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Call of Duty: Warzone

Warzone’s Verdansk to get new locations in Season 2

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Activision and Raven have announced that Verdansk is expanding with new points of interest in Call of Duty: Warzone x Black Ops Cold War Season 2.

As part of a detailed blog post on new content in Season 2, the studio has revealed that Verdansk is getting a new tanker vessel off the shore of Port.

In addition, Verdansk will be updated with more places to explore underground, which is being teased as a ‘enter at your own risk’ by Raven Software.

In addition to the new weapons and Operators from Black Ops Cold War within Season Two and a fresh loot pool, Warzone receives new and shocking points of interest to explore and two modes that shake up the traditional Battle Royale formula.

New Points of Interest

Across Verdansk, there are a number of points of interest to either discover or more fully explore, all advancing Warzone’s story while offering new places to scavenge and scrap for survival.

Last sighted off the coast of Rebirth Island, recent intel suggests that the cargo tanker Vodianoy has gone missing at sea. However, recent visuals have identified a vessel matching the description heading toward the Port of Verdansk. Operators within the vicinity are recommended to exercise extreme caution, as the ship is carrying unknown cargo, and its crew are not able to be contacted.

Meanwhile, within Verdansk, something major is beginning to rumble deep underground.

Although other reports on these new locales are still classified, we’d advise to explore these areas at your own risk.

The new Season of Content begins on Thursday, February 25.

SOURCE: Call of Duty Blog

Call of Duty: Warzone

Warzone September 23 update patch notes: Iron Trials ’84 changes, weapon buffs & nerfs, more

Raven Software has officially revealed the Warzone September 23 update patch notes, containing significant changes such as a Bullfrog nerf.

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Warzone September 23 update patch notes

A new set of changes have arrived for Call of Duty: warzone with the September 23 update patch notes that have been revealed by Raven Software.

Season 5 Reloaded has brought major changes to the world of Warzone with The Numbers Event, Mobile Broadcast Stations, Iron Trials ’84, and various weapon buffs and nerfs.

However, Raven Software is still working on the Call of Duty battle royale to ensure it is the best it can be with the Warzone September 23 update patch notes set to bring game-changing alterations to the game.

Two of the most significant changes in the Warzone September 23 update patch notes are no doubt a nerf to the Bullfrog SMG and a slight buff for the Krig 6 Assault Rifle.

Here is everything you need to know about the Warzone September 23 update patch notes.

Warzone September 23 update patch notes

Warzone September 23 update patch notes

Modes

Iron Trials ’84

The following changes are exclusive to the Iron Trials ’84 mode:

  • Buy Stations
    • The Specialist Token has been added
    • Supply Run discounts are now 50% on every item except Team Redeploy (100%), Loadout Drop Marker (10%), and Specialist Token (10%)
    • The Hardline Perk now gives a 25% discount to every item except Self Revive (20%), Loadout Drop Marker (10%), and Specialist Token (20%)

We suspect very few people will be able to say they’ve purchased a Specialist Token. However, we do feel there is an opportunity to provide high tier Players with additional impactful outlets for their hard earned resources. Additionally, further enabling purchasing power with Hardline is something we would like to continue to explore.

  • Contracts
    • Contract Cash rewards (per Player) have been reduced. Multiplier values are unchanged.
      • Recon
        • $1,300 down to $1,100
      • Scavenger
        • $2,500 down to $1,600
      • Bounty
        • $3,800 down to $2,500
      • Supply Run
        • $1,300 down to $1,200

We recognize that this may be a polarizing change, but we feel it is a necessary one. When we gate access to Loadouts behind a large price tag, as is the case, we force players to continue moving around the map. This works to disincentivize camping. While we do not anticipate this change will have a large impact on the most skilled Players – those who stay put and avoid engagements will find themselves resource strained and quickly falling behind. This is part of how we subtly encourage map movement and fighting. Additionally, we feel scavenging, being resourceful, and barely scraping by is part of what adds to the charm and intensity of the Trials. This dynamic makes room for, and emphasizes other facets of skill like movement, teamwork, strategy, and map knowledge. By delaying Loadout acquisition, we are further smoothing out player power such that each increase to it is much more noticeable and allows more room for those secondary skillsets to shine. We will be monitoring the mode and Player feedback closely to ensure this change is having the intended effect.

  • Gulag
    • Light Machine Guns (except the RPD (BOCW)) and all Tactical Rifles have been removed from Gulag Loadouts.

We feel an emphasis on Submachine Guns and Assault Rifles better suits this version of the Gulag.

  • Melee
    • Weapons will no longer deal more than 120 damage per melee hit.
       
