// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Sledgehammer Games has announced a brand new community event for Call of Duty: WWII, Days of Summer! The Days of Summer event is live in Call of Duty: WWII with the new patch update that goes live today. The Days of Summer event will end on August 28.

There’s three new weapons, new Sandbox map, new aerial fighting mode, Captain Butcher returns with new summer-themed casual gear, and more available as part of the event.

New Weapons

  • SMG: Ribeyrolles
  • Sniper: 3 Line Snipers
  • Automaton

Sandbox Map

There’s a new map — available first on PS4 — called Sandbox. Activision says that the Sandbox map is available exclusively on PlayStation 4 for 30 days. “The Sandbox map will launch on PlayStation®4 30 days prior to launch on other platforms”. In this map, you actually become a miniaturized-plastic solider and are laid into the new Sandbox map.

Days of Summer features the action-packed Sandbox map. Transform yourself into a plastic toy soldier and battle for victory in a beachside sandbox. Play a mix of game modes in the Sandbox Moshpit playlist, featuring Prop Hunt and other fan favorites. This is no playground – join up and fight before Days of Summer ends, on August 28.

Aerial Dogfighting Mode

In addition, there’s a new aerial dogfighting mode that will be available. SHG says they heard a lot of feedback from Call of Duty: WWII’s second DLC Packs’ War Operation, which had an aerial fighting, so they made it is own mode for this limited time event. The Dogfight playlist is 6v6.

Players can battle in the sweltering skies above the Egyptian Pyramids, or swoop in and around the clouds of the Crimean Mountains. There are now environmental obstacles for the player to navigate with their warbird, as well as huge zeppelins and white puffy clouds dominating the skyline. Players can use the obstacles to shake off bogeys and stay alive long enough to earn a Flak Gun Scorestreak.

Event Trailer:

SOURCE: PlayStation Blog

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