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Call of Duty: Warzone

Warzone Season 5 update patch notes: new Perks, Verdansk updates, new weapons

Warzone Season 5 is here, so here’s everything to know about the new season, including patch notes, new weapons, and New Perks.

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Raven Software has released the Season 5 Update, version 1.40, for Call of Duty: Warzone on August 12, which will bring a variety of new content to the Battle Royale, including the two new perks and more updates.

Season 5 of Warzone includes the all new Season 5 Battle Pass, with 100 fresh tiers, new Satellite Broadcast Stations in Verdansk, two new Warzone-exclusive perks, and more updates across the game.

Raven Software has now posted the patch notes for the new update. The new update went live on August 12 at 9PM PT on all platforms with the Season 5 content now available.

Black Ops Cold War’s Season 5 update went live August 11 at 9PM PT with patch notes available.

The patch notes and information below are only applicable to Call of Duty: Warzone.

warzone season 5 gulag

Warzone Season 5 Update Size

  • PlayStation 5: 13.7 GB
  • PlayStation 4: 13.7GB
  • Xbox Series X|S: 13.6 GB
  • Xbox One: 13.6 GB
  • PC: 19.3 GB (Free-to-play) / 20.8 GB (Warzone & Modern Warfare)

Note: These download sizes are for players who have the latest live patch installed. PC users will also need 19.2-20 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Warzone Season 5 Patch Notes

Playlist

Banner image of Adler in combat in front of a mobile broadcast station.

Adding:

  • Rebirth Island – Mini Royale – Trios

Removing:

  • Verdansk – LTM – Payload

Keeping:

  • Rebirth Island – Resurgence – Quads
  • Verdansk – Blood Money – Quads

Battle Pass

Banner image of Operators fighting around a mobile broadcast station.

The Season Five Battle Pass is complete with 100 Tiers that include two free functional Weapons, a new Operator, new Weapon Blueprints, new Operator Skins, and a whole lot more. 

Those who purchase the Battle Pass Bundle within the first two weeks of Season Five will receive a bonus Legendary Operator Skin for Kitsune — “Kyubi”.

Banner image of Operators fighting around a mobile broadcast station.

Below are some of the elements included in the Season Five Battle Pass:

  • Tier 5 
    • “Great Emperor” Legendary FFAR 1 (BOCW) Blueprint
  • Tier 15
    • EM2 (BOCW) Weapon Unlock
  • Tier 18
    • “Tea Time” Epic Magnum (BOCW) Blueprint
  • Tier 21
    • “Battle Bronze” Legendary XM4 (BOCW) Blueprint
  • Tier 27
    • “Toad Nugget” Legendary Bullfrog (BOCW) Blueprint
  • Tier 31
    • TEC-9 (BOCW) Weapon Unlock
  • Tier 38
    • “Flash Tattoo” Epic QBZ-83 (BOCW) Blueprint
  • Tier 42
    • “Silent Reel” Legendary Milano 821 (BOCW) Blueprint
  • Tier 50
    • “Scuba Diver” Rare Baker Skin
  • Tier 51
    • “Death Touch” Epic EM2 (BOCW) Blueprint
  • Tier 55
    • “Red Torpedo” Legendary Krig 6 (BOCW) Blueprint
  • Tier 59
    • “Tropic Punch” Epic TEC-9 (BOCW) Blueprint
  • Tier 65
    • “Silent Roar” Legendary Streetsweeper (BOCW) Blueprint
  • Tier 69
    • “Turntable” Epic Charm
  • Tier 71
    • “Low Rider” Legendary Groza (BOCW) Blueprint
  • Tier 76
    • “Noble Knight” Legendary Sniper Rifle Charlie (BOCW) Blueprint
  • Tier 81
    • “Maple Leaf” Legendary Handgun Charlie (BOCW) Blueprint
  • Tier 85
    • “Death Angel” Legendary DMR 14 (BOCW) Blueprint
  • Tier 89
    • “Pincer Spike” Legendary Combat Knife (BOCW) Blueprint
  • Tier 90
    • “Falcon” Epic Wolf Skin
  • Tier 94
    • “80s Hits 3” Legendary War Track
  • Tier 95
    • “Geomatik” Ultra EM2 (BOCW) Reactive Blueprint
  • Tier 97
    • “Hacked Console” Legendary Charm
  • Tier 99
    • “Crimson Samurai” Legendary Emblem
  • Tier 100
    • “Goldleaf” Ultra Kitsune Skin
    • “Microchip” Legendary TEC-9 (BOCW) Blueprint
    • “Spoiled Envy” Legendary Vehicle Skin
    • “Carbon Envy” Legendary Vehicle Skin
    • “Season Five” Legendary Emblem

Map

Banner image of Operators fighting around a mobile broadcast station.

