Connect with us

Call of Duty: Warzone

Warzone Season 4 weapon buffs & nerfs: AMAX, Streetsweeper, Milano, DMR, more

Warzone’s Season 4 update includes significant balancing changes to a number of weapons, including AMAX, shotguns, and more.

Published

on

Call of Duty: Warzone Season 4 is here, and the team at Raven Software have made big changes to the overall weapons and weapon balancing within Verdansk, with buffs and nerfs for a number of guns.

Raven Software’s goal is to keep the weapon meta and balancing fresh as part of new updates, allowing more weapons to shine. Balancing allows the developers to move underperforming weapons to the front and bring down over-performing weapons in the Verdansk world.

With the launch of the Season 4 patch in Warzone, Raven Software has made a number of adjusments to the weapons in the game, across both Cold War and Modern Warfare weapons, with more big changes to come in a future patch update.

At a high level, here’s all of the weapons that Raven Software has adjusted in Warzone with the Season 4 update.

Assault Rifle changes in Warzone Season 4

Raven Software continues to make changes to the Assault Rifle weapons in Warzone with Season 4.

The newest update includes more nerfs for Modern Warfare’s AMAX, which continues to be one of the most powerful weapons in Verdansk.

Other Assault Rife changes in Season 4 include updates to Cold War’s Groza, the AR Golf (MW), and the XM4 from Cold War.

Here’s the full list of Assault Rifle Changes:

Assault Rifles


  • CR-56 AMAX (MW)
    • Upper Torso Damage multiplier decreased from 1.2 to 1.1
      
    • The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
      
  • Groza (BOCW)
    • Minimum Damage increased from 18 to 23
    • Upper Torso Damage Multiplier increased from 1.1 to 1.2
    • Lower Torso Damage Multiplier increased from 1 to 1.1
    • Maximum Damage range decreased by 12%
      
    • As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
      
  • Assault Rifle Golf (MW)
    • Neck Damage Multiplier increased from 1 to 1.5
    • Upper Torso damage multiplier increased from 1 to 1.2
      
    • We would like to avoid increasing the power level of a Qeapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
       
  • XM4 (BOCW)
    • Neck Damage Multiplier increased from 1 to 1.5
      
    • We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.

Streetsweeper updates in Warzone Season 4

The most powerful shotgun in Warzone is getting a change. Raven Software has further nerfed the Streetsweeper shotgun in Season 4 update, bringing it more in line with other shotguns.

Here’s the exact changes & reasoning from Raven:

  • Streetsweeper (BOCW)
    • Maximum Damage range decreased by 24%
    • Second Damage range decreased by 18%
    • Third Damage range decreased by 7%
    • Move Speed decreased by 1%
    • The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.

Additional Season 4 changes – SMGs, Snipers, More

Season 4 weapon changes continued with some notable changes to the SMG class in Warzone.

The update includes changes to Modern Warfare’s SMG Alpha & Echo, with Alpha seeing a nerf to its torso damage and Echo getting a bump to better line up with the entire class.

Raven also made changes to the Sniper Rifles, Handguns, and the infamous DMR.

Check the list of additional changes from the studio:

  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%
      • The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • These changes should allow for better ADS visibility without optics.
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1
      • The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1
      • Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3
      • The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%
      • The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game. 
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15
      • In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.

Future Updates – Raven teases massive change

Raven Software indicated in the patch notes that they also plan to make significant changes to Warzone’s overall meta in an upcoming update to the game.

The biggest changes include how all weapon classes balance each other out, including the average TTK.

You can check their full note on this here:

“In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun.

We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.

For more information on the all of the changes, check the Warzone Season 4 patch notes and stay tuned for updates!

Image Credit: Activision / Raven Software

Call of Duty: Warzone

Best HDR loadout for Warzone Pacific Season 4

The HDR is the top Sniper Rifle of choice for many, and here’s the best HDR loadout in Warzone Pacific Season 4.

