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Call of Duty: Warzone

Warzone Season 4 update patch notes: Satellite POI, weapon & attachment updates, bug fixes

Warzone Season 4 is here. Here’s everything about the new update version 1.38 including patch notes, new POIs, weapon updates, and more.

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Call of Duty: Warzone Season 4 officially begins on June 17, and Raven Software has released the full patch notes for what’s new in version 1.38 in the Battle Royale, including details on the new POIs, weapon updates, bug fixes, and more.

Season 4 of Call of Duty: Warzone includes a new Battle Pass with 100 Tiers to progress through, just like previous seasons, alongside the new Satellite crash zones across Verdansk, new Red Door fast travel system, and more updates across the game.

Raven Software has posted the patch notes for the new update. The new update will go live on June 16 at 9PM PT / 12AM ET on June 17 on all platforms with the Season 4 content.

Black Ops Cold War’s Season 4 update went live on June 15, with patch notes for that update available.

Warzone Season 4 Update File Size

  • PlayStation 5: 11 GB
  • PlayStation 4: 11 GB
  • Xbox Series X / Xbox Series S: 11.2 GB
  • Xbox One: 11.2 GB
  • PC: 12.3 GB (Warzone Only) / 13.5 GB (Warzone and Modern Warfare)

Note: PC users will also need 27.1-28.3 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

The patch notes and information below are only applicable to Call of Duty: Warzone.

Warzone Season 4 Patch Notes

JUNE 16TH UPDATE

PLAYLIST

  • Adding:
    • Verdansk – BR – Resurgence Mini Trios
    • Verdansk – Plunder – Quads
  • Removing:
    • Verdansk – Plunder – Blood Money Quads
    • Rebirth Island – Resurgence Duos
  • Keeping:
    • Rebirth Island – Resurgence Quads 🙂

EVENT

  • Ground Fall, a Limited-Time Event
    • Find and secure the new Sat-Link stations to triangulate the location of a falling satellite in Verdansk. Loot the fallen satellites to score exclusive loot and cash rewards during the game. The objectives for this event will reward you with items such as Emblems, Calling Cards, a Satellite Weapon Charm, as well as some XP. Complete all three Challenges from either Cold War or Warzone, and you’ll receive an Epic Secondary Weapon Blueprint.

MODE

  • Verdansk Resurgence Mini
    • A bite-sized FPS survival experience. In addition to the standard Rebirth Island Resurgence rules — no Gulag, extreme clarity on enemy positions upon elimination of a squad member, a Resurgence timer, and special Supply Boxes — this new playlist features lobby sizes of up to 45 Operators, depending on the squad size. The first circle is “skipped”, games are shorter in length on average, and there is higher tier loot compared to traditional BR.

BATTLE PASS

  • Players can now spend COD Points to gift Black Ops Cold War content to friends including the Battle Pass and Store Bundles via the Call of Duty Companion App and website. *Two-factor authentication is required.
  • 100 Tiers of brand-new BOCW content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more:
    • Tier 0
      • New Operator Jackal
         
    • Tier 5
      • “Monochrome” Legendary AK-47 Blueprint
         
    • Tier 21
      • “Regal Scepter” Legendary Type 63 Blueprint
         
    • Tier 40
      • “Night Kit” Song Operator Skin 
         
    • Tier 42
      • “Serpent Idol” Legendary Bullfrog Blueprint
         
    • Tier 50
      • “Boarding Party” Adler Operator Skin 
         
    • Tier 55
      • “Ancient Scarab” Legendary KSP 45 Blueprint
         
    • Tier 76
      • “Regal Sword” Legendary Mac-10 Blueprint
         
    • Tier 81
      • “Penumbra Carbon” Legendary AK-74u Blueprint 
         
    • Tier 85
      • “Ancient Spear” Legendary Sniper Rifle Charlie Blueprint
         
    • Tier 89
      • “Punk Rock” Legendary Hauer 77 Blueprint
         
    • Tier 90
      • “Lioness” Zeyna Operator Skin 
         
    • Tier 95
      • “High Stakes” Ultra-Rarity MG 82 Blueprint
         
    • Tier 100
      • “Iridescent” Reactive Jackal Operator Skin
      • “Forgotten Oasis” Legendary C58 Blueprint
      • “Takeoff” Dirt Bike Vehicle Skin
      • Season Four Emblem

MAP

  • Red Doors have appeared in Verdansk
  • Downtown Tower is now under new management
  • New Gulag: Hijacked
    • This plywood re-creation of the yacht’s central area will replace the current “Standoff Gulag”.
       
