue where Players would be unable to exit the Dirt Bike if it got stuck.
  • Fixed an issue where Players in the passenger seat would not be able to melee other Players.
  • Fixed an issue where picking up a fallen Dirt Bike would not play a pickup animation.
  • Fixed an issue where detonating C4 on a Dirt Bike could kill Players in your squad.
  • Fixed an issue where the Dirt Bike could be positioned to prevent doors from opening.
  • Fixed an issue where the Helicopter blades would not kill Players riding a Dirt Bike.
  • Fixed an issue where the Dirt Bike could get stuck if navigated to be resting on its underside.
  • Fixed an issue where the kill feed icon for the Dirt Bike was the ATV.
  • Fixed an issue where the Dirt Bike minimap icon was larger than other vehicle icons.
  • Fixed an issue in Plunder where Player vision was partially blocked with bags of money.

UI, UX, More

  • New Social Menu Tabs: Recent Squad and Recent Lobby
    • Added two new tabs to the Social Menu to display recent squad mates and recent game lobby members so that Players can more easily find, friend, and play with their recent team members.
    • Other Players that the Player interacted with during a match will be automatically sorted to the top of the Recent Lobby list to make it easier to report instances of cheating and/or toxicity even after the match has ended.

Accessibility

The following new features focus on three primary areas of accessibility: Hard of HearingBlind/Low-Vision, and Cognitive Overload.

  • Text Chat Behavior (Time On Screen): Added a new accessibility option to change the visibility duration of incoming messages. Players can adjust the length of time that the text chat widget stays on screen when a new message is received. This feature is intended to support Hard of Hearing and Cognitive Overload Accessibility. 
    • Players can choose their desired text chat behavior from the following options: 
      • Off: The text chat will never show on the HUD for new messages
      • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
      • Medium: When new messages are received, the text chat will stay on screen for 15 seconds. 
      • Long: When new messages are received, the text chat will stay on screen for 30 seconds. 
      • Extended: When new messages are received, the text chat will stay on screen for 60 seconds. 
         
    • This setting can be found by opening the Accessibility Options Menu and selecting Text Chat Behavior (Time On Screen) under the Visuals tab.
    • Alternatively, this setting can be found by opening the Options Menu and selecting Text Chat Behavior (Time On Screen) under the General tab.

Non-verbal communication is a cornerstone of Warzone gameplay and we are leveraging accessibility-oriented playtesting and our Warzone Accessibility FAQ feedback form to explore improvements to our text chat features. By adding more customizability to the amount of time the text chat stays on-screen when new messages are received, we hope Players will be better supported in strategically communicating with their squad without needing to rely on external hardware, such as headphones. However, we want to avoid spamming Players with additional HUD messaging during moment-to-moment combat, so we have also added an advanced version of this feature that allows Players to choose which of their incoming messages have longer or shorter on-screen durations. In effect, Players will be able to choose to keep squad messages on-screen for longer, while quieting down things like system messages. Alternatively, for Players with disabilities related to cognitive overload, the Text Chat Behavior (Time On Screen) feature allows Players to turn off in-game text chat notifications on the HUD entirely, so that messages can be received without causing disruption or disturbance that hinders the gameplay experience.

  • Advanced Text Chat Behavior (Time On Screen): The advanced version of the Text Chat Behavior (Time On Screen) accessibility option allows Players to customize the visibility duration of incoming messages according to message type. In other words, Players can choose different visibility durations for Player Messages compared to System Messages. In addition, Players can select Always On Screen to prevent the text chat element from fading from the HUD. 
    • This can be accessed by navigating to the Text Chat Behavior (Time On Screen) option and selecting the “Advanced” button underneath.
    • Players can choose their desired text chat visibility duration for incoming Player messages (only) with the Player Messages Behavior setting.
    • Players can choose their desired text chat visibility duration for incoming system messages (only) with the System Messages Behavior setting. 
    • Both of these settings provide the following options to choose from: 
      • Off: The text chat will never show on the HUD for new messages
      • Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
      • Medium: When new messages are received, the text chat will stay on screen for 15 seconds. 
      • Long: When new messages are received, the text chat will stay on screen for 30 seconds. 
      • Extended: When new messages are received, the text chat will stay on screen for 60 seconds. 
         
