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Call of Duty: Warzone

Warzone Season 4 update patch notes: Satellite POI, weapon & attachment updates, bug fixes

Warzone Season 4 is here. Here’s everything about the new update version 1.38 including patch notes, new POIs, weapon updates, and more.

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Call of Duty: Warzone Season 4 officially begins on June 17, and Raven Software has released the full patch notes for what’s new in version 1.38 in the Battle Royale, including details on the new POIs, weapon updates, bug fixes, and more.

Season 4 of Call of Duty: Warzone includes a new Battle Pass with 100 Tiers to progress through, just like previous seasons, alongside the new Satellite crash zones across Verdansk, new Red Door fast travel system, and more updates across the game.

Raven Software has posted the patch notes for the new update. The new update will go live on June 16 at 9PM PT / 12AM ET on June 17 on all platforms with the Season 4 content.

Black Ops Cold War’s Season 4 update went live on June 15, with patch notes for that update available.

Warzone Season 4 Update File Size

  • PlayStation 5: 11 GB
  • PlayStation 4: 11 GB
  • Xbox Series X / Xbox Series S: 11.2 GB
  • Xbox One: 11.2 GB
  • PC: 12.3 GB (Warzone Only) / 13.5 GB (Warzone and Modern Warfare)

Note: PC users will also need 27.1-28.3 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

The patch notes and information below are only applicable to Call of Duty: Warzone.

Warzone Season 4 Patch Notes

JUNE 16TH UPDATE

PLAYLIST

  • Adding:
    • Verdansk – BR – Resurgence Mini Trios
    • Verdansk – Plunder – Quads
  • Removing:
    • Verdansk – Plunder – Blood Money Quads
    • Rebirth Island – Resurgence Duos
  • Keeping:
    • Rebirth Island – Resurgence Quads 🙂

EVENT

  • Ground Fall, a Limited-Time Event
    • Find and secure the new Sat-Link stations to triangulate the location of a falling satellite in Verdansk. Loot the fallen satellites to score exclusive loot and cash rewards during the game. The objectives for this event will reward you with items such as Emblems, Calling Cards, a Satellite Weapon Charm, as well as some XP. Complete all three Challenges from either Cold War or Warzone, and you’ll receive an Epic Secondary Weapon Blueprint.

MODE

  • Verdansk Resurgence Mini
    • A bite-sized FPS survival experience. In addition to the standard Rebirth Island Resurgence rules — no Gulag, extreme clarity on enemy positions upon elimination of a squad member, a Resurgence timer, and special Supply Boxes — this new playlist features lobby sizes of up to 45 Operators, depending on the squad size. The first circle is “skipped”, games are shorter in length on average, and there is higher tier loot compared to traditional BR.

BATTLE PASS

  • Players can now spend COD Points to gift Black Ops Cold War content to friends including the Battle Pass and Store Bundles via the Call of Duty Companion App and website. *Two-factor authentication is required.
  • 100 Tiers of brand-new BOCW content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more:
    • Tier 0
      • New Operator Jackal
         
    • Tier 5
      • “Monochrome” Legendary AK-47 Blueprint
         
    • Tier 21
      • “Regal Scepter” Legendary Type 63 Blueprint
         
    • Tier 40
      • “Night Kit” Song Operator Skin 
         
    • Tier 42
      • “Serpent Idol” Legendary Bullfrog Blueprint
         
    • Tier 50
      • “Boarding Party” Adler Operator Skin 
         
    • Tier 55
      • “Ancient Scarab” Legendary KSP 45 Blueprint
         
    • Tier 76
      • “Regal Sword” Legendary Mac-10 Blueprint
         
    • Tier 81
      • “Penumbra Carbon” Legendary AK-74u Blueprint 
         
    • Tier 85
      • “Ancient Spear” Legendary Sniper Rifle Charlie Blueprint
         
    • Tier 89
      • “Punk Rock” Legendary Hauer 77 Blueprint
         
    • Tier 90
      • “Lioness” Zeyna Operator Skin 
         
    • Tier 95
      • “High Stakes” Ultra-Rarity MG 82 Blueprint
         
    • Tier 100
      • “Iridescent” Reactive Jackal Operator Skin
      • “Forgotten Oasis” Legendary C58 Blueprint
      • “Takeoff” Dirt Bike Vehicle Skin
      • Season Four Emblem

MAP

  • Red Doors have appeared in Verdansk
  • Downtown Tower is now under new management
  • New Gulag: Hijacked
    • This plywood re-creation of the yacht’s central area will replace the current “Standoff Gulag”.
       
