// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

It’s finally here! The Call of Duty: WWII Private Beta Weekend 2 is now live on PlayStation 4 and Xbox One. The servers are up, and players can now get hands on experience with Call of Duty: WWII MP before the November 3 launch.

Players who preordered Call of Duty: WWII digitally, the beta is now available for download directly on the PlayStation 4 and the Xbox One store. Search for ‘Call of Duty: WWII Private Beta’ on the store to find it and download now.

Players who preordered Call of Duty: WWII at a retailer, make sure you redeemed the code you received from the retailer at callofduty.com/beta. Activision has started to send out emails with beta download codes, which you need to redeem on the PlayStation 4 or Xbox One store.

Weekend 2 of the beta features 4 MP maps (Pointe du Hoc, Ardennes, Gibraltar, and Aachen), 3 modes (TDM, Domination, and Hardpoint), and the War mode on Operation Breakout. The level cap in the WWII Beta for Weekend 2 is higher than 25. Because of a higher level cap, there’s new items to check out in game. This includes new weapons (like the new M1A1 Carbine, new sniper, new scorestreaks, and more)! Divisions also have their own level cap — Level 4 in the beta.

Weekend 2 of the Call of Duty: WWII Private Beta ends on Monday, September 4 at 10AM PT!

If you experience any issues during the beta, please reach out to Activision Support via their site or on Twitter.

SHG has confirmed that there will be a beta for PC players, but no details on when have been announced yet. Stay tuned.

Be sure to follow us on Twitter for the latest news on the Call of Duty: WWII Private Beta Weekend 2!

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