    • Always On Screen: This setting is accessed from the Advanced Text Chat Behavior (Time On Screen) option. When enabled, the text chat widget will stay permanently on-screen while in-game. This setting is intended to support Cognitive Overload and Blind/Low-Vision Accessibility by eliminating the need for rapid peripheral visual localization and language processing of a temporary HUD element under time pressure.
  • New Message Sound Alert: Added a new accessibility option to enable sound alerts when receiving new messages. This feature is intended to support Blind/Low-Vision Accessibility by providing a second channel for information communication – adding the sound alert allows Players to have an audio cue for new messages rather than only a visual cue. This setting applies in-game as well as in the front-end.
    • Players can choose from the following options to customize which messages they’d like to receive d sound alerts for: 
      • Disabled: (Default) No audio cue will be played when new messages are received. 
      • Player Messages Only: An audio cue is played when new messages are received from other Players. 
      • System Messages Only: An audio cue is played when new system messages are received. 
      • Both: An audio cue is played when any new message is received, including party chat and system messages.
         
    • This can be found by navigating to the Visuals tab within the Accessibility Options Menu and selecting New Message Sound Alert. Alternatively, this setting can also be found by navigating to the Options Menu, going to the General tab, and selecting New Message Sound Alert. 

This text chat feature improvement was also inspired by our internal accessibility-oriented playtesting and our online Warzone Accessibility FAQ feedback form. By using audio to provide a second channel of visual information communication, we hope that this option better supports Player-to-Player communication for blind and low-vision Players. Adding an audio cue helps alleviate the need for visual acuity at the periphery of the screen, where the text chat element lives. In addition, this feature will allow all Players, regardless of ability/disability, to have an indication of when new messages are received when they are away from their gaming setup, not looking at the screen, alt-tabbed out of the window, etc.!

Weapons

Banner image of the new OTs 9 submachine gun in action.

New Weapons (BOCW)

  • OTs 9: Submachine Gun (Launch Week)
    • Full-auto SMG. Impressive firepower at close range with good visibility while firing. Reliable recoil control with a smaller magazine size.
  • Mace: Melee (In-Season)
    • Brutal new melee Weapon arriving later in the season, unlockable via in-game challenge or Store bundle.

The following changes are our first major step towards increasing the average Time-to-Kill within Warzone. It is important to note that these Weapon adjustments were not made in a vacuum. When evaluating an individual change, some may seem quite drastic, but they were made holistically and in a way that supported a lock-step increase in average TTK across multiple Weapon categories. Torso Multipliers were a considerable focus of these changes with how often they would act as flat damage increases given how consistently that location could be hit. With reductions to these multipliers, we are placing a bigger emphasis on precision — a move which we feel is ultimately healthy for the game.

Statistically, there will always be a ‘best weapon’. That is the nature of a competitive game. Players will seek out and employ any advantage they can, regardless of how miniscule it may be. We will take great care to ensure that the ‘best weapon’ never overstays its welcome and has effectiveness that scales with the skill of the handler. Conversely, there are also a great deal of players who prefer a myriad of options to choose from. Our goal is to provide exactly that. We will continue to compress outliers, both over and underperforming, until each Weapon is viable at the very least. We do not want players to feel they are at a distinct disadvantage for not conforming to the generally accepted ‘best weapon’.

We will be closely monitoring Weapon performance to ensure the game is in a healthy state following the biggest balance update in the history of Warzone.