New Points of Interest:

  • Mobile Broadcast Stations
    • These POIs can be found in a variety of locations in Verdansk, differing from match-to-match to keep one area from being signal boosted by the rewards they offer. See what they’re all about by going closer to them, but be sure to keep your head and tune out the broadcast each one emits…
  • [[REDACTED]]
    • [[REDACTED]] has gone off grid and reports suggest [[REDACTED]] is doing [[REDACTED]] in Verdansk – what, we do not know. This is an unauthorized [[REDACTED]] that could jeopardize our [[REDACTED]] in discovering and stopping Stitch.
Banner image of the new Gulag (Rush) map.

New Gulag: Rush:

  • Based on the classic Black Ops II map, this layout is comprised of the main speedball arena.

Red Doors:

  • Beware of these doors sending you to unexpected locations other than the main room. This may have something to do with those Mobile Broadcast Stations seen around Verdansk…

General

Banner image of operators dropping into Verdansk.
  • [Console Only] High-resolution textures are now delivered through On-Demand Texture Streaming. To enjoy a similar visual quality, enable this feature in the Options menu.
  • [PC Only] The Windows 7 operating system will stop being supported by Call of Duty®: Modern Warfare® and Call of Duty®: Warzone™ on September 8th, 2021.

Gameplay

Banner image of an operator equipping armor plates using the new Tempered perk.
  • Loot that spawns across Verdansk has been adjusted as follows…
    • New Gulag and in-game lobby loadouts
    • The Sentry Gun Killstreak can now be found in Supply Boxes
    • The TEC-9 (BOCW) and EM2 (BOCW) have been added to the loot pool
  • Players may now detach from an ascender before reaching their destination.

Perks:

  • Added:
    • Combat Scout – Slot 3 (Yellow)
      • Damaging an enemy briefly highlights and automatically pings them.
    • Tempered – Slot 2 (Red)
      • Armor Plates are reinforced and now absorb 75 damage instead of 50. Only two Armor Plates are needed for an Operator to be considered “fully armored.”
  • Adjusted:
    • Cold-Blooded – Slot 1 (Blue)
      • Undetectable by AI targeting systems and thermal optics. Does not trigger High Alert warning and negates Combat Scout.
      • This change only applies to Warzone.

Bug Fixes

New operator Kitsune making gun hands.
  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed visual issues with various elements across Verdansk causing them to disappear at certain angles or allowing light to shine through them.
  • Fixed an issue allowing Players to hide inside of cash drops.
  • Fixed an issue related to the in-game lobby causing Players to turn invisible for the duration of the match.
  • Fixed an issue where a Munitions Box could be dropped in the in-game lobby and persist to the live match.
  • Fixed an issue where a Player would lose their Weapons when reviving another player if the downed Player gave up.
  • Fixed an issue where a Player’s head would disappear when a Plunder bag was on their back.
  • Fixed an issue where Dismemberment was not working for the “Solar Flare” Blueprint.
  • Fixed an issue where new Text Chat options did not appear in the Accessibility Menu.
  • Fixed an issue where sniper glint would sometimes not appear.
  • Fixed an issue where the “Solar Flare” Blueprint wasn’t properly applied to the base Weapon.
  • Fixed an issue where the Bumper Ping Button Layout would ping when deploying a Field Upgrade.
  • Fixed an issue with the Steady Aim Laser descriptions for the AK-47 (BOCW) and C58 (BOCW).
  • Fixed an issue where Tracers were not present when using the “Solar Flare” Blueprint.
  • Fixed an issue with Akimbo Pistols would spawn with the left Weapon unloaded.
  • Fixed an issue with the OTs 9 (BOCW) dynamic icons.

UI, UX, More

Banner showing the old and new icons for Armor Boxes.
  • Added a new Armor Box icon to better differentiate between Ammo Box and Armor Box.

Accessibility

Banner showing the new Steady Aim Behavior menu option.
  • Added the option to have Steady Aim Behavior be a toggle instead of a hold for Controller and KBM.
     
    • This accessibility feature supports motor disability by eliminating the need to hold a button for extended periods of time in order to stabilize scoped Weapons such as snipers. 
    • The setting has two options:
      • Hold: Press and hold to steady aim.
      • Toggle: Press to steady aim. Press again to stop.
         
    • Note: The setting cannot be used if the Change Zoom Shared Input setting is set to Steady Aim (Sprint/Tactical Sprint/Steady Aim Keybind in Warzone).

Weapons

Banner image of the new TEC-9 submachine gun.

