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Call of Duty: Warzone

Warzone Season 4 weapon buffs & nerfs: AMAX, Streetsweeper, Milano, DMR, more

Warzone’s Season 4 update includes significant balancing changes to a number of weapons, including AMAX, shotguns, and more.

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Call of Duty: Warzone Season 4 is here, and the team at Raven Software have made big changes to the overall weapons and weapon balancing within Verdansk, with buffs and nerfs for a number of guns.

Raven Software’s goal is to keep the weapon meta and balancing fresh as part of new updates, allowing more weapons to shine. Balancing allows the developers to move underperforming weapons to the front and bring down over-performing weapons in the Verdansk world.

With the launch of the Season 4 patch in Warzone, Raven Software has made a number of adjusments to the weapons in the game, across both Cold War and Modern Warfare weapons, with more big changes to come in a future patch update.

At a high level, here’s all of the weapons that Raven Software has adjusted in Warzone with the Season 4 update.

Assault Rifle changes in Warzone Season 4

Raven Software continues to make changes to the Assault Rifle weapons in Warzone with Season 4.

The newest update includes more nerfs for Modern Warfare’s AMAX, which continues to be one of the most powerful weapons in Verdansk.

Other Assault Rife changes in Season 4 include updates to Cold War’s Groza, the AR Golf (MW), and the XM4 from Cold War.

Here’s the full list of Assault Rifle Changes:

Assault Rifles


  • CR-56 AMAX (MW)
    • Upper Torso Damage multiplier decreased from 1.2 to 1.1
      
    • The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
      
  • Groza (BOCW)
    • Minimum Damage increased from 18 to 23
    • Upper Torso Damage Multiplier increased from 1.1 to 1.2
    • Lower Torso Damage Multiplier increased from 1 to 1.1
    • Maximum Damage range decreased by 12%
      
    • As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
      
  • Assault Rifle Golf (MW)
    • Neck Damage Multiplier increased from 1 to 1.5
    • Upper Torso damage multiplier increased from 1 to 1.2
      
    • We would like to avoid increasing the power level of a Qeapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
       
  • XM4 (BOCW)
    • Neck Damage Multiplier increased from 1 to 1.5
      
    • We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.

Streetsweeper updates in Warzone Season 4

The most powerful shotgun in Warzone is getting a change. Raven Software has further nerfed the Streetsweeper shotgun in Season 4 update, bringing it more in line with other shotguns.

Here’s the exact changes & reasoning from Raven:

  • Streetsweeper (BOCW)
    • Maximum Damage range decreased by 24%
    • Second Damage range decreased by 18%
    • Third Damage range decreased by 7%
    • Move Speed decreased by 1%
    • The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.

Additional Season 4 changes – SMGs, Snipers, More

Season 4 weapon changes continued with some notable changes to the SMG class in Warzone.

The update includes changes to Modern Warfare’s SMG Alpha & Echo, with Alpha seeing a nerf to its torso damage and Echo getting a bump to better line up with the entire class.

Raven also made changes to the Sniper Rifles, Handguns, and the infamous DMR.

Check the list of additional changes from the studio:

  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%
      • The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • These changes should allow for better ADS visibility without optics.
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1
      • The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1
      • Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3
      • The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%
      • The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game. 
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15
      • In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.

Future Updates – Raven teases massive change

Raven Software indicated in the patch notes that they also plan to make significant changes to Warzone’s overall meta in an upcoming update to the game.

The biggest changes include how all weapon classes balance each other out, including the average TTK.

You can check their full note on this here:

“In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun.

We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.

For more information on the all of the changes, check the Warzone Season 4 patch notes and stay tuned for updates!

Image Credit: Activision / Raven Software

Call of Duty: Warzone

All Warzone Pacific Caldera POIs in real life: Capital, Resort, more

Warzone Pacific’s Caldera map appears to be inspired by several real life locations, so here’s every Caldera POI and its inspiration.

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Similar to Verdansk, Warzone’s Pacific’s new Caldera map appears to be inspired by real locations from the Pacific and the Second World War. Here are all of the real-life locations that Caldera appears to be inspired by.

Many locations from Warzone’s original Verdansk map are inspired by real-life locations, such as the Stadium, Array, and Nakatomi Plaza. It appears that Raven Software has taken a similar approach with Caldera, plucking many of its POIs straight out of Hawaii.

Thanks to Reddit user Metaforze, we can see all of the locations that Warzone Pacific’s Caldera map appears to be inspired by, including the Capital City and Resort.

Caldera Capital – Ali’iolani Hale

The Capital POI is clearly inspired by the Ali’iolani Hale building in downtown Honolulu, Hawaii.

The building has roughly the same shape as Caldera’s capital building, with the buildings and balconies being in the exact same place. Plus, it even has the same clock tower with a flag pole mounted on top.

Caldera Peak – Haleakalā Observatory

Caldera has much more elevation than Verdansk, and the highest point is marked by a “military battery installation” on top of a dormant volcano that appears to be inspired by the Haleakalā Observatory in Maui, Hawaii.

While not being an exact recreation, it’s likely that Haleakalā Observatory is a source of inspiration. The Observatory was built in the 60s but has a similar round shape and white color to Cladera’s Peak – plus it also lies on the summit of a dormant volcano.

Caldera Terminal – Ford Island Control Tower

Caldera’s airfield is overlooked by a tall control tower that bears a striking resemblance to the Ford Island Control Tower in Pearl Harbor.

Although not as tall or narrow, Caldera’s tower has the same red control room at the top, and platforms all the way up. Many Warzone players weren’t huge fans of Verdansk’s air traffic control tower, so hopefully, this is better received.

