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Call of Duty: Warzone

Warzone Season 5 Reloaded update patch notes: Clash mode, major weapon balancing, more

We’re looking at the start date for Warzone Season 5 Reloaded, and all of the content it will bring, including The Numbers Event and a Judge Dredd skin.

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warzone season 5 reloaded

Raven Software has released the Season 5 Reloaded Update, version 1.42, for Call of Duty: Warzone on September 8, which brings a variety of new updates to the Battle Royale, including new Game Modes and more updates.

Season 5 Reloaded of Warzone includes the continuation of the Season 5 Battle Pass, a new 50v50 TDM style mode in Verdansk, new Operators, and more events to come across the game.

Raven Software has now posted the patch notes for the new update. The new update goes live on September 8 at 9PM PT on all platforms with the Season 5 Reloaded content.

Black Ops Cold War’s Season 5 update went live September 7 at 9PM PT with patch notes available.

The patch notes and information below are only applicable to Call of Duty: Warzone.

Warzone Season 5 Reloaded Update Size

  • PlayStation 5: 5GB
  • PlayStation 4: 5GB
  • Xbox Series X|S: 5.9GB
  • Xbox One: 5.9GB
  • PC: 6.4 GB (Warzone Only) / 7.6 GB (Warzone and Modern Warfare®)

PC users will also need 12 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Warzone Season 5 Reloaded Patch Notes

Week of September 9th

  • Verdansk
    • BR
      • Solos
      • Duos
      • Trios
      • Quads
    • Clash
       
  • Rebirth Island
    • Resurgence
      • Trios
      • Quads

Week of September 16th

  • Verdansk
    • BR
      • Solos
      • Trios
      • Quads
    • Iron Trials ’84
      • Duos
    • Blood Money
      • Quads
    • Clash
  • Rebirth Island
    • Resurgence
      • Quads

Week of September 23rd

  • Verdansk
    • BR
      • Solos
      • Duos
      • Trios
      • Quads
    • Iron Trials ’84
      • Duos
  • Rebirth Island
    • Resurgence
      • Quads
         
  • What else? We’ll let you choose from a few options! Keep an eye on our Twitter for updates.

Week of September 30th

  • Verdansk
    • BR
      • Duos
      • Trios
      • Quads
    • Buy Backs
      • Solos
    • Plunder
      • Trios
         
  • Rebirth Island
    • Resurgence Extreme
      • TBD
  • And the return of a mode not seen in quite some time!

The Numbers Event

The Numbers, A Limited-Time Event (Begins Sept. 21)

“16… 11… 1… 9… 21…”

Those brave enough to investigate the Mobile Broadcast Stations scattered across Verdansk will receive the following incentives:

  • An instant $5,000 Cash bonus in the current match
  • For each unique Mobile Broadcast Station activated during the event, you will receive an exclusive reward such as a Sticker, Calling Card, or Charm, in addition to some XP
  • Complete all of the Challenges in the Numbers Event in either Warzone or Cold War to unlock the Sai melee weapon.

This event will also include a set of nine challenges within Warzone, which are based around the active Mobile Broadcast Stations in Season Five Reloaded. Through these challenges, you can unlock even more cosmetic rewards, as well as more rewards and another arcade cabinet game for your collection by completing event challenges in Black Ops Cold War. Unlock the first-ever event reward weapon, the Sai, by completing a full set of nine challenges in either game starting Sept. 21.

Modes

Clash (Launch)

This is Team Deathmatch on an epic scale: 50 v 50, all your loadouts accessible, Ping and Armor System, Cash, Buy Stations, and Vehicles from both the regular Battle Royale and Plunder modes.

Get ready for the biggest team fights in Warzone and consider updating those Loadouts – you’ll have access to them right off the drop, allowing you to use those go-to armaments or level up and complete camo challenges for weapons from Black Ops Cold War and Modern Warfare®.

Iron Trials ‘84 (In-Season)

The rules have changed.

