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We are Officially 1 YEAR OLD! This is how and where it all started…

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June 1st, 2011. I was sick and didn’t make into work that day so I decided to catchup on all the recent MW3 PRE-E3 buzz and hype. The Microsoft press conference was a couple days away and I was really hyped to see what gameplay would be shown so I decided to go through the 1000+ Call of Duty image JPEGs that I had saved throughout the years and quickly realized how large my collection was and thought it would be a great idea to store them online somewhere. After a few quick google searches for “Free web hosting” I came across weebly.com and started up my very first Call of Duty website called “CODlocker.weebly.com” (Locker as in “storage“). Well, the name lasted about an hour till I realized I didnt like it and needed something more catchy. I finally decided on ‘charlie INTEL’ and registered the domain the same day. The name “Charlie” was inspired by Modern Warfare’s original web site “CharlieOscarDelta.com”…

Still only focused on storing images as a type of Call of Duty “media hub”, it wasn’t until I played around with Weebly more that I accidentally discovered it had a blog section which allowed me to post updates and news. So I figured I’d give it a shot and the following week I posted 3 stories. Then it happened…The Microsoft E3 press conference.

I stayed home again because I couldn’t miss it. After being completely blown away by the “Hunter Killer” mission shown by Robert Bowling, I decided to continue forward and remain 100% commited to charlieINTEL. Unfortunately, Weebly.com didnt have any mobile apps and was NOT iPhone friendly which meant I had to wait till my lunch hour at work or when I got home in order to update or add any stories. This is when I asked my 30 followers, if any one would like to help out with the blog. Keshav(@Kkiller14) was the first to respond and was just as enthusiastic as I was.

The next 2 months were a blast. It was now August when the blog was barely 2 months old but taking off when Peter(with FragClip) reached out to me and said he would like to help me upgrade from Weebly to WordPress, not knowing Peter that well, I took a leap of faith and reluctantly agreed. It was one of the best decisions I made for the blog, it allowed me to update from my mobile phone and update the blog from anywhere I was at, bringing news to everyone seconds after it happened.

500+ articles later.. the rest is history…

The charlie INTEL “Archives”:

Our entire staff would like to say thank you for following and sticking with us throughout the year. Black Ops 2 will surely make 2012 an exciting year.. Here, have some birthday cake!! 😉

-Victor, Keshav, Jon, Chris, Derek, Callum, Peter

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Does Warzone have an anti-cheat?

Let’s clear some community misconceptions regarding the anti-cheat in Call of Duty: Warzone.

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Let’s discuss some of the main community misconceptions regarding anti-cheat measures in Call of Duty Warzone.

Warzone has been the hot topic of debate among the gaming community due to the excessive issues with players cheating in the game. Since the release of Warzone, players using aimbot and wallhacks have been a regular occurrence for players, and its led to increased frustration amongst the community.

This also becomes a worse issue for high-performing players, since Warzone utilizes skill-based matchmaking, which means players who cheat are likely to play against the highest-skilled players. Due to the volume of cheaters, it has led many players to believe the game has no anti-cheat at all.

So does Warzone have an anti-cheat?

In short – yes it does. Warzone has an anti-cheat. It is not conventional like other games, as it seems to be built into the game, rather than a dedicated third party tool, or separate install. Players seem to be asking more for a traditional anti-cheat, which many popular games opt to use, such as Fortnite and Battlefield.

Infinity Ward has touted this past September that they have banned over 200,000 accounts for cheating, but due to the game being free-to-play, it seems that players are simply making new accounts and cheating again.

Since this tweet, we have not received much more information about the on-going anti-cheat efforts for the franchise. In an Activision blog in April of 2020, it was promised we’d get more updates on the amount of players banned as needed. Since then, it seems we only got one update in September.

The lack of communication regarding the anti-cheat seems to be the main issue among players, and the confusion regarding the number of bans and effort put into banning players will most likely continue to be an issue until there is further comment from Activision.

