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Call of Duty: Warzone

Warzone Season 4 update patch notes: Satellite POI, weapon & attachment updates, bug fixes

Warzone Season 4 is here. Here’s everything about the new update version 1.38 including patch notes, new POIs, weapon updates, and more.

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Call of Duty: Warzone Season 4 officially begins on June 17, and Raven Software has released the full patch notes for what’s new in version 1.38 in the Battle Royale, including details on the new POIs, weapon updates, bug fixes, and more.

Season 4 of Call of Duty: Warzone includes a new Battle Pass with 100 Tiers to progress through, just like previous seasons, alongside the new Satellite crash zones across Verdansk, new Red Door fast travel system, and more updates across the game.

Raven Software has posted the patch notes for the new update. The new update will go live on June 16 at 9PM PT / 12AM ET on June 17 on all platforms with the Season 4 content.

Black Ops Cold War’s Season 4 update went live on June 15, with patch notes for that update available.

Warzone Season 4 Update File Size

players dropping into Verdansk
  • PlayStation 5: 11 GB
  • PlayStation 4: 11 GB
  • Xbox Series X / Xbox Series S: 11.2 GB
  • Xbox One: 11.2 GB
  • PC: 12.3 GB (Warzone Only) / 13.5 GB (Warzone and Modern Warfare)

Note: PC users will also need 27.1-28.3 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

The patch notes and information below are only applicable to Call of Duty: Warzone.

Warzone Season 4 Patch Notes

JUNE 16TH UPDATE

PLAYLIST

  • Adding:
    • Verdansk – BR – Resurgence Mini Trios
    • Verdansk – Plunder – Quads
  • Removing:
    • Verdansk – Plunder – Blood Money Quads
    • Rebirth Island – Resurgence Duos
  • Keeping:
    • Rebirth Island – Resurgence Quads 🙂

EVENT

  • Ground Fall, a Limited-Time Event
    • Find and secure the new Sat-Link stations to triangulate the location of a falling satellite in Verdansk. Loot the fallen satellites to score exclusive loot and cash rewards during the game. The objectives for this event will reward you with items such as Emblems, Calling Cards, a Satellite Weapon Charm, as well as some XP. Complete all three Challenges from either Cold War or Warzone, and you’ll receive an Epic Secondary Weapon Blueprint.

MODE

  • Verdansk Resurgence Mini
    • A bite-sized FPS survival experience. In addition to the standard Rebirth Island Resurgence rules — no Gulag, extreme clarity on enemy positions upon elimination of a squad member, a Resurgence timer, and special Supply Boxes — this new playlist features lobby sizes of up to 45 Operators, depending on the squad size. The first circle is “skipped”, games are shorter in length on average, and there is higher tier loot compared to traditional BR.

BATTLE PASS

  • Players can now spend COD Points to gift Black Ops Cold War content to friends including the Battle Pass and Store Bundles via the Call of Duty Companion App and website. *Two-factor authentication is required.
  • 100 Tiers of brand-new BOCW content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more:
    • Tier 0
      • New Operator Jackal
         
    • Tier 5
      • “Monochrome” Legendary AK-47 Blueprint
         
    • Tier 21
      • “Regal Scepter” Legendary Type 63 Blueprint
         
    • Tier 40
      • “Night Kit” Song Operator Skin 
         
    • Tier 42
      • “Serpent Idol” Legendary Bullfrog Blueprint
         
    • Tier 50
      • “Boarding Party” Adler Operator Skin 
         
    • Tier 55
      • “Ancient Scarab” Legendary KSP 45 Blueprint
         
    • Tier 76
      • “Regal Sword” Legendary Mac-10 Blueprint
         
    • Tier 81
      • “Penumbra Carbon” Legendary AK-74u Blueprint 
         
    • Tier 85
      • “Ancient Spear” Legendary Sniper Rifle Charlie Blueprint
         
    • Tier 89
      • “Punk Rock” Legendary Hauer 77 Blueprint
         
    • Tier 90
      • “Lioness” Zeyna Operator Skin 
         
    • Tier 95
      • “High Stakes” Ultra-Rarity MG 82 Blueprint
         
    • Tier 100
      • “Iridescent” Reactive Jackal Operator Skin
      • “Forgotten Oasis” Legendary C58 Blueprint
      • “Takeoff” Dirt Bike Vehicle Skin
      • Season Four Emblem

MAP

  • Red Doors have appeared in Verdansk
  • Downtown Tower is now under new management
  • New Gulag: Hijacked
    • This plywood re-creation of the yacht’s central area will replace the current “Standoff Gulag”.
       
