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What happened to Titanfall (aka “the CoD Killer”)?

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…The Titan fell is what happened.

The amount of buzz and hype behind Titanfall (dubbed “The COD Killer”) prior to launch was off the charts. Critics everywhere were saying it was a game changer and game of the year, and initially we agreed with them. We fell for the hype and were big fans of the game and even started TitanfallBlog.com. We were present for the reveal at the Microsoft press conference last year, saw a demo at E3 and even went hands on with it at Gamescom, Eurogamer and at community events. Titanfall made a GREAT first impression, and it still does.

It wasn’t until about a week after launch did we realize it might not have enough steam to keep the hypetrain going, and we’re starting to think we were right. It’s been nearly 2 months now since launch and judging by fan feedback on Twitter and through the web site, we’re hearing a lot of the same complaints which is what we think is the reason behind it’s downfall and coincidently, the reason behind Call of Duty’s success…

1) Guns and unlocks
This is by far the biggest complaint we have for Titanfall and the most common one we read about. 1 sniper rifle and 1 shotgun is unacceptable in this day and age when games like Call of Duty and Battlefield have 5+ to select from for each class. That feeling of “gotta reach level 40 to unlock that new sniper rifle” or “1 more kill for that new camo” are gone. Why should I keep grinding?

2) No Traditional Campaign
Titanfall’s MP campaign was a huge gamble that unfortunately didn’t pay off. Gone are the “Oh shit” moments, instead you can beat the campaign by camping and just waiting for the match to end. Respawn even admitted in “Final Hours of Titanfall” that the MP Campaign design was chosen so they wouldn’t delay the game.

3) AI Bots
We know they were added with inexperienced players in mind, in addition to the maps needing to be large enough for Titans so you would need more things to shoot at, but I think we can all agree that the AI minions in Titanfall might as well be paper targets. Im not even sure how anyone could market them as “AI” seeing as how stupid they are. Theres no fun (and honor) in shooting something that doesn’t know how to shoot back at you.

4) Auto-Titan enabled because Titans are no fun
The game, marketing, and story all revolve around Titans… yet no one wants to play as a Titan which is evident when every Titan in a match is set to auto-Titan. They looked cool and fun in the trailer but all they do is manage to prevent you from your next wall run (which is the coolest part of the game).

These are in no particular order either. All 4 points were major in our opinion that contributed to Titanfall’s fall from grace. Don’t get me wrong, we still play Titanfall from time to time but it clearly didn’t turn out to be the game we thought it would be… Let us know about your experience in the comments below.

Activision

Activision merges Vicarious Visions into Blizzard Entertainment

Activision owned Vicarious Visions will now be part of Blizzard Entertainment division.

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Activision has announced that one of their wholly owned studios, Vicarious Visions, will no longer be part of the Activision Publishing division.

The company has revealed that Vicarious Visions will be fully merged into Blizzard Entertainment division of the company effective immediately.

Vicarious Visions has worked on many titles and projects for Activision, including Skylanders, Destiny franchise, supported development of select Call of Duty games, and more. Most recently, the studio developed and released remasters of Tony Hawk Pro Skater 1+2. The studio was listed as a support developer of Call of Duty: Infinite Warfare.

In a statement to GamesIndustry, Blizzard says the studio becomes a “natural fit” after working on several Blizzard projects behind the scenes for the last several years.

“After collaborating with Vicarious Visions for some time and developing a great relationship, Blizzard realized there was an opportunity for [Vicarious Visions] to provide long-term support,” a representative explained to us.

It’s not truly clear how long Vicarious has been supporting Blizzard projects.

Vicarious Visions’ studio head Jen Oneal has been promoted to be Executive VP of Development at Blizzard Entertainment as part of the merger. She will report directly to Blizzard President J. Allen Barrack. All 200 Vicarious Vision employees will be part of Blizzard and work on Blizzard projects.

Her role is being replaced by Simon Ebejer, who was previously the Chief Operating Officer of the studio. It’s not clear what projects within Blizzard they are working on. Blizzard has multiple projects in the works, including Overwatch 2, Diablo 4, and more.

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Call of Duty: Warzone

Clever Warzone tricks lets you land without a parachute

A few players have discovered a fun little trick in Call of Duty Warzone that allows them to touch down on Verdansk without a parachute.

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How to land without a parachute in Warzone

There is a useful trick that you can use in a Call of Duty: Warzone match to break your fall while in mid-air. This will allow you to land safely in Verdansk without worrying about deploying your parachute. 

Call of Duty: Warzone will pit you against a ton of other players in a highly competitive Battle Royale match. The instant you land in Verdansk, you’ll have to find ways to get ahead of your enemies through different weapons or gear, scoring killstreaks, and even making use of glitches.

Players have discovered many different maneuvers in the game since its release in March 2020. These grant you an advantage over your opponent, including one that has you take out enemies by firing in mid-air.

This will have you deploy your parachute when you’re near the ground, and is a great way to score kills in mid-air. Now a neat new trick has been discovered that removes the need for a parachute altogether.

Parachutes in Warzone

How to land in Warzone without a parachute

This trick was pointed out by Reddit user Thexer0, who posted a clip of them dropping into Verdansk in the Call of Duty: Warzone subreddit. Here they showed that you are able to land on different surfaces without deploying your parachute.

Al you need to do is try hitting certain edges and surfaces in mid-air to break the fall before landing on your feet. In the clip, the player used a Satellite dish for this purpose, and slid off the curved edge before taking out their weapon.

While this trick is useful, it’s not guaranteed to work unless you’re precise with your landing. If you don’t hit the right type of surface, then you’ll find yourself in a world of hurt. The player pointed this out and mentioned that you should try this “at your own risk.”

That said, this trick is absolutely worth trying out. Other players also commented on the thread about their own attempts at this neat little exploit, and many of them reported that it worked out successfully for them.

One Reddit user said “You can do it as well with some of the telephone/electrical towers,” and another mentioned “It works on stones and stuff too. You gotta land on the edges, something around 45 degrees.”

Parachutes are a vital component in Warzone matches, so you should definitely go for this trick. All it takes to succeed in pulling it off is some practice, along with a ton of patience. You can learn some more helpful tricks in our Warzone tips and tricks guide.

Image Credits: Activision

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Call of Duty: Black Ops Cold War

Treyarch dev Tony Flame’s Twitter account hacked

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On this Christmas morning, Treyarch’s Lead Designer, Tony Flame, has had his Twitter hacked.

A user hacked Tony Flame’s Twitter account in the early morning hours of December 25, and has gone on a posting rampage, including posting racial slurs and more across the account. The hacker is @wixyV3.

We’re not going to showcase posts here with any racial slurs. The Twitter account has been locked by Twitter for the amount of slurs the hackers have posted, per images sent around in Discord servers.

One of the hacked tweets that has gone viral is about SBMM, asking Activision to remove it from his “game” he “worked hard to make.”

The account still remains hacked at this hour, but it does appear that tweets are being blocked from posting at this time. Twitter locked the account due to the content being posted.

Tony Flame’s account is not verified on the platform.

Flame has been active in posting since Black Ops Cold War’s alpha launched back in September. He’s been posting updates and thoughts around what the team is doing in terms of balancing and content updates.

The last tweet from Flame himself was a Merry Christmas post on the night of December 24.

Activision has not stated anything yet on this hack.

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