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Call of Duty: Warzone

Warzone Season 4 weapon buffs & nerfs: AMAX, Streetsweeper, Milano, DMR, more

Warzone’s Season 4 update includes significant balancing changes to a number of weapons, including AMAX, shotguns, and more.

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Call of Duty: Warzone Season 4 is here, and the team at Raven Software have made big changes to the overall weapons and weapon balancing within Verdansk, with buffs and nerfs for a number of guns.

Raven Software’s goal is to keep the weapon meta and balancing fresh as part of new updates, allowing more weapons to shine. Balancing allows the developers to move underperforming weapons to the front and bring down over-performing weapons in the Verdansk world.

With the launch of the Season 4 patch in Warzone, Raven Software has made a number of adjusments to the weapons in the game, across both Cold War and Modern Warfare weapons, with more big changes to come in a future patch update.

At a high level, here’s all of the weapons that Raven Software has adjusted in Warzone with the Season 4 update.

Assault Rifle changes in Warzone Season 4

Raven Software continues to make changes to the Assault Rifle weapons in Warzone with Season 4.

The newest update includes more nerfs for Modern Warfare’s AMAX, which continues to be one of the most powerful weapons in Verdansk.

Other Assault Rife changes in Season 4 include updates to Cold War’s Groza, the AR Golf (MW), and the XM4 from Cold War.

Here’s the full list of Assault Rifle Changes:

Assault Rifles


  • CR-56 AMAX (MW)
    • Upper Torso Damage multiplier decreased from 1.2 to 1.1
      
    • The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
      
  • Groza (BOCW)
    • Minimum Damage increased from 18 to 23
    • Upper Torso Damage Multiplier increased from 1.1 to 1.2
    • Lower Torso Damage Multiplier increased from 1 to 1.1
    • Maximum Damage range decreased by 12%
      
    • As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
      
  • Assault Rifle Golf (MW)
    • Neck Damage Multiplier increased from 1 to 1.5
    • Upper Torso damage multiplier increased from 1 to 1.2
      
    • We would like to avoid increasing the power level of a Qeapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
       
  • XM4 (BOCW)
    • Neck Damage Multiplier increased from 1 to 1.5
      
    • We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.
Warzone Streetsweeper

Streetsweeper updates in Warzone Season 4

The most powerful shotgun in Warzone is getting a change. Raven Software has further nerfed the Streetsweeper shotgun in Season 4 update, bringing it more in line with other shotguns.

Here’s the exact changes & reasoning from Raven:

  • Streetsweeper (BOCW)
    • Maximum Damage range decreased by 24%
    • Second Damage range decreased by 18%
    • Third Damage range decreased by 7%
    • Move Speed decreased by 1%
    • The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.

Additional Season 4 changes – SMGs, Snipers, More

Season 4 weapon changes continued with some notable changes to the SMG class in Warzone.

The update includes changes to Modern Warfare’s SMG Alpha & Echo, with Alpha seeing a nerf to its torso damage and Echo getting a bump to better line up with the entire class.

Raven also made changes to the Sniper Rifles, Handguns, and the infamous DMR.

Check the list of additional changes from the studio:

  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%
      • The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • These changes should allow for better ADS visibility without optics.
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1
      • The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1
      • Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3
      • The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%
      • The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game. 
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15
      • In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.

Future Updates – Raven teases massive change

Raven Software indicated in the patch notes that they also plan to make significant changes to Warzone’s overall meta in an upcoming update to the game.

The biggest changes include how all weapon classes balance each other out, including the average TTK.

You can check their full note on this here:

“In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun.

We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.

For more information on the all of the changes, check the Warzone Season 4 patch notes and stay tuned for updates!

Image Credit: Activision / Raven Software

Call of Duty: Warzone

How to get Warzone Plot Twist blueprint

The Haunting event has brought the new Warzone Plot Twist blueprint to the Call of Duty battle royale game, and here is how you can get it.

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Warzone Plot Twist Blueprint

The Haunting event has brought a great deal of exciting new content for Call of Duty: Warzone players to enjoy with one of the most popular being the Warzone Plot Twist blueprint, and here is how you can get your hands on the Warzone Plot Twist weapon blueprint.