Last week, we gave you a first look at some of the fundamental changes coming to Verdansk via this new Mode:

  • Altered Health and Regeneration
  • Removal of Loadout Drops
  • New Gulag Rules
  • Adjusted Environmental Hazards
  • Classified Weapons

Here are three additional changes to expect:

  • Field Upgrades
    • Dead Silence and Stopping Power have been removed. Leave the pocket sand on the playground.
       
  • Sniper Rifles
    • Can only one-shot to the head within 30 meters. You’re gonna have to get up close and personal with the competition.
       
  • Vehicles
    • ATVs and Dirt Bikes only. You’ll need to dispatch your foes the old fashioned way. Plan your drops carefully and rotate early.

And as mentioned, those who place first will receive the exclusive Calling Card!

We’ll be unveiling the full extent of the changes as we draw closer to the Playlist update that will include Iron Trials ‘84 on September 16th.

Map

Mobile Broadcast Stations

The previously dormant Mobile Broadcast Stations seem to be stirring. It is suspected that they will soon begin amplifying the “Dragovich Program” tapes – A.K.A. the Numbers broadcasts – across the region.
 

Red Doors

We’ve received reports of new, unusual activity in the Red Door rooms. Operators have been asked to investigate.

General

Gameplay

  • Loot that spawns across Verdansk has been adjusted as follows…
    • New Gulag loadouts
    • New pre-match loadouts
    • New ground and Supply Box loot

Bug Fixes

  • Fixed a visual issue causing Player models to appear to have two left hands after free falling with any akimbo Weapon equipped.
  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed collision issues with various elements across both Verdansk and Rebirth Island that allowed Loadout Drops to fall through them.
  • Fixed an issue causing Players to not receive the squad wipe notification when finishing the last member of an enemy squad.
  • Fixed an issue causing Players to remain stuck in the blank tablet screen while using the RX-XD Killstreak.
  • Fixed an issue causing the audio for certain Finishing Moves to not play properly.
  • Fixed an issue causing Thermite damage to persist upon redeployment after exiting the Gulag.
  • Fixed an issue where a Bounty Contract would display placeholder text.
  • Fixed an issue where a Squad Wipe wouldn’t count if the last enemy was holding a Self-Revive.
  • Fixed an issue where Players could regenerate Armor Plates while using the Tempered perk.
  • Fixed an issue where Revive and Self-Revive times were incorrect in Private Matches.
  • Fixed an issue where some Calling Cards were displaying placeholder text.
  • Fixed an issue where trying to customize Reticles would send Players back to the Main Menu.
  • Fixed incorrect Blueprint labeling of various Attachments in the Gunsmith Customs.
  • Fixed the Reticle alignment for the Swiss K31 (BOCW) “Roman Standard” Blueprint.
  • Fixed the visual scaling of the Swiss K31 (BOCW) Diamond Camo.
  • Fixed various issues causing the inspect animation on some Blueprints to not work properly.

Weapons

New Weapon

  • Sai: Melee (BOCW)
    • During The Numbers Limited-Time Event starting Sept. 21, those who complete all nine challenges within Warzone or Black Ops Cold War will receive this new functional melee Weapon.

Weapon Changes

While assessing the power level of BOCW Weapons, we have observed some disparities between ease of use and efficacy. The Krig 6 (BOCW) has shown an impressive performance at just about every engagement range. While we believe it is important to have a wide array of Weapons which can be utilized by players of all skill levels — it is critical to the health of the game that their effectiveness scales appropriately with the skill required to wield them. If players can be as effective with a Weapon that is pinpoint accurate that has a marginally slower Time to Kill potential than the hardest to wield Weapons, why would they choose another? As we continue to address these Weapons, we will also be making adjustments to BOCW attachments that offer Recoil Control. We feel these changes will provide a fairer, more diverse long-range landscape.
 