  • New Satellite Crash POIs added:
    • Krovnik Farmland
      • Right in the middle of some poor farmer’s crops is one crashed satellite, its fuselage split into multiple parts amid the field. 
         
    • Bloc 18
      • Closer to the once-sleepy village near the Salt Mines lies another downed satellite. Its location leaves it open to Operators parachuting down from the Radar Array.
         
    • Bloc 16
      • Deep within the Gora riverbed near the Airport Control Tower, a more intact satellite sits ready to be explored.
         
    • Gora Bridge
      • Spanning the Gora River between Downtown Fire Station 12 and the Promenade Fairgrounds, this bridge saw a direct impact from the downed satellite, taking a chunk out of its brickwork.

GENERAL

  • Added 120hz support for PS5
    • Requires HDMI 2.1
       
  • Downed Players who disconnect now provide kill credit and drop loot. This includes Players who disconnect during a Finishing Move.
  • Progression Challenges – Font size for Challenges and their descriptions has been increased.
  • Addition of 8 new LGBTQIA+ Pride flag Calling Cards. 
    • Awarded to all Players for free! These cards will automatically show up in your Barracks.
    • These 8 cards are available in addition to the existing 6 Pride Calling Cards for a total of 14 Pride flags represented in-game Happy Pride month! As a part of our celebration, we have added 8 new flags for free for all Players! Diversity and inclusion are important, and we are excited to expand our in-game representation of LGBTQIA+ identities in honor of Pride month.

GAMEPLAY

  • New Vehicle: Dirt Bike
    • Terror on two wheels arrives in Warzone. Ramp up your off-road antics with this extremely maneuverable scrambler, scattered across Verdansk and ready to use at the start of a match.
      • Speed – Faster than all vehicles, including the ATV.
      • Handling – Drifts at high speeds. Offers finer control at lower speeds. Mastery is key. 
      • Durability – Low; same health as the ATV.
      • Capacity – Two Operators: one driver and one passenger. Next to no room to “stack” Operators atop it, such as with the two-passenger ATV.
      • Trophy System Placement – Must stand atop the bike to place a Trophy System; can fit one on the saddle or on front/rear fenders.
         
  • Loot that spawns across Verdansk has been adjusted as follows…
    • The C58 (BOCW) and MG 82 (BOCW) can be found in the loot pool
    • Combat Bow Killstreak has been added to the loot pool
    • Self-Revive spawn rate has been reduced
  • 1911 (BOCW) starter Handgun now requires three hits to gain bonus Finisher damage instead of two.
    • This change will increase the number of melee hits needed for this Weapon to down an enemy at 200hp by 1.
  • Snapshot Grenade
    • Reveal duration increased from 1.25 to 2 seconds.
    • Hit enemies are now also revealed to your squad.
       
  • Custom Mods
    • Custom Mods have been enabled for BOCW Weapons. This will allow you to name and save up to five custom Weapon builds as Blueprints.
       
  • Some thoughts on the Specialist Token…
    • We want exciting items like the Specialist Token in Warzone. However, the ease and consistency of its acquisition was problematic. Ideally drop locations are allowed to be chosen dynamically based on several factors like circle location, infil route, and Player preference. When we introduce an exclusive, powerful item that can only be obtained at one location, it may have a warping effect on gameplay that can diminish early game strategy. We would also like to ensure there is excitement surrounding opening caches or completing Contracts no matter where you are on the map. In order to achieve that, we need to have items that are exceedingly rare but do not have targeted methods of acquisition. We may see the Specialist Token again, perhaps sooner than you might think—but it will be rebalanced in such a way that it offers neither Weapon perks nor drops on death.

