When does CoD: Mobile Season 4 start? New weapons, maps, Operators
CoD: Mobile’s Season 3 Tokyo Escape offered players a chance to explore new content and ideas in Japan. Season 4 has now been announced, so here’s everything you need to know about Spurned and Burned.
The one thing that CoD: Mobile devs TiMi have not done is rest on their laurels with Call of Duty’s mobile phone version. Tokyo Escape was the theme for Season 3, and this was fully represented by fitting items to celebrate this, plus a hot new weapon in the PP19 Bizon.
As players revel in the delights of Season 3’s theme, the team is already hard at work on Season 4. We will look at CoD: Mobile Season 4’s theme, release date, content, and other exciting details regarding the game’s future.
CoD: Mobile Season 4 title & start date
Call of Duty: Mobile Season 4 has officially been announced, and will be titled ‘Spurned and Burned.’ While Season 3 was Japanese-themed, this season brings Call of Duty to the Wild West.
CoD Mobile devs have revealed the official release date for Season 4: Spurned and Burned. It will launch on May 26 at 5 PM PT / 8 PM ET / 1 AM BST (May 27).
CoD: Mobile Season 4 content
In the lead-up to Season 4, CoD Mobile devs have been teasing some of the content that fans can expect after the next major update.
New CoD Mobile weapons & equipment
Since rebooting to Season 1 again, CoD Mobile has been continuously adding content from 2019’s Modern Warfare. We’ve seen several maps, Operators, and weapons arrive from MW and Warzone, and Season 4 is set to expand the arsenal further.
CoD Mobile have confirmed the arrival of two Modern Warfare weapons, the MK2 Carbine and the Holger 26, as well as the Heartbeat Sensor and Sickle melee weapon.
The Carbine’s arrival has now been officially confirmed and will be available through the Season 4 Battle Pass. The Holger and Sickle will both arrive later in the season through a challenge.
Many players have been anticipating the Heartbeat Sensor’s arrival, and it’s finally arriving in Season 4. This Tactical Grenade will temporarily reveal the position of nearby enemies and will be available through a Seasonal Challenge at the start of Season 4.
Maps
Continuing CoD Mobile’s trend of being a hub for all things Call of Duty, old and new, a classic map from Modern Warfare 3 will be making its arrival at the beginning of Season 4.
Dome, which hasn’t been seen in a main CoD title since MW3, is confirmed to arrive in Season 4. This small map has two indoor areas for close-range combat, and the titular Dome provides a great vantage point for snipers.
Operators
The Season 4 Battle Pass has been revealed, and it’s confirmed that Warzone Operator Sergio “Morte” Sulla would be arriving in the game.
- Read more: How to play CoD: Mobile with a controller
Not only will Morte be arriving, but there will also be new Wild West-themed skins for existing Operators. Alex, who arrived in Season 2, will receive a ‘Bounty Hunter’ outfit, and Scarlett Rhodes will get the ‘Carmine’ skin.
Scorestreaks
Not only will new weapons, maps, and Operators arrive in the game, but a new Scorestreak is confirmed for the Battle Pass.
The HAWK X3 Scorestreak will arrive during Season 4 and is set to be a powerful tool for any player’s arsenal. This remote-controlled drone has a machine gun with unlimited bullets, allowing you to pilot it around the map and take out any player caught unawares.
More leaked content
Two big features that have been requested for some time could be on the cards if recent leaks and hints are anything to go by.
- Read More: How to change username in CoD: Mobile
CoD: Mobile leaks suggest that the Chinese version of CoD: Mobile has access to additional features over every other release of the game: including Zombies and Prestige.
The devs confirmed that Zombies would be returning to the Chinese version, and it’s basically a given that the Western version of CoD: Mobile will be able to tangle with the undead in 2021.
CoD: Mobile Season 4 buffs and nerfs
In a community update post, the devs behind CoD: Mobile confirmed that Season 4 would be undergoing some big changes to many of its big hitters.
Several key weapons and classes will be updated accordingly to try and balance out the large selection of CoD: Mobile weapons available.
CoD: Mobile Season 4 Weapon class buffs and nerfs
- “SMGs – We aim to strengthen this type’s close quarters’ abilities through increased damage and mobility while optimizing bullet trajectory to ensure viability at other distances.
- Assault Rifles – We aim to strengthen the range and accuracy of ARs to ensure they have a superior combat range of 15-30 meters. This is done through improved weapon type differentiation in relation to bullet trajectory, handling, and recoil.