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Blizzard releases huge Battle.net update for January 2021

Blizzard has recently released the first major update to the Call of Duty launcher, Battle.net client for 2021.

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Blizzard has released the new Battle.net client, which brings a slick new interface to Call of Duty, Overwatch, and all of their other games.

Today, January 15, Blizzard announced a huge front-end update to Battle.net. It offers players a cleaner and easier to navigate user interface on the client, with much-needed visual overhauls.

The client update should be releasing periodically across North America, with more regions in the coming weeks.

New Client Features

According to Blizzard, the new improvements are the following:

  • Improved navigation and layout – you can now favorite your games and arrange them for ease of access.
  • A much more expansive layout for news and game content in a full-page view.
  • A revamped social pane so you can better see your friends and what they’re up to on each game tab.
  • Major accessibility improvements—we’ve added the ability to navigate most of the app with your keyboard, increased our screen reader support, and improved the color contrast.
  • A new, consolidated notifications hub for messages and download status.

How to get the update now

If you’re outside of North America and want to get the update now, you can join the beta program for the Battle.net client. To join, navigate to your Battle.net settings (click on the logo on the top left) and then click on the beta tab.

From here you can join the beta client. You’ll have to do a small download first. When the full release comes to your region, you can opt-out of the beta client.

Image Credit: Blizzard

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Apex Legends dev explains why Airdrop Escalation won’t be permanent

Respawn Entertainment addressed player concerns that the Airdrop Escalation LTM would be permanent in Apex Legends.

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Airdrop Escalation LTM in Apex Legends

The new Airdrop Escalation LTM has brought some changes to the supply drops in Apex Legends. Some players are concerned about how this would affect care packages, so the devs responded.

The new Fight Night Collection Event finally went live on January 5 and brought many changes to Apex Legends Season 7. This includes an heirloom for Gibraltar and a brand new LTM called Airdrop Escalation. 

The LTM has replaced the normal game mode and will provide you with an increased number of supply drops containing different tiers of fully-knitted weapons. This can lead to players receiving extremely powerful gear in the midst of battle.

Some fans were worried that this system may stay in the game for good and cause it to become unbalanced. The developers took notice of this and addressed fan concerns.

Apex Legends supply drop
Respawn Entertainment

The Airdrop Escalation LTM isn’t permanent in Apex Legends

The quality of the gear that you can obtain from the LTM’s supply drops increases later in the match. While you might get something useful early one, the drops will contain Evo Shields and high tier guns that give the wielder a huge advantage during late-game.

This serves as a major change to the loot game of Apex Legends. The LTM will reward players who find supply drops later in the match by making them more powerful than others. While this works as a temporary feature, some players don’t want it to stick around for good.

Reddit user shiba219808 shared a YouTube comment complaining about how Airdrop Escalation “breaks late-game fights,” with the hopes that the developers will take notice. This caught the attention of Lead Game Designer Daniel Klein, who then chimed in.

“We really don’t wanna mess with the loot game of the base BR to this degree permanently,” said Klein. “There are issues that we’re seeing now already around high saturation of red guns deciding late-game fights.”

The devs made it clear that this is not a permanent feature. “The loot game is the beating heart of a BR,” says Daniel. “You better have a really good reason to make a change of this magnitude, and I don’t see one.” 

A few players mentioned that the game mode is still enjoyable, but could use some fine-tuning to improve upon its current issues.

“I actually enjoy the game mode,” said one user, “-but maybe to quell some of the issues you should make it that it only goes up to purple, and then reverts to regular care packages after that round? I feel like early and mid-game it is fine as is, but late game they shouldn’t be dropping.”

Luckily, Respawn Entertainment currently has no plans to shake up the loot game of Apex Legends anytime soon. With Fight Night well underway, we’re getting plenty of close looks at what to expect in the future, such as a new Legend.

Image Credits: Respawn Entertainment

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