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Warzone Season 4 update patch notes: Satellite POI, weapon & attachment updates, bug fixes

Warzone Season 4 is here. Here’s everything about the new update version 1.38 including patch notes, new POIs, weapon updates, and more.

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Call of Duty: Warzone Season 4 officially begins on June 17, and Raven Software has released the full patch notes for what’s new in version 1.38 in the Battle Royale, including details on the new POIs, weapon updates, bug fixes, and more.

Season 4 of Call of Duty: Warzone includes a new Battle Pass with 100 Tiers to progress through, just like previous seasons, alongside the new Satellite crash zones across Verdansk, new Red Door fast travel system, and more updates across the game.

Raven Software has posted the patch notes for the new update. The new update will go live on June 16 at 9PM PT / 12AM ET on June 17 on all platforms with the Season 4 content.

Black Ops Cold War’s Season 4 update went live on June 15, with patch notes for that update available.

Warzone Season 4 Update File Size

players dropping into Verdansk
  • PlayStation 5: 11 GB
  • PlayStation 4: 11 GB
  • Xbox Series X / Xbox Series S: 11.2 GB
  • Xbox One: 11.2 GB
  • PC: 12.3 GB (Warzone Only) / 13.5 GB (Warzone and Modern Warfare)

Note: PC users will also need 27.1-28.3 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

The patch notes and information below are only applicable to Call of Duty: Warzone.

Warzone Season 4 Patch Notes

JUNE 16TH UPDATE

PLAYLIST

  • Adding:
    • Verdansk – BR – Resurgence Mini Trios
    • Verdansk – Plunder – Quads
  • Removing:
    • Verdansk – Plunder – Blood Money Quads
    • Rebirth Island – Resurgence Duos
  • Keeping:
    • Rebirth Island – Resurgence Quads 🙂

EVENT

  • Ground Fall, a Limited-Time Event
    • Find and secure the new Sat-Link stations to triangulate the location of a falling satellite in Verdansk. Loot the fallen satellites to score exclusive loot and cash rewards during the game. The objectives for this event will reward you with items such as Emblems, Calling Cards, a Satellite Weapon Charm, as well as some XP. Complete all three Challenges from either Cold War or Warzone, and you’ll receive an Epic Secondary Weapon Blueprint.

MODE

  • Verdansk Resurgence Mini
    • A bite-sized FPS survival experience. In addition to the standard Rebirth Island Resurgence rules — no Gulag, extreme clarity on enemy positions upon elimination of a squad member, a Resurgence timer, and special Supply Boxes — this new playlist features lobby sizes of up to 45 Operators, depending on the squad size. The first circle is “skipped”, games are shorter in length on average, and there is higher tier loot compared to traditional BR.

BATTLE PASS

  • Players can now spend COD Points to gift Black Ops Cold War content to friends including the Battle Pass and Store Bundles via the Call of Duty Companion App and website. *Two-factor authentication is required.
  • 100 Tiers of brand-new BOCW content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more:
    • Tier 0
      • New Operator Jackal
         
    • Tier 5
      • “Monochrome” Legendary AK-47 Blueprint
         
    • Tier 21
      • “Regal Scepter” Legendary Type 63 Blueprint
         
    • Tier 40
      • “Night Kit” Song Operator Skin 
         
    • Tier 42
      • “Serpent Idol” Legendary Bullfrog Blueprint
         
    • Tier 50
      • “Boarding Party” Adler Operator Skin 
         
    • Tier 55
      • “Ancient Scarab” Legendary KSP 45 Blueprint
         
    • Tier 76
      • “Regal Sword” Legendary Mac-10 Blueprint
         
    • Tier 81
      • “Penumbra Carbon” Legendary AK-74u Blueprint 
         
    • Tier 85
      • “Ancient Spear” Legendary Sniper Rifle Charlie Blueprint
         
    • Tier 89
      • “Punk Rock” Legendary Hauer 77 Blueprint
         
    • Tier 90
      • “Lioness” Zeyna Operator Skin 
         
    • Tier 95
      • “High Stakes” Ultra-Rarity MG 82 Blueprint
         
    • Tier 100
      • “Iridescent” Reactive Jackal Operator Skin
      • “Forgotten Oasis” Legendary C58 Blueprint
      • “Takeoff” Dirt Bike Vehicle Skin
      • Season Four Emblem

MAP

  • Red Doors have appeared in Verdansk
  • Downtown Tower is now under new management
  • New Gulag: Hijacked
    • This plywood re-creation of the yacht’s central area will replace the current “Standoff Gulag”.
       