  • New Satellite Crash POIs added:
    • Krovnik Farmland
      • Right in the middle of some poor farmer’s crops is one crashed satellite, its fuselage split into multiple parts amid the field. 
         
    • Bloc 18
      • Closer to the once-sleepy village near the Salt Mines lies another downed satellite. Its location leaves it open to Operators parachuting down from the Radar Array.
         
    • Bloc 16
      • Deep within the Gora riverbed near the Airport Control Tower, a more intact satellite sits ready to be explored.
         
    • Gora Bridge
      • Spanning the Gora River between Downtown Fire Station 12 and the Promenade Fairgrounds, this bridge saw a direct impact from the downed satellite, taking a chunk out of its brickwork.

GENERAL

  • Added 120hz support for PS5
    • Requires HDMI 2.1
       
  • Downed Players who disconnect now provide kill credit and drop loot. This includes Players who disconnect during a Finishing Move.
  • Progression Challenges – Font size for Challenges and their descriptions has been increased.
  • Addition of 8 new LGBTQIA+ Pride flag Calling Cards. 
    • Awarded to all Players for free! These cards will automatically show up in your Barracks.
    • These 8 cards are available in addition to the existing 6 Pride Calling Cards for a total of 14 Pride flags represented in-game Happy Pride month! As a part of our celebration, we have added 8 new flags for free for all Players! Diversity and inclusion are important, and we are excited to expand our in-game representation of LGBTQIA+ identities in honor of Pride month.

GAMEPLAY

  • New Vehicle: Dirt Bike
    • Terror on two wheels arrives in Warzone. Ramp up your off-road antics with this extremely maneuverable scrambler, scattered across Verdansk and ready to use at the start of a match.
      • Speed – Faster than all vehicles, including the ATV.
      • Handling – Drifts at high speeds. Offers finer control at lower speeds. Mastery is key. 
      • Durability – Low; same health as the ATV.
      • Capacity – Two Operators: one driver and one passenger. Next to no room to “stack” Operators atop it, such as with the two-passenger ATV.
      • Trophy System Placement – Must stand atop the bike to place a Trophy System; can fit one on the saddle or on front/rear fenders.
         
  • Loot that spawns across Verdansk has been adjusted as follows…
    • The C58 (BOCW) and MG 82 (BOCW) can be found in the loot pool
    • Combat Bow Killstreak has been added to the loot pool
    • Self-Revive spawn rate has been reduced
  • 1911 (BOCW) starter Handgun now requires three hits to gain bonus Finisher damage instead of two.
    • This change will increase the number of melee hits needed for this Weapon to down an enemy at 200hp by 1.
  • Snapshot Grenade
    • Reveal duration increased from 1.25 to 2 seconds.
    • Hit enemies are now also revealed to your squad.
       
  • Custom Mods
    • Custom Mods have been enabled for BOCW Weapons. This will allow you to name and save up to five custom Weapon builds as Blueprints.
       
  • Some thoughts on the Specialist Token…
    • We want exciting items like the Specialist Token in Warzone. However, the ease and consistency of its acquisition was problematic. Ideally drop locations are allowed to be chosen dynamically based on several factors like circle location, infil route, and Player preference. When we introduce an exclusive, powerful item that can only be obtained at one location, it may have a warping effect on gameplay that can diminish early game strategy. We would also like to ensure there is excitement surrounding opening caches or completing Contracts no matter where you are on the map. In order to achieve that, we need to have items that are exceedingly rare but do not have targeted methods of acquisition. We may see the Specialist Token again, perhaps sooner than you might think—but it will be rebalanced in such a way that it offers neither Weapon perks nor drops on death.