New Weapons (BOCW):

  • EM2: Assault Rifle (Launch)
    • Full-auto assault rifle. Heavy British rifle with considerable kick and a built in low-zoom optic. Slow rate of fire and high damage makes the EM2 a solid choice for skilled marksmen.
    • Obtain the EM2 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Five Battle Pass.
  • TEC-9: Submachine Gun (Launch)
    • Semi-auto submachine gun. Improved accuracy from longer ranges with low recoil and a slower fire rate. Good damage output with moderate range.
    • Obtain the TEC-9 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Five Battle Pass.

The TEC-9 is a unique weapon, in that it sports two muzzles that alter its fire type. When properly equipped, the TEC-9 is highly effective at enabling aggressive hip fire play.

  • Cane: Melee (In-Season)
    • Lethal walking cane.  Where fashion meets function.  Adorned with a sterling silver lion’s head, this cane is easy to grip and deadly when swung.
    • Obtain via unlock Challenge or via Blueprint in the Store.
  • Marshal: Handgun (In-Season)
    • Break action pistol. Hand loaded double barrel pistol fires 12 gauge shells. Excellent damage at close range.
    • Obtain via unlock Challenge or via Blueprint in the Store.

New Weapon Unlock Challenges (BOCW):

  • MG 82: Light Machine Gun 
    • Using LMGs, kill 3 or more enemies without reloading in 15 different completed matches.
  • C58: Assault Rifle
    • Using Assault Rifles, get a Long Shot kill in 15 different completed matches.

Attachments

Banner image of the new TEC-9 submachine gun.

Magazines:

  • AMP63 (BOCW)
    • 20 Rnd
      • Ammo Capacity increased from 20 to 25
    • STANAG 25 Rnd
      • Ammo Capacity increased from 25 to 30
    • 20 Rnd Speed Mag
      • Ammo Capacity increased from 20 to 25
    • Salvo 23 Rnd Fast Mag
      • Ammo Capacity increased from 23 to 30

Operators

Banner image of the new Operator, Kitsune, looking tough with her arms crossed.

New Operators:

  • Kitsune: Warsaw Pact (Launch)
    • Get access to Kitsune for use in Black Ops Cold War and Warzone at Tier 0 in the Season Five Battle Pass and unlock an additional Ultra-Rarity Operator Skin at Tier 100.
       
  • Stryker: NATO (In-Season)
    • Get access to Stryker as part of upcoming Season Five Store Bundle offerings, to be detailed at a later date.
       
  • Hudson: NATO (In-Season)
    • Get access to Hudson as part of upcoming Season Five Store Bundle offerings, to be detailed at a later date.

Keep checking back with CharlieINTEL as we keep you updated with all the latest news on Warzone.

SOURCE: Raven Software // Image Credits: Activision / Raven Software

Call of Duty: Warzone

FaZe Swagg reveals Vanguard weapon that will dominate Warzone Pacific

As Call of Duty players are gearing up for Warzone Pacific, FaZe Swagg claims this Vanguard weapon is going to dominate from the start. 

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M1 Garand Swagg

Warzone Pacific is right around the corner and players are starting to wonder which Vanguard weapons will make their mark. FaZe Swagg believes this Marksman Rifle is poised to take over. 

Alongside a brand new map, Warzone players will receive an extensive selection of new weapons to choose from. On December 8, players will get the chance to test out a whopping 40 Vanguard weapons

Of the 40 new additions, Warzone superstar Swagg has his eye on one in particular. Predicting meta shifts is no easy task but Swagg certainly has the pedigree and experience to back up his claims. 

M1 Garand Heirloom blueprint

When Swagg hits Caldera’s sandy shores on December 8, he’ll be doing so with M1 Garand in hand. Interestingly enough, Vanguard’s M1 Garand has been available as a weapon in Warzone as of Season 6

Swagg was able to test the weapon in Verdansk and he believes its excellent qualities will carry over to Caldera. Of the 40 new weapons, the M1 Garand is one of three Marksman Rifles. As evidenced in Swagg’s video, players will need a steady trigger finger to utilize the semi-automatic weapon. 

M1 Garand Heirloom attachments

M1 Garand heirloom blueprint attachments
  • Muzzle: Mk. 2 Stabilizer
  • Barrel: Cooper 25″ Custom
  • Optic: SVT-40 PU Scope 3-6x
  • Stock: Cooper Adjustable
  • Underbarrel: Carver Foregrip
  • Magazine: Extended Mags
  • Rear Grip: Grooved Reargrip
  • Perk 1: Acquisition Perk 1

The Heirloom M1 Garand blueprint is available through the Season 6 battle pass once players hit the 72nd tier. 

Unfortunately, these are preset attachments that currently cannot be adjusted in Warzone. Once Warzone Pacific launches on December 8, players will be able to tweak this weapon’s attachments in Warzone and make it more powerful.