  • New Satellite Crash POIs added:
    • Krovnik Farmland
      • Right in the middle of some poor farmer’s crops is one crashed satellite, its fuselage split into multiple parts amid the field. 
         
    • Bloc 18
      • Closer to the once-sleepy village near the Salt Mines lies another downed satellite. Its location leaves it open to Operators parachuting down from the Radar Array.
         
    • Bloc 16
      • Deep within the Gora riverbed near the Airport Control Tower, a more intact satellite sits ready to be explored.
         
    • Gora Bridge
      • Spanning the Gora River between Downtown Fire Station 12 and the Promenade Fairgrounds, this bridge saw a direct impact from the downed satellite, taking a chunk out of its brickwork.

GENERAL

  • Added 120hz support for PS5
    • Requires HDMI 2.1
       
  • Downed Players who disconnect now provide kill credit and drop loot. This includes Players who disconnect during a Finishing Move.
  • Progression Challenges – Font size for Challenges and their descriptions has been increased.
  • Addition of 8 new LGBTQIA+ Pride flag Calling Cards. 
    • Awarded to all Players for free! These cards will automatically show up in your Barracks.
    • These 8 cards are available in addition to the existing 6 Pride Calling Cards for a total of 14 Pride flags represented in-game Happy Pride month! As a part of our celebration, we have added 8 new flags for free for all Players! Diversity and inclusion are important, and we are excited to expand our in-game representation of LGBTQIA+ identities in honor of Pride month.

GAMEPLAY

  • New Vehicle: Dirt Bike
    • Terror on two wheels arrives in Warzone. Ramp up your off-road antics with this extremely maneuverable scrambler, scattered across Verdansk and ready to use at the start of a match.
      • Speed – Faster than all vehicles, including the ATV.
      • Handling – Drifts at high speeds. Offers finer control at lower speeds. Mastery is key. 
      • Durability – Low; same health as the ATV.
      • Capacity – Two Operators: one driver and one passenger. Next to no room to “stack” Operators atop it, such as with the two-passenger ATV.
      • Trophy System Placement – Must stand atop the bike to place a Trophy System; can fit one on the saddle or on front/rear fenders.
         
  • Loot that spawns across Verdansk has been adjusted as follows…
    • The C58 (BOCW) and MG 82 (BOCW) can be found in the loot pool
    • Combat Bow Killstreak has been added to the loot pool
    • Self-Revive spawn rate has been reduced
  • 1911 (BOCW) starter Handgun now requires three hits to gain bonus Finisher damage instead of two.
    • This change will increase the number of melee hits needed for this Weapon to down an enemy at 200hp by 1.
  • Snapshot Grenade
    • Reveal duration increased from 1.25 to 2 seconds.
    • Hit enemies are now also revealed to your squad.
       
  • Custom Mods
    • Custom Mods have been enabled for BOCW Weapons. This will allow you to name and save up to five custom Weapon builds as Blueprints.
       
  • Some thoughts on the Specialist Token…
    • We want exciting items like the Specialist Token in Warzone. However, the ease and consistency of its acquisition was problematic. Ideally drop locations are allowed to be chosen dynamically based on several factors like circle location, infil route, and Player preference. When we introduce an exclusive, powerful item that can only be obtained at one location, it may have a warping effect on gameplay that can diminish early game strategy. We would also like to ensure there is excitement surrounding opening caches or completing Contracts no matter where you are on the map. In order to achieve that, we need to have items that are exceedingly rare but do not have targeted methods of acquisition. We may see the Specialist Token again, perhaps sooner than you might think—but it will be rebalanced in such a way that it offers neither Weapon perks nor drops on death.