BUG FIXES

  • Fixed some instances of Dev Error 5573 related to using the CARV.2 (BOCW).
  • Updating Challenges that referred to the Quarry to correctly indicate the Salt Mine.
  • Fixed an issue where a Player’s downed movement speed would remain at a slowed state after being partially revived by a teammate.
  • Fixed issue with the Tactical Rifle Charlie (BOCW) causing some Operators to have their heads disappear when using tactical equipment.
  • Fixed an issue where the “Gas closing in” voiceover was playing on infill for Resurgence Trios playlists.
  • Fixed an issue where Scavenger Contracts would sometimes spawn inside the bridge near Stadium.
  • Fixed an issue where Plunder Contracts were not properly showing Contract instructions and rewards.
  • Fixed an issue where muzzles on the FARA 83 (BOCW) Weapon icon were misaligned.
  • Fixed an issue where Players could survive a Finishing Move if they had just started using an ascender.
  • Fixed an issue where pings on enemies would disappear and no audio would play.
  • Fixed an issue with the lighting during the infiltration sequence of Rebirth Island.
  • Fixed an issue in the corners of one of the buildings in Rebirth Island that caused a sun glare effect when GPUs run at high temperatures.
  • Fixed several missing collision map exploit issues in Rebirth Island.

UI/UX, Social, & More

  • Friends List now has improved responsiveness.
  • Added the ability for Players to favorite up to 14 Operators.
  • Added the ability to filter Operators by favorites and sort according to faction.
  • Added the ability for Players to preview skins from the customization menu (accessible only for unlocked Operators).
  • Added the ability to allow Players to Play Again with Team, allowing them to stay connected with Players who aren’t in their party.

WEAPONS

  • New Weapons (BOCW)
    • MG 82: Light Machine Gun (Launch Week)
      • Obtain the MG 82 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Four Battle Pass.
         
    • C58: Assault Rifle (Launch Week)
      • Obtain the C58 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Four Battle Pass.
         
    • Nail Gun: Submachine Gun (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Baseball Bat: Melee (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • OTs 9: Submachine Gun (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Mace: Melee (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.

In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.

We will begin laying the groundwork for the upcoming balance overhaul with the following adjustments:
 

  • Assault Rifles
    • CR-56 AMAX (MW)
      • Upper Torso Damage multiplier decreased from 1.2 to 1.1
      • The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
    • Groza (BOCW)
      • Minimum Damage increased from 18 to 23
      • Upper Torso Damage Multiplier increased from 1.1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range decreased by 12%
      • As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
    • Assault Rifle Golf (MW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • Upper Torso damage multiplier increased from 1 to 1.2
      • We would like to avoid increasing the power level of a Qeapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
         
    • XM4 (BOCW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3
      • The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%
      • The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game. 
  • Shotguns
    • Streetsweeper (BOCW)
      • Maximum Damage range decreased by 24%
      • Second Damage range decreased by 18%
      • Third Damage range decreased by 7%
      • Move Speed decreased by 1%
      • The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15
      • In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated
  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%
      • The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • These changes should allow for better ADS visibility without optics.
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1
      • The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1
      • Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Pelington 703 (BOCW)
        • Bullet Velocity increased from 42.5% to 47.5%
      • Sniper Rifle Charlie (BOCW)
        • Bullet Velocity increased from 42.5% to 50%
           
      • Swiss K31 (BOCW)
        • Bullet Velocity increased from 43% to 50%
           
      • LW3 – Tundra (BOCW)
        • Bullet Velocity increased from 42.5% to 44%
           
      • ZRG 20mm (BOCW)
        • Bullet Velocity increased from 42.5% to 43%
           
    • These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents.
    • Ranger (Assault Rifles)
      • Now increases Bullet Velocity by 50%
      • Now increases Vertical Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Takedown (Assault Rifles)
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Reinforced Heavy/Match Grade (Assault Rifles, Light Machine Guns)
      • Now increases Bullet Velocity by 25%
      • Now increases Effective Damage Range by 17.5%
      • Now increases Horizontal Recoil Control by 7.5%
      • Now increases Vertical Recoil Control by 7.5%
      • Now decreases ADS Move Speed by 10%
      • Now decreases Sprint Speed by 2.5%
      • Now decreases ADS Speed by 3%
      • Now increases Hip Spread by 25%
         
