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Call of Duty: Black Ops Cold War

YouTuber reveals huge reticle problems in Black Ops Cold War

YouTuber JGod has discovered a serious issue affecting the reticles in Black Ops Cold War, and offered some temporary solutions.

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Youtuber JGod has discovered an issue in Black Ops Cold War in which some reticles completely blend in with the environment.

As is a tradition in Call of Duty games, Black Ops Cold War players get the option to equip a range of different reticles on their weapons. There are several shapes and colors to choose from, from the traditional Red Dot to a more outlandish mustache-shaped reticle.

YouTuber JGod has uploaded a video addressing problems with certain sights, also revealing the best ones to use in Cold War.

Reticle Issues

In a video titled “Reticles Need to Be Fixed,” JGod shows off the problem with reticles in Black Ops Cold War.

The reticles in-game don’t always match their image from the Gunsmith screen. Some are a different size, color, and are much blurrier than they appear in the menus. You can see the differences in JGod’s findings below.

Perhaps an even more worrying issue is that some reticles completely blend in with the environment while aiming down sights. When the reticle is against light-colored walls and the sky, they’ll be invisible. You can see it from JGod’s comparison above, but the problem is more apparent in-game.

This almost game-breaking bug means that you are putting yourself at a disadvantage just by using certain reticles. The color blind settings in Cold War don’t change the reticle color either, so there isn’t a simple workaround.

The reticles earned for playing Zombies are significantly better than those from multiplayer. Zombies reticles have a different color scheme, most of which are much easier to see against the environment.

JGod says that the best reticles are:

  • Glare
  • Apex
  • Luminary
  • Pitboss
  • Intersect
  • Teardrop

These aren’t the best shape, but their color scheme effectively contrasts with the environment, so you can stay accurate at all times.

Treyarch has acknowledged on its Trello board of known issues that reticles may appear upside down on next-gen consoles, but there is currently no word on reticle visibility.

Call of Duty: Warzone

JGOD reveals the best gun barrels in Warzone

The latest video by COD YouTuber ‘JGOD’ revealed the best barrels to equip in Warzone to improve bullet velocity.

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JGOD talks about the best Warzone barrels

Call of Duty YouTuber ‘JGOD’ uploaded a video in which he studied how each barrel affects the bullet velocity of most primary Black Ops Cold War weapons in Warzone and revealed the best ones to equip.

Call of Duty: Warzone doesn’t inform you of how much each attachment that you equip will affect your weapon. Unlike Black Ops Cold War; you won’t know the exact stats and percentages, so you’ll have to test your loadout in battle.

After a bit of experimenting, CoD YouTuber JGOD has discovered the effects of certain attachments on his guns. He made a new video, in which he went over how equipping different barrels in Warzone can affect your bullet velocity.

Barrels in Warzone

What are the best gun barrels in Warzone?

You have a much better chance of killing your targets if your bullets travel quickly. Plus, the speed of your bullet will help you determine how much of a lead time you should put in front of a moving target.

That is why it’s worth equipping certain attachments that will improve your bullet velocity before running out into combat. JGOD tried out all his primary Black Ops Cold War weapons in Warzone for the video, with shotguns being the exception.

He tried out every barrel in the game and checked the time taken for each shot to reach its target. He then recorded the results and discovered that barrels shared by different weapons affect each one differently.

This is also true for weapons within the same class since the Calvary barrel can greatly improve the bullet velocity on LMGs while having no real effect when equipping it on Assault Rifles.

His experimentation found that the best improvement to bullet velocity comes from equipping the Ranger barrel on ARs, the Calvary barrel on LMGs, the Titanium barrel on Tac Rifles, and the Reinforced Heavy on SMGs.

That only covers some of the discoveries he made, as his video is highly informative. JGOD put in proper effort to collect this data, and you can take a look at the full breakdown of his results here.

Image credits: Activision

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Call of Duty: Black Ops Cold War

Black Ops Cold War players frustrated with Warzone-exclusive Operator challenges

Black Ops Cold War players are growing frustrated with the game’s Operator Challenges, some of which force them to play Warzone.

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bocw operators warzone challenges

Some of Black Ops Cold War’s Operators have challenges that require you to play Warzone to unlock camos and this is frustrating its fanbase.

The crossover between BOCW and Warzone added a whole wealth of new content for Warzone players including a lot of new guns to play with. This greatly bolstered the Battle Royale experience and changed the dynamics of the game’s meta.