BUG FIXES

  • Fixed some instances of Dev Error 5573 related to using the CARV.2 (BOCW).
  • Updating Challenges that referred to the Quarry to correctly indicate the Salt Mine.
  • Fixed an issue where a Player’s downed movement speed would remain at a slowed state after being partially revived by a teammate.
  • Fixed issue with the Tactical Rifle Charlie (BOCW) causing some Operators to have their heads disappear when using tactical equipment.
  • Fixed an issue where the “Gas closing in” voiceover was playing on infill for Resurgence Trios playlists.
  • Fixed an issue where Scavenger Contracts would sometimes spawn inside the bridge near Stadium.
  • Fixed an issue where Plunder Contracts were not properly showing Contract instructions and rewards.
  • Fixed an issue where muzzles on the FARA 83 (BOCW) Weapon icon were misaligned.
  • Fixed an issue where Players could survive a Finishing Move if they had just started using an ascender.
  • Fixed an issue where pings on enemies would disappear and no audio would play.
  • Fixed an issue with the lighting during the infiltration sequence of Rebirth Island.
  • Fixed an issue in the corners of one of the buildings in Rebirth Island that caused a sun glare effect when GPUs run at high temperatures.
  • Fixed several missing collision map exploit issues in Rebirth Island.

UI/UX, Social, & More

  • Friends List now has improved responsiveness.
  • Added the ability for Players to favorite up to 14 Operators.
  • Added the ability to filter Operators by favorites and sort according to faction.
  • Added the ability for Players to preview skins from the customization menu (accessible only for unlocked Operators).
  • Added the ability to allow Players to Play Again with Team, allowing them to stay connected with Players who aren’t in their party.

WEAPONS

  • New Weapons (BOCW)
    • MG 82: Light Machine Gun (Launch Week)
      • Obtain the MG 82 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Four Battle Pass.
         
    • C58: Assault Rifle (Launch Week)
      • Obtain the C58 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Four Battle Pass.
         
    • Nail Gun: Submachine Gun (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Baseball Bat: Melee (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • OTs 9: Submachine Gun (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Mace: Melee (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.

In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.

We will begin laying the groundwork for the upcoming balance overhaul with the following adjustments:
 

  • Assault Rifles
    • CR-56 AMAX (MW)
      • Upper Torso Damage multiplier decreased from 1.2 to 1.1
      • The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
    • Groza (BOCW)
      • Minimum Damage increased from 18 to 23
      • Upper Torso Damage Multiplier increased from 1.1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range decreased by 12%
      • As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
    • Assault Rifle Golf (MW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • Upper Torso damage multiplier increased from 1 to 1.2
      • We would like to avoid increasing the power level of a Qeapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
         
    • XM4 (BOCW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3
      • The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%
      • The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game. 
  • Shotguns
    • Streetsweeper (BOCW)
      • Maximum Damage range decreased by 24%
      • Second Damage range decreased by 18%
      • Third Damage range decreased by 7%
      • Move Speed decreased by 1%
      • The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15
      • In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated
  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%
      • The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • These changes should allow for better ADS visibility without optics.
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1
      • The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1
      • Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Pelington 703 (BOCW)
        • Bullet Velocity increased from 42.5% to 47.5%
      • Sniper Rifle Charlie (BOCW)
        • Bullet Velocity increased from 42.5% to 50%
           
      • Swiss K31 (BOCW)
        • Bullet Velocity increased from 43% to 50%
           
      • LW3 – Tundra (BOCW)
        • Bullet Velocity increased from 42.5% to 44%
           
      • ZRG 20mm (BOCW)
        • Bullet Velocity increased from 42.5% to 43%
           
    • These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents.
    • Ranger (Assault Rifles)
      • Now increases Bullet Velocity by 50%
      • Now increases Vertical Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Takedown (Assault Rifles)
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Reinforced Heavy/Match Grade (Assault Rifles, Light Machine Guns)
      • Now increases Bullet Velocity by 25%
      • Now increases Effective Damage Range by 17.5%
      • Now increases Horizontal Recoil Control by 7.5%
      • Now increases Vertical Recoil Control by 7.5%
      • Now decreases ADS Move Speed by 10%
      • Now decreases Sprint Speed by 2.5%
      • Now decreases ADS Speed by 3%
      • Now increases Hip Spread by 25%
         
    • Task Force/Spetsnaz RPK/CMV Mil-Spec (Assault Rifle, Light Machine Guns)
      • Now increases Bullet Velocity by 50%
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Vertical Recoil Control by 15%
      • Now decreases ADS Move Speed by 20%
      • Now decreases Sprint Speed by 5%
      • Now decreases ADS Speed by 6%
      • Now increases Hip Spread by 30%
         
    • Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will help alleviate that and provide a more diverse selection of Weapons in that engagement space. 
       