  • Loot
    • Armor Satchel, Gas Mask, and Self Revive drop rates have been reduced
    • Ground Loot XM4 (BOCW) attachments have been updated
    • Ground Loot Bullfrog (BOCW) attachments have been updated

The XM4 (BOCW) and Bullfrog (BOCW) Attachments are now more closely aligned with popular builds.

Bug Fixes

  • Fixed additional collision issues with various elements on Rebirth Island allowing Players to exploit/peek/shoot through them.
  • Fixed an issue with the Bullfrog (BOCW) that reduced recoil while firing.

Weapons

Submachine Guns

  • Bullfrog (BOCW)
    • ADS Speed decreased by 9%
    • Movement Speed decreased by 1%
    • ADS Movement Speed decreased by 2%

The Bullfrog (BOCW) is a true jack of all trades. It has great Mobility, Effective Damage Range, Handling, and base Magazine Capacity – which would often act as a free Attachment. These changes, in conjunction with a Recoil bug fix, will bring the Bullfrog (BOCW) much closer to the competition. 

  • Shotgun Bravo (BOCW)
    • Maximum Damage Range decreased from 4.5 to 3.5 meters
    • Second Damage Range decreased from 8.1 to 5.5 meters
    • Third Damage Range decreased from 13.2 to 9.9 meters

The Shotgun Bravo (BOCW) has been incredibly dominant due to its Effective Damage Range, Magazine Capacity, Mobility, and Rate of Fire. By reducing its Effective Damage Ranges, the Shotgun Bravo (BOCW) will begin to feel more like a Shotgun and less like a Sniper.

Attachments

Barrels

  • Krig 6 (BOCW)
    • 19.7” Takedown
      • Horizontal Recoil Control increased from 8% to 9%
    • 19.7” Ranger
      • Vertical Recoil Control increased from 8% to 9%
    • 15.5” Contour
      • Horizontal Recoil Control increased from 4% to 5%
      • Vertical Recoil Control increased from 4% to 5%
    • 15” CMV Mil-Spec
      • Horizontal Recoil Control increased from 8% to 9%
      • Vertical Recoil Control increased from 8% to 9%

Given the Krig 6’s (BOCW) most recent adjustments, we felt it was appropriate to increase the effectiveness of its Recoil Control Attachments slightly. 

  • AK-47 (BOCW)
    • 18.2” Takedown
      • Horizontal Recoil Control decreased from 11.1% to 10%
    • 20” Liberator
      • Vertical Recoil Control decreased from 11.1% to 10%
    • 18.2” VDV Reinforced
      • Horizontal Recoil Control decreased from 5.5% to 4%
      • Vertical Recoil Control decreased from 5.5% to 4%
    • 20” Spetsnaz RPK Barrel
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8.5%
         
  • XM4 (BOCW)
    • 13.7” Takedown
      • Horizontal Recoil Control decreased from 11.3% to 10%
         
    • 13.7” Ranger
      • Vertical Recoil Control decreased from 11.3% to 10%
         
    • 13.5” Reinforced Heavy
      • Horizontal Recoil Recoil Control decreased from 5.5 to 4%
         
    • 13.5” Task Force
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8%

Source: Raven Software

Image Credits: Activision

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Call of Duty: Warzone

Best controller settings for Warzone Season 5 Reloaded

To improve your accuracy and movement in Call of Duty: Warzone, here are the best controller settings after the Season 5 Reloaded update.

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Warzone xbox and ps5 controller

Call of Duty: Warzone offers players a plethora of controller settings to fine-tune, such as Aim Assist and movement. We’ve put together a guide to help you find the best settings to use following the Season 5 Reloaded update.

We’re now past the Season 5 Reloaded update, and Warzone continues to bring significant balance changes, new modes, and now The Numbers midseason event. Plus, the new Iron Trials mode has arrived, offering Warzone’s best an exclusive Calling Card for winning “the toughest Battle Royale mode to ever come to Verdansk.”

Aim and movement have are important as ever, so you need to best settings to dominate Verdansk and Rebirth Island. Whether you play with a controller on PC or consoles, here are the best controller settings to improve your accuracy and movement in Warzone Season 5.

Best Warzone controller settings

Call of Duty Warzone parachuting

General

  • BR Button Layout: Tactical flipped
  • Stick Layout Preset: Default
  • Invert Vertical Look: Disabled
  • Deadzone: 0 (then increase as required)
  • Horizontal Stick Sensitivity: 8
  • Vertical Stick Sensitivity: 8
  • ADS Sensitivity Multiplier (Low Zoom): 0.75
  • ADS Sensitivity Multiplier (High Zoom): 0.85
  • Aim Response Curve Type: Standard/Dynamic
  • Controller Vibration: Disabled

For your button layout, Tactical is the best choice. When playing Warzone, you’ll constantly be crouching, slide canceling, and going prone. Tactical maps your crouch/slide button to the thumbstick, so you don’t need to move your thumb and can be as quick as possible.