Season 6 has been a very exciting time in the world of Warzone, as it has brought back the fan-favorite The Haunting event that had injected some spooky content for players to enjoy such as the Ghostface skin and the Ghosts of Verdansk game mode.

While the Operator skin of the high-profile SCREAM movie character is the main attraction of the Ghostface bundle, the Warzone Plot Twist weapon blueprint has become a very sought-after item.

Here is everything you need to know to add the Warzone Plot Twist blueprint to your inventory and dominate your enemies.

Warzone Plot Twist blueprint

How to get Warzone Plot Twist blueprint

Players will find that they can get the Warzone Plot Twist blueprint by going to the Call of Duty store in either Call of Duty: Warzone or Call of Duty: Black Ops Cold War and purchase the SCREAM Operator Bundle for a total of 2,400 COD points.

Once you have purchased the SCREAM Operator Bundle, the Plot Twist blueprint will become available for you to equip and use in all of their future battles.

It comes equipped with some powerful attachments, so players who do not want to mess up the cosmetic look of this Plot Twist blueprint will find that they can without having to sacrifice looks for better attachments.

Warzone Plot Twist attachments

There is no doubt that players will see many others using the Plot Twist blueprint heading into the future of the Call of Duty battle royale game. A menacing force like Ghostface wouldn’t use a blueprint that couldn’t take down all of his enemies, so it should no doubt dominate all of your future opponents.

For more Call of Duty: Warzone, check out when the next Double XP Weekend is taking place for the popular first-person shooter, and stay tuned for future news and guides.

Image Credits: Activision / Raven Software

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Call of Duty: Black Ops Cold War

When is the next Cold War & Warzone Double XP event?

We have the dates and times for the next CoD: Cold War and Warzone Season 6 Double XP event to help you rank up weapons and Battle Passes.

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cod bocw warzone double xp

With so many Prestige levels, different weapon levels, and Battle Pass levels in Cold War and Warzone in Season 6, it’s only natural to want more XP. Here’s when the next CoD Double XP event is going to be.

XP has been a vital component of Call of Duty’s multiplayer for many years. It’s the quintessential upgrade mechanic that allows you to increase your in-game level and provide you access to better gear and attachments.

Black Ops Cold War and Warzone Season 6 has already offered Double XP since it started, allowing players to level up the various aspects of the game faster.

It’s now time for another one where players will be able to level up all of the new content at a much faster pace.

How to get Double XP in CoD: Cold War & Warzone Season 6

playing using grappling hook in cold war zombies

It’s been announced that Call of Duty’s next Double XP promotional event will be for Warzone and Black Ops Cold War and will officially start on October 22 and end on October 15 with a second Double XP Weekend taking place between October 29 and November 1.

This event will help players earn plenty of extra XP to level up during Warzone Season 6 and Black Ops Cold War Season 6.

What time does CoD: Cold War & Warzone Double XP start?

Here’s a full list of the Double XP event’s start time & dates in some of the key timezones:

  • EST – 1:00 PM
  • CST – 12:00 PM
  • PST – 10:00 AM
  • GMT – 5:00 PM

These special Double XP Events usually occur during a weekend, as it naturally gives players the most free time as it’s away from school hours and generally when people are off work.

This will be a great way to level up the new Season 6 Battle Pass to earn the new Grav Assault Rifle and .410 Ironhide Shotgun weapons and get them ready to use in all of your future Cold War and Warzone battles.

Also, check out all the details on Call of Duty: Vanguard, including its release date, gameplay, and more.

Image Credit: Activision / Treyarch / Raven Software

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Call of Duty: Warzone

Best OTs 9 loadout for CoD: Warzone Season 6

The OTs 9 SMG is a powerful weapon in Warzone’s, so here are the attachments and Perks to make the best Warzone OTs 9 loadout in Season 6.

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Best Warzone ots 9 loadout

The OTs 9 SMG is another meta pick in Warzone’s huge arsenal of weaponry, so here are the best attachments and Perks to make the best Warzone OTs 9 loadout and maximize its potential in Season 6.