Assault Rifles

  • AK-47 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Upper Torso Multiplier decreased from 1.2 to 1
  • AK-47 (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • C58 (BOCW) 
    • Headshot Multiplier decreased from 1.62 to 1.58
    • Upper Torso Multiplier decreased from 1.2 to 1
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Maximum Damage Range increased by 8%
    • Recoil increased
  • CR-56 AMAX (MW)
    • Headshot Multiplier increased from 1.5 to 1.55
    • Upper Torso Multiplier decreased from 1.1 to 1
  • Assault Rifle Bravo (MW)
    • Headshot Multiplier decreased from 2.05 to 1.62
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • FARA 83 (BOCW)
    • Maximum Damage decreased from 31 to 29
    • Recoil increased
  • FFAR 1 (BOCW)
    • Headshot Multiplier decreased from 1.5 to 1.4
    • Maximum Damage decreased from 27 to 25
    • Minimum Damage decreased from 25 to 23
    • Maximum Damage Range decreased by 20%
    • Neck Multiplier increased from 1 to 1.2
  • Assault Rifle Golf (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • Grau 5.56 (MW)
    • Minimum Damage increased from 22 to 24
  • Groza (BOCW)
    • Maximum Damage decreased from 28 to 27
    • Maximum Damage Range increased by 4.5%
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Upper Torso Multiplier decreased from 1.2 to 1.12
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Recoil pattern smoothed
  • Krig 6 (BOCW)
    • Minimum Damage increased from 25 to 26
  • M13 (MW)
    • Minimum Damage increased from 19 to 20
  • Assault Rifle Charlie (MW)
    • Maximum Damage decreased from 28 to 27
    • Minimum Damage increased from 22 to 23
  • Oden (MW)
    • Upper Torso Multiplier decreased from 1.3 to 1.2
  • QBZ-83 (BOCW)
    • Minimum Damage increased from 22 to 24
    • Base Move Speed reduced by 3%
    • Base ADS Move Speed reduced by 5%
    • Upper Torso Multiplier increased from 1.1 to 1.2
    • Lower Torso Multiplier increased from 1 to 1.1
  • RAM-7 (MW)
    • Maximum Damage decreased from 28 to 26
  • XM4 (BOCW)
    • Maximum Damage decreased from 32 to 30
    • Minimum Damage decreased from 28 to 27
    • ADS Speed decreased slightly
    • Recoil increased slightly

Light Machine Guns

  • M60 (BOCW)
    • Maximum Damage increased from 36 to 37
    • Headshot Multiplier increased from 1.5 to 1.6
  • MG 34 (MW)
    • Maximum Damage decreased from 31 to 29
    • Minimum Damage decreased from 28 to 27
    • Headshot Multiplier decreased from 1.5 to 1.4
    • Upper Torso Multiplier decreased from 1.1 to 1
  • MG 82 (BOCW)
    • ADS Speed decreased slightly
  • Light Machine Gun Alpha (MW)
    • Maximum Damage increased from 31 to 32
    • Maximum Damage Range decreased by 7%
    • Upper Torso Multiplier decreased from 1.1 to 1
  • SA87 (MW)
    • Upper Torso Multiplier decreased from 1.2 to 1.1
  • Light Machine Gun Alpha (BOCW)
    • Maximum Damage decreased from 34 to 33
    • Upper Torso Multiplier decreased from 1.1 to 1

Sniper Rifles

  • Swiss K31 (BOCW)
    • ADS animation updated
    • Now shares a base reticle with the ZRG 20mm