You also want Deadzone to be as low as possible for maximum response time while aiming. Start with your Deadzone set to 0 and keep increasing it until you no longer have any stick drift. This depends entirely on how old your controller is.

Warzone Season 3 Wraith operator

Weapons

  • Aim Assist: Precision
  • Scale Aim Assist with FOV: Enabled
  • Weapon Mount Activation: ADS + Melee
  • Weapon Mount Movement Exit: Enabled
  • Aim Down Sight Behavior: Hold
  • Equipment Behavior: Hold
  • Use/Reload Behavior: Tap to use
  • Depleted Ammo Weapon Switch: Enabled
  • Armor Plate Behavior: Apply One

Tap to use is a godsend. Your game will prioritize whether you reload or interact based on your situation. You’ll be able to instantly open crates and reload, making it a vital setting to enable.

Warzone players playing Iron Trials '84 in Verdansk stadium

Movement

  • Slide Behavior: Hold
  • Auto Move Forward: Disabled
  • Automatic Sprint: Auto Tactical Sprint
  • Vehicle Camera Recenter: Enabled
  • Parachute Auto-Deploy: Disabled

When using Parachute Auto-Deploy, you want to get comfortable with having it Disabled. You’ll be able to pull your chute lower to the ground, meaning you can reach the ground as fast as possible. It can be daunting knowing there’s no safeguard, but pulling your chute close to the ground is extremely worthwhile.

Best Warzone Aim Response Curve

Warzone loadout drop

Warzone has separate Aim Response Curves so you can fine-tune your aim to something you’re comfortable with. Their titles can be confusing, so we’ll break down exactly what they mean and what’s best for you.

  • Standard: Standard curve from aim stick to aim rate. When you initially aim, there will be a slight delay in speed when the stick is pressed all the way in a specific direction.
  • Linear: Removes initial speed delay when the stick is pressed all the way in a direction. More for aggressive, fast movements at the cost of precision.
  • Dynamic: Hybrid system between linear and standard. Your aim will speed up slightly when initially moving the stick.

The majority of players use Standard. Whether you’re new to Call of Duty or a returning player, this will feel the most natural to you.

If you’re confident in your aim and can transition between targets quickly, we’d recommend using Dynamic. Many of the top players use this response curve because of the fine aim rate control it provides.

Best Warzone Aim Assist Type

Warzone players sniping from ATC tower

Warzone offers four Aim Assist types, so you can find what comes most naturally to you. We would never recommend turning Aim Assist off, but here’s a breakdown of the options available to controller players.

  • Disabled: You will have no Aim Assist.
  • Standard: Traditional aim slowdown near the target. A wider area where your aim will slow around an opponent. Best for regular Call of Duty players who want some extra time to lock on the target.
  • Precision: Strong aim assist slowdown that only kicks in when close to an enemy player. Only use this option if you’re a skilled and accurate player. The slowdown area is minimal and casual players will not like this.
  • Focusing: Strong aim slowdown that kicks in when narrowly missing targets. If you’re new to Call of Duty, this is your best bet to improve on a controller.

The majority of players should use Standard Aim assist. It provides the perfect aim slowdown near targets while still allowing for precise adjustments if you need to make them.

If you’re new to FPS games and aren’t used to aiming with a controller yet, you should use Focusing until you feel the Aim Assist is stronger than you need, then use Standard.

Best Aim Assist for Sniping in Warzone

Warzone Kar98k sniper rifle

Some of the Warzone community believe that to be an accurate sniper, you need to play on a mouse and keyboard. This isn’t true, as with the right settings, you can be downing players from miles away and quickscoping with precision up-close.

For your Aim Response Curve, you should use Dynamic. You’ll be able to have finer control over how fast your crosshair is moving, allowing for easier flick shots and tracking far-off players.

For your Aim Assist Type, it’s the same situation as any other weapon. If you’re a confident player and need to make micro-adjustments to hit sniper headshots, you should use Precision. And if you’re comfortable with your aim and don’t have an issue sniping with Aim Assist, Standard will be the perfect choice.

Also, be sure to check out the best Sniper Rifles Warzone Season 5 has to offer.

Does FOV affect Aim Assist?

Warzone PC players have the option to adjust the game’s field of view. Console players don’t have this option yet, but it will be coming to Vanguard, and will hopefully arrive in Warzone with Vanguard’s extensive integration.

