Every Warzone Season 4 weapon buff & nerf: STG44, ITRA Burst, more

Matt Porter
Warzone Season 4 Operators fighting

Warzone Season 4 is officially here, and as always, Raven Software have introduced some huge weapon balancing changes. With Assault Rifles, SMGs, Snipers, and more, all affected, check out every weapon buff and nerf in Warzone Season 4.

A new season means another massive update for Call of Duty’s popular battle royale title, with new map Fortune’s Keep and major Caldera map changes headlining the packed Warzone Season 4 patch notes.

Of course, a seasonal patch often brings big shifts in the game’s meta too, with Raven Software adding new weapons, and balancing the existing arsenal of guns.

Raven have been hard at work tweaking guns across multiple weapon classes, and for many, all eyes will be on the STG44 that dominated the game for much of Warzone Season 3. There’s a ton of changes to go through, so here’s every Warzone Season 4 weapon buff and nerf.

player firing ugm-8 lmg in warzone and vanguard

STG44 receives big nerf in Season 4

When you think of Warzone Season 3, one weapon has truly dominated the meta. The STG44 was the most popular gun in the game for almost the entire season, with the NZ-41 finally usurping it just days before the Season 4 patch.

Raven Software have clearly been keeping an eye on this gun, and have moved to weaken it, bringing it in line with the other Assault Rifles in its class. The STG has had its minimum damage, Muzzle Velocity, headshot multiplier, and neck locational damage multiplier all decreased as a result.

On top of that, Raven have also taken aim at some of the gun’s attachments too, with the 7.62 Gorenko 50 Round Mags, VDD 760mm 05B barrel, and 8mm Kurz 60 Round Drum all taking a hit too.

STG-44 in Warzone

ITRA Burst receives buff

While Vanguard ARs received a significant nerf, the game’s ITRA Burst rifle may just become a more popular option with the Season 4 patch.

Raven have increased the weapon’s Muzzle Velocity by a whopping 11%, and have increased its Upper Torso Damage Multiplier to 1.2, which is up from 1.1.

ITRA Burst in Vanguard

Full Warzone Season 4 weapon buffs & nerfs

Assault Rifles

AK-47 (BOCW) 

  • Sustained Recoil slightly increased.

AS44 (VG)

  • Increased Standing Hip Fire Accuracy 
  • Empress Falchion A 
    • Horizontal Recoil Control increased to -25%, up from -30%
  • Kovalevskaya 615mm 
    • Vertical Recoil Control now increased by 12%
  • 7.62x54mmR 40 Round Mags
    • Recoil Control increased to -22%, up from -25%
    • Damage Bonus Removed
    • Damage Range Increased to 30%, up from 20%
    • Muzzle Velocity increased to 30%, up from 10% 
  • 7.62 Gorenko 50 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Penalty Removed 
    • Damage Range decreased to -30%, down from -20% 

Assault Rifle Charlie (VG) – BAR

  • Muzzle Velocity increased by 3.4%
  • Neck Damage Multiplier increased to 1.25, up from 1.1
  • CGC 30” XL
    • Recoil Control decreased to 28%, down from 35%
    • Visual Recoil increased
  • Chariot 18″ Rapid 
    • Recoil decreased
    • Recentering Speed increased by 3%
    • Visual Recoil decreased
  • .50 BMG 40 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
  • .50 BMG 60 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
    • Movement Speed decreased to -3.5%, down from 3%
    • Damage Range increased to 25%, up from 20%
  • 8mm Klauser 40 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Range increased to -15%, up from -20%
    • Rate of Fire Multiplier bonus 19%, down from 21%
    • Recoil Control decreased to 16%, down from 20%
  • Removed Stock 
    • Vertical Recoil Control decreased to -12%, down from -10%

Cooper Carbine (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
    • Max Damage increased to 25, up from 24
    • Min Damage Increased to 22, up from 20
  • Gracey Rapid
    • Headshot Damage Multiplier Increased to 1.12, up from 1.071
    • Upper Torso Damage Penalty Removed.
    • Horizontal Recoil penalty decreased to 30%, down from 33%
    • Vertical Recoil penalty decreased to 9%, down from 11% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.
  • Compressed Rounds 
    • Vertical Recoil now increased to 3.5% 
    • Horizontal Recoil increased to 3.5, up from 2.4%

Assault Rifle Bravo (VG) – ITRA Burst

  • Muzzle Velocity increased by 11% 
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1