On the other side of things, it seems that both games are not being considered as separate games. Operators in Black Ops Cold War have specific challenges that require you to play Warzone in order to complete. Given that some people don’t like Warzone, they feel like they’re being shortchanged.

warzone victory in cod warzone

Warzone exclusive Operator Challenges for BOCW

Both games are currently active alongside one another. This is clearly evident in the respective game’s home screens as you can seamlessly switch between them.

This is supposed to promote unity and allow greater accessibility between Activision Blizzard‘s Call of Duty titles. However, fans are growing tired of the notion that they are very much linked with each other instead of being treated as individual experiences.

The official Black Ops Cold War subreddit has a popular thread showcasing the dismay of many of the game’s players. Reddit user Snatisfaction posted their dissatisfaction for all to see. People with similar views agreed in droves.

“Ah, getting my full £50 worth that I spent on purchasing the game to receive content that’s actually telling me to play a different game. Nice mentality.”

The reoccurring complaint is that lots of people have paid a lot of money to play Black Ops Cold War. But to gain access to the content they have rightly paid for, they’re being forced to play another game – a free one at that – to get their content.

Some people will argue that these challenges are entirely optional. But others will argue will that this is irrelevant and shouldn’t be a thing in the first place.

It’ll be in the hands of the devs as to whether or not they decide to change this and have separate challenges for each game. But if the negativity continues to rise and spread, then they may be forced to take action.

Image credits: Activision Blizzard, Treyarch

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Call of Duty: Black Ops Cold War

All Black Ops Cold War multiplayer maps: Standard, Gunfight, & Fireteam

Study up – here’s the maps in Black Ops Cold War.

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Black Ops Cold War includes a set of new maps for Multiplayer plus the new Combined Arms and Fireteam mode. Here’s the maps available/announced as of January 14, 2021.

Call of Duty: Black Ops Cold War will deliver multiple new maps that are played across a variety of modes. Some modes will support large player counts, which means some maps will be exclusive to certain larger modes.

Currently, the known variations of modes in Black Ops Cold War are: standard multiplayer at 6v6, Combined Arms at 12v12, and Fireteam at 40 players.

Here’s a full breakdown of every map available now in Black Ops Cold War, and what modes they support.

Standard Multiplayer Maps (6v6 & 12v12)

Express (Coming Feb. 4)

Returning from Call of Duty: Black Ops II, Express arrives Feb. 4 in Black Ops Cold War as a 6v6 Multiplayer favorite, known fondly as the hi-tech train station that hosted many a jaw-dropping moment in competitive Call of Duty history. Express is a roughly U-shaped map featuring two train tracks looping around the transportation hub’s main hall. Players can expect plenty of close-quarters combat in the hall, but should note that its glass ceiling leaves it susceptible to enemy Scorestreaks.

Long-range combat can take place across the train tracks, especially when looking out from the skybridges on either side of the map. These areas are also great places to watch one of the high-speed trains bolt by the station on one of the tracks, where it won’t hesitate to take out any Operator who doesn’t mind the gap.

  • Player Count Supported: 6v6 Modes 

Raid

A legendary map that debuted in Call of Duty: Black Ops II, Raid is a sprawling luxury complex within the Hollywood Hills of Los Angeles, California. Fighting takes place across the living space, including a lush courtyard at the map’s center, a bedroom overlooking a breathtaking pool area, a basketball half court, a well-kept garden and nearby guest living space, and the iconic roundabout entrance to the mansion. Don’t stop to admire this exquisite dream home; the three-lane design gives way to competitive 6v6 combat, especially in objective modes where the central courtyard draws in action from all sides.

  • Player Count Supported: 6v6 Modes 

The Pine

Located in a neon-drenched New Jersey shopping center, The Pines is a medium-sized, multi-level map at 2900 Churman Drive, just off the I-189. The date is January 21, 1984, and there’s little time to check out the latest tech at Radio House or drop a few quarters into the Pitfall!™  machine at the Galaxy Room: This is where Stitch and Adler get reacquainted. Cutting through the unique shops that populate the side lanes allows for quick, intense close-quarter battles and focused combat, while heading through the middle of the mall enables longer range assault rifle and sniper-focused duels.

  • Player Count Supported: 6v6 Modes 

Nuketown ’84

Nuketown is back as Nuketown ’84 in Call of Duty: Black Ops Cold War. This new free map was made available on November 24.

  • Player Count Supported: 6v6 Modes 

Checkmate

Checkmate is a new map that supports 6v6 modes. That map is set inside a training facility in Berlin, East Germany. 

NATO Special Forces shutdown a hidden Perseus training facility, built to practice an assassination attempt against the POTUS. 