Best Warzone Controller Settings

Increasing your FOV allows you to see much more of what’s in front of you. Console’s FOV is set to around 80 by default, while PC players can crank that value all the way up to 120. This gives PC players a major advantage in seeing more players off to the side of their screen.

Using such as high FOV will stretch and shrink everything in front of you, which can throw off your Aim Assist.

Activision has added a setting to combat this, which is well worth using if you play Warzone with a high FOV on a controller. It would be best if you had Scale Aim Assist with FOV set to Enabled, as this will keep your Aim Assist consistent, no matter your field of view.

How to find best Warzone controller settings

Although we’ve provided the optimal controller settings you should try, there’s no setting that works perfectly for everyone. It’s tempting to find your favorite pro player or content creator and copy their settings, but they might not be the best for you.

Shoot House map in Modern Warfare's multiplayer

We’d recommend jumping into a Custom Game of Modern Warfare and testing out some different controller settings. If you don’t own MW, then Plunder or any other respawn game mode will work well.

To maximize your time while testing out the settings, here’s what we’d recommend:

  • Map: Shoot House
  • Mode: Free-for-All
  • Rules:
    • Time limit: Unlimited
    • Score limit: Unlimited
  • Bots and players:
    • Number of bots: 6
    • Bot difficulty: Recruit

With these custom game settings, you’ll be able to practice shooting for as long as you like. Shoothouse is small enough that you’ll be able to fight constantly, and the Recruit level bots will hardly shoot back at you.

While you’re in this private mode, you should also try getting your Minimum Input Thresholds as low as they’ll go. Start at 0, and move it up one until you no longer receive stick drift.


For more in-depth Warzone guides, check out the best PC settings and FOV settings for Season 5.

Image Credit: Activision

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Call of Duty: Warzone

FaZe Swagg shows off “aimbot” Warzone Kilo 141 loadout

FaZe Swagg has shown off his “aimbot” Kilo 141 loadout that helped him secure a 41 kill game in Warzone Season 5 Reloaded.

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Warzone FaZe Swagg kilo loadout

In FaZe Swagg’s latest video, he reveals a new Kilo 141 loadout that absolutely shreds in Warzone Season 5 Reloaded.

Warzone Season 5 Reloaded brought various changes to the game, including new modes like Clash and the very popular Iron Trials ’84.

The buffs and nerfs introduced in the update shifted the meta, and with players trying to find a new great AR loadout to replace the Krig 6, FaZe Swagg might have the Kilo 141 loadout you’ve been looking to make your primary loadout choice.

Warzone kilo 141

Popular Warzone content creator FaZe Swagg is back at it in Verdansk ’84 with what he is claiming is his “most impressive gameplay to date.”

FaZe Swagg took a new Kilo 141 loadout into a solo squads game, taking out 41 enemies with ease due to the Kilo’s easy-to-control recoil. Due to the Kilo’s effectiveness from range due to its lack of recoil, FaZe Swagg has coined this loadout as the “aimbot Kilo.”

FaZe Swagg’s Kilo 141 loadout

  • Muzzle: Monolithic Suppressor
  • Barrel: Singuard Arms
  • Underbarrel: Commando Foregrip
  • Magazine: 60 Round Mags
  • Optic: VLK 3.0

The Commando Foregrip and VLK 3.0 optic are vital in this loadout as they allow FaZe Swagg to get his “aimbot” accuracy with the weapon.

Further, the Singuard Arms barrel and Monolithic Suppressor helps with damage range, bullet velocity, and stealth by keeping him off the map while firing.

The 60 Round Mags finish the loadout off nicely. This allows players to sustain fire to put down multiple enemies at a time, which is especially important if you’re also going solo in squads.

The YouTuber also combined this Kilo with a Bullfrog to take enemies out from close range. The Kilo isn’t the best weapon for close-quarters engagements, so it’s best to take a weapon with a high close-range TTK to compliment the loadout.

Make sure you check out our article on the best close-range TTK weapons in Warzone Season 5 Reloaded that would go perfect with this Kilo build.

Perks to use with the “aimbot” Kilo loadout

Warzone Amped Perk

The three perks FaZe Swagg was using with this class are also crucial to success:

  • Perk 1: Double Time
  • Perk 2: Overkill
  • Perk 3: Amped

Overkill allows FaZe Swagg to take the Bullfrog for close-range engagements, while Double Time keeps his movement fast and fluid.

Lastly, Amped is necessary for switching weapons fast, allowing players to quickly pull out the Bullfrog or Kilo when enemies present themselves at their respective ranges.

That’s all for FaZe Swagg’s latest Kilo loadout in Call of Duty: Warzone. For more, check out our article on the best SMGs in Warzone Season 5 Reloaded.

Image Credits: Raven Software / Activision / FaZe Swagg

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