  • New Satellite Crash POIs added:
    • Krovnik Farmland
      • Right in the middle of some poor farmer’s crops is one crashed satellite, its fuselage split into multiple parts amid the field. 
         
    • Bloc 18
      • Closer to the once-sleepy village near the Salt Mines lies another downed satellite. Its location leaves it open to Operators parachuting down from the Radar Array.
         
    • Bloc 16
      • Deep within the Gora riverbed near the Airport Control Tower, a more intact satellite sits ready to be explored.
         
    • Gora Bridge
      • Spanning the Gora River between Downtown Fire Station 12 and the Promenade Fairgrounds, this bridge saw a direct impact from the downed satellite, taking a chunk out of its brickwork.

GENERAL

  • Added 120hz support for PS5
    • Requires HDMI 2.1
       
  • Downed Players who disconnect now provide kill credit and drop loot. This includes Players who disconnect during a Finishing Move.
  • Progression Challenges – Font size for Challenges and their descriptions has been increased.
  • Addition of 8 new LGBTQIA+ Pride flag Calling Cards. 
    • Awarded to all Players for free! These cards will automatically show up in your Barracks.
    • These 8 cards are available in addition to the existing 6 Pride Calling Cards for a total of 14 Pride flags represented in-game Happy Pride month! As a part of our celebration, we have added 8 new flags for free for all Players! Diversity and inclusion are important, and we are excited to expand our in-game representation of LGBTQIA+ identities in honor of Pride month.

GAMEPLAY

  • New Vehicle: Dirt Bike
    • Terror on two wheels arrives in Warzone. Ramp up your off-road antics with this extremely maneuverable scrambler, scattered across Verdansk and ready to use at the start of a match.
      • Speed – Faster than all vehicles, including the ATV.
      • Handling – Drifts at high speeds. Offers finer control at lower speeds. Mastery is key. 
      • Durability – Low; same health as the ATV.
      • Capacity – Two Operators: one driver and one passenger. Next to no room to “stack” Operators atop it, such as with the two-passenger ATV.
      • Trophy System Placement – Must stand atop the bike to place a Trophy System; can fit one on the saddle or on front/rear fenders.
         
  • Loot that spawns across Verdansk has been adjusted as follows…
    • The C58 (BOCW) and MG 82 (BOCW) can be found in the loot pool
    • Combat Bow Killstreak has been added to the loot pool
    • Self-Revive spawn rate has been reduced
  • 1911 (BOCW) starter Handgun now requires three hits to gain bonus Finisher damage instead of two.
    • This change will increase the number of melee hits needed for this Weapon to down an enemy at 200hp by 1.
  • Snapshot Grenade
    • Reveal duration increased from 1.25 to 2 seconds.
    • Hit enemies are now also revealed to your squad.
       
  • Custom Mods
    • Custom Mods have been enabled for BOCW Weapons. This will allow you to name and save up to five custom Weapon builds as Blueprints.
       
  • Some thoughts on the Specialist Token…
    • We want exciting items like the Specialist Token in Warzone. However, the ease and consistency of its acquisition was problematic. Ideally drop locations are allowed to be chosen dynamically based on several factors like circle location, infil route, and Player preference. When we introduce an exclusive, powerful item that can only be obtained at one location, it may have a warping effect on gameplay that can diminish early game strategy. We would also like to ensure there is excitement surrounding opening caches or completing Contracts no matter where you are on the map. In order to achieve that, we need to have items that are exceedingly rare but do not have targeted methods of acquisition. We may see the Specialist Token again, perhaps sooner than you might think—but it will be rebalanced in such a way that it offers neither Weapon perks nor drops on death.

BUG FIXES

  • Fixed some instances of Dev Error 5573 related to using the CARV.2 (BOCW).
  • Updating Challenges that referred to the Quarry to correctly indicate the Salt Mine.
  • Fixed an issue where a Player’s downed movement speed would remain at a slowed state after being partially revived by a teammate.
  • Fixed issue with the Tactical Rifle Charlie (BOCW) causing some Operators to have their heads disappear when using tactical equipment.
  • Fixed an issue where the “Gas closing in” voiceover was playing on infill for Resurgence Trios playlists.
  • Fixed an issue where Scavenger Contracts would sometimes spawn inside the bridge near Stadium.
  • Fixed an issue where Plunder Contracts were not properly showing Contract instructions and rewards.
  • Fixed an issue where muzzles on the FARA 83 (BOCW) Weapon icon were misaligned.
  • Fixed an issue where Players could survive a Finishing Move if they had just started using an ascender.
  • Fixed an issue where pings on enemies would disappear and no audio would play.
  • Fixed an issue with the lighting during the infiltration sequence of Rebirth Island.
  • Fixed an issue in the corners of one of the buildings in Rebirth Island that caused a sun glare effect when GPUs run at high temperatures.
  • Fixed several missing collision map exploit issues in Rebirth Island.