Caldera Royal Cabana Resort – Royal Hawaiian hotel

Warzone Pacific’s Royal Cabana Resort appears to be heavily inspired by the Royal Hawaiian hotel in Honolulu, Hawaii.

Being similar in both shape and name, the Royal Cabana Resort has a similar bell tower to the Royal Hawaiian. We’ll need to wait until the map releases on December 8 to see if there are any more similarities.

Caldera Shark’s Lair Submarine Pen – Lorient Submarine Base

Caldera’s Shark’s Lair Submarine Pen, also included in Vanguard, is clearly inspired by the Lorient Submarine Base in Lorient, France.

This Submarine Base was used throughout the Second World War to harbor U-Boats, and it seems Raven Software has recreated it in the Pacific. It has almost exactly the same shape, with similar gunner mounts on top.


Caldera arrives with Warzone Pacific Season 1 on December 8, and it’s likely the community will find even more IRL locations once they’ve had proper time to explore.

Image Credits: Activision / Wikimedia Commons / Janine & Uploaded by Fæ via Wikimedia Commons

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Call of Duty: Warzone

Forgotten MW SMG still top-tier in Warzone Season 6

Warzone players are looking to send Verdansk off with a bang and there’s no better way to do that than with this forgotten MW Submachine Gun. 

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Utilizing this forgotten MW SMG is sure to bring back memories of Verdansk’s early days before players shift to Warzone Pacific: Caldera. 

With so much focus on which weapons are “meta”, some pretty powerful options are often overlooked. Call of Duty data expert TrueGameData recently discovered the resurgence of a forgotten MW Submachine Gun. 

The weapon in question is MW’s AUG. The data suggests that the AUG is still a force to be reckoned with. The AUG’s fire rate may not be as quick as other weapons in its class, even so, it is certainly one of the hardest-hitting SMGs around. 

The AUG had a brief moment of moderate usage as a weapon in Warzone until it disappeared altogether. With the TrueGameData loadout below the weapon can make a triumphant return. 

If you’re looking to give the AUG a try you should know that it doesn’t feel like other Submachine Guns. The AUG is much less mobile and quick to fire than other MW Submachine Guns. This might throw you off for a match or two but once you get the hang of the AUG, you’ll be shredding in no time.

The loadout focuses on utilizing the AUG’s already amazing base damage capability. Accuracy, range, and damage may not be the first thing that comes to mind when using an SMG, but the AUG certainly brings these qualities to the table. 

TrueGameData MW AUG Warzone loadout 

  • Muzzle: Monolithic Suppressor
  • Laser: Tac Laser
  • Optic: Solozero Optics Mini Reflex
  • Magazine: 5.56 NATO 30-Round Mags
  • Perk: Sleight of Hand

The 5.56 NATO 30-Round Mags might seem like a strange choice for a Warzone Submachine Gun. However, the Sleight of Hand perk will compensate for the below-average mag size. 

This AUG can be utilized up close with a fantastic TTK or it could be used at greater distances. Thanks to the Solozero Optics Mini Reflex and Monolithic Suppressor, accuracy and damage range won’t suffer at medium range.

Of course, the Tac Laser is a Warzone staple as it boosts ADS speed and increases aiming stability. 

Given that the AUG could perform well at medium range, this loadout is best complemented by a long-range rifle. In the video, TrueGameData opts for the Swiss K31. Use the AUG as sniper support and you’ll devastate Verdansk. 


If you enjoyed this Warzone loadout, check out more loadouts that can dominate enemy players. 

Image Credit: Activision / Raven Software / TrueGameData

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Call of Duty: Warzone

Warzone Pacific Caldera map introduces fascinating new use for Molotovs

Warzone Pacific’s map Caldera is almost here. The latest promotional video may have even hinted at a new use for Molotov Cocktails.

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A new promotional video for Warzone Pacific Season 1 has revealed an interesting Molotov strategy that gives the equipment a new use.

Warzone and Vanguard’s first season is almost here, with players continuing to participate in the Secrets of the Pacific event on Verdansk.

The new update will be bringing many changes to Warzone. Although some are concerned about the Loadout Drop changes, many are excited for Warzone Pacific. As well as Gas Mask buffs, it seems the Molotov equipment will be getting a new use.

There’s been a lot of promotion for Warzone Pacific, with the official launch coming on December 8 for those with early access.

Players are excited to get to grips with the brand new map, Caldera, which is sure to have loads for players to discover.

We’ve had information on all the POIs that players will see, but a new promotion video posted by charlieINTEL on Twitter showed a “postcard from Caldera,” which may have hinted at a new use for the Molotov equipment.

Molotovs on Warzone Pacific Caldera map

Molotovs have always been pretty great. Players will often use them to get enemies out of corners or even finish off downed players. They set the floor ablaze which acts as a trap for some time so that players can block paths as well.

Despite all these utilizations, Caldera may be bringing a brand new use for them. In the postcard, some information is detailed about an unknown person arriving on Caldera. They say that they have “discovered a fun trick with Molotovs: throw ’em into water and they become smoke grenades! Highly recommend”

This can’t be confirmed until the map is out, but it would make sense considering the developers have intentionally decided to include it within a promotional video for the new map.

Further, the fact that the unknown character on Caldera is highly recommending that players try this makes it even more likely.

We’re unsure how strong this strategy will be, but it’s interesting that Caldera will be offering new gameplay mechanics like this. Could there be more hidden features for players to find upon release?

For more on Warzone, check out FaZe Swagg’s AN-94 loadout.

Image Credits: Activision / Raven Software / Sledgehammer Games

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