    • Task Force/Spetsnaz RPK/CMV Mil-Spec (Assault Rifle, Light Machine Guns)
      • Now increases Bullet Velocity by 50%
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Vertical Recoil Control by 15%
      • Now decreases ADS Move Speed by 20%
      • Now decreases Sprint Speed by 5%
      • Now decreases ADS Speed by 6%
      • Now increases Hip Spread by 30%
         
    • Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will help alleviate that and provide a more diverse selection of Weapons in that engagement space. 
       
  • Optics
    • Most BOCW Reticles have been updated.
    • Axial Arms 3x
      • Optic position shifted
    • Royal & Kross 4x
      • Optic position shifted
  • Underbarrels
    • Bruiser Grip (Snipers)
      • Aiming Stability increased from 10% to 19%

OPERATORS

  • Roze’s Rook skin has received material updates to increase visibility.
  • New Operators
    • Jackal: Warsaw Pact (Launch Week)
      • Get access to Jackal for use in Black Ops Cold War and Warzone at Tier 0 in the Season Four Battle Pass and unlock an additional Ultra-Rarity Jackal Operator Skin at Tier 100. 
    • Salah: NATO (In-Season)
      • Get access to Salah as part of the new Season Four Store Bundle offerings.
    • Weaver: NATO (In-Season)
      • Get access to Weaver as part of the new Season Four Store Bundle offerings.

DOWNLOADS 

The Season Four update will have a download size of approximately 12 GB for those who own the free-to-play Warzone and are current on the latest updates.

  • Warzone Update Sizes
    • PlayStation 5:
      • 11 GB 
         
    • PlayStation 4:
      • 11 GB 
         
    • Xbox One Series X / Xbox One Series S:
      • 11.2 GB 
         
    • Xbox One:
      • 11.2 GB 
         
    • PC:
      • 12.3 GB (Warzone Only)
      • 13.5 GB (Warzone and Modern Warfare®)  

Notes & reminders:

  • PC users will also need 27.1-28.2 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • The Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

SOURCE: Raven Software

Call of Duty: Warzone

Best PC Settings for Warzone Pacific Season 4

Here are the best PC settings to boost performance and visual quality in Warzone Pacific, including how to use the DLSS technology.

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Making sure you have the best FPS and PC settings in Warzone Pacific can give you an advantage over your opponents, so we’ve put together the ultimate guide to make the most of your hardware in Season 4.

Warzone Pacific Season 4 has brought fresh content for players, introducing several new weapons, brand-new Caldera POIs, and major weapon buffs and nerfs. With all the new content, some may think figuring out the best weapons to use is the key to victory. However, as always, having the best settings can improve your output massively, especially on PC.

When playing Warzone, you want to have the highest frames-per-second possible. Not only will your game feel smoother and more enjoyable, but your reaction time and ability to track moving targets will improve immensely.

To get you the best performance from your gaming rig, we’ve put together the best Warzone PC settings and filters you can use to have the game looking and performing at its best.

Call of Duty Warzone system requirements

Before playing Call of Duty: Warzone, you need to make sure your system can run the game. Using a PC that doesn’t fulfill the basic requirements will have the game run so poorly that it’s unplayable.

By looking at these settings, you’ll have a strong indication of how well Warzone will run on your PC. However, they may not be completely accurate now that Warzone has shifted to Caldera.

Read on for the optimal settings for both frame rate and visuals, no matter your gaming rig.

How to update graphics drivers

To get the optimal performance from your system and make Warzone run as smoothly as possible, you need to make sure your graphics drivers are up-to-date.

Here’s how to update your graphics drivers.

How to update NVIDIA graphics driver

If you have an NVIDIA graphics card, the GeForce experience app will handle this for you.