  • Player Count Supported: 6v6 Modes 

Garrison

Garrison is a new map that supports 6v6 modes. This map was one of the first leaked maps for the game, when Alpha gameplay footage was shown online in June. The map is set in Hanover, West Germany. 

Perseus ups the ante by targeting a NATO base in Hanover, West Germany, during a joint military exercise. 

  • Player Count Supported: 6v6 Modes 

Miami

Miami supports standard 6v6 gameplay and features a neon-lit street area. Surrounding the street is a hotel with a pool (complete with a working diving board), clubs, and even a beach.

  • Player Count Supported: 6v6 modes

Cartel

Cartel supports Standard modes and Combined Arms modes. Cartel features a large center lane filled with cover and bushes, a hangar for CQC, and a sniper tower overlooking the middle lane.

Cartel will be playable in both 6v6 and 12v12 modes with different variations of the map for different player counts.

  • Player Counts Supported: 6v6 and 12v12 modes

Crossroads

Crossroads is a Combined Arms map for 12v12 combat. The map features long sight lines across a frozen lake, a sniper overlook, multiple bomb proof buildings, tanks and snowmobiles.

Crossroads will be feature both a 6v6 variation and 12v12 variation.

  • Player Count Supported: 6v6 and 12v12 modes

Armada

Armada is set on the North Sea and features a unique design. It features three large battleships, each connected via zip lines. The central ship is where most of the main combat occurs, and the other 2 ships serve as main spawn hubs for each team. You can find heavy turrets mounted on the battleships to use, or take to the water in a speedboat or gunboat.

Armada will feature both a 6v6 and 12v12 variation at launch.

  • Player Count Supported: 6v6 and 12v12 modes

Moscow

Moscow is a 6v6 map packed with tight spaces and short sightlines. It is a truly classical 3 lane Call Of Duty map and is best for close-quarters combat. Playing Domination or Hardpoint on this map is a must try.

  • Player Count Supported: 6v6 modes

Satellite

Satellite features wide open map design – perfect for long distance engagements. Snipers will populate the sand dunes and SMG/AR players will use the conveniently placed rock lanes to cross into enemy territory. In the middle rests a downed airplane that provides cover from the snipers on the opposite side of the map.

  • Player Count Supported: 6v6 modes

Gunfight Maps

Game Show

Engage your fellow contestants in a battle of wits and gunfire, with the emphasis on the gunfire. This studio setting features plenty of places to engage a less cerebral form of competition, from the contestant podium to the stepped stage and ‘80s camera equipment.

  • Modes Supported: Gunfight

ICBM

Set inside a remote launch bay of a clandestine launch facility, engage in explosive combat under the gigantic exhausts of an inter-continental ballistic missile. A roughly circular setting, with control stations, support struts, and a central payload area all viable options to take cover behind.

  • Modes Supported: Gunfight

KGB

Hammer victory home among the ostentatious trappings of the old USSR: Deep within the famous Lubyanka KGB building is an ornate hallway of imposing marble. Seek cover behind thick wooden desks and tall library bookcases and secure a Gunfight win for you and your comrade.

  • Modes Supported: Gunfight

U-Bahn

Descend into the underground tunnels beneath West Berlin. Look past the concourse and tile walls of the Metro platform and storm the parked train and open subway carriage using the graffiti-covered subway car, central support pillars, and other areas as cover during this subterranean assault.

  • Modes Supported: Gunfight

Fireteam Maps

Sanatorium

Ten squads of four will head up to the Ural Plains to fight over objectives and vehicles on land, sea, and air. Here in the Urals is a Soviet experimental health retreat – the focus of a clandestine investigation by NATO forces in September 1984. Low wooded hills provide cover for squads to gain reconnaissance over the main, roughly circular-shaped main “hotel”: a concrete, brutalist architectural behemoth flanked by lakeside structures and a large wooden dock.

With links to secret testing within State Sanatorium U-23, notes found within the grounds of this sprawling complex indicate a conditioning trial known as Project Golova.

  • Player Count Supported: Fireteam Dirty Bomb Mode (40 Players)

Alpine

Alpine is one of the Fireteam exclusive maps. It supports a total player count of 40 players, mixed into squads of 4. Battle through the large ski-slope terrain on foot, or hop on a snowmobile.

Ruka

Ruka takes place in the Ural Mountains in the U.S.S.R. This map is specifically made for the Fireteam modes and features combat in large cabins and forest land.

We’ll continue to update this post as we learn more about what maps will be available in Call of Duty: Black Ops Cold War at launch.

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