  • Optics
    • Most BOCW Reticles have been updated.
    • Axial Arms 3x
      • Optic position shifted
    • Royal & Kross 4x
      • Optic position shifted
  • Underbarrels
    • Bruiser Grip (Snipers)
      • Aiming Stability increased from 10% to 19%

OPERATORS

  • Roze’s Rook skin has received material updates to increase visibility.
  • New Operators
    • Jackal: Warsaw Pact (Launch Week)
      • Get access to Jackal for use in Black Ops Cold War and Warzone at Tier 0 in the Season Four Battle Pass and unlock an additional Ultra-Rarity Jackal Operator Skin at Tier 100. 
    • Salah: NATO (In-Season)
      • Get access to Salah as part of the new Season Four Store Bundle offerings.
    • Weaver: NATO (In-Season)
      • Get access to Weaver as part of the new Season Four Store Bundle offerings.

DOWNLOADS 

The Season Four update will have a download size of approximately 12 GB for those who own the free-to-play Warzone and are current on the latest updates.

  • Warzone Update Sizes
    • PlayStation 5:
      • 11 GB 
         
    • PlayStation 4:
      • 11 GB 
         
    • Xbox One Series X / Xbox One Series S:
      • 11.2 GB 
         
    • Xbox One:
      • 11.2 GB 
         
    • PC:
      • 12.3 GB (Warzone Only)
      • 13.5 GB (Warzone and Modern Warfare®)  

Notes & reminders:

  • PC users will also need 27.1-28.2 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • The Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

SOURCE: Raven Software

Call of Duty: Warzone

Shotgun fans annoyed with Warzone’s close-range meta dominated by “broken” SMGs

Warzone’s close-range meta has been dominated by SMGs for several seasons, much to the dismay of Shotgun fans.

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Warzone Shotgun

Warzone players have voiced their frustration with the longstanding close-range meta dominated by SMGs, leaving no room for Shotgun viability.

Warzone’s Season 4 Reloaded update brought several buffs and nerfs to the battle royale, but while it altered the long-range meta dominated by the NZ-41, it did very little to impact the close-range meta.

For some time now, Vanguard SMGs have completely commanded the close-range meta with other viable options few and far between. Not only does this limit the opportunity to use Modern Warfare and Cold War SMGs, but it also limits the viability of Shotguns in Warzone.

VLK Rogue Modern Warfare Warzone

Vanguard SMGs like the Armaguerra 43, Marco 5, Type 100, and even the recently nerfed H4 Blixen are amongst Warzone’s top weapons in terms of popularity and K/D.

Even Warzone expert JGOD’s recent video highlighting Warzone Season 4 Reloaded close-range meta is almost exclusively dominated by Vanguard SMGs.

Players have picked up on this trend and voiced their frustration with Warzone’s close-range meta. The question many players seem to be asking is: why has there not been a consistent Shotgun in Warzone’s close-range meta for months on end?

As this Reddit post explains, the entire shotgun class seems to continuously get neglected in favor of increasingly broken Vanguard SMGs.

The comments showcase a healthy debate between players discussing the state of Shotguns in Warzone. The most convincing of the bunch summarizes a possible reason behind the notable absence: “Shotguns are always either totally broken or useless they are a plague to balance.”

They weren’t the only player to share a similar opinion: “Shotguns are impossible to balance well since they’re only useful if they can basically one-shot at close range, otherwise an SMG is pretty much always better.”

Players seem to believe that the degree of difficulty involved in balancing Shotguns is what’s holding the weapon class back. It would be tough to justify a one-shot kill weapon capable of downing a player with a maximum health of 300.

Alternatively, one player gives the ideal example of what a balanced Shotgun felt like: “I would normally agree but the VLK pre-buff is a great example of a shotgun that was actually kinda decent but not OP.”