  1. Download GeForce experience through NVIDIA.com
  2. Open GeForce experience
  3. Select the ‘Drivers’ tab
  4. Click ‘check for updates’ in the upper right corner
  5. If an update is available, follow the steps

How to update AMD graphics driver

If you have an AMD GPU, you can use the Radeon Settings to update your drivers.

  1. Right-click on your desktop
  2. Select AMD Radeon Settings
  3. Click on the Home icon
  4. Click ‘New Updates’ on the bottom left
  5. Select ‘check for update’
  6. If an update is available, follow the steps

How to use NVIDIA DLSS in Warzone Pacific

What is NVIDIA DLSS in Warzone?

NVIDIA’s DLSS (or Deep Learning Super Sampling) technology allows players with RTX graphics to see much higher FPS when playing Vanguard and Warzone at a high resolution.

DLSS sets your game to a lower resolution, increasing performance, but giving the appearance of high resolution. It’s the perfect combination of visuals and performance.

NVIDIA says you can see an FPS boost of up to 70% while playing Warzone at 4K.

How to turn on NVIDIA DLSS in Warzone

If you have an NVIDIA GPU, turning DLSS on is simple in Warzone. You can find it in the Post-Processing Effects tab of your graphics settings.

From there, you can set DLSS to be either Ultra Performance, Performance, Balanced, or Quality.

If you’re seeing FPS dips in Caldera, we’d recommend setting it at Ultra Performance or Performance. If you have a 30 Series graphics card, Balanced or Quality are excellent middle grounds.


Best Warzone graphics settings for low-end hardware

For a smooth experience, you want Warzone to remain above 60 FPS. However, you may notice that some pockets of Caldera will cause FPS drops. If you have an older graphics card such as the NVIDIA 1000 series, you’ll want to use the graphics settings below to make Warzone as smooth and pleasurable to play as possible.

Display

  • Display Mode: Full Screen
  • Display Monitor: The monitor you wish to play Warzone on
  • Display adapter: Your graphics card
  • Screen Refresh Rate: Match your monitors refresh rate
  • Render Resolution: 100% (Reducing will reduce your resolution below 1080p)
  • Aspect Ratio: Automatic
  • V-Sync: Disabled
  • Custom Framerate Limit: Custom
  • NVIDIA Highlights: Disabled
  • NVIDIA Reflex Low Latency: Enabled + Boost

When setting a custom framerate, you want to set the Gameplay Custom Framerate limit to match your monitor’s refresh rate, e.g 144 FPS on a 144hz monitor. If your frames exceed your monitor’s refresh rate, you could see screen tearing.

You should set the Menu Custom Framerate Limit to 60, and the frame rate to Minimized to 5, which is the lowest option.

Details & Textures

  • Streaming Quality: Low
  • Texture Resolution: Low
  • Texture Filter Anisotropic: Low
  • Particle Quality: Low
  • Bullet impacts and sprays: Disabled
  • Tessellation: Disabled
  • On-demand Texture Streaming: Disabled

When playing Warzone on an older gaming rig, you’ll need to sacrifice visual quality for performance. We recommend having everything here on Low or Normal so your game isn’t choppy and frustrating to play.

Shadow & Lighting

  • Shadow Map Resolution: Low
  • Cache Spot Shadows: Enabled
  • Cache Sun Shadows: Enabled
  • Particle Lighting: Low
  • DirectX Raytracing: Disabled
  • Ambient Occlusion: Disabled
  • Screen Space Reflection (SSR): Disabled

If you have less than 16GB of RAM in your PC, we recommend disabling Cache Spot Shadows.

Post Processing Effects

  • NVIDIA DLSS (NVIDIA RTX cards only): Performance
  • Anti-Aliasing: Off
  • Depth of Field: Disabled
  • Filmic Strength: 0.00
  • World Motion Blur: Disabled
  • Weapon Motion Blur: Disabled
  • Film Grain: 0.00

No matter how powerful your system is, you should always disable Motion Blur and Filmic effects. These unnecessary effects give more visual noise to your game, making it look worse for no reason.