Assault Rifles

  • C58 (BOCW)
    • Recoil adjusted

High damage Weapons like the C58 (BOCW) tend to adhere to a lower Rate of Fire and higher Recoil, which generally balances out their hasty Time to Kill potential. Much like the Krig 6 (BOCW), the C58 (BOCW) was a tad easier to control than we feel is appropriate for a Weapon with its damage profile. While “Recoil adjusted” can be rather nebulous, the exact details of these changes can often be difficult to quantify with numbers alone. While the C58’s (BOCW) Recoil has been increased slightly, the majority of this change will be felt in the Recoil Pattern deviation. When this deviation is increased, it can create subtle shifts which become increasingly difficult to compensate for given distance from the target.

  • EM2 (BOCW)
    • Base Optic eye position retracted

The EM2 (BOCW) is not receiving a direct reduction to its efficacy with this change. However, it will result in the Base Optic being a less suitable substitute for higher magnification optics. This, however, in conjunction with the changes to Recoil Control barrels will make the EM2 a slightly less viable option to lesser skilled marksmen.

  • Assault Rifle Bravo (MW)
    • Upper Torso Multiplier decreased from 1.1 to 1

To the dismay or surprise of some, our data suggests that the Assault Rifle Bravo (MW) is an absolute monster. The Assault Rifle Bravo (MW) will still be capable of achieving an extremely low Time to Kill, though that speed will now be locked behind an additional Headshot. Changes like these align more closely with our goal to shift consistently acquirable TTKs out of the 300ms range.

  • Groza (BOCW)
    • Sprint to Fire Speed increased by 15%

The Groza (BOCW) has not yet fulfilled the role we had intended for it. As a more ‘bruiser’ oriented, AR-SMG hybrid, its slow base Sprint to Fire Speed has continued to hold it back considerably. With this change, it will be able to more reliably contest SMGs in short-range engagements.

  • Krig 6 (BOCW)
    • Maximum Damage decreased from 30 to 29
    • Mid Damage now 25
    • Minimum Damage decreased from 25 to 23
    • Weapon Kick adjusted

The vast majority of kills with the Krig 6 (BOCW) take place within its Max Damage Range, which unsurprisingly, is the longest of all BOCW Assault Rifles. This change will affect most Time to Kill breakpoints within its Maximum Damage Range by one bullet. Additionally, we have added a third Damage Range. Which is a change we do not suspect to be immensely impactful, as builds that extend Damage Range could push the Mid Damage Range out to nearly 100 meters — which is well beyond the average kill distance for the Krig 6 (BOCW). Though, it is not all bad for the Krig 6 (BOCW); we have reduced some of the Weapon’s ‘bounciness’ while firing which we feel makes it more enjoyable to use.


Light Machine Guns

  • Light Machine Gun Alpha (BOCW)
    • Recoil increased slightly

The Light Machine Gun Alpha (BOCW) had already been an incredibly accurate LMG prior to the changes which added Recoil Control to the Task Force and Match Grade barrels. With a baseline increase to Recoil and a reduction in the total amount of Recoil Control the aforementioned barrels offer, it will be harder to stay on target with Light Machine Gun Alpha (BOCW) at longer ranges.


Tactical Rifles

  • Tactical Rifle Charlie (BOCW)
    • Recoil decreased

The Tactical Rifle Charlie (BOCW), and many other Tactical Rifles have remained out of the spotlight for nearly three seasons. Given that, we feel now is a good time to reassess their effectiveness, cognizant of the razor’s edge of balance on which Burst Weapons exist. While this change will make the Tactical Rifle Charlie (BOCW) far easier to stay on target with, the reduction in effectiveness to Titanium barrels remains intact, which heavily contributed to the dominance of the Tactical Rifle Charlie (BOCW) and M16 (BOCW) several seasons ago.