Published

on

The HDR Sniper Rifle is a great choice in Warzone, and you can use the right attachments, Perks, and equipment to make the best HDR loadout for Warzone Pacific Season 4.

If you’re looking for a great Sniper Rifle to pick off your enemies from a distance in Warzone then the HDR is an extremely viable choice, thanks to its solid ADS speed and ability to one-shot headshot enemies.

While the Warzone Pacific Season 4 update has shifted the meta by bringing a ton of weapon buffs and nerfs, the HDR continues to remain a great long-range option. You can make it even deadlier with the right attachments, Perks, and equipment.

Here’s the best HDR loadout in Warzone Pacific Season 4.

Best Warzone HDR loadout attachments

  • Muzzle: Monolithic Suppressor
  • Barrel: 26.9″ HDR Pro
  • Laser: Tac Laser
  • Optic: Variable Zoom Scope
  • Stock: FTAC Stalker-Scout

We’ll start off this Warzone Pacific HDR loadout by equipping the Monolithic Suppressor muzzle and 26.9″ HDR Pro barrel to buff the Sniper Rifle’s effective damage range and bullet velocity.

You’ll now be able to score one-shot kills from a distance, and we recommend taking advantage of the Variable Zoom Scope optic’s magnification to pick off enemies in long-range combat.

These attachments come with a cost to your ADS speed, so we’ll make up for that with the help of the Tac Laser and FTAC Stalker-Scout stock.

Best Perks & Equipment to use with Warzone HDR class

  • Perk 1: E.O.D
  • Perk 2: Overkill
  • Perk 3: Amped
  • Lethal equipment: Throwing Knife
  • Tactical equipment: Stim

When you camp at one spot with a Sniper Rifle, you’ll need to keep an eye out for enemies throwing Grenades and Semtex at you. For that reason, we recommend equipping the E.O.D to protect you from explosive damage.

You’ll want to use Overkill to pair this weapon with a medium-range Assault Rifle like the XM4 or a close-range SMG like the Marco 5. Finally, Amped will let you swap between both weapons quickly.

For the equipment, we’ve opted for the Throwing Knife to help you eliminate downed enemies, and the Stim regenerates your health after taking damage.

How to unlock the HDR in Warzone

If you want to get your hands on this Sniper Rifle to make the best Warzone HDR loadout, play until you reach Level 11.

At this point, the weapon will become unlocked, and you’ll be able to use it to cause some pain in Caldera and Rebirth Island.

Best HDR alternatives in Warzone

If you’re looking for an alternative then be sure to try out our ZRG 20mm loadout as this weapon has a faster ADS speed and higher bullet velocity than the HDR. The Pelington is another great choice for its high bullet velocity and ability to one-shot headshot foes.


For more Warzone content, check out the best H4 Blixen loadout for Warzone Season 4 as well as our guide on how to open the Fortune’s Keep wine bottle Vault Easter Egg.

Image Credit: Activision / Raven Software / Lootshare

Continue Reading

Call of Duty: Warzone

Warzone expert reveals best SMG loadout with “absurd TTK” in Season 4

Warzone expert WhosImmortal has revealed the best SMG loadout with “absurd” TTK in Warzone Pacific Season 4.

Published

on

Call of Duty expert WhosImmortal has revealed the best SMG loadout with an “absurd TTK” that you can use following the meta changes in Warzone Pacific Season 4.

The Warzone Pacific Season 4 update had a significant impact on the game’s meta after introducing numerous buffs and nerfs to the game’s existing weapons as well as adding the new Marco 5 SMG.

As a result, players are wondering which SMG is the most effective choice, and Warzone expert WhosImmortal has shared his loadout for the best Season 4 SMG with an insanely fast TTK.

WhosImmortal went over the best SMG loadouts that players can use in Warzone Pacific Season 4, including the Owen Gun, MP40, and MAC-10. While these are all effective choices, the top spot on this list went to the Type 100.

After going over the stats for the SMG, the Warzone expert praised its “absurd” TTK which allows it to eliminate enemies extremely fast. He then shared his best loadout for the Type 100.