Best Warzone graphics settings for high-end hardware

When playing Warzone on a high-end gaming rig, you want to take full advantage of your expensive hardware. If you’re playing on a top-of-the-range NVIDIA 2000 or 3000 series card, you can crank up the visuals and still maintain a competitive FPS.

Here are the best graphics settings for playing Warzone on the best hardware.

Display

  • Display Mode: Full Screen
  • Display Monitor: The monitor you wish to play Warzone on
  • Display adapter: Your graphics card
  • Screen Refresh Rate: Match your monitors refresh rate
  • Render Resolution: 100% (Reducing will reduce your resolution below 1080p)
  • Aspect Ratio: Automatic
  • V-Sync: Disabled
  • Custom Framerate Limit: Custom
  • NVIDIA Highlights: Disabled
  • NVIDIA Reflex Low Latency: Enabled + Boost

When setting a custom framerate, you want to set the Gameplay Custom Framerate limit to match your monitor’s refresh rate, e.g 165 FPS on a 165hz monitor.

You should set the Menu Custom Framerate Limit to 60, and the frame rate to Minimized to 5, which is the lowest option.

Details & Textures

  • Streaming Quality: High
  • Texture Resolution: High
  • Texture Filter Anisotropic: Low
  • Particle Quality: High
  • Bullet impacts and sprays: Enabled
  • Tessellation: Disabled
  • On-demand Texture Streaming: Disabled

Shadow & Lighting

  • Shadow Map Resolution: High
  • Cache Spot Shadows: Enabled
  • Cache Sun Shadows: Enabled
  • Particle Lighting: High
  • DirectX Raytracing: Disabled
  • Ambient Occlusion: Disabled
  • Screen Space Reflection (SSR): Disabled

Raytracing will be an unnecessary hit to your system, even on top of the range GPUs and CPUs. To get the best balance between visuals and performance, you’re better off leaving Raytracing disabled.

Post Processing Effects

  • NVIDIA DLSS: Balanced
  • Anti-Aliasing: SMAA T2X
  • Depth of Field: Disabled
  • Filmic Strength: 0.00
  • World Motion Blur: Disabled
  • Weapon Motion Blur: Disabled
  • Film Grain: 0.00

Even with a powerful system, you should always disable Motion Blur and Filmic effects when trying to use the best Warzone PC settings. These unnecessary filters will create visual noise and make your game look worse without any advantages.

How to use NVIDIA filters in Warzone Pacific

If you’ve ever wondered why streamers’ and content creators’ versions of Warzone are so bright and colorful, the answer is NVIDIA filters.

Topic begins at 7:20

These filters applied over your game can increase brightness and color saturation, making Warzone a much more visually appealing game. Even though the pesky Roze skin was nerfed a few seasons ago, dark-colored Operator skins can blend into the environment. We’d only recommend using these on a high-end system, as it will give a slight hit to your FPS.

YouTuber JGOD has created an in-depth guide on how to use these filters to make Caldera look great.

Here’s a summary of how to apply NVIDIA filters to Warzone.

  1. Open GeForce Experience
  2. Go to Settings
  3. Enable in-game overlay
  4. Launch Warzone
  5. Open GeForce Experience’s in-game overlay with Alt+Z
  6. Go to ‘Game Filter’
  7. Use these settings:

Details

  • Sharpen: 33%
  • Clarity: 57%
  • HDR Toning: 25%
  • Bloom: 0%

Color

  • Tint Color: 0%
  • Tint Intensity: 0%
  • Temperature: 0
  • Vibrance: 56.8

Brightness / Contrast

  • Exposure: 0%
  • Contrast: 9%
  • Highlights: 0%
  • Shadows: -40%
  • Gamma: 0%

Your game will now look even more bright and vibrant, making Warzone a pleasure to look at and play.


No matter your gaming rig, you can use these settings when playing Call of Duty: Warzone on PC, to get the optimal performance and visuals.

If you’re still experiencing low frames, it could be something wrong with your system or settings, so here’s how to fix low FPS issues in Warzone Pacific.