  • DMR 14 (BOCW)
    • Recoil adjusted

Rather than an outright ‘decrease’ to Recoil, this change is more of a rework. The DMR 14 (BOCW) has languished since its changes in season one, but it has not been forgotten. Expect the DMR 14 (BOCW) to feel like a new Weapon. Semi-auto Weapon enthusiasts rejoice, as the DMR 14 (BOCW) may see a real resurgence following this change.

  • M16 (BOCW)
    • Weapon Kick decreased

Of the Tactical Rifles adjusted in this patch, the M16 received the smallest change. This is partly because we feel the M16 (BOCW) is already in an acceptable spot for Burst Weapons.

  • Type 63 (BOCW)
    • Headshot Multiplier decreased from 2.1 to 1.58
    • Neck Multiplier increased from 1.2 to 1.58
    • Upper Torso Multiplier decreased from 1.2 to 1
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Weapon Kick decreased

The Type 63 (BOCW) has become quite infamous recently — and for good reason. With a single Headshot, Time to Kill could be reduced to 332ms and with two, a mind boggling 166ms. A speed which only Sniper Rifles could compete with a TTK of 0 (only the travel time of the bullet). This should put into perspective how out of line the Type 63 (BOCW) was. While these changes seem extreme, a TTK of 332ms is still possible, it will just require three headshots instead of one.


Submachine Guns

  • Submachine Gun Charlie (MW) with 10mm Auto 30-Round Mags
    • Maximum Damage decreased from 34 to 31

This Maximum Damage change mirrors the adjustment to the base Submachine Gun Charlie (MW) made earlier this season.

  • OTs 9 (BOCW)
    • Maximum Damage Range decreased by 6.2%

The OTs 9 (BOCW) might be a bit stronger than we would like, but we would first like to see how this change broadly impacts the Weapon’s viability. The OTs 9 (BOCW) was always intended to be the quintessence of barrel stuffing Submachine Guns. A Submachine Gun that was intended to challenge Shotguns within their Effective Damage Range. We believe it is achieving that, but its Maximum Damage range, while shorter than each other BOCW SMG, might still be too long. We will continue to closely monitor the performance of the OTs 9 (BOCW) following this change.

  • PPSh-41 (BOCW)
    • Weapon Kick adjusted
    • ADS Sway adjusted

While firing the PPSh-41 (BOCW), the Weapon could kick in a manner that would make it difficult to gauge bullet directionality. This is a subtle change that will have a significant impact on the ability to reliably line up shots.


Sniper Rifles

  • Swiss K31 (BOCW)
    • Recoil adjusted

We have improved the firing Recoil behavior for the Swiss K31 (BOCW). We expect this change to go largely unnoticed as it does not have a measurable impact on the Weapon’s effectiveness but should improve its overall feel.

  • ZRG 20mm (BOCW)
    • Recoil adjusted

Much like the Swiss K31 (BOCW), the ZRG 20mm (BOCW) has received some changes to its firing Recoil behavior to ensure that it looks, sounds, and most importantly feels like one of the baddest Sniper Rifles in Verdansk.

Attachments

Barrels

  • Assault Rifles
    • Ranger/Liberator/GRU Composite
      • Vertical Recoil Control decreased from 10% to 8%
    • Reinforced Heavy/VDV Reinforced/Contour
      • Horizontal Recoil Control decreased from 5% to 4%
      • Vertical Recoil Control decreased from 5% to 4%
         
    • Takedown/Contour M2
      • Horizontal Recoil Control decreased from 10% to 8%
    • Task Force/Spetsnaz RPK/CMV Mil-Spec
      • Horizontal Recoil Control decreased from 10% to 8%
      • Vertical Recoil Control decreased from 10% to 8%
         
  • Light Machine Guns
    • Match Grade
      • Horizontal Recoil Control decreased from 5% to 4%
      • Vertical Recoil Control decreased from 5% to 4%
         
    • Task Force
      • Horizontal Recoil Control decreased from 10% to 8%
      • Vertical Recoil Control decreased from 10% to 8%

As we settle on the proper magnitude of Recoil Control for these barrels, we expect this to impact individual Weapons differently. Weapons that more heavily rely on the Recoil Control they received from these barrels may need to be addressed independently to ensure they align with our Weapon mastery goals.