While it seems like some players believe a middle ground is achievable, the majority of players are wary of repeating past mistakes: “Dude, you must’ve not been here during the whole doof-doof crisis, plus the JAK-12 and the Streetsweeper.”


For more, check out how Warzone players are also frustrated with skydiving gunfights and how they want a Modern Warfare exclusive LTM before Modern Warfare 2.

Image Credit: Activision

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Call of Duty: Warzone

Warzone Pacific August 8 update patch notes: Dev Error fix & H4 Blixen nerf

Here are the full patch notes for Warzone Pacific Season 4 Reloaded’s August 8 update which has nerfed the H4 Blixen and fixed a Dev Error.

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Warzone Operator plating

Warzone devs Raven Software released a patch on August 8 that fixes a common Dev Error as well as provides a movement speed nerf for the H4 Blixen in Season 4 Reloaded.

Season 4 Reloaded has been a breath of fresh air for players as Warzone’s meta is the most varied and balanced it’s been in a long time. While minor nerfs to some Modern Warfare weapons on August 3 slightly dampened the excitement, most would agree that the meta is still in an excellent state when it comes to variety.

Unfortunately, since the start of Season 4 Reloaded, several players were encountering a Dev Error that would prevent them from enjoying the new meta. Now, Raven Software have taken the appropriate steps to fix the Dev Error issue plaguing the Warzone experience.

Dev Error 5476 fix & H4 Blixen nerf

H4 Blixen Warzone Operator

Dev Error 5476 was preventing players from joining matches after the Season 4 Reloaded update. While there were a few DIY fixes for the Dev Error, this should no longer impact players trying to enjoy Warzone as the devs have fixed the issue with the August 8 update.

Furthermore, the devs have reverted an unwanted change from the August 3 update that was supposed to nerf the H4 Blixen‘s 7.62 Gorenko 54 Round Mag attachment.

When the update went live on August 3 it accidentally buffed the attachment. This unwanted change has been corrected with the August 8 update and the attachment’s movement speed has been decreased by 2%. In addition, the popular SMG also had its max damage reduced to 38 from 39.

Warzone August 8 update patch notes

BUG FIXES

  • Fixed an issue causing Players to encounter Dev Error 5476 which caused the game client to crash.
  • Fixed an issue causing the H4 Blixen’s (VG) 7.62 Gorenko 54 Round Mag to increase movement speed by 2% rather than decrease it as intended.

WEAPONS

Weapon Adjustments

» Submachine Guns «

H4 Blixen (VG)

  • Max Damage reduced to 38, down from 39

For more, check out our ranking of the best guns in Warzone Season 4 Reloaded.

Source: Raven Software

Image Credit: Activision

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Call of Duty: Warzone

Best guns in Warzone: Every Season 4 Reloaded weapon ranked

Call of Duty: Warzone Pacific has over 150 weapons to choose from, so we’ve ranked every primary gun and counted down the top ten.

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Best weapons in Call of Duty Warzone Pacific

Using the best Call of Duty: Warzone weapons is key to picking up victories in the popular battle royale. We’ve put together a list of the most powerful guns in Warzone Pacific Season 4 Reloaded and ranked the weapons from best to worst.

In Call of Duty: Warzone Pacific Season 4 Reloaded, there are well over 150 weapons to choose from. Guns, knives, and explosives from Modern Warfare, Black Ops Cold War, and Vanguard are available to take into Caldera, Rebirth Island, and Fortune’s Keep, offering a ton of choice.

Warzone Pacific Season 4 Reloaded delivered the new Vargo-S Assault Rifle so there’s even more choice for players. Plus, the meta changed considerably following all of the buffs and nerfs.

While you want to optimize your graphics settings and controller settings in Warzone, everyone wants to know the best weapon to use. We’ve ranked all 130 primary weapons in the game and counted down the top 10.

Best guns in Call of Duty: Warzone Pacific ranked list

Warzone Season 4 battle pass skin

Before we count down the top 10 weapons in Warzone, we’re ranking every single primary weapon available in the game. Some weapons clearly shine above the rest and some should be avoided at all costs.

Here’s every primary weapon in Warzone Pacific Season 4 Reloaded ranked from best to worst.