For now, you may want to focus on gaining weapon level XP with the M1 Garand in Vanguard. With more attachments at your disposal, you’ll be able to easily adapt to the Warzone meta. This loadout will produce the best results in Vanguard’s Multiplayer.


Stay tuned to CharlieINTEL throughout Vanguard Season 1 and Warzone Pacific launch week for all the latest news and updates. 

Image Credits: Activision / Sledgehammer Games

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Call of Duty: Warzone

Warzone players want one major fix from Verdansk to ensure Pacific Caldera is amazing

Warzone players are excited for Pacific Caldera, but one major fix to an issue that haunted Verdansk could make the game even better.

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Player firing a weapon in Warzone Pacific Caldera

Warzone’s Pacific Caldera map release is just days away, but players are begging Raven to fix an issue with the game’s parachutes that could make dropping in a nightmare.

After months of speculation and hype, we are just days away from saying farewell to Verdansk. The launch of Vanguard & Warzone Season 1 will introduce the new Pacific Caldera map, with players able to explore and battle on the island from December 8.

While players are excited about the major update, fans are extremely concerned about one issue that has plagued Warzone since launch which still hasn’t been fixed: Parachute deployment.

Warzone player dropping into Verdansk

In a post on the official Warzone subreddit, players banded together to complain about the game’s parachute system. When jumping off high areas like buildings or cliffs, the game usually lets players pull their chute to avoid dying from fall damage.

Unfortunately, this isn’t always the case, as many Warzone competitors have jumped off ledges expecting to be fine, only to plummet to their demise. With Pacific Caldera appearing to have a heap of high spots like cliffs, mountains, and buildings, this could prove to be a serious issue.

To hammer home the point, Reddit user ‘TTV_xxero_foxx’ included a clip of them jumping off a rock area, only to slam into the stone and eliminate themselves. “For the love of God, fix parachute deployment issues with Caldera,” they wrote. “That map looks like it has a lot of verticality in the middle and I’m sick of dying like this.”

Other Warzone players agreed with this sentiment, with one user admitting they feared Caldera would be even worse than Verdansk because of the “varying landscape,” while another labeled it “super annoying” and said it happens to them when they jumped off buildings.

Most players agree that the issue seems to come from players being too close to buildings when they jump off, which appears to stop parachutes opening.


Whether Raven Software has addressed this issue remains to be seen, but we’ll find out on December 8 when the map releases for everyone. Warzone’s devs have already responded to concerns about the major changes to loadout drops in Pacific Caldera.

Image Credits: Activision / Raven Software

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Call of Duty: Warzone

Warzone Pacific trailer hints at the ability to climb rocks in Caldera

The recent Warzone Pacific Caldera trailer may have hinted at the ability to climb rocks, which has previously been next to impossible.

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warzone pacific caldera rock formation

The latest Warzone Pacific Season 1 trailer showed off parts of the new map, Caldera. The trailer may have also hinted at the ability to climb rocks, which has previously been a frustrating experience in Verdansk.

Most Warzone players who have experienced their fair share of game-time in Verdansk will know exactly how frustrating it is to climb up rocks within the map’s mountainous terrain. It can be very annoying especially when you need to reposition quickly away from the gas or enemies.

Things like this don’t exactly make Warzone the most smooth experience when it comes to movement, but the recent Warzone Pacific trailer may have hinted at improvements to climbing in Caldera.

warzone pacific caldera trailer

The Call of Duty battle royale game is about to get a heap of changes on December 8 when Warzone Pacific Season 1 drops. As well as the Vanguard integration, which will bring a bunch of WWII weapons and Loadout changes, we are also getting the new map Caldera.

Players have been waiting for this moment for some time now, and it may bring even more changes than expected.

As well as a recent hint towards a new Molotov use, fans are also decoding the Caldera reveal trailer. Warzone content creator JGOD believes that the narration in the trailer may have hinted at the ability to climb in Caldera.

In the trailer, the narrator says “survey the land from above by climbing natural rock formations.”

This sentence alone has caused the belief that players will be able to climb up rocky terrain to get high ground. If true, this is a very exciting gameplay mechanic for players, as it will improve movement and overall quality of life when traversing the map.

However, some fans aren’t holding their breath, as the trailer could have silly been referring to the rock formation in the video that looks like a bridge rather than actually climbing rocks: “Maybe climb (walk) up things like that rock arch, but no way we’re scaling rock faces.”


We’ll have to wait and see how accurate the speculation is come December 8, which is when those with early access will get to experience the map exclusively. Until then, check out FaZe Swagg’s “2 SHOT” AN-94 loadout.

Image Credits: Activision / Raven Software / PlayStation

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