BUG FIXES

  • Fixed some instances of Dev Error 5573 related to using the CARV.2 (BOCW).
  • Updating Challenges that referred to the Quarry to correctly indicate the Salt Mine.
  • Fixed an issue where a Player’s downed movement speed would remain at a slowed state after being partially revived by a teammate.
  • Fixed issue with the Tactical Rifle Charlie (BOCW) causing some Operators to have their heads disappear when using tactical equipment.
  • Fixed an issue where the “Gas closing in” voiceover was playing on infill for Resurgence Trios playlists.
  • Fixed an issue where Scavenger Contracts would sometimes spawn inside the bridge near Stadium.
  • Fixed an issue where Plunder Contracts were not properly showing Contract instructions and rewards.
  • Fixed an issue where muzzles on the FARA 83 (BOCW) Weapon icon were misaligned.
  • Fixed an issue where Players could survive a Finishing Move if they had just started using an ascender.
  • Fixed an issue where pings on enemies would disappear and no audio would play.
  • Fixed an issue with the lighting during the infiltration sequence of Rebirth Island.
  • Fixed an issue in the corners of one of the buildings in Rebirth Island that caused a sun glare effect when GPUs run at high temperatures.
  • Fixed several missing collision map exploit issues in Rebirth Island.

UI/UX, Social, & More

  • Friends List now has improved responsiveness.
  • Added the ability for Players to favorite up to 14 Operators.
  • Added the ability to filter Operators by favorites and sort according to faction.
  • Added the ability for Players to preview skins from the customization menu (accessible only for unlocked Operators).
  • Added the ability to allow Players to Play Again with Team, allowing them to stay connected with Players who aren’t in their party.

WEAPONS

  • New Weapons (BOCW)
    • MG 82: Light Machine Gun (Launch Week)
      • Obtain the MG 82 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Four Battle Pass.
         
    • C58: Assault Rifle (Launch Week)
      • Obtain the C58 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Four Battle Pass.
         
    • Nail Gun: Submachine Gun (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Baseball Bat: Melee (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • OTs 9: Submachine Gun (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Mace: Melee (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.

In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.

We will begin laying the groundwork for the upcoming balance overhaul with the following adjustments:
 

  • Assault Rifles
    • CR-56 AMAX (MW)
      • Upper Torso Damage multiplier decreased from 1.2 to 1.1
      • The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
    • Groza (BOCW)
      • Minimum Damage increased from 18 to 23
      • Upper Torso Damage Multiplier increased from 1.1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range decreased by 12%
      • As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
    • Assault Rifle Golf (MW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • Upper Torso damage multiplier increased from 1 to 1.2
      • We would like to avoid increasing the power level of a Qeapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
         
    • XM4 (BOCW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3
      • The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%
      • The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game. 
  • Shotguns
    • Streetsweeper (BOCW)
      • Maximum Damage range decreased by 24%
      • Second Damage range decreased by 18%
      • Third Damage range decreased by 7%
      • Move Speed decreased by 1%
      • The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15
      • In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated
  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%
      • The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • These changes should allow for better ADS visibility without optics.
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1
      • The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1
      • Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Pelington 703 (BOCW)
        • Bullet Velocity increased from 42.5% to 47.5%
      • Sniper Rifle Charlie (BOCW)
        • Bullet Velocity increased from 42.5% to 50%
           
      • Swiss K31 (BOCW)
        • Bullet Velocity increased from 43% to 50%
           
      • LW3 – Tundra (BOCW)
        • Bullet Velocity increased from 42.5% to 44%
           
      • ZRG 20mm (BOCW)
        • Bullet Velocity increased from 42.5% to 43%
           
    • These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents.
    • Ranger (Assault Rifles)
      • Now increases Bullet Velocity by 50%
      • Now increases Vertical Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Takedown (Assault Rifles)
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Reinforced Heavy/Match Grade (Assault Rifles, Light Machine Guns)
      • Now increases Bullet Velocity by 25%
      • Now increases Effective Damage Range by 17.5%
      • Now increases Horizontal Recoil Control by 7.5%
      • Now increases Vertical Recoil Control by 7.5%
      • Now decreases ADS Move Speed by 10%
      • Now decreases Sprint Speed by 2.5%
      • Now decreases ADS Speed by 3%
      • Now increases Hip Spread by 25%
         