Image Credits: Activision / NVIDIA

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Call of Duty: Warzone

Warzone expert reveals buffed Sniper Rifle will take over Season 4 meta

A Warzone expert has predicted that a buffed Vanguard weapon will rise to the top of the Sniper Rifle meta in Season 4.

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Isaac Hamilton a.k.a. IceManIsaac is a deadly Warzone expert with a Sniper Rifle in hand. Following the Season 4 update, the content creator has revealed which Sniper will take over the Warzone meta.

Certain Warzone Snipers were completely overhauled in Season 3 as the devs removed the ability to one-shot kill players with a shot to the head. These adjustments have not gone down well with players, and many are now hoping that the changes will be reverted in Season 4.

Luckily, IceManIsaac is around to prove that there’s still a way to find success with a Sniper in Warzone. With several popular Snipers falling to the wayside, the expert showcases which Sniper you need to be using in Season 4.

Since the Warzone Season 3 update, the HDR and AX-50 have been the two most popular Sniper Rifles in the game due to the fact that they maintained their ability to one-shot kill players at any range.

However, these two weren’t the only weapons to maintain this ability and IceManIsaac proves that most players have been overlooking Vanguard’s 3-Line Rifle as a top Sniper option. Not only did the weapon maintain its ability to one-shot players, but it also received a significant buff to its ADS speed in Season 4.

IceManIsaac 3-Line Rifle Warzone loadout

  • Muzzle: Mercury Silencer
  • Barrel: Empress 514mm F01
  • Optic: ZF4 3.5x Rifle Scope
  • Stock: ZAC Custom MZ
  • Underbarrel: Mark IV Skeletal
  • Magazine: .30-06 20 Round Mags
  • Ammunition: Lengthened
  • Rear Grip: Taped Grip
  • Perk 1: On-Hand
  • Perk 2: Silent Focus

IceManIsaac points out that with a mediocre ADS speed no longer holding the 3-Line Rifle back, it’s primed to take over Warzone Season 4: “You have one-shot headshot kill at all ranges, it has a great ADS, it doesn’t have a terrible flinch that Snipers are notorious for, and on top of that it doesn’t have that horrible weapon sway.”

The Empress 514mm F01 barrel was one of the buffed attachments that now offers added ADS speed. Meanwhile, IceManIsaac highly suggests using the ZF4 3.5x Rifle Scope as it eliminates glint from the weapon and still provides ample magnification for long-range kills.

The Silent Focus Perk 2 is the key to eliminating that annoying bounce and sway that comes with using a Sniper Rifle. Most of the remaining attachments focus on boosting the weapon’s movement and ADS speed.

Although there aren’t many viable Snipers to use in Warzone, IceManIsaac proclaims that “Snipers are back.” He explains that this 3-Line Rifle loadout will dominate on Rebirth Island, Fortune’s Keep, and Caldera, which makes it hard to ignore.


For more Warzone Season 4 news, check out how to get a free Vanguard & Warzone Season 4 Combat Pack.

Image Credit: Activision

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Call of Duty: Warzone

10 most popular weapons in Warzone Pacific Season 4

The most popular weapon loadouts in Warzone Pacific have been revealed, so here are the top 10 most used guns in Season 4.

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Call of Duty: Warzone Pacific features over 170 weapons, and the most popular have been revealed, so we’re counting down Season 4’s top ten guns as of June 29, 2022.

As is standard for Warzone, the meta is constantly changing. The Warzone Pacific update brought in over 40 new weapons from Call of Duty: Vanguard. The Season 4 update brought the new Marco 5 SMG and UGM-8 LMG and included a ton of weapon buffs and nerfs, changing up the meta once again.

With this major meta change, thanks to WZRanked.com, we can see Warzone Pacific Season 4’s most popular weapons. So, we’re counting down the top ten guns that players are using in Season 4.

10. Kar98k (MW) – 2.20%

Modern Warfare’s Kar98k was consistently the most popular weapon in the game for months, but the Sniper Rifle nerfs in Season 3 killed its popularity. 

This high mobility Marksman Rifle lost its ability to one-shot headshot at long-range, which has made it useless in many players’ eyes. However, when sticking to either Fortune’s Keep or Rebirth Island, you’ll find it much more reliable and perfectly suited to an aggressive playstyle.