Submachine Guns

  • AK-74u (BOCW)
    • Maximum Damage decreased from 35 to 31
    • Minimum Damage increased from 25 to 26
    • Headshot Multiplier decreased from 1.62 to 1.6
    • Upper Torso Multiplier increased from 1 to 1.1
    • Bullet Velocity increased by 5%
  • Submachine Gun Alpha (MW)
    • Minimum Damage increased from 25 to 26
    • Headshot Multiplier decreased from 1.62 to 1.47
  • Bullfrog (BOCW)
    • Maximum Damage decreased from 32 to 31
    • Headshot Multiplier decreased from 1.62 to 1.5
    • Left Upper Arm Multiplier increased from .9 to 1
    • Right Upper Arm Multiplier increased from .9 to 1
    • Left Upper Leg Multiplier increased from .9 to 1
    • Right Upper Leg Multiplier increased from .9 to 1
  • KSP-45 (BOCW)
    • Headshot Multiplier decreased from 1.62 to 1.57
  • LC10 (BOCW)
    • Maximum Damage decreased from 30 to 27
    • Minimum Damage decreased from 25 to 24
    • Headshot Multiplier decreased from 1.62 to 1.55
  • Mac-10 (BOCW)
    • Maximum Damage decreased from 24 to 23
    • Minimum Damage decreased from 20 to 19
  • Milano 821 (BOCW)
    • Recoil increased slightly
    • Maximum Damage range decreased by 12%
    • Headshot Multiplier decreased from 1.62 to 1.38
    • Upper Torso Multiplier decreased from 1.2 to 1.1
    • Lower Torso Multiplier decreased from 1.1 to 1
  • Submachine Gun Alpha (BOCW)
    • Maximum Damage decreased from 33 to 31
    • Minimum Damage decreased from 25 to 24
  • Nail Gun (BOCW)
    • Maximum Damage decreased from 50 to 46
    • Headshot Multiplier decreased from 1.62 to 1.45
    • Upper Torso Multiplier decreased from 1.28 to 1
  • Submachine Gun Echo (MW)
    • Maximum Damage decreased from 35 to 34
    • Minimum Damage increased from 25 to 26
  • PPSh-41 (BOCW)
    • Maximum Damage decreased from 28 to 26
  • ISO (MW)
    • Minimum Damage increased from 20 to 21
  • Submachine Gun Delta (MW)
    • Minimum Damage increased from 25 to 26
  • Fennec (MW)
    • Maximum Damage decreased from 25 to 24
    • Minimum Damage decreased from 20 to 19

Tactical Rifles

  • Tactical Rifle Charlie (BOCW)
    • Headshot Multiplier decreased from 1.8 to 1.7
  • CARV.2 (BOCW)
    • Headshot Multiplier decreased from 1.7 to 1.6
  • M16 (BOCW)
    • Headshot Multiplier decreased from 1.8 to 1.6 

Attachments

  • BOCW Sniper Optics with 4x or greater magnification will now state that they have optic glint.

Operators

Banner image of the new Operator, Weaver, aiming down a sniper optic.

New Operator:

  • Weaver: NATO (In-Season)
    • Obtainable in Warzone as part of the Tracer Pack: Weaver Operator Bundle, available in the Store later in Season Four Reloaded. 
      • This Bundle includes the “Kremlin’s Eye” Operator Skin based on his original Black Ops incarnation, in addition to three Legendary Weapon Blueprints and a new Finishing Move.

STORE

Banner image of the new Special Ops Pro Pack Bundle.
  • CDL Team Supporter Pack – New Player Signatures to Prepare You for Champs
    • Rep your squad or favorite Players through various Calling Cards, Emblems, and Weapon Stickers. This pack will receive a free in-season update with 10 new Stickers. These signature Stickers are for Players who made major roster moves during the season, a few standout rookies, and one coach who broke barriers for European competitive Call of Duty during its early history. Any new purchases of this pack will include these Stickers for free, while those who previously purchased it will automatically receive items as soon as they become available across Black Ops Cold War and Warzone.  
  • Special Ops: Pro Pack – The Pro Pack is Back in Black 
    • This six-item Bundle contains a Legendary new skin for Portnova and two Legendary Weapon Blueprints – one based on the FARA 83 and the other built on the AK-74u – plus a Calling Card and Emblem.

SOURCE: Raven Software

Call of Duty: Warzone

Viral TikTok proves Warzone’s Ghost Perk is completely bugged in Season 4

A viral TikTok has revealed that Warzone’s Ghost Perk is broken in Season 4, as it doesn’t always hide players from UAVs.