Nikita AVT (VG)

  • Max Damage increased to 26, up from 23
  • Move Speed Scale increased to 0.86, up from 0.84
  • 7.62x54mmR 50 Round Mags
    • Movement Speed modifier removed
    • Reload Quickness penalty added
  • 6.5 Sakura 60 Round Drums
    • Movement Speed Modifier removed
    • Reload Quickness penalty slightly increased

KG M40 (VG)

  • Min Damage increased to 26, up from 24
  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity increased to -10%, up from -20%
    • Recoil Recovery penalty has been removed. 
    • Global Damage increased to -4%, up from -10%
    • Damage Range increased to -15%, up from -20%
  • VDD 500mm LS 
    • Muzzle Velocity increased to -10%, up from -12%
    • Vertical Recoil Control increased to -50%, up from -90%
  • Krausnick 700mm 01V 
    • Damage Range increased to 25%, up from 20%
  • Nilsson 515mm Burst
    • Damage Range now increased by 25% 
    • Muzzle Velocity now increased by 20%
    • Rate of Fire increased to 20%, up from 10%
    • Burst Fire Cooldown decreased to 200ms, down from 300ms
  • VDD 390mm Rapid 
    • Fire Rate decreased to 18%, down from 21%
    • Global Damage decreased to -7%, down from -5% 
  • Reisdorf 36SK 
    • Hipfire Accuracy increased to -10%, up from -12.4% 
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

  • Max Damage Range increased to 28.6 meters, up from 25.4 meters

NZ-41 (VG)

  • LOR MK1 Burst
    • Initial Firing Recoil control increased to 30%, up from 20%
    • Sustained Recoil control decreased to -12%, up from 10%
    • Burst-fire cooldown decreased to 265ms, down from 300ms
    • Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts. 
  • Orbweaver 360mm BC
    • Muzzle Velocity now increased by 40%
      • This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.
  • Orbweaver Custom
    • Visual recoil decreased
    • Horizontal Recoil Control increased to -15%, up from -30%
  • Ravenwood 480mm No.2
    • ADS Initial Recoil Control increased to -20%, up from -30%
    • Hipfire Initial Recoil Control increased to -20%, up from -30%
  • 6.5mm Sakura 50 Round Mags
    • Vertical Recoil Control decreased to 40%, down from 45% 
    • Visual Recoil Increased
  • LOR Mk3 SC
    • Sustained Fire Recoil Control decreased to 14%, down from 15%

Assault Rifle Alpha (VG) – STG44

  • Min Damage decreased to 28, down from 29
  • Muzzle Velocity decreased by 1.8%
  • Head Locational Damage Multiplier decreased to 1.45, down from 1.58
  • Neck Locational Damage Multiplier decreased to 1.18, down from 1.19
  • 7.62 Gorenko 50 Round Mags
    • Vertical Recoil Control decreased 24%, down from 29%
    • Horizontal Recoil Control decreased to 25%, down from 30%
  • VDD 760mm 05B
    • Muzzle Velocity decreased to 45%, down from 50%
    • Damage Range decreased to 32%, down from 35%
    • Visual Recoil increased
  • 8mm Kurz 60 Round Drums 
    • Movement Speed decreased to -2%, down from -1.3%

Vargo 52 (BOCW)

  • Muzzle Velocity increased by 3.7%
  • Raise Time decreased to 765ms, down from 833ms
  • 17.1 VDV Reinforced 
    • Recoil Control increased to 3.5%, up from 2.5%
  • 18.6″ Task Force 
    • Recoil Control increased to 7%, up from 5%

We’re partially rolling back some of the recoil adjustments made to the Vargo 52 (BOCW) earlier this year. This will result in the weapon being easier to control and filling its role as an easy to use, effective AR. 