    • Task Force/Spetsnaz RPK/CMV Mil-Spec (Assault Rifle, Light Machine Guns)
      • Now increases Bullet Velocity by 50%
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Vertical Recoil Control by 15%
      • Now decreases ADS Move Speed by 20%
      • Now decreases Sprint Speed by 5%
      • Now decreases ADS Speed by 6%
      • Now increases Hip Spread by 30%
         
    • Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will help alleviate that and provide a more diverse selection of Weapons in that engagement space. 
       
  • Optics
    • Most BOCW Reticles have been updated.
    • Axial Arms 3x
      • Optic position shifted
    • Royal & Kross 4x
      • Optic position shifted
  • Underbarrels
    • Bruiser Grip (Snipers)
      • Aiming Stability increased from 10% to 19%

OPERATORS

  • Roze’s Rook skin has received material updates to increase visibility.
  • New Operators
    • Jackal: Warsaw Pact (Launch Week)
      • Get access to Jackal for use in Black Ops Cold War and Warzone at Tier 0 in the Season Four Battle Pass and unlock an additional Ultra-Rarity Jackal Operator Skin at Tier 100. 
    • Salah: NATO (In-Season)
      • Get access to Salah as part of the new Season Four Store Bundle offerings.
    • Weaver: NATO (In-Season)
      • Get access to Weaver as part of the new Season Four Store Bundle offerings.

DOWNLOADS 

The Season Four update will have a download size of approximately 12 GB for those who own the free-to-play Warzone and are current on the latest updates.

  • Warzone Update Sizes
    • PlayStation 5:
      • 11 GB 
         
    • PlayStation 4:
      • 11 GB 
         
    • Xbox One Series X / Xbox One Series S:
      • 11.2 GB 
         
    • Xbox One:
      • 11.2 GB 
         
    • PC:
      • 12.3 GB (Warzone Only)
      • 13.5 GB (Warzone and Modern Warfare®)  

Notes & reminders:

  • PC users will also need 27.1-28.2 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • The Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

SOURCE: Raven Software

Call of Duty: Warzone

Best MAC-10 loadout for CoD: Warzone Season 5

The MAC-10 is one of Warzone’s best SMGs in Season 5, here are its best attachments and Perks to make the best Warzone MAC-10 loadout.

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best warzone mac-10 loadout

Even in Warzone Season 5, the MAC-10 is still one of the best SMG loadout choices in the game. See how you can make the best MAC-10 CoD loadout possible with our complete guide.

Call of Duty: Warzone is now well into its fifth season, and after all this time, the MAC-10 continues to reign supreme as an elite killer.

The lack of significant changes has allowed the MAC-10 to remain at the top of the best SMGs in Call of Duty’s primary battle royale game.

We’ve gathered the most useful attachments and Perks you can run to dominate Season 5 with our best Warzone MAC-10 loadout.

Best Warzone MAC-10 loadout

Best Warzone MAC-10 loadout

Best Warzone MAC-10 loadout attachments

  • Muzzle: Agency Suppressor
  • Barrel: 5.9″ Task Force
  • Laser: Tiger Team Spotlight
  • Stock: Raider Stock
  • Ammunition: STANAG 53 Rnd Drum

To keep yourself hidden from the minimap in Warzone while increasing your bullet velocity, aim down sight speed, and sprint to fire speed, there’s no better option than the Agency Suppressor. It will transform the MAC-10 into an entirely new, insanely dominant weapon for close-quarter battles.

A larger MAC-10 magazine allows for a longer burst of fire if needed, and given that the Warzone can throw a whole squad at you, the STANAG 53 Rnd Drum will justify itself in these situations.

operator firing mac-10 in warzone

There are a few barrels that you can go for, but the 5.9″ Task Force is the best option in our eyes. At the minor cost of some recoil control, you can greatly increase the weapon’s range, damage, and mobility.