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Viral TiKTok shows Warzone's Ghost perk is broken

It appears that there’s a major issue with Warzone’s Ghost Perk after a viral TikTok from streamer Jessie Cooks showcased the Perk failing in a Twitch Rivals event.

Over Warzone’s life, it’s suffered from a host of bugs and issues. Not only are there cheaters, but the invisibility glitch returned several times and players even found a way to enter the Gulag and kill its combatants. Now, it appears the Ghost Perk doesn’t always work.

Ghost is one of Warzone’s few meta perks. It completely hides you from UAVs and Heartbeat Sensors, which is vital to winning a game of Warzone. However, there is recent evidence that the Ghost Perk can fail, still showing you on a UAV.

Warzone Ghost Perk description

While the Ghost Perk is supposed to completely hide you from UAVs, a clip from Warzone streamer Jessie Cooks appears to prove that this isn’t always the case. While playing in a Twitch Rivals Custom Lobby, they equipped Ghost, yet were still hunted down after appearing on an opposing team’s UAV.

“We died to Huskerrs, JoeWoe and Mutex in Twitch Rivals [because] ghost doesn’t work,” Jessie shared on July 28 alongside a TikTok which provided the evidence.

@jessiejadecooks

We died to Huskerrs, JoeWo and Mutex in #twitchrivals cos ghost doesn’t work #warzone #gaming #fyp #trending #challenge

♬ original sound – jessiejadecooks

In the video, Jessie Cooks and her team all grabbed their loadouts, clearly equipping the Ghost Perk. About a minute later, HusKerr’s team popped a UAV and could clearly see Jessie’s team on it. After hunting them down, JoeWoe made quick work of her by using the UAV’s information to throw a perfectly placed stun.

This TikTok went viral, catching the attention of analytical Warzone YouTuber JGOD, who said that “it makes no sense.” After watching all POVs and agreeing that Ghost should have worked, he suggested that it’s “likely a private match bug.”

A small streamer, Fabes_O, replied to JGOD with evidence that it “happens in pubs too.” They uploaded a clip showing the UAV sweep the Bounty circle but no red dots appeared. But as they approached, the team suddenly showed up on the minimap. Fabes_O was eliminated by them, and the killcam proved that the player did indeed have Ghost.

Raven Software hasn’t acknowledged this bug yet, but it’s gained enough traction online that it’s likely to be on their radar.

You can also check out everything Raven has said about a console FOV slider for Warzone.

Image Credit: Raven Software

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Call of Duty: Warzone

When is FOV slider coming to Warzone on consoles? Raven ‘aware’ of requests

Warzone players have been calling for an FOV slider on consoles since the game’s release, and Raven have confirmed they are investigating the possibility.

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Screenshot showing Warzone FOV

A Field-Of-View Slider for consoles has been a tool that Warzone players have been begging for since the game was released, and while Raven Software has acknowledged the requests, there’s no word on if or when it will finally be added.

Having an enhanced field of view on Warzone can be a huge advantage to players, allowing them to see more of their surroundings, and giving them the ability to customize their game exactly how they want to. 

Fans have been calling for FOV slider support since the game’s original launch in March 2020, but so far, only the PC version of Warzone has the setting built into it. Unsurprisingly, these requests intensified when Black Ops Cold War launched with an FOV slider on consoles in November 2020. 

What is an FOV slider? 

A FOV slider allows players to change their field of view on the screen to see more of their surroundings. This would let you see more of what is on either side of the direction your character is facing, increasing your peripheral view.

In Warzone, the default FOV is set to 80, but in Black Ops Cold War as seen below, that can be increased to 120, a huge jump from what players can normally see.

black ops cold war fov slider

Raven Software responds to Warzone FOV Slider calls

During a press briefing with Raven Software, the studio’s Associate Creative Director Amos Hodge revealed that the studio has heard all of the fan requests for a FOV slider in Call of Duty: Warzone. 