Volkssturmgewehr (VG)

  • Visual recoil decreased

Launchers

  • Launcher Alpha (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 135
    • Outer Damage increased to 65, up from 50
  • RPG-7 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • M79 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 125, up from 100
    • Outer Damage increased to 100, up from 72
  • M1 Bazooka (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • MK11 Launcher (VG)
    • Inner Damage increased to 250, up from 225
    • Outer Damage increased to 165, up from 140 
  • Panzerschreck (VG) 
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • Panzerfaust (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • RPG-7 (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • PILA (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • JOKR (MW)
    • Mid Damage increased to 175, up from 150
    • Outer Damage increased to 65, up from 50
  • STRELA-P (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 100, up from 75
    • Outer Damage increased to 65, up from 50

LMGs

Whitley (VG)

  • Max Damage range increased to 40.2 meters, up from 38.1 meters
  • Max Damage increased to 39, up from 38
  • Min Damage increased to 33, up from 32
  • Muzzle Velocity increased by 10%
  • 28” Gracey Mk. 9 
    • Damage Range now increased by 15% 

DP27 (VG)

  • Muzzle Velocity increased by 8.4%

Light Machine Gun Charlie (VG)

  • Muzzle Velocity increased by 2.4%

Type 11 (VG)

  • Muzzle Velocity increased by 1.8%

MG42 (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip. 
  • Max Damage increase to 22, up from 20
  • Min Damage increased to 19, up from 17
  • ADS Transition In Time increased to 410ms, up from 360ms
  • ADS Transition Out Time increased to 400ms, up from 350ms
  • Muzzle Velocity increased by 1.8%
  • VDD 890mm 32M Luftschutz
    • Damage Range now increased by 15%
  • 6.5 Sakura 125 Round Drums
    • Damage Range increased to -10%, up from -20% 
    • Muzzle Velocity increased to -10%, up from -20%
    • ADS Speed increased to 4%, up from 3.5%
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).

Marksman Rifles

  • Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

  • Upper Torso Damage Multiplier increased to 1.3, up from 1.1
  • Neck Damage Multiplier increased to 1.3, up from 1.1

SVT-40 (VG)

  • Lower Torso Damage Multiplier increased to 1.3, up from 1
  • Upper Extremities Damage Multiplier increased to 1.3, up from 1

Crossbow (MW)

  • Bolt Velocity increased by 27.2%

R1 Shadowhunter (BOCW)

  • Bolt Velocity increased by 12.5% 

Melee

Melee Weapons were often falling short of a straight up engagement in cqc, in addition their movement speeds were no longer competitive with some of the faster and more aggressive Weapon builds. As a result many Melee Weapons have had their swing time (the time it takes to swing the weapon in succession) and movement speed adjusted positively. 
 

Katana (VG)

  • Swing-time interrupt delay decreased to 620ms down from 1000ms 
  • Movement Speed scale increased to 0.95, up from 0.948
  • Lunge Distance decreased to 1.91m, down from 2.16m 

Sawtooth (VG)

  • Fatal Interrupt time decreased to 1000ms, down from 1500ms 
  • Lunge Distance decreased to 1.78m, down from 2.04m 

Skål Crusher (VG)

  • Swing-time interrupt delay decreased to 500ms down from 1500ms
  • Movement Speed scale decreased to 0.938, down from 0.94
  • ADS Movement Speed Scale increased to 0.97, up from 0.96
  • Lunge Distance decreased to 2.29m, down from 2.8m 

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Distance decreased to 2.04m, down from 2.52m 

Sledgehammer (VG)

  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.943, up from 0.942
  • Lunge Distance decreased to 1.98m, down from 2.19m 

Sledgehammer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms 
  • Fatal Interrupt Time decreased to 1100ms, down from 1500ms 
  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.94, up from 0.93

Wakizashi (BOCW)

  • Movement Speed scale increased to 0.945, up from 0.93

Sai (BOCW)

  • Damage increased to 100, up from 70
  • Hits to Execute decreased to 3, down from 5

Kali Sticks (MW)

  • Damage increased to 90, up from 65
  • Hits to Execute decreased to 3, down from 4
  • Movement Speed scale increased to 0.95, up from 0.94

Ballistic Knife (BOCW)

  • Movement Speed scale increased to 0.955, up from 0.943
  • Now benefits from Aim Assist

Dual Kodachis (MW)

  • Movement Speed scale increased to 0.942, up from 0.875

Handguns

AMP63 (BOCW)

  • Upper Torso damage multiplier decreased to 1.11, down from 1.2
  • Lower Torso damage multiplier decreased to 1.06, down from 1.1
  • Max Damage increased to 32, up from 31
  • Mid Damage decreased to 26, down from 28
  • Min Damage decreased to 20, down from 23

Handgun Charlie (BOCW)

  • Max Damage decreased to 30, down from 35
  • Mid Damage decreased to 27, down from 29

RATT (VG)

  • Empress 129mm B03TT
    • Max Damage increased to 35, up from 32
    • Min Damage increased to 28, up from 26
    • Rate of Fire increased to -38%, down from -50%

The RATT (VG) damage potential was significantly higher when not using a Barrel, we’re addressing that by appropriately increasing the Empress Barrels damage profile and reducing the rate of fire penalty. 