  1. KG M40
  2. Armaguerra 43
  3. H4 Blixen
  4. UGM-8
  5. Marco 5
  6. NZ-41
  7. 3-Line Rifle
  8. Cooper Carbine
  9. Whitley
  10. Volk
  11. Type 100
  12. Vargo 52
  13. STG44
  14. HDR
  15. M13
  16. Owen Gun
  17. Welgun
  18. ITRA Burst
  19. MG 82
  20. FARA 83
  21. MP40
  22. AX-50
  23. Nikita AVT
  24. Automaton
  25. ZRG 20mm
  26. BAR
  27. LAPA
  28. EM2
  29. Kilo 141
  30. AK-47 (Cold War)
  31. Grau 5.56
  32. XM4
  33. VLK Rogue
  34. M4A1
  35. MAC-10
  36. Vargo-S
  37. Bruen Mk9
  38. Milano 821
  39. Pelington 703
  40. PPSh-41 (Cold War)
  41. OTs 9
  42. PP19 Bizon
  43. Bullfrog
  44. JAK-12
  45. RAM-7
  46. Grav
  47. Bren
  48. Kar98k (Modern Warfare)
  49. Swiss K31
  50. Krig 6
  51. MP5 (MW)
  52. MP7
  53. Crossbow
  54. SPR-208
  55. MP5 (Cold War)
  56. CR-56 AMAX
  57. MG42
  58. M16
  59. PPSh-41 (Vanguard)
  60. AUG (MW)
  61. M1928 Thompson
  62. AS44
  63. Kar98k (Vanguard)
  64. LC10
  65. DP27
  66. QBZ-83
  67. Sten
  68. FFAR 1
  69. AS VAL
  70. Oden
  71. Stoner 63
  72. Riot Shield
  73. Fennec
  74. Gallo SA12
  75. PKM
  76. Type 11
  77. Type 99
  78. RAAL MG
  79. TEC-9
  80. Nail Gun
  81. CX-9
  82. M1916
  83. DMR 14
  84. LW3 – Tundra
  85. Einhorn Revolving
  86. Combat Shotgun
  87. FAL
  88. AK-74u
  89. Gracey Auto
  90. Origin 12
  91. Groza
  92. Streetsweeper
  93. SA87
  94. M1 Garand
  95. SVT-40
  96. FN SCAR 17
  97. M82
  98. AUG (Cold War)
  99. FiNN LMG
  100. G-43
  101. Uzi
  102. P90
  103. RPD
  104. Holger-26
  105. AN-94
  106. CARV.2
  107. R-90
  108. Combat Shield
  109. Double Barrel
  110. Marshal
  111. M60
  112. MG34
  113. Hauer 77
  114. ISO
  115. Striker 45
  116. 410 Ironhide
  117. M91
  118. Type 63
  119. FR 5.56
  120. Dragunov
  121. Rytec AMR
  122. EBR-14
  123. KSP 45
  124. SKS
  125. Gorenko Anti-Tank Rifle
  126. MK2 Carbine
  127. R1 Shadowhunter 
  128. AK-47 (MW)
  129. Model 680
  130. 725

Best guns in Warzone Pacific Season 4 Reloaded

10. Volk

Volk in Warzone

The Volk is technically an Assault Rifle but it is best utilized as a close-range weapon in Warzone. Thanks to buffs it received in the Season 4 Reloaded update, the Volk’s bullet velocity is truly impressive.

It’s this blistering bullet velocity and lightweight maneuverability that makes this Assault Rifle a menace in close quarters. Of course, it still performs incredibly at medium-range, which makes it the ultimate Sniper support weapon.


9. Whitley

Whitley in Warzone

Much like the Volk, the Whitley was on the receiving end of some pretty hefty buffs in Season 4 Reloaded. It was always a powerful option, but with buffs increasing its recoil control, the Whitley has become a great long-range LMG.

In addition, the weapon was also buffed in an August 3 update which further boosted its damage range. With excellent range, damage, and control, it has become the ideal weapon of choice for players who enjoy Caldera.


8. Cooper Carbine

Best Warzone Pacific cooper carbine loadout

The Cooper Carbine is an Assault Rifle known for its versatility since it entered the battle royale all the way back in Season 1. Players build it for various engagements including medium-range on Fortune’s Keep or long-range on Caldera.