WhosImmortal’s Type 100 Warzone loadout

  • Muzzle: Recoil Booster
  • Barrel: Sakura 196mm Light
  • Optic: Slate Reflector
  • Stock: Warubachi Grip Folding 
  • Underbarrel: M1941 Hand Stop
  • Magazine: 9mm Kurz 48 Rounds Drum
  • Ammo Type: Subsonic
  • Rear Grip: Taped Grip 
  • Perk: Gung-Ho
  • Perk 2: Quick

He starts off this loadout with the Recoil Booster muzzle and M1941 Hand Stop underbarrel to bring the weapon’s recoil under control. This will allow greater precision, and the Slate Reflector is a reliable optic choice.

The Sakura 196mm light barrel, Taped Grip, and Warubachi Grip Folding stock will boost the weapon’s ADS speed, Aim Walking movement speed, and Sprint to Fire speed. This will ensure that you move around the map faster.

He went with the 9mm Kurz 48 Rounds Drum to give the weapon plenty of ammo, and the Subsonic rounds will ensure that there is no minimap ping when you fire your weapon. Gung-Ho will allow you to fire while sprinting and Quick will improve your sprint speed.

This Warzone Pacific Season 4 loadout will grant you high mobility and low recoil so that you can properly take advantage of the Type 100’s TTK. So, be sure to try it out after you hop into the game.


For more Warzone, take a look a this bizarre Warzone glitch letting players get under Fortune’s Keep as well as our guide on how to get the free Warzone Final Judgement bundle with Modern Warfare 2.

Image credits: Activision

Continue Reading

Call of Duty: Warzone

Furious Warzone players claim RICOCHET devs are on “vacation” as cheaters run rampant

Warzone Pacific players are upset with cheaters ruining matches, and are slamming the anti-cheat measures for being ineffective.

Published

on

Warzone Pacific players are frustrated about encountering cheaters and are slamming the anti-cheat developers for being on “vacation” while this problem is ruining matches.

Cheaters have been a major nuisance in Warzone, and the developers often quickly respond to this problem by implementing anti-cheat measures as well as removing hackers in ban waves.

While the RICOCHET anti-cheat system has helped rid the game of numerous cheaters, there have been reports of the situation getting worse all of a sudden, and the Warzone community is furious.

Warzone’s RICOCHET anti-cheat system’s kernel-level driver detects software and applications that players use to cheat, allowing the security team to respond quickly. While this is effective in finding hackers, a few still manage to ruin matches.

Reddit user ‘bwash407’ shared a clip in the Warzone Pacific subreddit, and it showed them spectating a player that was instantly locking on to numerous targets at different locations on the map.

This was a clear case of cheating, as the player should not be able to immediately lock on to multiple opponents at that distance. The Redditor sarcastically stated: “RICOCHET must be on vacation this week.”

While RICOCHET helps reduce cheating in the game, a few Warzone players feel that the anti-cheat measures aren’t effective since hackers can still use these kinds of exploits during matches.

One of the commenters claimed that cheaters have been running rampant for the last couple of weeks and appearing in almost every game. As a result, Warzone Pacific is starting to feel “unplayable.”

Another player replied that the most obvious cheaters are the ones that don’t bother to hide. There are others using wall glitches to secure unfair kills while players are unable to retaliate against them.

Top Warzone players are also upset by the current state of the game. Pro player ‘SuperEvan’ spoke out against the recent influx of cheaters, asking if the RICOCHET anti-cheat system had stopped working altogether.

While running into cheaters can be irritating, the Call of Duty developers recently reassured players in a recent progress report that the RICOCHET anti-cheat system will “get smarter and better as time progresses.”


For more Warzone Pacific content, be sure to check out the best MP40 loadout in Warzone Pacific Season 4 and  FaZe Swagg’s Warzone meta MAC-10 loadout for Season 4.

Image credits: Activision

Continue Reading