UI/UX, Social, & More

  • Friends List now has improved responsiveness.
  • Added the ability for Players to favorite up to 14 Operators.
  • Added the ability to filter Operators by favorites and sort according to faction.
  • Added the ability for Players to preview skins from the customization menu (accessible only for unlocked Operators).
  • Added the ability to allow Players to Play Again with Team, allowing them to stay connected with Players who aren’t in their party.

WEAPONS

  • New Weapons (BOCW)
    • MG 82: Light Machine Gun (Launch Week)
      • Obtain the MG 82 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Four Battle Pass.
         
    • C58: Assault Rifle (Launch Week)
      • Obtain the C58 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Four Battle Pass.
         
    • Nail Gun: Submachine Gun (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Baseball Bat: Melee (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • OTs 9: Submachine Gun (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Mace: Melee (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.

In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.

We will begin laying the groundwork for the upcoming balance overhaul with the following adjustments:
 

  • Assault Rifles
    • CR-56 AMAX (MW)
      • Upper Torso Damage multiplier decreased from 1.2 to 1.1
      • The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
    • Groza (BOCW)
      • Minimum Damage increased from 18 to 23
      • Upper Torso Damage Multiplier increased from 1.1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range decreased by 12%
      • As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
    • Assault Rifle Golf (MW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • Upper Torso damage multiplier increased from 1 to 1.2
      • We would like to avoid increasing the power level of a Qeapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
         
    • XM4 (BOCW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3
      • The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%
      • The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game. 
  • Shotguns
    • Streetsweeper (BOCW)
      • Maximum Damage range decreased by 24%
      • Second Damage range decreased by 18%
      • Third Damage range decreased by 7%
      • Move Speed decreased by 1%
      • The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15
      • In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated
  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%
      • The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • These changes should allow for better ADS visibility without optics.
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1
      • The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1
      • Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Pelington 703 (BOCW)
        • Bullet Velocity increased from 42.5% to 47.5%
      • Sniper Rifle Charlie (BOCW)
        • Bullet Velocity increased from 42.5% to 50%
           
      • Swiss K31 (BOCW)
        • Bullet Velocity increased from 43% to 50%
           
      • LW3 – Tundra (BOCW)
        • Bullet Velocity increased from 42.5% to 44%
           
      • ZRG 20mm (BOCW)
        • Bullet Velocity increased from 42.5% to 43%
           
    • These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents.
    • Ranger (Assault Rifles)
      • Now increases Bullet Velocity by 50%
      • Now increases Vertical Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Takedown (Assault Rifles)
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Reinforced Heavy/Match Grade (Assault Rifles, Light Machine Guns)
      • Now increases Bullet Velocity by 25%
      • Now increases Effective Damage Range by 17.5%
      • Now increases Horizontal Recoil Control by 7.5%
      • Now increases Vertical Recoil Control by 7.5%
      • Now decreases ADS Move Speed by 10%
      • Now decreases Sprint Speed by 2.5%
      • Now decreases ADS Speed by 3%
      • Now increases Hip Spread by 25%
         
    • Task Force/Spetsnaz RPK/CMV Mil-Spec (Assault Rifle, Light Machine Guns)
      • Now increases Bullet Velocity by 50%
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Vertical Recoil Control by 15%
      • Now decreases ADS Move Speed by 20%
      • Now decreases Sprint Speed by 5%
      • Now decreases ADS Speed by 6%
      • Now increases Hip Spread by 30%
         
    • Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will help alleviate that and provide a more diverse selection of Weapons in that engagement space. 
       