SMGs

Armaguerra 43 (VG)

  • Max Damage Increased to 27, up from 25
  • Max Damage Range decreased to 9.6 meters, down from 10.3 meters
  • Botti 315mm CII
    • Max Damage increased to 28, up from 26
    • Max Damage Range decreased to 10.5 meters, down from 11.5 meters
    • Vertical Recoil Control decreased to -38.5%, down from -40%
  • Perfetto Custom
    • Damage Range increased to 30%, up from 25%
    • Fire Rate Modifier decreased to -7%, down from -13%
  • Imerito 550mm 03P  
    • Horizontal Recoil Control decreased to 20%, down from 25%
    • Vertical Recoil Control decreased to 15%, down from 20%
  • .30 Russian Short 34 Round Mags
    • Locational damage penalties have been removed. 
    • Damage Range increased to -18%, up from -20%
    • Fire Rate Modifier decreased to 8%, down from 10%
  • 8mm Kurz 72 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Fire Rate Modifier decreased to -8.5%, down from -15%
    • Vertical Recoil Control decreased to -25%, down from -20% 
    • Horizontal Recoil Control decreased to -20%, down from -18%
  • Botti DA 
    • Recoil decreased to 11%, down from 14%

The Armaguerra 43 (VG) currently fills a jack of all trades role, where it doesn’t particularly excel at any-one thing. While this is an identity we want to enforce, we’re making some adjustments to ensure that within its Max damage range it performs more consistently and is less likely to lose a close range gunfight. 

H4 Blixen (VG)

  • Mid Damage decreased to 34, down from 35
  • Movement Speed Scaler decreased to 0.9, down from 0.91
  • ADS Movement Speed Scaler decreased to 1.45, down from 1.5
  • Jönsson 9″ RMK
    • Muzzle Velocity now increased by 20%
  • Karlsson 17″ Custom
    • Muzzle Velocity now decreased by 10%
    • Recoil control decreased to -11%, down from -10%
  • Magnus 9″ Bust TG
    • Muzzle Velocity now increased by 30%
  • Bergström 17” F3
    • Horizontal Recoil Control decreased to 48%, down from 55%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Damage Multiplier decreased to 18%, down from 25% 

The H4 Blixen (VG) made a pretty impressive statement when it first launched and we’ve seen its adoption rate higher than any midseason weapon in Warzone’s history. This is largely due to the overall effectiveness of the weapon. This update attempts to slightly adjust its Damage profile and overall mobility dominance to weaken its mid range effectiveness, where the weapon has been performing most consistently above the competition. 

MAC-10 (BOCW)

  • Min Damage increased to 20, up from 19
  • Headshot Damage Multiplier increased to 1.33, up from 1.3
  • Max Damage Range increased to 15.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Upper Torso Damage Multiplier decreased to 25%, down from 45%
  • Gawain 188mm Shrouded
    • Max Damage Range increased to 18.4 meters, up from 17.8 meters
    • Upper Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Extremities damage multiplier decreased to 0.9, down from 1.034
    • Vertical Recoil Control Decreased to -26% down from -25% 

PPSh-41 (VG)

  • Recoil Intensity slightly decreased 
  • 8mm Nambu 71 Round Mag
    • Muzzle Velocity increased to -15%, up from -20%

Sten (VG)

  • Min Damage increased to 23, up from 21
  • Max Damage increased to 30, up from 29
  • Mid Damage increased to 25, up from 24
  • Mid Damage Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

  • Lower Extremities damage multiplier decreased to 0.95, down from 1.0
  • Warubachi 134mm Rapid
    • Vertical Recoil Control Now decreased by 2.5%
    • Fire Rate decreased to 18%, down from 20%

Welgun (VG)

  • Lower Extremities damage multiplier decreased to 0.9, down from 1.0

Sniper Rifles

  • The following “Aggressive” Snipers now adopt the lowest tier of flinch – these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier. 
    • Marksman Rifle Charlie (MW)
    • SP-R 208 (MW)
    • Swiss K31 (BOCW)
    • Pelington 703 (BOCW)
    • LW3 – Tundra (BOCW)
    • Type 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