Hodge stated that they have heard fans’ calls for FOV sliders and are actively looking at its implementation for consoles in the future. However, he stopped short of providing any release time frame, stating they ‘cannot share’ any timeline at this point. 

Why is FOV not already available on consoles?  

Warzone FOV slider

One of the concerns behind bringing a field of view slider to Warzone is performance, with Infinity Ward worried about how it would run on old hardware like the PlayStation 4 and Xbox One.

With an increase in FOV, an adverse effect happens where you start to see a dip in frame rate in games. With Warzone supporting 150 players on a large map, the FPS drop could become so significant that it affects actual gameplay. This has been one of the key reasons why it has not been implemented yet. 

Still, Raven are investigating possible options regarding its implementation. It’s important to note that this feature could be limited just to the PS5 and Xbox Series X, but the studio declined to elaborate any further on the details of it.

If you currently play on PC, this option is already available, and you can use our Warzone FOV settings guide to make sure you’re making the most of this advantage.

Image Credits: Raven Software / Treyarch

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Call of Duty: Warzone

Best X16 loadout for CoD: Warzone Season 4

The X16 is a great choice for those looking for a solid secondary weapon in their Warzone loadout, so here are the best perks and attachments to use on it.

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Best Warzone X16 Loadout

The X16 can be a deadly secondary weapon in Warzone Season 4 with the right attachments and perks, so let’s get into the best loadout for it.

For those who like to run Ghost over Overkill, running a strong secondary weapon is extremely important in Call of Duty: Warzone.

There is an abundance of great secondary weapons to choose from in Warzone, such as the M19, and the X16 is one of the best most powerful, especially with the correct setup.

Here is how to make the best Warzone X16 loadout to dominate all of the enemies you encounter on Verdansk and Rebirth Island in Season 4.

Best Warzone X16 loadout

Best Warzone X16 loadout

Best Warzone X16 loadout attachments

  • Barrel: Monolithic Supressor
  • Laser: 5mW Laser
  • Trigger Action: Lightweight Trigger
  • Ammunition: 26 Round Mag
  • Perk: Akimbo

The best Warzone X16 loadout is equipped for close-ranged engagements, using the Monolithic Suppressor and 5mW Laser to help boost the damage and accuracy to finish off those who are just outside of its range.

The Lightweight Trigger is very important for improving the fire rate, while the 26 Round Mags will allow you to sustain fire for longer.

Lastly, and most importantly, the Akimbo perk helps greatly with increasing this weapon’s efficiency in those close quarters situations, allowing for a higher TTK and overall damage output.

Best perks to run with Warzone X16 class

best perks warzone x16 class
  • Perk 1: E.O.D
  • Perk 2: Ghost
  • Perk 3: Amped

As it is a secondary, you’ll want to be using the X16 for finishing off fights and also catching enemies by surprise by getting in enemy faces. Using E.O.D means you’ll reduce the risk of getting caught off guard by explosives when chasing enemies down and turning corners.

As always, Ghost will hide you from the minimap and Heartbeat Sensors, which is something that is greatly useful in Warzone, regardless of the weapon you’re using.

Amped will allow you to pull out the X16 fast to beat your enemy to the first shot, allowing you to finish off enemies and bombard them with bullets even after switching weapons.

How to unlock the X16

The X16 is a pistol in Warzone available from the get-go, meaning no matter your level, you can equip it to your loadout.

best warzone x16 loadout

Best alternatives

If you’re looking to dominate up close and don’t feel that the best Warzone X16 loadout fits the bill, the AS VAL is another great close-range option.

Or, if you’re looking for other secondaries, the akimbo Diamattis will do a similar job.

If you’re looking for more great weapons, then you can check out some of this season’s best loadouts below.

C58 | Groza | M4A1 | Milano | Swiss K31 | MG 82 | FARA 83

Image Credits: Activision / Raven Software

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