  • Tactical Rifles
    • DMR 14 (BOCW)
      • 16.3” Titanium
        • Damage Range decrease reduced from 25% to 20%
        • Rate of Fire increase reduced from 16.7% to 15%

With the aforementioned changes to the DMR 14 (BOCW), we felt it was necessary to make an adjustment to one of the most powerful attachment stats.

Rear Grips

  • Assault Rifles
    • Groza (BOCW)
      • Serpent Grip
        • ADS Speed increase reduced from 9% to 7%

To ensure the Groza (BOCW) does not cross too far into Submachine Gun territory following the increase to its Sprint to Fire Speed and given its already SMG-like ADS Speeds, we are reducing the effectiveness of its Serpent Grip.

Operators

New Operator

  • Hudson: NATO (In-Season)
    • Get Hudson as part of an upcoming Store Bundle, to be released following the launch of Season Five Reloaded.
  • Judge Dredd (In-Season)
    • A limited-time Tracer Pack: Judge Dredd Store Bundle will include:
      • Two Legendary Beck Skins:
        • “Judge Dredd”
        • “Comic Strip”
      • Three Weapon Blueprints:
        • “Quick Judgement” Submachine Gun
        • “Arbitrator Rifle” Assault Rifle
        • “Lawgiver” Handgun
      • One Finishing Move:
        • “Incendiary”
      • One Weapon Charm:
        • “Book of Law”
      • One Wrist Accessory:
        • “Judge’s Watch”
      • One Animated Calling Card
      • One Animed Emblem

Store

Chemical Reaction Pro Pack (In-Season)

Available later this season for $19.99 USD (or your regional equivalent), this is a seven-item Bundle built for those looking for a better bond with victory. Its most notable item is a new “Diabolical” Ultra Operator Skin for Stone and also includes two Weapon Blueprints – the “Primary Injection” Assault Rifle and “Tactical Syringe” Sniper Rifle – which can both make a loadout go nuclear.

Plus, purchasing this Pro Pack gives you 2,400 in COD Points, allowing you to pick up another Store Bundle, get the Season Five Battle Pass before the end of the Season, or gift those Bundles or the Battle Pass to a friend or squadmate.

Tracer Pack: Ghost Ship Mastercraft Store Bundle (Season Launch)

This Bundle includes the Ultra-rarity, spectral inspired “Flying Dutchman” Tactical Rifle Weapon Blueprint. Haunt the seven seas with this new armament or use the “Keelhaul” SMG to make your enemies walk the plank.

Plenty of other Bundles will be available before the end of Season Five.

SOURCE: Raven Software

Call of Duty: Warzone

Best PPSH-41 loadout for CoD: Warzone Season 5

The PPSH-41 is still a great SMG choice in Season 5 of Warzone, so here is how to make the best loadout for this Black Ops Cold War weapon.

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Best Warzone PPSH Loadout

The notoriously fast-firing PPSH-41 SMG can cause significant damage in Warzone Season 5, so make sure you’re not missing out with our best loadout, complete with attachments and Perks.

Multiple Call of Duty games have featured the PPSH-41 SMG, and it’s been mega-popular and used frequently. Its blistering speed can sometimes be hard to control, but given that Warzone has a near-endless stream of attachments, the PPSH can become a beast.

The Black Ops Cold War SMG can destroy large groups of enemies in close quarters without you having to break much of a sweat if you use the right attachments and Perks to maximize its potential.

With this in mind, here is how to make the best Warzone PPSH-41 loadout for Season 5 of the Call of Duty battle royale.