- LMGs – We aim to strengthen the accuracy and damage efficiency of LMGs to ensure that suppression is possible at 30 meters away while also strengthening their overall capabilities at different ranges.
- Snipers – We aim to optimize the attributes of sniper attachments, provide more combinations of attachments, and weaken the advantages of snipers in close-range combat.
- Marksman Rifles – We aim to make marksman rifles more nimble and agile by increasing movement speed via various attachments”
MSMC
- Highest Damage – 0-8 meters range (increased range)
- Second Highest – 8-14 meters range (increased range)
- Third Highest – 14-19 meters range (increased range)
- Lowest Damage – 19 meters range or further (increased range from 17m to 19m)
PDW-57
- Highest Damage – 0-6 meters range (increased range)
- Second Highest – 6-15 meters range (increased range)
- Third Highest – 15-28 meters range (consolidated)
- Lowest Damage – 28 meters range or further (same range)
HG 40
Old Stats
- Highest Damage – 25 damage at 0-10 meters range
- Second Highest – 23 damage at 10-24 meters range
- Lowest Damage – 17 damage at 24 meters range or further
New Stats
- Highest Damage – 26 damage at 0-10 meters range
- Second Highest – 24 damage at 10-15 meters range
- Third Highest – 20 damage at 15-25 meters range or further
- Lowest Damage – 17 damage at 25 meters range or further
QXR
- Highest Damage – 0-8 meters range (same as original)
- Second Highest – 8-15 meters range (increased range)
- Third Highest – 15-25 meters range (increased range)
- Lowest Damage – 25 meters range or further (increased range from 17m to 25m)
Type 25
- Highest Damage – 0-10 meters range (increased range)
- Second Highest – 10-17 meters range (increased range)
- Third Highest – 17-25 meters range (decreased range)
- Lowest Damage – 25 meters range or further (decreased range from 30m to 25m)
- Increased the basic bullet spread (base weapon)
- Light Barrel (short)
- Increased bullet spread
- Decreased ADS speed
- Stopping Power Reload (mag)
- Increased spread
- Decreased the negative effects of reload speed
HBRa3
- Highest Damage – 0-13 meters range (increased range)
- Second Highest – 13-25 meters range (consolidated range)
- Lowest Damage – 25 meters range or further (decreased range from 35m to 25m)
BK57
- Highest Damage – 0-18 meters range (increased range)
- Second Highest – 18-30 meters range (both increased and decreased range)
- Lowest Damage – 30 meters range or further (decreased range from 35m to 30m)
- OWC Ranger – Decreased movement speed penalty (buff)
- Elite Foregrip
- Decreased movement speed penalty (buff)
- Helps push the weapon from close range to medium range
- ADS Speed Improved
- Optimized horizontal recoil, which increases bullet spread
KN-44
- Highest Damage – 0-20 meters range (same range)
- Second Highest – 20-33 meters range (decreased range)
- Lowest Damage – 33 meters range or further (decreased range from 40m to 30m)
- Strike Stock – ADS Movement Speed penalty increased (nerf)
- OWC Marksman
- ADS Movement speed penalty decreased (buff)
- Movement speed penalty decreased (buff)
- Reload Speed slightly increased
- Increased the damage magnification above the waist of enemies
- Optimized horizontal recoil, which results in a slight bullet spread increase
Man-O-War
- Damage increased at the closest range (stronger in close combat)
- ADS speed increased (nerf – takes longer to ADS)
- Accuracy enhanced
RPD
Old Stats
- Highest Damage – 26 damage at 0-10 meters range
- Second Highest – 21 damage at 10-45 meters range
- Lowest Damage – 20 damage at 45 meters range or further
New Stats
- Highest Damage – 31 damage at 0-20 meters range
- Second Highest – 23 damage at 20-55 meters range
- Lowest Damage – 18 damage at 55 meters range or further
M4LMG
Old Stats
- Highest Damage – 31 damage at 0-10 meters range
- Second Highest – 24 damage at 10-30 meters range
- Third Highest – 22 damage at 30-50 meters range
- Lowest Damage – 21 damage at 50 meters range or further
New Stats
- Highest Damage – 32 damage at 0-20 meters range
- Second Highest – 23 damage at 20-55 meters range
- Lowest Damage – 19 damage at 50 meters range or further
Akimbo .50s GS
- Overall mobility decreased
- Hip fire spread increased by 35%
- Firing speed increased from 0.36s to 0.43s
We’ll continue to update this page with more information on CoD: Mobile Season 4 as it comes in.
Image Credit: Activision