This Assault Rifle doesn’t always pack the hardest punch, but it is supremely easy to control as a low-recoil weapon. If you’re looking to land your shots and improve your aim, then the Cooper Carbine is the way to go.


7. 3-Line Rifle – Best Sniper Rifle in Warzone

3-Line Rifle in Warzone Pacific

The Warzone Season 3 update drastically changed how Snipers perform in the battle royale. Only a select few Snipers could still one-shot kill with a headshot at any distance. Luckily, the 3-Line Rifle not only maintained its one-shot kill potential, but it also received a buff to ADS speed.

Some Warzone players have expressed their displeasure with the Sniper changes, but it does not look as though they will get reverted. If you’re looking to come to terms with Sniping in Warzone, the 3-Line Rifle is your best bet.


6. NZ-41

NZ-41 Assault Rifle in Warzone

The once dominant NZ-41 was on the receiving end of several significant nerfs, which have led to its slight downfall. It may not be the laser beam it once was, but it is still accurate and strong enough to claim the sixth spot on this list.

It took some time but it seems the NZ-41 has finally achieved a balanced state after truly being in a league of its own for months on end. While it should be off Raven’s radar, one more nerf would likely see it drop out of the top ten.


5. Marco 5

Marco 5 SMG Warzone

The Marco 5 maintains its spot on the top ten list since joining the weapon pool in Season 4. Although its unique Akimbo Perk allows for players to dual wield the weapon, it’s best to use one at a time and take advantage of the quick ADS speed.

The relatively new SMG makes for an excellent Sniper support SMG as well thanks to its fantastic damage range. The Marco 5 doesn’t have what it takes to challenge the top SMGs just yet, but it’s a close step behind.


4. UGM-8 – Best Warzone LMG

Best UGM-8 loadout in Warzone

With the KG M40 and NZ-41 receiving nerfs throughout Season 4 Reloaded, the UGM-8 is patiently waiting to claim the title of best long-range weapon in Warzone. The UGM-8 is unique in that its burst fire loadout is just as viable as its fully automatic loadout, so it’s up to the player to decide which version they prefer.

Due to the fact that LMGs are less popular than ARs, the UGM-8 produces a great discrepancy between its popularity and K/D. If more players come to understand how powerful the LMG is, this could change quickly.


3. H4 Blixen

Best Warzone H4 Blixen loadout

The H4 Blixen was Season 3 Reloaded’s new weapon, and it didn’t take long to have an impact on the Warzone meta. In half a season the H4 Blixen established itself as the best SMG in Warzone, but it got knocked down slightly following a recent nerf.

As of August 8, the H4 Blixen still maintains the best overall K/D in Warzone at 1.39. However, once an accidental buff is reverted, a nerf to movement speed could see it fall off slightly. Nonetheless, we expect it to remain in the top ten.


2. Armaguerra 43 – Best Warzone SMG

Warzone Armaguerra 43

Despite the abundance of top SMG options, it’s hard to go wrong with the Armaguerra 43 in Warzone Season 4 Reloaded. JGOD has proclaimed it the best close-range weapon in Warzone at the moment and we agree.

The weapon is one of the easiest SMGs to master thanks to its lack of recoil. While it has the speed to finesse enemies up close, it’s also great at medium-range making the weapon incredibly versatile.


1. KG M40 – Best Warzone gun right now

KG M40 Assault Rifle Warzone

At the start of Season 4, the KG M40 seemingly came out of nowhere to mark its place on this list. However, due to an incredibly balanced and varied meta, the KG M40 is powerful enough to claim the top spot in Season 4 Reloaded.

Despite recent nerfs, the KG M40 is still a laser beam in Warzone and it continues to be the best long-range weapon in the game. It’s currently the most popular weapon in Warzone and the weapon with the best win ratio at 4.44. If it could avoid consecutive nerfs, it should maintain the top spot heading into Season 5.


Those are the top 10 weapons you should be using in Warzone Pacific. Expect this list to keep on changing as weapons are buffed and nerfed. If classic multiplayer is more your cup of tea, you can check out the top 10 Vanguard weapons.

Image Credits: Activision / Raven Software / Sledgehammer Games

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