Best Warzone PPSH-41 loadout

best Warzone PPSH-41 loadout attachments

Best Warzone PPSH-41 loadout attachments

  • Muzzle: GRU Suppressor
  • Barrel: 15.7″ Task Force
  • Stock: Raider Stock
  • Ammunition: 55 Rnd Drum
  • Rear Grip: Serpent Wrap

To get the best Warzone PPSH-41 loadout rolling, we’re immediately applying the popular GRU Suppressor as we want our SMG to be as quiet as a mouse but still own at any range. The 15.7″ Task Force barrel is a must for most SMGs as, again, it increases damage over longer distances.

The Raider Stock is excellent for increasing your overall mobility and speed, and the 55 Rnd Drum gives us a little extra to finish off two or three players.

We finish the attachments off with the Serpent Wrap as its increased ADS, with little drawbacks, is a big plus to munch enemies at close range.

Best Perks to run with Warzone PPSH-41 class

Combat Scout perk in Warzone
  • Perk 1: E.O.D
  • Perk 2: Overkill
  • Perk 3: Combat Scout

Given that you’re going to want to get in close with PPSH regularly in Warzone, E.O.D will allow you to shrug off Thermite, Claymores, and other explosive distractions.

Even with attachments, the best Warzone PPSH-41 loadout still lacks the full range that an Assault Rifle can offer, so Overkill lets us play with a longer-range gun such as the HDR.

Lastly, we recommend equipping Combat Scout, highlighting any enemies you damage for your whole squad to see. You’ll be able to hunt them down with greater ease.

Most recent PPSH buffs and nerfs

PPSH in Warzone

Raven Software applied some buffs to the Black Ops Cold War SMG in the Warzone Season 5 Reloaded update that went live on September 8, 2021.

This update also brought a whole host of other weapon balancing changes that you can find here.

You can find the latest PPSH buff details below:

  • Weapon Kick adjusted
  • ADS Sway adjusted

While firing the PPSh-41 (BOCW), the Weapon could kick in a manner that would make it difficult to gauge bullet directionality. This is a subtle change that will have a significant impact on the ability to line up shots reliably.

How to unlock the PPSH

best warzone ppsh loadout

Players could unlock this Black Ops Cold War SMG by reaching Level 15 on the Season 3 Battle Pass.

However, with that Battle Pass no longer available for players to level up with the arrival of Season 5, players now have two different challenges they can complete to unlock this weapon.

You can find these unlock challenges below:

  • Black Ops Cold War Multiplayer/Warzone: Using SMGs, get 3 kills immediately after sprinting in 15 different completed matches.
  • Black Ops Cold War Zombies: Using SMGs, kill 50 Special or Elite enemies while they are ensared in your Toxic Growth.

Best alternatives

The best Warzone PPSH-41 loadout is simply a machine. But if you want some serious range to go with it, then equip something meaty like the LW3 Tundra.

The PP19 Bizon and RAM-7 are also great options in Season 5, so it will be worth trying these options out if you are not feeling the best Warzone PPSH-41 loadout.

If you’re looking for more great weapons, then you can check out some of this season’s best Warzone loadouts below:


C58 | Groza | M4A1 | Milano | AK-47 

Image Credits: Activision / Raven Software / Treyarch Studios

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Apex Legends

How to make Apex Legends’ R-301 Carbine in Warzone

Here’s how you can make the incredibly popular and powerful Apex Legends R-301 Carbine Assault Rifle in Warzone.

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apex r-301 in warzone

Many players who enjoy Apex Legends also like to indulge in Warzone and vice versa. So, if you’re a Warzone player wanting to represent a bit of Apex in your play, then hop into some games with this wacky R-301 Carbine loadout in Verdansk.

With the battle royale game market as hot as it’s ever been, players are likely dabbling in multiple games such as Fortnite, Apex Legends, and Warzone.

There’s been a lot of back and forth between Apex and Warzone with many players crossing over to Respawn Entertainment’s shooter – including NICKMERCS.

But a method has been found that allows Warzone players to capture some of the Apex magic by wielding a unique loadout that is reminiscent of the R-301 Carbine from Apex Legends.