  • Optics
    • Most BOCW Reticles have been updated.
    • Axial Arms 3x
      • Optic position shifted
    • Royal & Kross 4x
      • Optic position shifted
  • Underbarrels
    • Bruiser Grip (Snipers)
      • Aiming Stability increased from 10% to 19%

OPERATORS

  • Roze’s Rook skin has received material updates to increase visibility.
  • New Operators
    • Jackal: Warsaw Pact (Launch Week)
      • Get access to Jackal for use in Black Ops Cold War and Warzone at Tier 0 in the Season Four Battle Pass and unlock an additional Ultra-Rarity Jackal Operator Skin at Tier 100. 
    • Salah: NATO (In-Season)
      • Get access to Salah as part of the new Season Four Store Bundle offerings.
    • Weaver: NATO (In-Season)
      • Get access to Weaver as part of the new Season Four Store Bundle offerings.

DOWNLOADS 

The Season Four update will have a download size of approximately 12 GB for those who own the free-to-play Warzone and are current on the latest updates.

  • Warzone Update Sizes
    • PlayStation 5:
      • 11 GB 
         
    • PlayStation 4:
      • 11 GB 
         
    • Xbox One Series X / Xbox One Series S:
      • 11.2 GB 
         
    • Xbox One:
      • 11.2 GB 
         
    • PC:
      • 12.3 GB (Warzone Only)
      • 13.5 GB (Warzone and Modern Warfare®)  

Notes & reminders:

  • PC users will also need 27.1-28.2 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • The Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

SOURCE: Raven Software

Call of Duty: Warzone

All Warzone Pacific Caldera POIs in real life: Capital, Resort, more

Warzone Pacific’s Caldera map appears to be inspired by several real life locations, so here’s every Caldera POI and its inspiration.

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Similar to Verdansk, Warzone’s Pacific’s new Caldera map appears to be inspired by real locations from the Pacific and the Second World War. Here are all of the real-life locations that Caldera appears to be inspired by.

Many locations from Warzone’s original Verdansk map are inspired by real-life locations, such as the Stadium, Array, and Nakatomi Plaza. It appears that Raven Software has taken a similar approach with Caldera, plucking many of its POIs straight out of Hawaii.

Thanks to Reddit user Metaforze, we can see all of the locations that Warzone Pacific’s Caldera map appears to be inspired by, including the Capital City and Resort.

Caldera Capital – Ali’iolani Hale

The Capital POI is clearly inspired by the Ali’iolani Hale building in downtown Honolulu, Hawaii.

The building has roughly the same shape as Caldera’s capital building, with the buildings and balconies being in the exact same place. Plus, it even has the same clock tower with a flag pole mounted on top.

Caldera Peak – Haleakalā Observatory

Caldera has much more elevation than Verdansk, and the highest point is marked by a “military battery installation” on top of a dormant volcano that appears to be inspired by the Haleakalā Observatory in Maui, Hawaii.

While not being an exact recreation, it’s likely that Haleakalā Observatory is a source of inspiration. The Observatory was built in the 60s but has a similar round shape and white color to Cladera’s Peak – plus it also lies on the summit of a dormant volcano.

Caldera Terminal – Ford Island Control Tower

Caldera’s airfield is overlooked by a tall control tower that bears a striking resemblance to the Ford Island Control Tower in Pearl Harbor.

Although not as tall or narrow, Caldera’s tower has the same red control room at the top, and platforms all the way up. Many Warzone players weren’t huge fans of Verdansk’s air traffic control tower, so hopefully, this is better received.

Caldera Royal Cabana Resort – Royal Hawaiian hotel

Warzone Pacific’s Royal Cabana Resort appears to be heavily inspired by the Royal Hawaiian hotel in Honolulu, Hawaii.

Being similar in both shape and name, the Royal Cabana Resort has a similar bell tower to the Royal Hawaiian. We’ll need to wait until the map releases on December 8 to see if there are any more similarities.

Caldera Shark’s Lair Submarine Pen – Lorient Submarine Base

Caldera’s Shark’s Lair Submarine Pen, also included in Vanguard, is clearly inspired by the Lorient Submarine Base in Lorient, France.

This Submarine Base was used throughout the Second World War to harbor U-Boats, and it seems Raven Software has recreated it in the Pacific. It has almost exactly the same shape, with similar gunner mounts on top.


Caldera arrives with Warzone Pacific Season 1 on December 8, and it’s likely the community will find even more IRL locations once they’ve had proper time to explore.

Image Credits: Activision / Wikimedia Commons / Janine & Uploaded by Fæ via Wikimedia Commons

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Call of Duty: Warzone

Forgotten MW SMG still top-tier in Warzone Season 6

Warzone players are looking to send Verdansk off with a bang and there’s no better way to do that than with this forgotten MW Submachine Gun. 