9. M4A1 – 2.23%

The M4A1 is a fan-favorite Assault Rifle thanks to the early Verdansk nostalgia, modern aesthetics, and smooth animations

Although far from the most powerful weapon in the game, it will still serve you pretty well in both Caldera and Fortune’s Keep. If you’re looking to use a Modern Warfare Assault Rifle, it’s hard to go wrong with the classic M4A1.

8. Kilo 141 – 2.70%

The Kilo 141 hasn’t been popular since Verdansk, but it’s made its way back into the top 10 most popular during Warzone Pacific Season 4. 

Although extremely accurate, the Kilo 141 has always been let down by its significant damage drop-off. Players always love Modern Warfare weapons and Fortune’s Keep’s close-range fights could make the Kilo more viable.

7. HDR – 2.76%

Thanks to the major Sniper Rifle nerfs in Season 3, the Kar98k and Swiss K31 are no longer the most popular and the HDR has taken their spot. 

Always a powerful choice at long-range, the HDR has kept its ability to one-shot headshot at any range, and combine that with its incredibly fast bullet velocity, you have one of the best Sniper Rifles in the game. 

6. Cooper Carbine – 4.07%

Plenty of low-recoil builds have made their way onto this list, and the Cooper Carbine’s fire-rate and mobility have made it a popular choice for Fortune’s Keep.

Again, it’s not the most powerful weapon in the game but its almost non-existent recoil and decent damage have kept it in the top 10 most popular.

5. H4 Blixen – 4.83%

The H4 Blixen is one of the best SMGs in the game, but its popularity is probably held back by its unlock requirement, where players need to unlock it through a challenge rather than naturally in the Battle Pass

But, the Blixen is still a fantastic choice in Season 4. It received both buffs and nerfs in the update, and even though it isn’t the powerhouse it once was, it will still serve you well no matter your playstyle.

4. MP-40 – 6.12%

If you’re looking for a Vanguard SMG to use on Rebirth Island or Caldera, the MP40 has remained an excellent choice.

Although it might not be the best on paper, the MP40 has long been one of the most popular SMGs in the game. Its minimal recoil and solid damage make it a standout choice for close-range fights, so you won’t ever feel at a disadvantage while using it.

It’s no wonder that the MP40 has consistently remained in the top 10 most popular weapons in the game as it complements any possible loadout.

3. STG44 – 6.47%

The STG-44 was by far the most popular weapon before the NZ-41 received its major buffs. Another low recoil weapon, it’s still clinging on as the second most popular Assault Rifle in the game. 

With a solid TTK, fast bullet velocity, and minimum recoil, it’s an effective choice for players of all skill levels. There’s every chance that it’ll become the most popular Assault Rifle again if the NZ gets nerfed.

2. Marco 5 – 8.31%

The Marco 5 is Season 4’s brand-new SMG, boasting a fast time to kill and the ability to be dual-wielded. 

Although its Akimbo Perk gives it the fastest TTK in the game, players prefer to use it as a traditional SMG. With the classic build, it has great mobility and is the perfect SMG to use alongside your favorite Assault Rifle on either Caldera or Fortune’s Keep.

1. NZ-41 – 17.46%

The NZ-41 shot its way into Warzone’s meta with the Season 3 Reloaded update, firmly cementing itself as the most popular gun. It actually got buffed in the Season 4 update, only making it better. 

Low recoil weapons always make up the top ten most popular in Warzone, and the NZ-41 has the lowest in the game. With a respectable time to kill and almost non-existent recoil, it’s by far the easiest weapon to use in the game. 

The developers have admitted that they made it too powerful, so it’s likely to be nerfed in the next few updates.


If you’re yet to use any of these weapons in Warzone Pacific Season 4, they’re excellent choices no matter which map you prefer.

Although the UGM-8 doesn’t appear on this list, that could all change as more players discover its incredibly powerful burst-fire mode.

Image Credit: Activision / Sledgehammer Games / Raven Software 

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