Apex Legends R-301 Carbine in Call of Duty: Warzone

world's edge map in apex legends

Apex players will know that the R-301 Assault Rifle is one of the best weapons in the game as it’s got a lot of the R-99’s speed and hits as hard as a Flatline or a Rampage.

It turns out that the R-301 Carbine is not limited to Apex Legends though, as the Season 10 favorite can also be created in Warzone too.

It’s not a perfect recreation, but thanks to a post in the MWLoadouts subreddit, one user was able to create something that would make you look twice.

Warzone “Apex Legends R-301 Carbine” ISO SMG loadout

ISO SMG R-301 loadout in warzone
  • Barrel: FSS Nightshade
  • Optic: G.I Mini Reflex
  • Stock: FORGE Tac Stalker
  • Ammunition: 30 Round Mags
  • Rear Grip: FTAC Elite ISO Grip

Aesthetically speaking, this loadout certainly does make the ISO SMG look like the R-301 and would be a perfect body double for it.

Is it going to be the most practical loadout in the world to earn you lots of Warzone dubs? Probably not.

At the end of the day, this loadout is going to be a bit of fun for you to use, it’s something different, and whilst it’s not one of Warzone’s best guns in the game, it adds some welcome novelty to the game.


Also, check out how to check your Warzone lobby difficulty.

Image Credit: Activision / Raven Software / Respawn Entertainment

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Call of Duty: Warzone

JGOD explains why the OTs 9 is still Warzone’s best SMG

Raven nerfed the OTs 9 in the September 15 update, but JGOD believes it is still the best SMG for Warzone players to use.

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JGOD and OTs 9 with Warzone logo

Close-range SMG’s are a go-to for many Warzone players in Season 5, and the OTs 9 and Cold War MP5 are the two most popular. CoD expert JGOD has explained why the OTs is still the top dog, despite its recent nerf.

Warzone Season 5 is starting to wind down ahead of Season 6. But many players are still on the hunt to find the perfect loadout to fit this season’s meta.

SMGs are perfect for close-range combat thanks to their blistering fire rate and mobility, making them an ideal secondary for a Sniper class.

According to CoD YouTuber JGOD, despite its recent nerf, the OTS 9 is still the SMG you should opt for – especially if you use a controller.

In a recent upload to his channel, JGOD extensively tested the OTs and the Cold War MP5 – the two most popular SMGs in Warzone Season 5.

In the recent nerf to the OTs, Raven Software reduced the weapon’s damage, increased the recoil, and buffed its headshot multiplier.

But despite this, the YouTuber has urged players to stick with it using the following loadout, which is focused on buffing the time-to-kill (TTK).

  • Muzzle: GRU Suppressor 
  • Barrel: 8.1” Task Force 
  • Ammunition: VDV 40 Rnd Fast Mag
  • Rear Grip: Serpent Wrap
  • Stock: KGB Skeletal Stock

To come to this conclusion, JGOD compared everything from the TTK to the strafe speed of both weapons and collected the data in the spreadsheet pictured below.

The MP5 came out on top in many of the key areas such as damage per mag and movement speed. However, the OTs has a couple of tricks up its sleeve that the Warzone expert believes give it the edge.

He says that the impressive reload time, recoil control, strafe speeds, and iron sights are what make the OTs the best SMG in the game. In these areas, it dominates the MP5, while the Cold War weapon only just wins its categories.

JGOD spreadhseet comparing OTs to MP5

JGOD argues that paired with the loadout that buffs the TTK, the OTs is easier to handle, does more than enough damage, and allows for an insane amount of movement.

The recoil control, in particular, is what makes this gun ideal for controller players, as it can be far tougher to keep shots in check on than with a mouse and keyboard.


That was JGOD’s explanation on why the OTs 9 is still the king of the Warzone SMGs.

For more loadout tips, check out our guides on the best setups for the Fennec, AK-74u, and PKM.

Image credits: Activision / JGOD

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