The OTs 9 from Call of Duty: Warzone Season 4 remains a great choice to consider when it comes to a powerful close-quarters weapon in the battle royale game.

This Black Ops Cold War SMG boasts a highly competitive time to kill, so you can use it to dominate your opponents in close-range combat. However, its small magazine size holds it back somewhat.

Luckily, we can fix that with the attachments and Perks to run to make the best Warzone OTs 9 loadout.

Best Warzone OTs 9 loadout

Best Warzone OTs 9 loadout

Best Warzone OTs 9 loadout attachments

  • Muzzle: GRU Suppressor
  • Barrel: 8.1″ Task Force
  • Underbarrel: Spetsnaz Grip
  • Rear Grip: Serpent Wrap
  • Ammunition: Spetsnaz 40 Rnd

The best Warzone OTs 9 loadout is built to dominate at close range but will be better suited for Warzone Solos and Duo matches because of its small magazine size.

To start the best Warzone OTs 9 loadout, we’ve opted for the GRU Suppressor. This is the standard for most SMG builds because of its massive increase in bullet velocity, range, and recoil control while keeping you off the minimap when firing.

Next, the 8.1″ Task Force barrel further increases this range while boosting strafe speed. Its only downside is that it will make the OTs kick more, but it’s perfect for a close-range build.

You’ll need to bring the weapon’s vertical and horizontal recoil under control, so it’s worth equipping the Spetsnaz Grip underbarrel. However, this will cost you in terms of both regular and ADS firing move speeds.

We’ll compensate for that with the Serpent Wrap rear grip. This will provide the best Warzone OTs 9 loadout with some extra ADS time at the cost of a slight reduction in your sprint to fire time. Lastly, to get the largest magazine size possible, you should use the Spetsnaz 40 Rnd mag.

Best Perks to use with OTs 9 class

Warzone E.O.D, overkill, and amped perks
  • Perk 1: E.O.D
  • Perk 2: Overkill then Ghost
  • Perk 3: Combat Scout

For Perks, the meta has been given a reshuffle thanks to Season 6, and it has seen some new Perks shift this slightly. The classic perks are still powerful, especially for the OTs 9, hence our choice.

To start, you want to use E.O.D to survive any explosive damage, which is necessary when using an SMG up-close. Then, you want to use Overkill to pair the OTs 9 with a FARA 83 or Swiss K31. Afterward, you want to take Ghost from your next loadout to hide from Heartbeat Sensors and UAVs.

We would be foolish not to pick Amped for our final Perk, as this perk allows you to switch weapons much faster and makes sure you do not get caught switching weapons when an enemy begins to fire at you.

Most recent OTs 9 buffs and nerfs in Warzone

Raven Software realizes that the best Warzone OTs 9 loadout is a popular wrecking machine in Warzone Season 5 and has recently taken action to rein it back slightly.

The September 15 update increased the weapon’s recoil while reducing the headshot, neck multipliers, and damage range.

Here are all the recent changes to the OTs 9

  • Recoil increased slightly.
  • Maximum damage decreased 34 ⇒ 31.
  • Minimum damage increased 20 ⇒ 21.
  • Headshot multiplier increased 1.35 ⇒ 1.52.
  • Neck multiplier decreased 1.35 ⇒ 1.

How to unlock the OTs 9

Best Warzone OTs 9 loadout

Unlocking the OTs 9 is relatively simple but time-consuming, requiring you to complete at least 15 different matches.

This is the challenge you will need to complete:

  • Using SMGs, kill 2 or more players rapidly in 15 different completed matches.

We recommend jumping into either Plunder or Rebirth Island, where you’ll have many more opportunities to get two SMG kills in quick succession.

Best alternatives

If you haven’t unlocked the OTs 9 yet or are looking for something with more ammo for squad matches, there are plenty of viable choices besides the best Warzone OTs 9 loadout.

The Bullfrog’s large magazine size makes it a competitive choice in any squad mode, and you can’t go wrong with Modern Warfare’s MP5.

If you’re looking for more great weapons, then you can check out some of this season’s best Warzone loadouts below:


C58 | Groza | M4A1 | Milano | AK-47 

Image Credit: Activision / Raven Software

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