  • Rate of Fire increased to 0.5, up from 0.4
  • Base Recoil decreased significantly 
  • Max Damage decreased to 110, down from 120
  • Min Damage decreased to 100, down from 102
  • Headshot Damage Multiplier increased to 3, up from 2.96
  • Upper Torso Damage Multiplier decreased to 1, down from 1.2
  • Lower Torso Damage Multiplier decreased to 1, down from 1.1
  • 240mm Zac Rapid
    • 10% increased vertical recoil
    • Fire Rate decreased to 10%, down from 20%
    • ADS Time increased to 6.5%, up from 5% 
    • Movement Speed increased to 3%, up from 2%
  • 13mm AM 3 Round Fast Mags
    • Movement Speed now increased by 3% 
  • Marksman Stock 
    • Movement Speed increased to -2.5%, up from -4%
  • Reinforced Stock 
    • ADS Speed increased to 4.5%, up from 4% 

3-Line Rifle (VG)

  • ADS Transition In Time decreased to 506ms, down from 578ms
  • ADS Transition Out Time decreased to 514ms, down from 540ms
  • Empress 514mm F01
    • ADS Speed increased to 11%, up from 10%
  • Kovalevskaya 820mm R1MN
    • ADS Speed increased to -7%, up from -12%
  • Kovalevskaya 700mm
    • ADS Speed increased to 5%, up from 4%
  • 500mm MN Custom
    • ADS Speed increased to -3%, up from -8%
  • Empress 700mm TN02
    • ADS Speed increased to -5%, up from -10%
  • 270mm Voz Carbine
    • ADS Speed increased to 8%, up from 7%

Tactical Rifles

  • Tactical Rifle Charlie (BOCW)
    • Max Damage increased to 43, up from 40
    • Min Damage increased to 34, up from 32

Attachments

  • Updated most universal Attachments to bring more options to Players.
     

Muzzles

  • MX Silencer (VG)
    • Vertical Recoil Control decreased to 4%, down from 5% 
  • G28 Compensator (VG)
    • Flinch Resistance now increased to 20%.
  • T1 Flash Hider (VG)
    • Time to ADS decreased to 2%, down from 4%.
  • Muzzle Brake (VG)
    • Horizontal Recoil Control increased to 6%, up from 4%.
    • Flinch Resistance now increased to 10%.
       

Under Barrels

  • Bayonet
    • Hits To Execute increased to 2, up from 1
  • SMLE Pistol Grip (VG)
    • ADS Time now decreased by 2%
    • ADS Movement Speed increased to +5%
  • M1915 Steady (VG)
    • Gun Movement while Firing now decreased to -2%
    • Hip Fire Accuracy increased to 6%, up from 4%
    • Horizontal and Vertical Recoil Control now increased to 2%
  • Mark VI Skeletal (VG)
    • Movement Speed now increased to +1%
    • Hip Fire Accuracy now decreased to -2%
  • M3 Ready Grip (VG)
    • Vertical Recoil decreased to 2.5%, down from 5%
  • Bipod (VG)
    • Movement While Firing now decreased to -5%
       

Rear Grips

  • Polymer Grip (VG)
    • Flinch Resistance decreased to 50%, down from 95%.
  • Hatched Grip (VG)
    • Vertical Recoil Control now increased to 2.5%.
    • Flinch Resistance now increased to 10%.
    • Horizontal Recoil Control increased to 5%, up from 4%.
  • Rubber Grip (VG)
    • Flinch Resistance now increased to 25%.
  • Leather Grip(VG)
    • ADS Move Speed now increased to 10%.
    • Hip Spread now increased to 2%.
  • Granular Grip (VG)
    • Recoil Recovery now increased to 10%.
  • Taped Grip (VG)
    • Movement Speed now increased to 5%.
    • Sprint to Fire Speed now increased to 2%.

For more on Warzone Season 4, check out the new Battle Pass, or how to unlock the new UGM-8 or Marco 5 weapons.

Image Credits: Raven Software

Related Topics

About The Author

Matt is CharlieINTEL's UK Editor, specializing in all things Call of Duty, including Warzone and Modern Warfare 2. Matt previously worked as a freelance esports writer for Gfinity, before joining Dexerto in 2018 as a Junior & Senior Writer. You can contact Matt via email at: [email protected]