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Utilizing this forgotten MW SMG is sure to bring back memories of Verdansk’s early days before players shift to Warzone Pacific: Caldera. 

With so much focus on which weapons are “meta”, some pretty powerful options are often overlooked. Call of Duty data expert TrueGameData recently discovered the resurgence of a forgotten MW Submachine Gun. 

The weapon in question is MW’s AUG. The data suggests that the AUG is still a force to be reckoned with. The AUG’s fire rate may not be as quick as other weapons in its class, even so, it is certainly one of the hardest-hitting SMGs around. 

The AUG had a brief moment of moderate usage as a weapon in Warzone until it disappeared altogether. With the TrueGameData loadout below the weapon can make a triumphant return. 

If you’re looking to give the AUG a try you should know that it doesn’t feel like other Submachine Guns. The AUG is much less mobile and quick to fire than other MW Submachine Guns. This might throw you off for a match or two but once you get the hang of the AUG, you’ll be shredding in no time.

The loadout focuses on utilizing the AUG’s already amazing base damage capability. Accuracy, range, and damage may not be the first thing that comes to mind when using an SMG, but the AUG certainly brings these qualities to the table. 

TrueGameData MW AUG Warzone loadout 

  • Muzzle: Monolithic Suppressor
  • Laser: Tac Laser
  • Optic: Solozero Optics Mini Reflex
  • Magazine: 5.56 NATO 30-Round Mags
  • Perk: Sleight of Hand

The 5.56 NATO 30-Round Mags might seem like a strange choice for a Warzone Submachine Gun. However, the Sleight of Hand perk will compensate for the below-average mag size. 

This AUG can be utilized up close with a fantastic TTK or it could be used at greater distances. Thanks to the Solozero Optics Mini Reflex and Monolithic Suppressor, accuracy and damage range won’t suffer at medium range.

Of course, the Tac Laser is a Warzone staple as it boosts ADS speed and increases aiming stability. 

Given that the AUG could perform well at medium range, this loadout is best complemented by a long-range rifle. In the video, TrueGameData opts for the Swiss K31. Use the AUG as sniper support and you’ll devastate Verdansk. 


If you enjoyed this Warzone loadout, check out more loadouts that can dominate enemy players. 

Image Credit: Activision / Raven Software / TrueGameData

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Call of Duty: Warzone

Warzone Pacific Caldera map introduces fascinating new use for Molotovs

Warzone Pacific’s map Caldera is almost here. The latest promotional video may have even hinted at a new use for Molotov Cocktails.

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A new promotional video for Warzone Pacific Season 1 has revealed an interesting Molotov strategy that gives the equipment a new use.

Warzone and Vanguard’s first season is almost here, with players continuing to participate in the Secrets of the Pacific event on Verdansk.

The new update will be bringing many changes to Warzone. Although some are concerned about the Loadout Drop changes, many are excited for Warzone Pacific. As well as Gas Mask buffs, it seems the Molotov equipment will be getting a new use.

There’s been a lot of promotion for Warzone Pacific, with the official launch coming on December 8 for those with early access.

Players are excited to get to grips with the brand new map, Caldera, which is sure to have loads for players to discover.

We’ve had information on all the POIs that players will see, but a new promotion video posted by charlieINTEL on Twitter showed a “postcard from Caldera,” which may have hinted at a new use for the Molotov equipment.

Molotovs on Warzone Pacific Caldera map

Molotovs have always been pretty great. Players will often use them to get enemies out of corners or even finish off downed players. They set the floor ablaze which acts as a trap for some time so that players can block paths as well.

Despite all these utilizations, Caldera may be bringing a brand new use for them. In the postcard, some information is detailed about an unknown person arriving on Caldera. They say that they have “discovered a fun trick with Molotovs: throw ’em into water and they become smoke grenades! Highly recommend”

This can’t be confirmed until the map is out, but it would make sense considering the developers have intentionally decided to include it within a promotional video for the new map.

Further, the fact that the unknown character on Caldera is highly recommending that players try this makes it even more likely.

We’re unsure how strong this strategy will be, but it’s interesting that Caldera will be offering new gameplay mechanics like this. Could there be more hidden features for players to find upon release?

For more on Warzone, check out FaZe Swagg’s AN-94 loadout.

Image Credits: Activision / Raven Software / Sledgehammer Games

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