The Tiger Team Spotlight will help make you even more agile when using the best Warzone MAC-10 loadout, as it provides a big boost to your movement speed and aim walking speed.

These attachments will weigh the MAC-10 down considerably, so you should add the Raider Stock for extra mobility. You’ll have increased sprint-to-fire time and be able to strafe shoot with ease.

Best Perks to use with Warzone MAC-10 class

E.O.D Perk in Call of Duty Warzone
  • Perk 1: E.O.D
  • Perk 2: Overkill / Ghost
  • Perk 3: Combat Scout

The MAC-10 is a weapon you want to use up-close, so the E.O.D Perk is necessary. You’ll be able to tank an onslaught of explosives, keeping you in the fight.

Overkill will allow you to have an Assault Rifle, LMG, or Sniper Rifle as your primary weapon for far distance battles when using the best Warzone MAC-10 loadout.

You can then get the Ghost perk from a second loadout to hide from UAVs and Heartbeat Sensors. And for Perk 3, Combat Scout is a solid choice. Make sure you land even a single shot, and it will light up your opponent with a live ping marker for five seconds – game-changer.

Most recent buffs and nerfs to MAC-10 in Warzone

mac-10 smg in cod warzone

Raven Software has tinkered with the MAC-10 here and there since the gun came into Warzone with the Cold War integration.

The latest update for MAC-10 was back in the Season 4 Reloaded update, and here’s the full extent of those changes:

  • MAC-10 (BOCW)
    • Maximum Damage decreased from 24 to 23
    • Minimum Damage decreased from 20 to 19

How to unlock the MAC-10

BOCW MAC-10 SMG unlock challenge

The MAC-10 was released as part of Warzone and Cold War Season 1’s Battle Pass. If you never unlocked the weapon during Season 1, you can now unlock it through a challenge.

  • Warzone: You must kill 2 or more players rapidly, using SMGs, in 15 different matches.

The quickest and easiest way to unlock the MAC-10 is to play Black Ops Cold War’s multiplayer and queue into small maps like Nuketown ’84. Remember to complete each match, too, as leaving early causes issues with progress tracking.

For Warzone, you can either queue into Plunder with an SMG equipped and aggressively push teams or, if you get an SMG in the battle royale warm-up, quickly take out two players waiting for the round to begin.

Best alternatives

MAC-10's Gallantry blueprint in Warzone Season 4

The best Warzone MAC-10 loadout excels up close, so if you’re looking for another weapon to fill its spot, there are a few options.

If you’re looking for a weapon with a ton of bullets in the magazine and can take out multiple enemies quickly in close quarters, the Bullfrog is a solid alternative to the best Warzone MAC-10 loadout.


If you’re looking for more great weapons, then you can check out some of this season’s best Warzone loadouts below:


C58 | Groza | M4A1 | Milano | AK-47 | SP-R 208

Image Credit: Activision / Raven Software

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Call of Duty: Warzone

Warzone players believe “free kill” Stun Grenades need a major nerf

Stun Grenades are too powerful according to Warzone players and need to be nerfed to make 1v1s more competitive.

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warzone verdansk stun grenade

Call of Duty: Warzone allows users to hurl Stun Grenades at their opponents to give them a temporary advantage, but players feel they need to be nerfed.

When people talk about meta equipment and loadouts for Warzone, players default to the game’s best guns and Perks. Season 5 has seen the likes of the Krig 6, FARA 83, and MAC-10 ruin opponents regularly, and beasts like the Combat Scout Perk drastically change combat.

Yet, smaller details are continually overlooked, such as thrown equipment. An OP Assault Rifle loadout is one thing, but if you get stunned before you get a chance to use it properly, then it can be game over straightaway.

This is why players feel they need to have their powers lessened as “The effect lasts way too long and the effects are way too brutal.”

warzone stun grenade

The argument was put forward on the Call of Duty: Warzone subreddit by a user called JCglitchmaster, and they argued their case against Stun Grenades.

“When you are stunned in MW or WZ, you’re dead 99/100 times. It doesn’t matter if you are running the perk to counter it, it doesn’t matter if your enemy is miles away. The effect lasts way too long and the effects are way too brutal.”

The user places most of the blame on Infinity Ward, as the problem started with the release of 2019’s Modern Warfare.

But, they’ve now shifted a lot of the responsibility onto Raven’s shoulders saying: “you’ve had nearly 2 years to address this and you just haven’t. What blows my mind even more is this issue was also present in Blackout.”

In the grand scheme of things, we could easily see Raven not prioritizing an issue like this as, generally, most players will opt to run a Heartbeat Sensor in that slot.

Warzone is getting ready to integrate into Call of Duty: Vanguard, so it’s likely that we could see a complete overhaul of the game’s mechanics and systems anyway with the new map.

Image Credit: Activision / Raven Software

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Call of Duty: Warzone

How to complete Warzone Season 5 Reloaded Red Door Easter Egg

Here’s how to complete Warzone Season 5 Reloaded’s new Red Door Easter Egg and earn an exclusive Calling Card.

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Warzone Red Door and Verdansk Graveyard

YouTuber Geeky Pastimes has solved a brand-new Warzone Red Door Easter Egg that was added after Season 5 Reloaded, so here’s how to complete it and earn an exclusive Calling Card.

Warzone has had several Easter Eggs and mysteries to solve over its lifetime, including the mysterious bunkers and Rebirth Island’s Yellow Door. Now, YouTuber and professional video game puzzle solver Geeky Pastimes has discovered a new Warzone Easter Egg that was added after the Season 5 Reloaded update.

This Easter Egg went relatively under the radar until Raven Software was forced to fix errors with the puzzle and its Calling Card reward in the September 15 update. The Easter Egg is straightforward when you know how, so here’s how to complete it in Warzone Season 5.

How to complete Warzone Red Door Easter Egg

Red Doors in Call of Duty Warzone

YouTuber Geeky Pastimes was the first person to solve this Easter Egg after the Red Doors began behaving erratically following the Season 5 Reloaded update.

Geeky Pastimes realized that after the Reloaded update, codes started appearing when you go through Red Doors. He figured out that each number of the code was assigned to the letters of the alphabet, forming words.

Getting the codes from every single Red Door Room and arranging them in the order of the stations created the sentence: “Lay The King To Final Rest Above The Bones Of Six Feet Depth.”

Geeky Pastimes figured out that “The King” was the Cane Blueprint you get from these Red Door Loot Rooms, and “Bones” are buried in the graveyard.

So, they took the Cane to Verdansk Graveyard near Superstore and discovered that you can interact with the ground near one of the queen-shaped headstones with dirt in front of it. This one can be found at the northwest end of the graveyard, in front of a large tree.

Warzone Easter Egg Queen Statue location

Getting the Cane is the most important step, so you can check out our full Red Door guide to get your hands on it.

Your Operator digs in the ground, and the game will tell you “Challenge Completed” and you’ll unlock an exclusive Calling Card.

To summarize how to complete the Season 5 Reloaded Easter Egg:

  1. Travel through a Red Door in Verdansk ’84
  2. Once inside the loot room, open chests until you find the ‘Lost Lion/The King’ Cane
  3. Take the Cane to Verdansk Graveyard near Superstore
  4. Head to the queen-shaped gravestone in front of a big tree, at the northwest end of the Graveyard
  5. Look at the floor until you get a “???” prompt, and press the interact button
  6. After your Operator digs, you’ll get a prompt telling you “Challenge Complete” and you’ll get the exclusive Calling Card

Warzone Season 5 Reloaded Easter Egg reward

Warzone Blessed Excrement Calling Card

For completing this Easter Egg, you’ll get the Blessed Excrement Calling Card. This Rare cosmetic item depicts an Operator shouting “Holy Sh*t!” and you can only get it for doing this challenge, so you can flex your Easter Egg solving skills.

Also, it’s worth noting that the Calling Card isn’t censored in-game.


For more Call of Duty Easter Eggs, check out how to beat the Mauer Der Toten main Easter Egg, and how to get the Zombies Ronald Raygun.

Image Credit: Activision / Geeky Pastimes

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